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RoockieBoy

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  1. Like
    RoockieBoy reacted to J1mBob in Infinite Arenas Online card browser incl. new releases   
    I haven't updated infinitearenas.com for quite some time but with all the new releases announced for late this year, I added all the spoiled cards and images I could find and put them in my online card browser.  For those unfamiliar, the browser can be used on a desktop computer but is also fairly well optimized for a phone screen.  You can choose which unreleased wave you want to view:

    Then pick which pack from the wave:

    Then hit the arrow buttons below the image to browse what's in that pack.  Additionally, you can hit this button:

    To see the ship's dial, configurations, titles, and modifications that are limited specifically to that ship:

    Enjoy! And let me know if I missed any spoilers...
     
  2. Haha
    RoockieBoy reacted to Flurpy in Finding Rey a wing-man for the prom   
    God **** guys this opened up a world of possibilities didn't it. Oh well time to test all of them, thankfully I think Hyperspace is nailed on with Poe +3. This points cycle I will learn Poe even if it kills the both of us. 
  3. Like
    RoockieBoy got a reaction from timely-peanut in First tournament post-covid lockdown. A Vonreg/Kylo/Holo battle report   
    Hi guys! Yesterday I went to my first tourney post-covid lockdown, and inspired by @Ryuneke's awesome batreps, decided to make one myself. Here's what I played: 
    Major Vonreg (55)    
        Daredevil (2)    
        
    "Holo" (53)    
        Proud Tradition (2)    
        Pattern Analyzer (5)      
        
    Kylo Ren (76)    
        Sense (5)    
            
    Total: 198    
          A three ship list, which completely fits my playing style. I've always enjoyed 2 aces and a support ship (Luke/Corran/Farrel, Obi/Mace/Luminara, etc), but this time the support ship is quite an ace by itself. The previous version of the list had Optics on Kylo and no PA, but with the points drop I decided to try PA on Holo, and added sense on kylo to help me against those I5 and I6 that move after me. There were 8 players, and we played 3 swiss rounds.
    Round 1 vs Sloane swarm (2 Academies, 3 Strikers, Kagi w/ Sloane and Krennic):
          I knew I had to be very cagey, as there are lots of arcs to dodge (7 in total), and a bad roll on my greens could be game. I decided to bait with Kylo, while flanking with Vonreg. I misjudged the distance and the Optimized prototype striker was able to strip one of Kylo's shields with the ability. It didn't matter what I rolled, or the evade I got from Holo...

          Next turn Kylo disengaged, and Vonreg turned right and took a R2 shot dealing 2 damage to one striker. 16p for me. Vonreg took two R3 shots in return from the academies, one of them obstructed, but he was safe.
          Next turn Vonreg gets bullseye on the optimized prototype, and deals 1 damage. Kylo rolls 3 hits on the halved striker, but he evades 2. 1 more hull to go. Return fire doesn't deal damage to Kylo. 

          Next turn Kylo does a 5s to avoid blocks and a few shots. I decide not to focus boost to avoid the rerolls from Sloane, so I just boost. Kylo whiffs, Holo gets behind the optimised prototype and whiffs, and Vonreg goes too fast. I totally forgot Vonreg's ability, which would have helped in Holo's shot.

          Time is called (oh man so few turns played 😢) so Kylo does 5s and boost right. Right now I'm winning by 16p, but Kylo is 2 damage away from half points, and he'll take two R3 shots from both focused academies. I decide not to stress Kylo to avoid Sloane's rerolls again. If I deal one more damage to the optimised striker I'll get another half pointed ship. Vonreg has no shot, and Holo whiffs (Kagi took my TL, so I only had a focus). Kylo rolls well enough and I win by 16p.
    Round 2 vs 5x Tie SFs with passive sensors and concussion missiles:
    Remember me saying 7 arcs were too many arcs to dodge? Well now I'm facing 10! 😂
          If I had to play cagey the first game, this was no different. In fact those missiles are way more dangerous. The fact that the Tie SFs can use passive sensors to TL>>>rotate and fire them off their back arcs makes this list a tough matchup. 
          I spent a few turns slow rolling to try and get the engagement I wanted, but it never seemed to come hehe. Finally I over comitted with Holo, and ate 3 missiles. Lucky for me, a gas cloud for all shots, an evade, coupled with my opponent only rolling 2 hits every time made me survive unscathed.
          The following turn another 2 missiles were fired, one on Holo and one on Vonreg, with the same results. So 5 less missiles in the list, zero damage taken. Good start.

          The following turn I segnor'd left with Holo, boosted to R3 with PA, and focused with proud tradition, and finally got a damage through. My opponent then surprised me when he decided to take another damage to flip proud tradition and make my focus actions red. Not nice. Vonreg turned away cowardly, but arc dodged all enemy arcs.

          The following turn Vonreg turned 1 left but I blocked it with Holo (oops) and Holo fired on the wounded SF, dealing hit hit crit after mods (TL + red Focus). Last shield down, one face down damage card and the crit being a Direct Hit! That was really lucky, as it killed the SF. Kylo did 2 more damage to another Sf, who in return got another 2 hits on the missile, with Kylo evading both.

          The following turn, which would be the last due to time, I went all in on the now wounded SF, shot it with all three ships, and left him on one hull. Holo had passed an enemy TL to Kylo, who was out of arc, so only one missile could be fired this turn. Finally my opponent rolled all three hits on the missile (we had to wait for the 7th missile for it to happen...) and Holo blanked out (first time as well, but I can't complain as I was rolling pretty well). So Holo being on 1 hull gave up 30p, and here's the funny part. As the concussion missile hit, a card had to be flipped, and guess who was at R1 of Holo... The ONE hull SF! Wanna guess the damage card he flipped? Yeap, direct hit. SF dead by "friendly fire", crazy stuff happening! I got the win 80-30.
    Round 3 vs Pro Torp Corran/Wedge/2x Phoenix Squadron A-Wings:
          So as only two players were undefeated, we got paired for the 3rd round. My opponent is a Corran lover like me, and we're the only 2 guys who play him regularly in the store (actually I decided to take this FO list instead of the Corran/Leia/Farrel one I've been testing lately because my friend told me he was bringing Corran, and Corran is too awesome to be everywhere 😂).
          Finally I would get a chance to use Sense this match, as Wedge will be moving after Kylo and Holo. I deployed in a @Ryuneke style, and baited with Kylo, but leaving Holo close in case he needs that evade. All enemy ships moved as fast as they could, so we'd probably have an engagement the following turn. Corran boosted and TL'd Kylo. Vonreg got into a nice position to flank next round.

          I thought Corran was going to close in a bit faster (my style), but he did the classic 1s + focus, so the 3 bank right on Kylo suddenly didn't look so good. Luckily for me, the BR left + boost left with Kylo allowed me to arc dodge both Corran and the A-Wing. It left me at R1 of the other A-Wing and probably R1 of the incoming Wedge, but better than a full modded Pro Torp. Holo, who had arc dodged the A-Wing with the 2 bank, took a strain to TL the A-Wing (Wedge was too far away), then focused. I didn't use the TL as I ended up shooting Wedge with all three ships and I whiffed with Holo, but it was fine as I passed the strain to Vonreg, who was out of all arcs.
          Wedge obviously got into R1 of Kylo and TLd him, and Vonreg turned in, getting a bullseye R2 shot at Wedge with TL. Wedge whiffed and only got hit crit after spending the lock, and Kylo nattied! I forgot to show him the dark side though... Between Vonreg and Kylo I did 2 shields to Wedge and a Weapons failure crit, which should have been panicked pilot if I had remembered. Not a bad crit anyway so I can't complain.

          Next turn, unlike the first game, I remembered Vonreg's trigger, so I put a strain into Wedge. One A-Wing went for the block but failed, and the other one turned around the rock to get into action. Corran did a segnor to the left, and was still in range to fire the pro torp by a hair's width. As I had sense'd Wedge's 1 bank, I blocked it with Holo, and Kylo was safe from Wedge. Vonreg bumped into Kylo but had a nice R1 bullseye shot on Wedge. Vonreg only did 1 damage as it was unmodded, leaving Wedge on 2 hull. Corran got 2 hits 2 crits on the torp after mods, and Kylo rolled blank, blank, focus so lost 2 shields and got a console fire crit. The blue A-wing got hit crit, and though I evaded both using the force, he used Crack Shot, and the crit was damaged sensor array. What a really bad turn for me...

          The following turn I got lucky again, as my opponent rolled 1 hit in 8 dice (4 blanks, 3 focuses 1 hit), so Kylo, who had done a 1 left turn to surprise my opponent, lived for another turn, and also fixed the console fire.

          Between Vonreg (I remembered his ability but Wedge did another blue) and Holo, who did the PA for an evade, proud tradition focus shenanigans after a s-loop I killed Wedge (he used to be where the foils token is).

          Next turn Kylo disengaged to fix the damaged sensor array, Holo arc dodged Corran with a BR left, and Vonreg went too fast to shoot, but was now in Corran's tail for the next turn. Holo took a shield off the a-wing.

          The following turn I read Corran's 3 hard so I put Kylo out of R3, while being able to shoot at an A-wing. I didn't mind being in the bullseye as it had already spent the Crackshot. Holo did the trick again, this time arc dodging Corran with a BR after the s-loop. Between Vonreg and Holo I took another shield off Corran. Kylo also took a shield off the A-Wing, while taking no damage in return.

          The following turn I susprised my opponent turning Kylo in with a 1 turn right, and a 1 turn left with Holo. I didn't expect Corran to s-loop, but he ended in a really bad spot...
          I got two R1 shots into a depleted Corran with Vonreg and Holo, and finished him with Kylo. Corran's unmodded (and depleted) shot only dealt 1 shield to Vonreg.

    The following turn I killed an A-wing...

    And with 5 minutes on the clock, I took out the other one...

    I won 200-41, winning the tournament. The Ember/Kaz foil card is awesome!
    Thanks for reading!
  4. Like
    RoockieBoy got a reaction from Ryuneke in First tournament post-covid lockdown. A Vonreg/Kylo/Holo battle report   
    Hi guys! Yesterday I went to my first tourney post-covid lockdown, and inspired by @Ryuneke's awesome batreps, decided to make one myself. Here's what I played: 
    Major Vonreg (55)    
        Daredevil (2)    
        
    "Holo" (53)    
        Proud Tradition (2)    
        Pattern Analyzer (5)      
        
    Kylo Ren (76)    
        Sense (5)    
            
    Total: 198    
          A three ship list, which completely fits my playing style. I've always enjoyed 2 aces and a support ship (Luke/Corran/Farrel, Obi/Mace/Luminara, etc), but this time the support ship is quite an ace by itself. The previous version of the list had Optics on Kylo and no PA, but with the points drop I decided to try PA on Holo, and added sense on kylo to help me against those I5 and I6 that move after me. There were 8 players, and we played 3 swiss rounds.
    Round 1 vs Sloane swarm (2 Academies, 3 Strikers, Kagi w/ Sloane and Krennic):
          I knew I had to be very cagey, as there are lots of arcs to dodge (7 in total), and a bad roll on my greens could be game. I decided to bait with Kylo, while flanking with Vonreg. I misjudged the distance and the Optimized prototype striker was able to strip one of Kylo's shields with the ability. It didn't matter what I rolled, or the evade I got from Holo...

          Next turn Kylo disengaged, and Vonreg turned right and took a R2 shot dealing 2 damage to one striker. 16p for me. Vonreg took two R3 shots in return from the academies, one of them obstructed, but he was safe.
          Next turn Vonreg gets bullseye on the optimized prototype, and deals 1 damage. Kylo rolls 3 hits on the halved striker, but he evades 2. 1 more hull to go. Return fire doesn't deal damage to Kylo. 

          Next turn Kylo does a 5s to avoid blocks and a few shots. I decide not to focus boost to avoid the rerolls from Sloane, so I just boost. Kylo whiffs, Holo gets behind the optimised prototype and whiffs, and Vonreg goes too fast. I totally forgot Vonreg's ability, which would have helped in Holo's shot.

          Time is called (oh man so few turns played 😢) so Kylo does 5s and boost right. Right now I'm winning by 16p, but Kylo is 2 damage away from half points, and he'll take two R3 shots from both focused academies. I decide not to stress Kylo to avoid Sloane's rerolls again. If I deal one more damage to the optimised striker I'll get another half pointed ship. Vonreg has no shot, and Holo whiffs (Kagi took my TL, so I only had a focus). Kylo rolls well enough and I win by 16p.
    Round 2 vs 5x Tie SFs with passive sensors and concussion missiles:
    Remember me saying 7 arcs were too many arcs to dodge? Well now I'm facing 10! 😂
          If I had to play cagey the first game, this was no different. In fact those missiles are way more dangerous. The fact that the Tie SFs can use passive sensors to TL>>>rotate and fire them off their back arcs makes this list a tough matchup. 
          I spent a few turns slow rolling to try and get the engagement I wanted, but it never seemed to come hehe. Finally I over comitted with Holo, and ate 3 missiles. Lucky for me, a gas cloud for all shots, an evade, coupled with my opponent only rolling 2 hits every time made me survive unscathed.
          The following turn another 2 missiles were fired, one on Holo and one on Vonreg, with the same results. So 5 less missiles in the list, zero damage taken. Good start.

          The following turn I segnor'd left with Holo, boosted to R3 with PA, and focused with proud tradition, and finally got a damage through. My opponent then surprised me when he decided to take another damage to flip proud tradition and make my focus actions red. Not nice. Vonreg turned away cowardly, but arc dodged all enemy arcs.

          The following turn Vonreg turned 1 left but I blocked it with Holo (oops) and Holo fired on the wounded SF, dealing hit hit crit after mods (TL + red Focus). Last shield down, one face down damage card and the crit being a Direct Hit! That was really lucky, as it killed the SF. Kylo did 2 more damage to another Sf, who in return got another 2 hits on the missile, with Kylo evading both.

          The following turn, which would be the last due to time, I went all in on the now wounded SF, shot it with all three ships, and left him on one hull. Holo had passed an enemy TL to Kylo, who was out of arc, so only one missile could be fired this turn. Finally my opponent rolled all three hits on the missile (we had to wait for the 7th missile for it to happen...) and Holo blanked out (first time as well, but I can't complain as I was rolling pretty well). So Holo being on 1 hull gave up 30p, and here's the funny part. As the concussion missile hit, a card had to be flipped, and guess who was at R1 of Holo... The ONE hull SF! Wanna guess the damage card he flipped? Yeap, direct hit. SF dead by "friendly fire", crazy stuff happening! I got the win 80-30.
    Round 3 vs Pro Torp Corran/Wedge/2x Phoenix Squadron A-Wings:
          So as only two players were undefeated, we got paired for the 3rd round. My opponent is a Corran lover like me, and we're the only 2 guys who play him regularly in the store (actually I decided to take this FO list instead of the Corran/Leia/Farrel one I've been testing lately because my friend told me he was bringing Corran, and Corran is too awesome to be everywhere 😂).
          Finally I would get a chance to use Sense this match, as Wedge will be moving after Kylo and Holo. I deployed in a @Ryuneke style, and baited with Kylo, but leaving Holo close in case he needs that evade. All enemy ships moved as fast as they could, so we'd probably have an engagement the following turn. Corran boosted and TL'd Kylo. Vonreg got into a nice position to flank next round.

          I thought Corran was going to close in a bit faster (my style), but he did the classic 1s + focus, so the 3 bank right on Kylo suddenly didn't look so good. Luckily for me, the BR left + boost left with Kylo allowed me to arc dodge both Corran and the A-Wing. It left me at R1 of the other A-Wing and probably R1 of the incoming Wedge, but better than a full modded Pro Torp. Holo, who had arc dodged the A-Wing with the 2 bank, took a strain to TL the A-Wing (Wedge was too far away), then focused. I didn't use the TL as I ended up shooting Wedge with all three ships and I whiffed with Holo, but it was fine as I passed the strain to Vonreg, who was out of all arcs.
          Wedge obviously got into R1 of Kylo and TLd him, and Vonreg turned in, getting a bullseye R2 shot at Wedge with TL. Wedge whiffed and only got hit crit after spending the lock, and Kylo nattied! I forgot to show him the dark side though... Between Vonreg and Kylo I did 2 shields to Wedge and a Weapons failure crit, which should have been panicked pilot if I had remembered. Not a bad crit anyway so I can't complain.

          Next turn, unlike the first game, I remembered Vonreg's trigger, so I put a strain into Wedge. One A-Wing went for the block but failed, and the other one turned around the rock to get into action. Corran did a segnor to the left, and was still in range to fire the pro torp by a hair's width. As I had sense'd Wedge's 1 bank, I blocked it with Holo, and Kylo was safe from Wedge. Vonreg bumped into Kylo but had a nice R1 bullseye shot on Wedge. Vonreg only did 1 damage as it was unmodded, leaving Wedge on 2 hull. Corran got 2 hits 2 crits on the torp after mods, and Kylo rolled blank, blank, focus so lost 2 shields and got a console fire crit. The blue A-wing got hit crit, and though I evaded both using the force, he used Crack Shot, and the crit was damaged sensor array. What a really bad turn for me...

          The following turn I got lucky again, as my opponent rolled 1 hit in 8 dice (4 blanks, 3 focuses 1 hit), so Kylo, who had done a 1 left turn to surprise my opponent, lived for another turn, and also fixed the console fire.

          Between Vonreg (I remembered his ability but Wedge did another blue) and Holo, who did the PA for an evade, proud tradition focus shenanigans after a s-loop I killed Wedge (he used to be where the foils token is).

          Next turn Kylo disengaged to fix the damaged sensor array, Holo arc dodged Corran with a BR left, and Vonreg went too fast to shoot, but was now in Corran's tail for the next turn. Holo took a shield off the a-wing.

          The following turn I read Corran's 3 hard so I put Kylo out of R3, while being able to shoot at an A-wing. I didn't mind being in the bullseye as it had already spent the Crackshot. Holo did the trick again, this time arc dodging Corran with a BR after the s-loop. Between Vonreg and Holo I took another shield off Corran. Kylo also took a shield off the A-Wing, while taking no damage in return.

          The following turn I susprised my opponent turning Kylo in with a 1 turn right, and a 1 turn left with Holo. I didn't expect Corran to s-loop, but he ended in a really bad spot...
          I got two R1 shots into a depleted Corran with Vonreg and Holo, and finished him with Kylo. Corran's unmodded (and depleted) shot only dealt 1 shield to Vonreg.

    The following turn I killed an A-wing...

    And with 5 minutes on the clock, I took out the other one...

    I won 200-41, winning the tournament. The Ember/Kaz foil card is awesome!
    Thanks for reading!
  5. Like
    RoockieBoy reacted to Mistborn_Jedi in Outdoor X-wing   
    We've all been missing the opportunity to move plastic space ships around an actual board rather than online, and at least here in the US it doesn't look like it's going to get better anytime soon.  But I wanted to share how our local group found a way to manage the risk and still play in person a couple weeks ago.
    I picked up a couple 13x13 canopies at Costco and set them up in the driveway.  You can put 2 tables at the outer edges of the canopy and be almost 6 feet from the person at the other table.  The shade of the canopies was key to staying comfortable.
    Everyone wore masks throughout, we didn't share components or touch each other's ships, and took a couple steps back from the table when not actively interacting with stuff.  There was a bottle of hand sanitizer on each table as well.  
    We had an 8-person 3 round tourney with no problems.  It was great to reconnect with friends that we hadn't seen in months while having fun in a safe & responsible manner.

  6. Like
    RoockieBoy got a reaction from Kleeg005 in First tournament post-covid lockdown. A Vonreg/Kylo/Holo battle report   
    Hi guys! Yesterday I went to my first tourney post-covid lockdown, and inspired by @Ryuneke's awesome batreps, decided to make one myself. Here's what I played: 
    Major Vonreg (55)    
        Daredevil (2)    
        
    "Holo" (53)    
        Proud Tradition (2)    
        Pattern Analyzer (5)      
        
    Kylo Ren (76)    
        Sense (5)    
            
    Total: 198    
          A three ship list, which completely fits my playing style. I've always enjoyed 2 aces and a support ship (Luke/Corran/Farrel, Obi/Mace/Luminara, etc), but this time the support ship is quite an ace by itself. The previous version of the list had Optics on Kylo and no PA, but with the points drop I decided to try PA on Holo, and added sense on kylo to help me against those I5 and I6 that move after me. There were 8 players, and we played 3 swiss rounds.
    Round 1 vs Sloane swarm (2 Academies, 3 Strikers, Kagi w/ Sloane and Krennic):
          I knew I had to be very cagey, as there are lots of arcs to dodge (7 in total), and a bad roll on my greens could be game. I decided to bait with Kylo, while flanking with Vonreg. I misjudged the distance and the Optimized prototype striker was able to strip one of Kylo's shields with the ability. It didn't matter what I rolled, or the evade I got from Holo...

          Next turn Kylo disengaged, and Vonreg turned right and took a R2 shot dealing 2 damage to one striker. 16p for me. Vonreg took two R3 shots in return from the academies, one of them obstructed, but he was safe.
          Next turn Vonreg gets bullseye on the optimized prototype, and deals 1 damage. Kylo rolls 3 hits on the halved striker, but he evades 2. 1 more hull to go. Return fire doesn't deal damage to Kylo. 

          Next turn Kylo does a 5s to avoid blocks and a few shots. I decide not to focus boost to avoid the rerolls from Sloane, so I just boost. Kylo whiffs, Holo gets behind the optimised prototype and whiffs, and Vonreg goes too fast. I totally forgot Vonreg's ability, which would have helped in Holo's shot.

          Time is called (oh man so few turns played 😢) so Kylo does 5s and boost right. Right now I'm winning by 16p, but Kylo is 2 damage away from half points, and he'll take two R3 shots from both focused academies. I decide not to stress Kylo to avoid Sloane's rerolls again. If I deal one more damage to the optimised striker I'll get another half pointed ship. Vonreg has no shot, and Holo whiffs (Kagi took my TL, so I only had a focus). Kylo rolls well enough and I win by 16p.
    Round 2 vs 5x Tie SFs with passive sensors and concussion missiles:
    Remember me saying 7 arcs were too many arcs to dodge? Well now I'm facing 10! 😂
          If I had to play cagey the first game, this was no different. In fact those missiles are way more dangerous. The fact that the Tie SFs can use passive sensors to TL>>>rotate and fire them off their back arcs makes this list a tough matchup. 
          I spent a few turns slow rolling to try and get the engagement I wanted, but it never seemed to come hehe. Finally I over comitted with Holo, and ate 3 missiles. Lucky for me, a gas cloud for all shots, an evade, coupled with my opponent only rolling 2 hits every time made me survive unscathed.
          The following turn another 2 missiles were fired, one on Holo and one on Vonreg, with the same results. So 5 less missiles in the list, zero damage taken. Good start.

          The following turn I segnor'd left with Holo, boosted to R3 with PA, and focused with proud tradition, and finally got a damage through. My opponent then surprised me when he decided to take another damage to flip proud tradition and make my focus actions red. Not nice. Vonreg turned away cowardly, but arc dodged all enemy arcs.

          The following turn Vonreg turned 1 left but I blocked it with Holo (oops) and Holo fired on the wounded SF, dealing hit hit crit after mods (TL + red Focus). Last shield down, one face down damage card and the crit being a Direct Hit! That was really lucky, as it killed the SF. Kylo did 2 more damage to another Sf, who in return got another 2 hits on the missile, with Kylo evading both.

          The following turn, which would be the last due to time, I went all in on the now wounded SF, shot it with all three ships, and left him on one hull. Holo had passed an enemy TL to Kylo, who was out of arc, so only one missile could be fired this turn. Finally my opponent rolled all three hits on the missile (we had to wait for the 7th missile for it to happen...) and Holo blanked out (first time as well, but I can't complain as I was rolling pretty well). So Holo being on 1 hull gave up 30p, and here's the funny part. As the concussion missile hit, a card had to be flipped, and guess who was at R1 of Holo... The ONE hull SF! Wanna guess the damage card he flipped? Yeap, direct hit. SF dead by "friendly fire", crazy stuff happening! I got the win 80-30.
    Round 3 vs Pro Torp Corran/Wedge/2x Phoenix Squadron A-Wings:
          So as only two players were undefeated, we got paired for the 3rd round. My opponent is a Corran lover like me, and we're the only 2 guys who play him regularly in the store (actually I decided to take this FO list instead of the Corran/Leia/Farrel one I've been testing lately because my friend told me he was bringing Corran, and Corran is too awesome to be everywhere 😂).
          Finally I would get a chance to use Sense this match, as Wedge will be moving after Kylo and Holo. I deployed in a @Ryuneke style, and baited with Kylo, but leaving Holo close in case he needs that evade. All enemy ships moved as fast as they could, so we'd probably have an engagement the following turn. Corran boosted and TL'd Kylo. Vonreg got into a nice position to flank next round.

          I thought Corran was going to close in a bit faster (my style), but he did the classic 1s + focus, so the 3 bank right on Kylo suddenly didn't look so good. Luckily for me, the BR left + boost left with Kylo allowed me to arc dodge both Corran and the A-Wing. It left me at R1 of the other A-Wing and probably R1 of the incoming Wedge, but better than a full modded Pro Torp. Holo, who had arc dodged the A-Wing with the 2 bank, took a strain to TL the A-Wing (Wedge was too far away), then focused. I didn't use the TL as I ended up shooting Wedge with all three ships and I whiffed with Holo, but it was fine as I passed the strain to Vonreg, who was out of all arcs.
          Wedge obviously got into R1 of Kylo and TLd him, and Vonreg turned in, getting a bullseye R2 shot at Wedge with TL. Wedge whiffed and only got hit crit after spending the lock, and Kylo nattied! I forgot to show him the dark side though... Between Vonreg and Kylo I did 2 shields to Wedge and a Weapons failure crit, which should have been panicked pilot if I had remembered. Not a bad crit anyway so I can't complain.

          Next turn, unlike the first game, I remembered Vonreg's trigger, so I put a strain into Wedge. One A-Wing went for the block but failed, and the other one turned around the rock to get into action. Corran did a segnor to the left, and was still in range to fire the pro torp by a hair's width. As I had sense'd Wedge's 1 bank, I blocked it with Holo, and Kylo was safe from Wedge. Vonreg bumped into Kylo but had a nice R1 bullseye shot on Wedge. Vonreg only did 1 damage as it was unmodded, leaving Wedge on 2 hull. Corran got 2 hits 2 crits on the torp after mods, and Kylo rolled blank, blank, focus so lost 2 shields and got a console fire crit. The blue A-wing got hit crit, and though I evaded both using the force, he used Crack Shot, and the crit was damaged sensor array. What a really bad turn for me...

          The following turn I got lucky again, as my opponent rolled 1 hit in 8 dice (4 blanks, 3 focuses 1 hit), so Kylo, who had done a 1 left turn to surprise my opponent, lived for another turn, and also fixed the console fire.

          Between Vonreg (I remembered his ability but Wedge did another blue) and Holo, who did the PA for an evade, proud tradition focus shenanigans after a s-loop I killed Wedge (he used to be where the foils token is).

          Next turn Kylo disengaged to fix the damaged sensor array, Holo arc dodged Corran with a BR left, and Vonreg went too fast to shoot, but was now in Corran's tail for the next turn. Holo took a shield off the a-wing.

          The following turn I read Corran's 3 hard so I put Kylo out of R3, while being able to shoot at an A-wing. I didn't mind being in the bullseye as it had already spent the Crackshot. Holo did the trick again, this time arc dodging Corran with a BR after the s-loop. Between Vonreg and Holo I took another shield off Corran. Kylo also took a shield off the A-Wing, while taking no damage in return.

          The following turn I susprised my opponent turning Kylo in with a 1 turn right, and a 1 turn left with Holo. I didn't expect Corran to s-loop, but he ended in a really bad spot...
          I got two R1 shots into a depleted Corran with Vonreg and Holo, and finished him with Kylo. Corran's unmodded (and depleted) shot only dealt 1 shield to Vonreg.

    The following turn I killed an A-wing...

    And with 5 minutes on the clock, I took out the other one...

    I won 200-41, winning the tournament. The Ember/Kaz foil card is awesome!
    Thanks for reading!
  7. Like
    RoockieBoy got a reaction from GreenDragoon in First tournament post-covid lockdown. A Vonreg/Kylo/Holo battle report   
    Hi guys! Yesterday I went to my first tourney post-covid lockdown, and inspired by @Ryuneke's awesome batreps, decided to make one myself. Here's what I played: 
    Major Vonreg (55)    
        Daredevil (2)    
        
    "Holo" (53)    
        Proud Tradition (2)    
        Pattern Analyzer (5)      
        
    Kylo Ren (76)    
        Sense (5)    
            
    Total: 198    
          A three ship list, which completely fits my playing style. I've always enjoyed 2 aces and a support ship (Luke/Corran/Farrel, Obi/Mace/Luminara, etc), but this time the support ship is quite an ace by itself. The previous version of the list had Optics on Kylo and no PA, but with the points drop I decided to try PA on Holo, and added sense on kylo to help me against those I5 and I6 that move after me. There were 8 players, and we played 3 swiss rounds.
    Round 1 vs Sloane swarm (2 Academies, 3 Strikers, Kagi w/ Sloane and Krennic):
          I knew I had to be very cagey, as there are lots of arcs to dodge (7 in total), and a bad roll on my greens could be game. I decided to bait with Kylo, while flanking with Vonreg. I misjudged the distance and the Optimized prototype striker was able to strip one of Kylo's shields with the ability. It didn't matter what I rolled, or the evade I got from Holo...

          Next turn Kylo disengaged, and Vonreg turned right and took a R2 shot dealing 2 damage to one striker. 16p for me. Vonreg took two R3 shots in return from the academies, one of them obstructed, but he was safe.
          Next turn Vonreg gets bullseye on the optimized prototype, and deals 1 damage. Kylo rolls 3 hits on the halved striker, but he evades 2. 1 more hull to go. Return fire doesn't deal damage to Kylo. 

          Next turn Kylo does a 5s to avoid blocks and a few shots. I decide not to focus boost to avoid the rerolls from Sloane, so I just boost. Kylo whiffs, Holo gets behind the optimised prototype and whiffs, and Vonreg goes too fast. I totally forgot Vonreg's ability, which would have helped in Holo's shot.

          Time is called (oh man so few turns played 😢) so Kylo does 5s and boost right. Right now I'm winning by 16p, but Kylo is 2 damage away from half points, and he'll take two R3 shots from both focused academies. I decide not to stress Kylo to avoid Sloane's rerolls again. If I deal one more damage to the optimised striker I'll get another half pointed ship. Vonreg has no shot, and Holo whiffs (Kagi took my TL, so I only had a focus). Kylo rolls well enough and I win by 16p.
    Round 2 vs 5x Tie SFs with passive sensors and concussion missiles:
    Remember me saying 7 arcs were too many arcs to dodge? Well now I'm facing 10! 😂
          If I had to play cagey the first game, this was no different. In fact those missiles are way more dangerous. The fact that the Tie SFs can use passive sensors to TL>>>rotate and fire them off their back arcs makes this list a tough matchup. 
          I spent a few turns slow rolling to try and get the engagement I wanted, but it never seemed to come hehe. Finally I over comitted with Holo, and ate 3 missiles. Lucky for me, a gas cloud for all shots, an evade, coupled with my opponent only rolling 2 hits every time made me survive unscathed.
          The following turn another 2 missiles were fired, one on Holo and one on Vonreg, with the same results. So 5 less missiles in the list, zero damage taken. Good start.

          The following turn I segnor'd left with Holo, boosted to R3 with PA, and focused with proud tradition, and finally got a damage through. My opponent then surprised me when he decided to take another damage to flip proud tradition and make my focus actions red. Not nice. Vonreg turned away cowardly, but arc dodged all enemy arcs.

          The following turn Vonreg turned 1 left but I blocked it with Holo (oops) and Holo fired on the wounded SF, dealing hit hit crit after mods (TL + red Focus). Last shield down, one face down damage card and the crit being a Direct Hit! That was really lucky, as it killed the SF. Kylo did 2 more damage to another Sf, who in return got another 2 hits on the missile, with Kylo evading both.

          The following turn, which would be the last due to time, I went all in on the now wounded SF, shot it with all three ships, and left him on one hull. Holo had passed an enemy TL to Kylo, who was out of arc, so only one missile could be fired this turn. Finally my opponent rolled all three hits on the missile (we had to wait for the 7th missile for it to happen...) and Holo blanked out (first time as well, but I can't complain as I was rolling pretty well). So Holo being on 1 hull gave up 30p, and here's the funny part. As the concussion missile hit, a card had to be flipped, and guess who was at R1 of Holo... The ONE hull SF! Wanna guess the damage card he flipped? Yeap, direct hit. SF dead by "friendly fire", crazy stuff happening! I got the win 80-30.
    Round 3 vs Pro Torp Corran/Wedge/2x Phoenix Squadron A-Wings:
          So as only two players were undefeated, we got paired for the 3rd round. My opponent is a Corran lover like me, and we're the only 2 guys who play him regularly in the store (actually I decided to take this FO list instead of the Corran/Leia/Farrel one I've been testing lately because my friend told me he was bringing Corran, and Corran is too awesome to be everywhere 😂).
          Finally I would get a chance to use Sense this match, as Wedge will be moving after Kylo and Holo. I deployed in a @Ryuneke style, and baited with Kylo, but leaving Holo close in case he needs that evade. All enemy ships moved as fast as they could, so we'd probably have an engagement the following turn. Corran boosted and TL'd Kylo. Vonreg got into a nice position to flank next round.

          I thought Corran was going to close in a bit faster (my style), but he did the classic 1s + focus, so the 3 bank right on Kylo suddenly didn't look so good. Luckily for me, the BR left + boost left with Kylo allowed me to arc dodge both Corran and the A-Wing. It left me at R1 of the other A-Wing and probably R1 of the incoming Wedge, but better than a full modded Pro Torp. Holo, who had arc dodged the A-Wing with the 2 bank, took a strain to TL the A-Wing (Wedge was too far away), then focused. I didn't use the TL as I ended up shooting Wedge with all three ships and I whiffed with Holo, but it was fine as I passed the strain to Vonreg, who was out of all arcs.
          Wedge obviously got into R1 of Kylo and TLd him, and Vonreg turned in, getting a bullseye R2 shot at Wedge with TL. Wedge whiffed and only got hit crit after spending the lock, and Kylo nattied! I forgot to show him the dark side though... Between Vonreg and Kylo I did 2 shields to Wedge and a Weapons failure crit, which should have been panicked pilot if I had remembered. Not a bad crit anyway so I can't complain.

          Next turn, unlike the first game, I remembered Vonreg's trigger, so I put a strain into Wedge. One A-Wing went for the block but failed, and the other one turned around the rock to get into action. Corran did a segnor to the left, and was still in range to fire the pro torp by a hair's width. As I had sense'd Wedge's 1 bank, I blocked it with Holo, and Kylo was safe from Wedge. Vonreg bumped into Kylo but had a nice R1 bullseye shot on Wedge. Vonreg only did 1 damage as it was unmodded, leaving Wedge on 2 hull. Corran got 2 hits 2 crits on the torp after mods, and Kylo rolled blank, blank, focus so lost 2 shields and got a console fire crit. The blue A-wing got hit crit, and though I evaded both using the force, he used Crack Shot, and the crit was damaged sensor array. What a really bad turn for me...

          The following turn I got lucky again, as my opponent rolled 1 hit in 8 dice (4 blanks, 3 focuses 1 hit), so Kylo, who had done a 1 left turn to surprise my opponent, lived for another turn, and also fixed the console fire.

          Between Vonreg (I remembered his ability but Wedge did another blue) and Holo, who did the PA for an evade, proud tradition focus shenanigans after a s-loop I killed Wedge (he used to be where the foils token is).

          Next turn Kylo disengaged to fix the damaged sensor array, Holo arc dodged Corran with a BR left, and Vonreg went too fast to shoot, but was now in Corran's tail for the next turn. Holo took a shield off the a-wing.

          The following turn I read Corran's 3 hard so I put Kylo out of R3, while being able to shoot at an A-wing. I didn't mind being in the bullseye as it had already spent the Crackshot. Holo did the trick again, this time arc dodging Corran with a BR after the s-loop. Between Vonreg and Holo I took another shield off Corran. Kylo also took a shield off the A-Wing, while taking no damage in return.

          The following turn I susprised my opponent turning Kylo in with a 1 turn right, and a 1 turn left with Holo. I didn't expect Corran to s-loop, but he ended in a really bad spot...
          I got two R1 shots into a depleted Corran with Vonreg and Holo, and finished him with Kylo. Corran's unmodded (and depleted) shot only dealt 1 shield to Vonreg.

    The following turn I killed an A-wing...

    And with 5 minutes on the clock, I took out the other one...

    I won 200-41, winning the tournament. The Ember/Kaz foil card is awesome!
    Thanks for reading!
  8. Like
    RoockieBoy reacted to GreenDragoon in Carolina Krayts is the best X-Wing podcast   
    But he's not just saying that they are potentially very powerfull. He said himself he's panicking about overdrive.
    He also explicitly said that Poe is not problematic with it. Nien is i5 only, and single action unless he takes red maneuvers or closes s foils.
    The maneuvering can be powerful, I never said anything to the contrary. But the list with this piece won't break or dominate or even form any meta. Which is when panic would be justified.

    It is careless to conjure up an unnecessary panic in a moment when there's so much insecurity in the community. Just don't.
  9. Like
    RoockieBoy got a reaction from JBFancourt in First tournament post-covid lockdown. A Vonreg/Kylo/Holo battle report   
    Hi guys! Yesterday I went to my first tourney post-covid lockdown, and inspired by @Ryuneke's awesome batreps, decided to make one myself. Here's what I played: 
    Major Vonreg (55)    
        Daredevil (2)    
        
    "Holo" (53)    
        Proud Tradition (2)    
        Pattern Analyzer (5)      
        
    Kylo Ren (76)    
        Sense (5)    
            
    Total: 198    
          A three ship list, which completely fits my playing style. I've always enjoyed 2 aces and a support ship (Luke/Corran/Farrel, Obi/Mace/Luminara, etc), but this time the support ship is quite an ace by itself. The previous version of the list had Optics on Kylo and no PA, but with the points drop I decided to try PA on Holo, and added sense on kylo to help me against those I5 and I6 that move after me. There were 8 players, and we played 3 swiss rounds.
    Round 1 vs Sloane swarm (2 Academies, 3 Strikers, Kagi w/ Sloane and Krennic):
          I knew I had to be very cagey, as there are lots of arcs to dodge (7 in total), and a bad roll on my greens could be game. I decided to bait with Kylo, while flanking with Vonreg. I misjudged the distance and the Optimized prototype striker was able to strip one of Kylo's shields with the ability. It didn't matter what I rolled, or the evade I got from Holo...

          Next turn Kylo disengaged, and Vonreg turned right and took a R2 shot dealing 2 damage to one striker. 16p for me. Vonreg took two R3 shots in return from the academies, one of them obstructed, but he was safe.
          Next turn Vonreg gets bullseye on the optimized prototype, and deals 1 damage. Kylo rolls 3 hits on the halved striker, but he evades 2. 1 more hull to go. Return fire doesn't deal damage to Kylo. 

          Next turn Kylo does a 5s to avoid blocks and a few shots. I decide not to focus boost to avoid the rerolls from Sloane, so I just boost. Kylo whiffs, Holo gets behind the optimised prototype and whiffs, and Vonreg goes too fast. I totally forgot Vonreg's ability, which would have helped in Holo's shot.

          Time is called (oh man so few turns played 😢) so Kylo does 5s and boost right. Right now I'm winning by 16p, but Kylo is 2 damage away from half points, and he'll take two R3 shots from both focused academies. I decide not to stress Kylo to avoid Sloane's rerolls again. If I deal one more damage to the optimised striker I'll get another half pointed ship. Vonreg has no shot, and Holo whiffs (Kagi took my TL, so I only had a focus). Kylo rolls well enough and I win by 16p.
    Round 2 vs 5x Tie SFs with passive sensors and concussion missiles:
    Remember me saying 7 arcs were too many arcs to dodge? Well now I'm facing 10! 😂
          If I had to play cagey the first game, this was no different. In fact those missiles are way more dangerous. The fact that the Tie SFs can use passive sensors to TL>>>rotate and fire them off their back arcs makes this list a tough matchup. 
          I spent a few turns slow rolling to try and get the engagement I wanted, but it never seemed to come hehe. Finally I over comitted with Holo, and ate 3 missiles. Lucky for me, a gas cloud for all shots, an evade, coupled with my opponent only rolling 2 hits every time made me survive unscathed.
          The following turn another 2 missiles were fired, one on Holo and one on Vonreg, with the same results. So 5 less missiles in the list, zero damage taken. Good start.

          The following turn I segnor'd left with Holo, boosted to R3 with PA, and focused with proud tradition, and finally got a damage through. My opponent then surprised me when he decided to take another damage to flip proud tradition and make my focus actions red. Not nice. Vonreg turned away cowardly, but arc dodged all enemy arcs.

          The following turn Vonreg turned 1 left but I blocked it with Holo (oops) and Holo fired on the wounded SF, dealing hit hit crit after mods (TL + red Focus). Last shield down, one face down damage card and the crit being a Direct Hit! That was really lucky, as it killed the SF. Kylo did 2 more damage to another Sf, who in return got another 2 hits on the missile, with Kylo evading both.

          The following turn, which would be the last due to time, I went all in on the now wounded SF, shot it with all three ships, and left him on one hull. Holo had passed an enemy TL to Kylo, who was out of arc, so only one missile could be fired this turn. Finally my opponent rolled all three hits on the missile (we had to wait for the 7th missile for it to happen...) and Holo blanked out (first time as well, but I can't complain as I was rolling pretty well). So Holo being on 1 hull gave up 30p, and here's the funny part. As the concussion missile hit, a card had to be flipped, and guess who was at R1 of Holo... The ONE hull SF! Wanna guess the damage card he flipped? Yeap, direct hit. SF dead by "friendly fire", crazy stuff happening! I got the win 80-30.
    Round 3 vs Pro Torp Corran/Wedge/2x Phoenix Squadron A-Wings:
          So as only two players were undefeated, we got paired for the 3rd round. My opponent is a Corran lover like me, and we're the only 2 guys who play him regularly in the store (actually I decided to take this FO list instead of the Corran/Leia/Farrel one I've been testing lately because my friend told me he was bringing Corran, and Corran is too awesome to be everywhere 😂).
          Finally I would get a chance to use Sense this match, as Wedge will be moving after Kylo and Holo. I deployed in a @Ryuneke style, and baited with Kylo, but leaving Holo close in case he needs that evade. All enemy ships moved as fast as they could, so we'd probably have an engagement the following turn. Corran boosted and TL'd Kylo. Vonreg got into a nice position to flank next round.

          I thought Corran was going to close in a bit faster (my style), but he did the classic 1s + focus, so the 3 bank right on Kylo suddenly didn't look so good. Luckily for me, the BR left + boost left with Kylo allowed me to arc dodge both Corran and the A-Wing. It left me at R1 of the other A-Wing and probably R1 of the incoming Wedge, but better than a full modded Pro Torp. Holo, who had arc dodged the A-Wing with the 2 bank, took a strain to TL the A-Wing (Wedge was too far away), then focused. I didn't use the TL as I ended up shooting Wedge with all three ships and I whiffed with Holo, but it was fine as I passed the strain to Vonreg, who was out of all arcs.
          Wedge obviously got into R1 of Kylo and TLd him, and Vonreg turned in, getting a bullseye R2 shot at Wedge with TL. Wedge whiffed and only got hit crit after spending the lock, and Kylo nattied! I forgot to show him the dark side though... Between Vonreg and Kylo I did 2 shields to Wedge and a Weapons failure crit, which should have been panicked pilot if I had remembered. Not a bad crit anyway so I can't complain.

          Next turn, unlike the first game, I remembered Vonreg's trigger, so I put a strain into Wedge. One A-Wing went for the block but failed, and the other one turned around the rock to get into action. Corran did a segnor to the left, and was still in range to fire the pro torp by a hair's width. As I had sense'd Wedge's 1 bank, I blocked it with Holo, and Kylo was safe from Wedge. Vonreg bumped into Kylo but had a nice R1 bullseye shot on Wedge. Vonreg only did 1 damage as it was unmodded, leaving Wedge on 2 hull. Corran got 2 hits 2 crits on the torp after mods, and Kylo rolled blank, blank, focus so lost 2 shields and got a console fire crit. The blue A-wing got hit crit, and though I evaded both using the force, he used Crack Shot, and the crit was damaged sensor array. What a really bad turn for me...

          The following turn I got lucky again, as my opponent rolled 1 hit in 8 dice (4 blanks, 3 focuses 1 hit), so Kylo, who had done a 1 left turn to surprise my opponent, lived for another turn, and also fixed the console fire.

          Between Vonreg (I remembered his ability but Wedge did another blue) and Holo, who did the PA for an evade, proud tradition focus shenanigans after a s-loop I killed Wedge (he used to be where the foils token is).

          Next turn Kylo disengaged to fix the damaged sensor array, Holo arc dodged Corran with a BR left, and Vonreg went too fast to shoot, but was now in Corran's tail for the next turn. Holo took a shield off the a-wing.

          The following turn I read Corran's 3 hard so I put Kylo out of R3, while being able to shoot at an A-wing. I didn't mind being in the bullseye as it had already spent the Crackshot. Holo did the trick again, this time arc dodging Corran with a BR after the s-loop. Between Vonreg and Holo I took another shield off Corran. Kylo also took a shield off the A-Wing, while taking no damage in return.

          The following turn I susprised my opponent turning Kylo in with a 1 turn right, and a 1 turn left with Holo. I didn't expect Corran to s-loop, but he ended in a really bad spot...
          I got two R1 shots into a depleted Corran with Vonreg and Holo, and finished him with Kylo. Corran's unmodded (and depleted) shot only dealt 1 shield to Vonreg.

    The following turn I killed an A-wing...

    And with 5 minutes on the clock, I took out the other one...

    I won 200-41, winning the tournament. The Ember/Kaz foil card is awesome!
    Thanks for reading!
  10. Like
    RoockieBoy reacted to JBFancourt in Silent Night [3 Silencers]   
    Just so you know... I played Kylo today (in real life 🥳)
    The whole angled start with a 2 fwd opening is hilariously good. Just waited until the opportune moment....
    ... now I just need to buy two more silencers 😉
  11. Like
    RoockieBoy got a reaction from theBitterFig in Messin with Corran   
    Thanks for the input! I hadn’t considered all those options as I had already settled on Sense. It’s really helpful against those 6s and 5s that move after my ships, and I agree completely, 5p of bid won’t help me as much as Sense in those matchups. I like spare parts though. I used them to great effect in the 2 System Opens I made the cut with my Han Corran list, and I’ll probably test them here too.
  12. Like
    RoockieBoy got a reaction from theBitterFig in Messin with Corran   
    If I’m not mistaken, in the first engagement in all 3 games, and maybe one or twice if I was winning and running to preserve points. Only 3 games on my belt though so I can’t really tell...
  13. Like
    RoockieBoy reacted to Ryuneke in Silent Night [3 Silencers]   
    Thank you! It means a lot. I started with these battle reports because I learn a lot writing them. It really makes me happy that other players find them actually helpful.
  14. Like
    RoockieBoy got a reaction from mcintma in Messin with Corran   
    I played 3 games (before points dropped) against Boba/Fenn, losing the first one by 12p, and winning the following two by a big margin. I only took pics from the 2nd game though:
          In game 2 Boba had been destroyed the turn before, so Fenn had to kill 2 ships (Farrel was dead too). I was trying to block Fenn with Leia as she was badly hurt, and trying to kill him with Corran. Fenn decided to k turn to avoid the incoming block and was tokenless. Corran got lucky, (2 hits 2 crits), but Fenn just laughed at it and rolled 3 nattie evades, plus the concord down...

          Next turn Corran regen'd the lost shield, and got a focus thanks to Leia, who had bumped Fenn to avoid the rock and try to limit the mandalorian's movement options. Fenn BRd right to avoid Corran´'s bullseye and get to R3, but decided not to link to focus to "open his dial" the following turn (not too many options available anyway). Corran blanked, to compensate for the lucky roll the previous turn.

    Fenn had no good options apart from the 1 left turn so I settled for the block...

    I guessed right and Fenn bit the dust. Oh man I love Corran, and now he's 2p cheaper! Yay!
         
  15. Like
    RoockieBoy got a reaction from theBitterFig in Messin with Corran   
    I played 3 games (before points dropped) against Boba/Fenn, losing the first one by 12p, and winning the following two by a big margin. I only took pics from the 2nd game though:
          In game 2 Boba had been destroyed the turn before, so Fenn had to kill 2 ships (Farrel was dead too). I was trying to block Fenn with Leia as she was badly hurt, and trying to kill him with Corran. Fenn decided to k turn to avoid the incoming block and was tokenless. Corran got lucky, (2 hits 2 crits), but Fenn just laughed at it and rolled 3 nattie evades, plus the concord down...

          Next turn Corran regen'd the lost shield, and got a focus thanks to Leia, who had bumped Fenn to avoid the rock and try to limit the mandalorian's movement options. Fenn BRd right to avoid Corran´'s bullseye and get to R3, but decided not to link to focus to "open his dial" the following turn (not too many options available anyway). Corran blanked, to compensate for the lucky roll the previous turn.

    Fenn had no good options apart from the 1 left turn so I settled for the block...

    I guessed right and Fenn bit the dust. Oh man I love Corran, and now he's 2p cheaper! Yay!
         
  16. Like
    RoockieBoy got a reaction from Ryuneke in Messin with Corran   
    I played 3 games (before points dropped) against Boba/Fenn, losing the first one by 12p, and winning the following two by a big margin. I only took pics from the 2nd game though:
          In game 2 Boba had been destroyed the turn before, so Fenn had to kill 2 ships (Farrel was dead too). I was trying to block Fenn with Leia as she was badly hurt, and trying to kill him with Corran. Fenn decided to k turn to avoid the incoming block and was tokenless. Corran got lucky, (2 hits 2 crits), but Fenn just laughed at it and rolled 3 nattie evades, plus the concord down...

          Next turn Corran regen'd the lost shield, and got a focus thanks to Leia, who had bumped Fenn to avoid the rock and try to limit the mandalorian's movement options. Fenn BRd right to avoid Corran´'s bullseye and get to R3, but decided not to link to focus to "open his dial" the following turn (not too many options available anyway). Corran blanked, to compensate for the lucky roll the previous turn.

    Fenn had no good options apart from the 1 left turn so I settled for the block...

    I guessed right and Fenn bit the dust. Oh man I love Corran, and now he's 2p cheaper! Yay!
         
  17. Like
    RoockieBoy got a reaction from Ryuneke in Silent Night [3 Silencers]   
    Well done! I've had games like these (thankfully, not many), where you can't really play the game the way you enjoy and have to play something very different. Even though a 16p win might not look very nice, I really like when I pull out wins like these.
    I really enjoy these batreps, I learn a lot from them. I used to do a lot of batreps myself (with real life pics as I don't play TTS), but it's been a while now, I might have to go back to them...
    Keep them coming!
  18. Like
    RoockieBoy reacted to Ryuneke in Silent Night [3 Silencers]   
    Vs 6 Y-Wings with Dorsal Turret and stuff (Republic) - Top 8 league game
    Made Top 8 and was super happy about it.
    I have to say: I hate this list, I really do. Imo, it's one of the strongest lists you can put on the table and a pain to play against.
    It's so powerful because:
    1) It has 48 hitpoints
    2) It's basically immune to crits
    3) You have 6 ships with 180° arcs
    4) You can block pretty good
    5) It takes some time killing one Y-Wing. And even if one's dead you still have 5
    6) The list has no bad matchups

    If you're flying aces against it, it's really hard not getting blocked and destroy more points in 75 minutes then the Y-Wings will do. Because of the huge firing arcs it's diificult to arcdodge these things as well. Even if they only have 2 attack dice they will do damage because they have a high time on target. So you have to stay at range 3 somehow. It's even harder to focus fire because you're more concerned with not getting blocked instead of focussing down a single ship.
    With the points drop more players will eventually try Y-Wings. So we will see what the future holds.
    My strategy was to get half points on a single Y-Wing without loosing points and run away for x minutes. Easy right? No! I have to make sure that my Silencers always have an escape route and if they have a shot, they won't get shot back.
    I'm not going into a super detailed battle report this time.

    Setup as usual. I really want to take my time with my first engagement.
     

    Jul should stay in a position where she can either turn in or run away.
     

    On this board in 2020 nothing happened.
     

    Now it's getting interesting because the Y-Wings decided to commit. Jul won't turn but Blackout can 3 turn and barrel roll. This will probably trigger his ability and he can 5 straight next round. Kylo can two bank to get a shot as well.
     

    Kylo did 2 damage to pink. Unfortunately Blackout had no shot and the 5 straight would land on the rock next round. This is bad because Jul and Blackout have to turn in the same direction now.
     

    I put Kylo on the cloud. What a stupid mistake. Blackout dodged the incoming shots. 
    Jul and Blackout will run away and Kylo 3 bank. I will not turn Kylo in because 3 Y-Wings can turn right as well.
     

    No damage again. The upcoming round can be a good round for me. Jul will 2 straight and barrel roll left. She has cloud protection there and the option of turning in later. Blackout will 3 turn to the right. He gets cloud protection as well and may have a shot. And whats more important, he can 5 straight afterwards.
     

    Yes! Blackouts ability triggered and the blue Y-Wing lost all shields. Now I need one more damage on blue. 
    Jul can 2 turn now and is probably save there. She also might get a shot on blue and has 2 disengage options next round. Kylo will 3 bank and ist finally behind the Y-Wings.
     

    Kylo missed but Jul dealt the damage I needed. 
    Now the only thing I have to do is to run for 15 minutes.
    I did a mistake here by dialing in a 2 forward for Kylo I should have turned him away.
     

    The other Silencers disengaged again. I really should dial in a 1 turn to the left for Kylo but I decided that a 2 bank is better...Bad idea because the Y-Wings can approach him there because he's cornered.
     

    The last round. While Blackout turned away, Jul and Kylo are also in save positions. Win 16-0
    Conclusion:
    - I've never won by only scoring 16 points...wtf
    - I think I played well because I engaged only at times where it was save to do so
    - The Silencers were pretty save most of the time and had good disengage options. I struggled in the early game as Blackout and Jul had to run away into the corner.
    - Even if this Y-Wing list is really strong, it's not a no brainer.
    - To be honest, I don't like games like that. It's a personal thing but if most of the games would be like that, I would probably stop playing
  19. Like
    RoockieBoy reacted to AEIllingworth in Carolina Krayts is the best X-Wing podcast   
    I think current poe will like it most, because you can barrel > focus if you want short or focus > barrel if you want long. (Or any other actions) The boost > barrel or barrel > boost is going to be tricky to even think through for a while though. 
  20. Like
    RoockieBoy reacted to Ryuneke in Silent Night [3 Silencers]   
    Vs Holo, LeHuse, 2x Ini1 Silencers
    What a nice list. You will probably see the low initiative Silencers everywhere from now on.
    I forgot taking a picture from turn 0. But I think you can imagine it if you see the picture from round 1.

    Sneaky Kylo. The red Silencer was a bit fast so Kylo was able to put 1 damage through. It's a really nice example how flexible Kylo is if you place him like that (facing diagonal) and dial in a 2 straight.
    Options: I can continue engaging red. He basically has 2 options: Going super fast or turn towards Kylo to block him. He probably won't go 2 straight because if Kylo is going 2 straight/bank he's entering a world of pain. I dialed in a 2 turn for Kylo to get behind him if red is moving fast. Blackout will definetely 2 bank right to attack red. He's save there because Holo+friend are too far away and got cloud coverage against LeHuse. Jul can 1 turn left which will probably surprise my opponent but could lead into the problem that Jul gets shot by Holo and yellow. The other option is the 5 straight. Jul will end up next to the cloud and will get some coverage there.
     

    Red turned and I was really sad for not having dialed in the 2 straight for Kylo. Kylo lost his first shield and showed LeHuse the Dark Side. Blackout spent his focus for 3 hits and the red Silencer decided to blank - half points. Jul was save behind the cloud.
    Options: The red Silencer will probably Tallon Roll or 1 turn to the right. LeHuse will bank or go straight. So Blackout has a tough decision to make. He doesn't want to get blocked because Holo can 5 forward and get behind him. One move that can't get blocked is the 2 staight because Kylo is in the way. When in doubt - 2 straight. Kylo has to go fast because Le Huse can block him. Holo can exploit that by 1 turning to the left. So Jul has to 2 turn to the left and boost to the right to block Holo if he turns. If it works, I get a range 1 shot on Holo, if not, I probably won't get shot.
     

    It worked. Kylo is double modded and produced only 2 hits. Holo lost his first shield. Blackout had to barrel roll and boost to avoid getting shot.
    Options: The next round I don't have much options. Jul has to turn away because Kylo in in the way. The Supreme Leader can just 2 turn and follow Holo or attack yellow. Blackout shouldn't turn left because red will turn as well and will be right behind him that way. So Blackout has to turn right.
     

    Holo boosted do avoid shots. Kylo rolled blanks against LeHuse and Blackout dodge the incoming fire.
    Options: Jul will turn and shoot something. Blackout has to turn as well because there is no other option. He will definetely end up in a bad spot because Holo, LeHuse and yellow will probably shoot him  Kylo has a tough decision to make because he can get blocked. If he's going 5 forward, LeHuse could block him. A slow straight maneuver could go wrong, too. I dialed in a 2 turn to the left because 1) If yellow goes fast he can't attack Kylo. 2) If LeHuse will turn left he can't attack Kylo, either. 3) If yellow turns left, Kylo can barrel roll left to arcdodge everyone. 4) If yellow banks Kylo can barrel roll left and attack red or Holo. The next round will be crucial.
     

    Yellow banked and Kylo had to roll. I was fine with that because Kylo and Blackout can shoot on an unmodified Holo. I boosted with Blackout because I want to get Holo off the table. I should do 3.1 hits which should kill Holo. Unfortunately I did 0 hits. Blackout was lucky as well by only loosing his shields. Kylo dodged the incoming fire. Our green dice were hot, our red dice cold.
    Options: Kylo has to follow Holo and Blackout should follow red. BUT if yellow goes 3 straight onto the cloud he's in an excellent position for a range 1 shot. It took me a long time figuering out if my opponent will dial in a 3 straight or not. I decided that he will turn yellow towards Jul and attack her with reds help. Because of that Jul can't bank left but has to turn. This gives her the option to barrel roll + boost behind the cloud.
     

    **** thats close! I thought there will be a bit more space between them. Blackout has a well modded shot on red (3.4 expected hits). Unfortunately he rolled one hit after using his lock+Fanatical. What's going on here? Juls range 1 shot did nothing, either.
    No picture of the board state because I was so fascinated by the picture above  
    Options: Jul and Blackout will run away and Kylo is in a good spot to attack Holo (the 3rd time).
     

    Finally! Kylo rolled 4 hits and Holo blanked. Because of all my ships where pretty healthy my opponent conceded. There was only one round left to play anyway. Win 79-0
    Conclusion:
    - That was a really difficult match where I had lots of tough decisions to make
    - I wasn't able to put my Silencers in positions where I have 2 good options most of the time
    - Dice had a really high impact on that game. 
  21. Like
    RoockieBoy reacted to InterceptorMad in Thoughts on how to improve the A-wing in 2.0   
    Or fly trough, land in front of them, have them bump you that turn.
     
  22. Like
    RoockieBoy reacted to Ryuneke in Knights of Ren [4 Silencers]   
    Played against Imp. Aces yesterday and got wrecked. He played Soontir, Rexler, Sabacc. Besides the fact that I had a -12.5 dice statistic the game changing moment was this:
    Sorry for the bad qualitiy. All pictures were somehow broken.

    Black tried blocking Rexlers 4k but the barrerl roll didn't fit. If I would have blocked Rexler he would have taken damage and remained in a bad spot.
    In this match I really struggled getting well modded shots. I often had only one or two arcs on target and had to spent my focus for defense before I was able to shoot. So it was nearly impossible to push damage thorugh, especially on Rexler. I was able to half Sabacc and Rexler but lost all 4 Silencers in the end. Lose 200 - 74
    Conclusion:
    - Playing against Aces is tough because you only have 4 ships
    - If your blocks fail you'll have a hard time winning. This list is focussed on blocking, so you have to practice it a lot
    - You want to point multiple guns on target to do damage. Because Silencers are only single modded loosing the focus feels really bad because then your offensive output really sucks without mods.
    - This is by far not an easy list to fly but I think you can win every matchup with it if you fly it well
  23. Haha
    RoockieBoy reacted to Darth Meanie in Simultaneous Card Pack Release of Generic Upgrade Cards With The Waves They Debut In   
    You guys are hilarious. 
    Play Epic as your primary style. 
    You'll have the patience of a Jedi Master in no time. 
  24. Like
    RoockieBoy reacted to Ryuneke in Knights of Ren [4 Silencers]   
    Vs 3 IG 2000s
    With the points update you can put 3 IGs with title + Autoblasters on the table - awesome! I was really happy facing these three bots because I knew that this one will be tough.
    This time I put Advanced Optics on 2 Silencers.
     

    Setup
    I tried a new setup this time and really liked it. Because I have to setup first, facing towards the middle of the board gives me the most options to react to my opponents setup. It also allows me to flank with half of my squad.
    Yellow (Ap'lek) and teal (Trudgen) went 2 forward and rolled to the left while red (Ushar) and black (Vicrul) banked to the left. I was surprised seeing the IGs going 4 forward+boost.
    I forgot taking a picture of the upcoming round.
     

    I already split up my forces because I wasn't expecting the Brobots will move so fast. Teal lost a shield. All my attacks missed green .
    Options: I'm actually in a good spot here. The obstacles are blocking essential maneuvers for the IGs. I thought yellow and red will do some kind of 180° maneuver. Green might as well but can get blocked or has to bank to the right. Trudgen will get the **** out of there so 5 straight it is. Ap'lek (yellow) will 2 turn to the right and boost. He might get a shot there if the IGs rotating and is in a decent spot for a block the upcoming round. Ushar (red) will 2 turn as well. Vicrul (black) could go 5 forward trying to block yellow and red but could end up in a bad spot that way. The problem is IG-Ds ability. It gives these bots so much flexibility when performing a turn around maneuver. So I dialed in a 3 straight followed by a barrel roll left. This move could block green whil yellow and red won't get a shot if they move straight.
     

    Not segnors sloop this time. All IGs had to boost. This gave them an evade but I was still able to do damage. Vicrul lost his first shield.
    Options: This is a crucial turn because I have 2 options: Engaging by turning my Silencers to the right or disengaging by turning them away. My opponent has a tough choice to make as well. Turning red and yellow right or fly some kind of segnors loop. This is like poker.... I wasn't sure what he will do but came to the conclusion that it'll be more likely that he will k-turn/sloop his ships to avoid the block and get into a better position for the upcoming round. Therefore I disengaged with everyone. The benefit of this move is that my Silencers can regroup.
     

    I was lucky. 
    Options: Green should be my next target because it isn't in a good spot because of the cloud in front of it. So every Silencer will turn or Tallon Roll.
     

    Green landed on the cloud and took a strain token. Trudgen rolled 3 hits and green blanked. Yellow lost two and Ap'lek lost his first shield.
    Options: It's time to go all in on green because yellow and red aren't in the best spots to really to lots of damage. Ap'lek (yellow) has only one good option; 3 straight and boost to the right. This will block yellow if it turns left. Trudgen (teal) will two bank to block the banking move. Vicrul (black) could turn to the left. But I dialed in a 2 bank to the left and a boost to the right instead to land between the clouds. I did this because the green IG will probably dial in a segnors loop. With IG-D's ability he will have 3 options where he can land. Placing Vicrul between the clouds makes sure I will have a good shot on green if he will do the strange 3 turn 180°.
     

    Green banked and got blocked. All my dice showed hits while green had lots of eyeballs but no tokens. Ushar lost one shield.
    At this stage all my Silencers have lost one shield which is awesome.
    Options: Again, the IGs aren't in a good spot. I will disengaging or hiding behind clouds again. Trudgen will 4k. Not much else to do. With one IG off the board is shouldn't get too greedy.
     

    This time Trudgen blanked and suffered a panicked pilot.
    Options: Trudgen will just go straight and try to block something. Vicrul can turn to get in a good position for a shot while Ushar (red) has to wait one more round to get back into the fight - sad. Ap'lek (yellow) has to turn left. This gets him into a flanking position and he won't be in the way. The IGs don't have much options, either. 
     

    Trudgen wasn't able to block red and got annihilated. Because the yellow IG landed on the cloud and received a strain token, Vicrul unleashed into the droid. The IG dropped down to half and suffered a hull breach.
    Options: Ap'lek will turn in. I wasn't sure what to do with Ushar (red). K-turn or 1 turn to the right. The turn is risky because the red IG will probably k-turn or segnors loop which means that it will end up in a really good position to shoot Ushar. The k-turn is also risky if the IG will turn right. I dialed in the turn to the left because this will grant me a focus. Vicrul will k-turn because he will end up behind everyone.
     

    Yes! Red bumped. Unfortunaltey I did 0 damage out of 9 dice.
    Options: Ushar (red) can turn left and try to block red again, if the block fails I still get a shot. Vicrul (black) will try the same. Ap'lek will bump into Vicrul because if yellow gets blocked again he might have a range 1 shot.
     

    It worked out as planned. Unfortunately Ap'lek rolled 0 hits...
    Options: I have the same decision to make as before. I can try to block again with a slow maneuver or k-turn my ships. This time I decided to k-turn because I was sure my opponent will do the same.
     

    My opponent k-turned which means yellow got blocked and red landed right in front of Ushar.
    Options: Lets continue the blocking party. A 4 straight from Ushar with a barrel roll should block most moves the IG has being in this position. Vicrul will fly over yellow and Ap'lek will turn in. Not much options this time.
     

    Last round and red got blocked again. Vicrul and Ap'lek brought him down to half. Win 133-48
    Conclusion:
    - It was an awesome match and showed the strenghts of the Silencers. They're very agile, tanky and excellent blockers. What makes them so strong is the ability to disengage very quick.
    - The match also showed the problem of the IGs. If they get blocked they die and they don't like a tight obstacle field.
    - I was happy with the setup and will keep it
    - Advanced Optics were good and is probably the way to go
    - After two games I can't say if this list is good. Have to play more games with it. But I'm sure about one thing: It's a ton of fun
  25. Like
    RoockieBoy reacted to ClassicalMoser in InFlight Report News! New Ships!   
    I'm not terribly optimistic, unfortunately 😕 The biggest issue I see is the initiatives are exactly the same and more crucially, they didn't move Snap to the A-Wing. I'm concerned they have the same abilities as before. From the very limited amount I can make out it seems unlikely, but I'm a little wary.
    Also, as a Rebel secondary player, I am deeply offended that it seems the RZ-2 is getting a fourth I5 pilot, A FOURTH I5 pilot while the pathetic RZ-1 still doesn't have any. We only have one I4 pilot and he's usually in a support role!
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