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  1. While adding the page for the starter weapon Harvester Scythe of the new Soul Reaper class at http://wiki.descent-community.org/Harvester_Scythe I stumbled over the fact that this is the first occurrence of a weapon having 3 traits.
  2. Take a look at the pages 26/27 and 85 for examples of the CRRG at http://crrg.descent-community.org Regarding your second question: You can't arbitrarily interrupt your movement. You may only expand for a valid interruption reason. Using your second action as movement is a valid interrupt reason.
  3. Psymia

    D2e Companion Card Viewer

    Yeah the wrong character in Ardus Ix'Erebus was annoying me for a while as well. I just run a site-wide string-replace "Ardus Ix’Erebus" -> "Ardus Ix'Erebus" I hope this is the last i hear from this... Regarding Dispossessed. I think both exist right now. I will take a look to clean this up. I guess it's more an issue of inconsistency that some places are still use "Dispossessed" instead of "The Dispossessed". (This is the part about the wiki is not done regarding Monsters/Lieutenants)
  4. Psymia

    D2e Companion Card Viewer

    Well it is essentially a fork of the wikia wiki to my own server with less overhead. It still isn't finished yet (missing Overlord-Cards, Monsters and Lieutenants mostly). I kind of got side-tracked by the fact that i had to look after a baby for the past year ^^" But with him getting older i find more time again to work on this
  5. Psymia

    Quick question new user

    Here you get a list of the expansions together with the above mentioned icons: https://wiki.descent-community.org/Template:ValidateExpansionLogo
  6. Psymia

    Conversion kit missing bits

    Well they are available through the conversion kit :)
  7. I'm usually the overlord. I have a seat at the head of the table. On the table i keep my Plotcards, Monstercards, Overlordcards and discardpile. I have my own set of cice. I have two additional chairs left and right slightly behind me with all the boxes where all not (yet) used material is. My players are at the side of the table and have their normal material: Herosheet, inventory, skills, all tokens for their specific class and hero (fatigue, health, etc.) 2 players together have a set of dice (each side of the table) On the other head of the table there's a box with the leftover hero material.
  8. Slightly OT: My i suggest Heroes for the list of existing Heroes With the lists by archetype here (Healers, Mages, Warriors, Scouts)
  9. Psymia

    Trading items and Fatigue move

    Well IMO if you go that (house rule) route, then you can remove the requirement for movement from trading altogether. The movement action is the "cost" of trading.
  10. We houserule that you can't use rumours in Bilehall/Chains, because it doesn't make sense to be trapped in the mistlands one moment, and go save princesses from a dragon in the next
  11. Well then i guess it comes down the the interpretation of "can not suffer damage in excess of your health". Similar to the linked uFAQ regarding stamina, that the tokens stay there even if your maximum health changed. You still can suffer as long as you have the armor/skill equipped. The way we play it, you don't loose a HP when you remove the Armor. It just reduces the maximum you can have. Ok, if you remove it when you are at max health then you loose one... It makes sense in the system where you pile damage on your sheet. The armor increases the amount of damage you can endure.
  12. My group and I still houserule/handle our health as in Descent 1e where you start with the number of health as hearts on your sheet and take hearts away when you get damaged. You get KO'd when you're at 0 hearts on your sheet. From this point of view it makes more sense. When you get revived you get a number of health, no matter what your maximum health is. Regarding RAW: For me the question is: do KO'd heroes even get to perform the equip phase?
  13. Yeah seems to be 16mm link Some I've measured are down to 15.6 (greeen), but the 6 black ones i have all seems to be consistently 16mm.
  14. A kickstarter may not be a bad idea. However what i've heard from other people starting one, you want to be pretty far with what you want to do before you make it public. And be very sure how much you're going to spend on actually producing the product, otherwise you might end up paying more then what you get. (That' being said, i certainly would back such a kickstarter :D) I added a photo of my act 2 monster stack (filename act2_monsters_height.jpg). Again, slightly squeezed and used to be a lot higher when the sleeves were new.
  15. Just recounted the cards. 67 as well. The image of the act 1 stack shows a height of 36mm. Not sure where you got the 33 mm from As mentioned before, IMO the time how long the cards have been sleeved makes a huge difference how think a stack becomes.