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stonestokes

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  1. We do. I don’t remember the exact number off the top of my head, but turnout is looking good. Still room for some more, though.
  2. Please remember to bring playmats with you! We have many, but my hope is that we will need more.
  3. The best way to get people interested in playing Armada (or any game) is to play the game in a game store, week after week. Find a game store that wants to support your group, then make sure that your group returns the favor by supporting that game store. Spokane (where I live) is known to have a healthy Armada community. It is only that way because of a handful (initially only 2) dedicated players who make sure to play the game every week at the same time, and the game store that provides the space. It is because of them that I am in this game (it didn't hurt that one of them was a friend I made while playing X-Wing). When people start watching you play — which will happen all of the time, because it is one of the coolest games around when it is on the table — be sure to take some time away from your game to talk to them about what you are playing, why you like it, the times you normally play each week, and your willingness to teach the game to new players.
  4. PRIZING: 1st Place: A custom wooden "First Place" tray for your flagship card, command dials, defense and command tokens; a custom LEGO admiral (either Thrawn or Ackbar); a complete set of rulers, including the distance 1 "Flight Leader" ruler. 2nd Place: A custom wooden "Second Place" tray for your flagship card, command dials, defense and command tokens; a custom LEGO admiral; a complete set of rulers. Top 4: A complete set of rulers. Top 8: Two full-length rulers (range close-long and speed 1-5). Flight Leaders: The winners of each 4-player Flight on Day 2 will get a custom "Flight Leader" wooden ship tray, and a "Flight Leader" distance 1 ruler. Best Painted Fleet: The Players' Choice award for best painted fleet will be a custom "Best Painted Fleet" wooden ship tray. Participation: A custom Lilac City Open 2019 round counter. We will also have random door prizes.
  5. Only two weeks away! Be sure to get some practice games in. I was able to play on Tuesday and found myself to be a bit rusty. You can preregister for the event by calling the store (509-456-4607) or via PayPal (macklen@unclesgames.com). The entry fee is $25. I will be posting images of the prizing early next week.
  6. So, I'm the guy who used to run 7 hammerheads with Leia on a CR-90 with Jaina's Light and TRC, and a GR75 with QS and Slicer Tools. The HHs all had ExRax and TFO. They hit like a truck. And I disagree about them being fragile. It wasn't until Gunnery Teams started showing up in my local meta that I really started having trouble with them. I would usually lose one or two on the approach, but then trade for something big, like an ISD. I actually find them to be more robust than the CR-90. Both ships will die at long range to 8 damage and 1 accuracy. If it is 7 damage with a crit and one accuracy, the CR-90 can still die with a Structural Damage, but not the Hammerhead (because of Contain). If there are three accuracies, the CR90 dies to 6 damage, but the Hammerhead requires 7. The only case that is better for the CR-90 is two accuracies and at least one die a double damage — then the CR-90 can weather 7 damage results, whereas the Hammerhead can weather only 6 (though crits don't make this any worse). Leia is pretty awesome on them, but don't bother with Engineering. Their commands should pretty much always be either Navigate or Concentrate Fire. Getting rid of one card is a waste, because once you have damage, that ship is probably going to die the next round regardless. That said, I did find Engineering of some use on the GR75. A hammerhead with ExRax, Leia, TFO, and a ConFire dial is a beast. If you get four or five of those things onto something big it can be huge. The biggest problem that I had was against heavy squadron lists, and a last-first from Pryce was brutal. I had played around with some small squadrons, but it was never enough to warrant just putting more hammerheads in. I've been toying with the idea of dusting them off and trying them with Mon Mothma instead of Leia, but my original goal of the fleet was to make Leia good, not the hammerheads. The hammerheads were just a way to do that. Anyway, they are a ton of fun.
  7. Cool! We hope to see you there! It should be a blast.
  8. Uncle's Games in downtown Spokane is proud to announce our 2019 Rallypoint Qualifier for Star Wars Legion. This is a formal level tournament which means players should be up to date on all current FAQs and Errata. Registration and list submission will begin at 9:00am. Entry is $25. More details coming soon. Prizing:Participation - full art "speeder bikes" and "rebel commander"Top 16 - promo rebel token bagTop 8 - acrylic Imperial command tokens (full set)Top 2 - spot gloss promo cardsWinner - Invitation to 2020 High Command (World's) Uncle's Games in downtown Spokane is 15 minutes from the airport with several hotels nearby. The downtown area of Spokane is very walkable with lots of food options. July is a nice time of year to check out the nearby Riverfront Park. Uncle's Games shares the building with Auntie's Bookstore (yes, really) which is a very cool independent bookstore.
  9. Join us in downtown Spokane for our Hyperspace Trial event!Hyperspace format, 200 point lists. We will be using Best Coast Pairings (www.bestcoastpairings.com). Once we get the event on there, you can load your list ahead of time. Check in starts at 8:00 am. Extra playmats welcome!It will be either 5 or 6 rounds of Swiss pairings, depending on the number of players, plus a cut to the top 8 players in single-elimination.We have 64 player slots available for this fun and exciting premier event, and we are taking preregistration now. You can register in person, by phone, or by PayPal. Entry is $25.Phone: (509) 456-4607PayPal: macklen@unclesgames.com (Please include a note indicating which event you are registering for.) Here is a link to the event Facebook page: https://www.facebook.com/events/578352669329119/ The event will be at Uncle's Games in downtown Spokane. We are 15 minutes from the airport with several hotels nearby. The downtown area of Spokane is very walkable with lots of food options. August is a nice time of year to check out the nearby Riverfront Park. Uncle's Games shares the building with Auntie's Bookstore (yes, really) which is a very cool independent bookstore.
  10. This is just a reminder to everyone that this event is quickly approaching! For everyone in the PNW (or who plan to be in the PNW for this tournament), start honing your skills and warming up those dice! Here again is the link to the Facebook page for the event: https://www.facebook.com/events/746217552428455/ Please spread the word to your local groups and ask them to spread the word as well. Hope to see you all there! (I'm getting really psyched. )
  11. I think I speak for everybody when I say "me too."
  12. I agree with this except in the case of games played by the Australians. They are usually pretty entertaining.
  13. Something that would be really cool would be a title that gives a (unique) Neb-B to the Imperials, and replaces a Brace token with a Redirect. 5 points?
  14. I am not much interested in the Super Star Destroyer. It will be the first expansion for ARMADA that I won’t own. Had it been a campaign, I maybe would have bought it. So, here are the things I would LOVE to see released for this game: No, I haven’t thought long and hard about the balance of any of these additions. I don’t care. I want them because they are cool. Struggle For Lothal Campaign This would be similar to the Corellian Conflict, except I would add in 2 squadrons, one for the Rebels, and one for the Imperials. (Really, this is two of each, since the cardboard plates are double-sided.) Squadrons REBEL Fenn Rau / Protectorate Starfighter These have Speed 5, 4 Hull, Counter 1, Swarm Anti-squadron = 3 blue Anti-ship = 1 blue Fenn Rau has Scatter-Brace Fenn’s Ability: While defending, during the spend defense tokens step, you may change one die result to a face with a CRIT. IMPERIAL Inquisitor / TIE Advanced Prototype Speed 4, 4 Hull, Counter 1, Swarm Anti-squadron = 3 blue Anti-ship = 1 blue Inquisitor has Scatter-Brace Inquisitor’s Ability: While attacking, you may change one die result to a face with a HIT I would also add in pilot cards / cardboard bases for other squadrons that are already in the game: REBEL: * Kanan Jarus (VCX-100) * Lando (YT-1300) * Phoenix Squadron (A-Wing) IMPERIAL * Vult Skerris (TIE Defender) * TIE Defender Prototype (a weaker, cheaper version of the TIE Defender) * TIE/rb (They are the right time period) * Zeta-class shuttle Titles: Phoenix Nest QUASAR FIRE REBEL ONLY This ship is available for Rebel fleets. 5 points? Scorn NEBULON-B IMPERIAL ONLY This ship is available for Imperial fleets 2 points Broken Horn GOZANTI Either Faction This will be a cheaper version of a Gozanti, without anti-ship armament, and with a different suite of upgrades available. Alternatively, this could be a squadron version of a single Gozanti instead of a flotilla. Other Things I Want In no particular order: * ARC-170s * K-Wings (Bomber, with a SLAM ability) * Assault Gunboats (Bomber, with a SLAM ability) * TIE Punishers (Imperial version of B-Wing? Speed 3, blue-black bomber dice?) * U-Wings (raid?) * General Merrick X-Wing squadron * Saw’s Parisans X-Wing squadron * TIE/rb squadrons * Dornean Gunship * Another size Small Imperial ship * Another size Medium Rebel ship * A Clone Wars Republic Starter Box: * 1 Venator-Class SD * 1 Acclamator-Class Assault Ship * 1 VSD with extra titles specific to Republic * 1 Arquitens with extra titles specific to Republic * ARC-170s * Aethersprite Jedi Starfighters * A Clone Wars Separatist Starter Box * 1 Subjugator-class heavy cruiser * 1 Munificent-class star frigate (with titles) * 1 Lucrehulk-class battleship * 1 Providence-class carrier/destroyer/dreadnought * Vulture droids
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