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Darth Sanguis

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Everything posted by Darth Sanguis

  1. I think because it has such a high potential for damage with minimal risk. With spur, unhindered, relentless and reposition, the dewback gives a lot of maneuverability options for using the terrain to take up a defensive spot while still issuing a ton of dice.
  2. The 10,000 point sector fleet games are looking great.
  3. Thread theme V2: That one ex who lurks your social media constantly because she's still into you but talks smack anytime you're around.
  4. I mean everyone does until they get hit by about 10 damage before the ISD II even let's off it's primary arc. Then it's all "Oh my gosh your dice are blah blah blah" lol That said, I've had a decent time with multiple variants of the list, the rolls are a hair swingy, but I very rarely roll less than 6 hits when I push all of them. They also do some serious work messing up squads.
  5. I've got nothing to give you here mate. I quoted your ideas to the group and so far 2/3rds said, and I quote, "**** that guy". I guess we'll be offensive. Oh well.
  6. I can't control how other people feel, and frankly, other people's feelings and sensibilities aren't my problem. I stated earlier that I'm allowing it, I stand by that firmly. Either everything is okay or nothing is, I'm not here to play the PC police with my players. If players were only allowed to play things that they themselves are afflicted by, what would be the point of RP? "Oh sorry there Jeff, you can't play a woman, don't you know it's not appropriate for you, who has never suffered through what women have suffered through, to pretend to be character with those traits. Oh and Alyssa, sorry, your character can't be Asian, it's in appropriate for you to play a game of pretend with a character background different from your own. Um, Frank it's offensive you're choosing to play a refugee from an economically disparaged society, you're middle class and have never suffered their plights. DUDE JOSH you can't play a cyborg! Do you have any idea how hard it is for people who've lost limbs!? " To be honest, it's outright nonsense. I'm not drawing a line. If a player is doing something with the overt intend to be disrespectful, I'll nip it in the bud, but I'm not going to limit my games based on who might be offended by "appropriation". Especially in this specific condition. No one in our group (or frankly, anywhere in our social circles) suffers from this disorder. I almost can't believe what I'm seeing. What a time to be alive. The idea that someone in a game group may be so thin skinned that they'd get upset over ideas, events, or actions in game is beyond wild. It's pretend. I've played countless games over the years and DM'd many too, I've never had any negative feedback or bad interactions between players about things like this. Does role playing really need safe spaces? I've never been part of a game that openly defined "no-go topics". Not to write you off. Maybe where you're from, or the groups you play with are more sensitive. If that works for you, then go for it. In this setting specifically there's a "mad scientist" type bad guy. Does all kinds of messed up experiments. One of his experiments was on his own son. His son, also a major character in the series turned out to house two separate personalities through the use of a cybernetic implant. The player character is going to be the exact same thing.
  7. As it's being implemented currently, I think we fit all these criteria except for 4. His character only has the two. If for some reason another were to be generated, It's going to be all me. After using the information from this thread to lay down the ground rules for this character, he started developing his character's back story. It's a bit lucky the direction he took with it, as the source material already has a precedent for his character's affliction. Though I'm leaving that to be revealed in game. I'm excited to see how it all comes together.
  8. I can't speak about standard play, as I doubt I will ever even attempt to make it shine with such a narrow point restriction, but in sector fleet it is both fun to face and an absolute MONSTER to run. I was giggling through most of my game on Friday as ship after ship struggled to chew through all the shield regen I brought and popped like popcorn once at medium range of that front arc. Also, JJ on that thing at any point total is an absolute laugh riot. SSD out there pulling donuts in the parking lot.
  9. SSD 8002 (779/800) Empire Commander: Moff Jerjerrod [flagship] Executor II-class Star Dreadnought (411) - Moff Jerjerrod (23) - Ravager (4) - Shields to Maximum! (6) - Leading Shots (4) - SW-7 Ion Batteries (5) - Damage Control Officer (5) - Tactical Experts (6) - Engineering Captain (6) - Captain Brunson (5) - Quad Battery Turrets (5) - XI7 Turbolasers (6) - Gunnery Team (7) = 493 total points Arquitens-class Command Cruiser (59) - Redundant Shields (8) - Intel Officer (7) - Projection Experts (6) - Turbolaser Reroute Circuits (7) = 87 total points Arquitens-class Command Cruiser (59) - Redundant Shields (8) - Intel Officer (7) - Projection Experts (6) - Turbolaser Reroute Circuits (7) = 87 total points Arquitens-class Command Cruiser (59) - Redundant Shields (8) - Intel Officer (7) - Projection Experts (6) - Turbolaser Reroute Circuits (7) = 87 total points Gozanti-class Cruisers (23) - Comms Net (2) = 25 total points
  10. @Norsehound to update you on my match. It was a 100% shut out. My executor 2 in conjunction with shields to max and 3 projection experts kittens was able to out-heal 2 Akbar mc75s and 2 mc80s. It left the battle completely unscathed. 400+ point victory, no units lost on my side. This thing is a monstrosity at 800 points. It was ripping even the tanky larges to shreds, and with JJ it was no issue at all getting EXACTLY where I wanted with it. With tactical and engineering officers I was able to get every command I needed. Honestly, it was a joy to play!
  11. That's a tough bit of calculus right there. The more activations, the more squads, the longer it takes. At 800 points I was able to get 7 activations with 3 large ships on the table. Some people get significantly more, plus full fighter compliments. It took us close to 2-1/2 to 3 hours?
  12. Personally, I see 800+ as the way Armada was meant to be played, so I'm hella biased. The competitive scene, 400 point builds or lower, they just don't do anything for me anymore. You always have to sacrifice something, I never feel like I'm building a whole fleet. Honestly the game shouldn't have even been labeled "Armada" at the standard point build. "Task force" or "Do-group" would have been better suited. Anyways, I think those who are inclined to play competitive games will see some niche SSD usage during the next few months as the SSD and RitR meta matures. After that I expect to see the SSD played almost exclusively in sector fleet battles. (Unless a couple JankMasters™ such as myself crawl out from under a rock to get thrashed at a tourney once in a while.)
  13. I think it won a 400 point match on the table next to mine the same night I beat it at 800. I get to use mine today at 800 points too, I'll update you on how it goes
  14. "This will be a month long remembered. It has seen the end of the Armada drought and will soon see the end of the wait for Rebellion in the Rim". Just thought I'd rescue this thread from page 3/4, with all this Armada stuff being announced who's had time to predict anything? Do we have a confirmed date for RitR?
  15. I was thinking make him have to spend a defense token to proc his skill?
  16. What about if 400 points of my fleet survived the battle? lol
  17. bonus points/tie breakers for killing an executor over one of the standard models? (considering it has 11 extra hull and 9 extra sheilds?) lol
  18. Same. Now that sector fleet battles are a thing, and it's not just a "house rule" a lot of players locally are trying bigger formats and finding out it was the way Armada was meant to be played. Also, we hope to see you soon mate. (though this week's roster is looking a little weak).
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