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Darth Sanguis

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About Darth Sanguis

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  • Birthday 10/17/1989

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  1. As long as we don't talk about The Last Jedi.
  2. Literal reenactment of me when an opponent redeploys the raider: I'm 110% not shook. Deployment game is important, and I do see the advantages, but honestly I have a great deal of bias against the raider. IMO it's a steaming pile of "slightly good at flak" garbage. In our local meta I've yet to see someone fly one successfully. Against a player of relatively equal skill, I ain't shook. lol
  3. Links? I can't imagine someone actually believing that. Maybe because the newer ships have a higher price point, but realistically even the SSD at $200 MSRP isn't terribly good at 400 points, there's even a thread dedicated to ranking people by how many they've destroyed lol Sounds to me like the people who said this don't fully understand the idea of paying to win.
  4. I mean, you're not wrong, but it's a raider, so...
  5. "Good guys, bad guys, made-up words..." "Let me learn you something big. It's all a machine, partner..." Joke aside, you're not wrong. It would be especially weird to have opposing factions using the Raddus gimmick at once.
  6. I think it could be workshopped in. Especially since the investment threshold starts at 90+ points. Once the upgrade's cost is factored in, you've basically sacrificed 1/4 of your points just to drop a ship in place. If it came with the same "this ship cannot activate first" stipulation I could see it as a valid upgrade. I'd be interested in seeing some play testing before forming a more solid opinion but considering the costs and taking some of the key aspects of Raddus' card into consideration I don't think it's game breaking and it could be a fun house rule upgrade. (maybe make it consume 2 experimental slots? Forcing the less offensive suppression refit with no other gravity effects?)
  7. see I could 100% see situations where a player would try to disengage early in the round to try to get shots off on a dew back. Probably better than straight sacrificing the unit to the inbound 3 red 3 white crit 2 suppressive death that awaits. If positioned well enough too it may take a few turns for troops to be close enough to engage. This player is specifically well known for using his speeders in crafty ways. Managing to keep the on-target but out of attack range or LoS until he doesn't need them any more.
  8. Depends on the terrain. Locally we use bombed out buildings and 2-3 story outposts, sometimes units are out of LoS well into the game.
  9. What my friend said once he saw the article was "charge up get in melee, then if they try to disengage you can finish them off with the flamethrower" It's an excellent deterrent for disengagement as well as a slight extend of the threat range and position control.
  10. I mean I have a big ziplock full of them, I don't know if I'll ever be able to use them all.
  11. I really hate that the spokespeople for climate awareness have such stupid things to say. Isn't the term "settled science" an oxymoron? There's a majority consensus among those who study the field that not only is the climate shifting but that it's caused by mankind. That said scientists in the field do not a have full grasp of all the variables (as if they ever could in a system as complex as global climate), therefore calling it "settled" is a bit of a misnomer, there's always more to discover and understand in a scientific endeavor. Climate issues aside, I don't think it's a bad idea to consider sustainability and environmental impact. It's important to remember that climate change isn't the only issue when looking at environmental impacts. One of the key things I notice any time I open an FFG expansion (whether this or Armada) is that there are often lot's of little plastic pieces or garbage. I feel like a lot of the extra plastic packaging is unnecessary. I feel like there's a 100% probability some of those stupid little baggies are floating around in the ocean somewhere....
  12. I think because it has such a high potential for damage with minimal risk. With spur, unhindered, relentless and reposition, the dewback gives a lot of maneuverability options for using the terrain to take up a defensive spot while still issuing a ton of dice.
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