-
Content Count
48 -
Joined
-
Last visited
Reputation Activity
-
jopan got a reaction from Watercolour Dragon in Is it worth it to get into it now or are things discontinued?
I got addicted with Descent and if you are a completionist, base game will not stop you to buy everything!!!!
I miss only Splig LT and im done with 2e.
But then again i have the kit for the 1e monsters and i have to find everything from the 1e
At least both my wife and my gamegroup likes the game.
Dont forget to try the 3 cooperative adventures. They are great for game nights and for newcomers in the game.
-
jopan got a reaction from The Cocky Rooster in Is it worth it to get into it now or are things discontinued?
I got addicted with Descent and if you are a completionist, base game will not stop you to buy everything!!!!
I miss only Splig LT and im done with 2e.
But then again i have the kit for the 1e monsters and i have to find everything from the 1e
At least both my wife and my gamegroup likes the game.
Dont forget to try the 3 cooperative adventures. They are great for game nights and for newcomers in the game.
-
jopan reacted to Julia in Will we see a third edition soon?
Indeed, I'm not running out of content for the next decade, and I'm not complaining about it. That's also why I'd love to see more content for 2nd edition, so that the game expands both vertically (in terms of progression of different campaigns) and horizontally (in terms of how many options can be incorporated in said campaigns). I'd also be ok if the game stopped here; I'm just saying that for me 2nd edition is a wrap, I won't start a 3rd edition. And also I'd love some clarity from the company: when their CEO announces there's something big ready to be revealed for Descent and 6 months passes, I don't feel exactly respected. Say you're wrapping it up, and you'll have my thumb. Say you wanna wait one year and see how sales go, and you'll still have my thumb. Just be honest and clear with your customer base: I'm not a teen complaining about her fave toy going out of production, but tell me so that I can grab what I sill miss (if any) or at least I have some ideas on what's to come.
-
jopan reacted to Julia in Will we see a third edition soon?
This is a good point. Beware, I'd not be against a 3rd edition IF all material released for 2nd would still be used. So, an unpdated rulebook or something like that would be fine. I'd also be fine with a 3rd edition if 2nd edition didn't have so many packs based on 1st edition material. What I'm really not interested in is a 3rd edition where we see a core set coming and then a series of "let's bring this cool item from 1st edition back in the game" so that the game becomes a clone of itself once more. Also, 2nd edition came with enough poor decisions towards their customer base (see the campaign book in the core set changed and no way to get a replacement or buy the new campaign book as stand alone; or starting a Heroes and Monster collection without ever finishing the line; or declaring at GenCon 2017 "there's something big coming in the future of the game" and 6 months later we just got a digital release which isn't exactly anything "big" in my opinion; and the list could go on and on) that honestly pissed me off quite a little so that I'm not exactly prone at welcoming a new edition: I'd rather see the company work towards something better with 2nd
As for my belonging to either 1st or 2nd group based on the investment: I bought everything as it was released, one piece at the time (so, no big investment after Road to Legend - I'm actually not playing with the app since I have a solid group to play pvp), but I still haven't played all the scenarios and campaigns, so, there's still room to explore and have fun (also a reason why I'd not feel compelled in getting a 3rd edition)
-
jopan reacted to leewroy in Will we see a third edition soon?
Hopefully not. At least in the next 10 years.
-
jopan reacted to Silidus in Will we see a third edition soon?
I am hoping we don't see a 3rd edition, but rather another box set using some of the themes and miniatures from the Runewars Game (Elves, Ulthuk, etc), and some expansions to the RtL app, like another campaign centered around the Labryinth of Ruin, and maybe some smaller campaigns (similar to Rise of All Goblins) of 1-2 missions, centered around the small box sets like Lair of the Wyrm.
-
jopan reacted to Sadgit in Maybe a clue for new expansion?
Custom classes by BJSN and others
Missing hybrid classes by Morthai
Search decks by Morthai
Campaigns by Zaltyre: Weapons of War, Legacy of Timmorran
Campaign by Morthai: The Silken Threads
Campaign by Rugal: The Ascension of Margath
-
jopan got a reaction from rugal in Index of Useful Links
may i suggest
Descent templates for custom content:
https://boardgamegeek.com/filepage/86530/descent-photoshop-templates-custom-content
https://boardgamegeek.com/filepage/93648/descent-2e-hero-template
and
Descent custom hero creator:
http://dataflux.nl/descent/hero/
-
jopan got a reaction from twincast in The Future of 2nd Edition
I dont want more tiles, monsters and cards from a new edition.
I already have all 2nd edition and 1st edition with kit.
I would love to have more content for the 2nd edition, but not a new 3rd edition. It's a lot for a game, both money and space.
More H&M, expansions with other countries from Mennara like Isheim (frozen wastes), Zanaga (jungles) or places like Al-Kalim (desert), the Great Forest of Aymhelin (latari elves) or the the Dunwarr Mountains (dwarves). More campaign books.
A revised edition, or an upgrade kit for some of the contents we have and need update, would be ok.
An expansion to support RTL, i would buy it as well.
Things like that would be welcome for me at the moment, but a new edition would propably lead me to another direction . . .
-
jopan got a reaction from twincast in The Future of 2nd Edition
Well the core game and some expansions seems to be in the printer.
I dont know but i read a similar post in BGG forum and i think that some people that havent invested in the game are trying to push for a new edition.
I have all the expansions and im pleased with the game as it is.
I can play heroes vs overlord, heroes vs game, heroes vs application and i can dungeon delve.
The only thing that i want is some more expansions and more Campaign books like Heirs of Blood .
Finally, i think that FFG is just focusing in Runewars Miniatures at the moment.
It is a new release and they have to support it.
But im optimistic since both games are in Runebound Universe and the sculpts can easily be used in Descent.
Lets be patient. The Winter is coming.
-
jopan got a reaction from JimCrim in Trials of Frostgate - Official Announcement
Thats not bad. They give different playstyles in the game.
Thats an upgrade for me.
Maybe in the future we will see and skirmish in Descent or capture the flag lol.
I love Descent and using the content from everything i have bought makes me happy.
I want to play the more i can with all these expansions (tiles,monster, heroes, lieutenants).
-
jopan got a reaction from AxBattler in Trials of Frostgate - Official Announcement
Thats not bad. They give different playstyles in the game.
Thats an upgrade for me.
Maybe in the future we will see and skirmish in Descent or capture the flag lol.
I love Descent and using the content from everything i have bought makes me happy.
I want to play the more i can with all these expansions (tiles,monster, heroes, lieutenants).
-
jopan got a reaction from AxBattler in The Future of 2nd Edition
Im optimistic. Maybe in the future they will give us an expansion with frost tiles.
Anyway campaign books and RTL is the right direction to focus, so im happy.
Any news is good news at this point.
Looking forward for more info from ffg.
-
jopan got a reaction from Volkren in Trials of Frostgate - Official Announcement
Thats not bad. They give different playstyles in the game.
Thats an upgrade for me.
Maybe in the future we will see and skirmish in Descent or capture the flag lol.
I love Descent and using the content from everything i have bought makes me happy.
I want to play the more i can with all these expansions (tiles,monster, heroes, lieutenants).
-
jopan got a reaction from The Cocky Rooster in Trials of Frostgate - Official Announcement
Thats not bad. They give different playstyles in the game.
Thats an upgrade for me.
Maybe in the future we will see and skirmish in Descent or capture the flag lol.
I love Descent and using the content from everything i have bought makes me happy.
I want to play the more i can with all these expansions (tiles,monster, heroes, lieutenants).
-
jopan reacted to skunkstrype in Runebound History
Years ago, on the old website, FFG posted an article revealing some of the historical background of Terrinoth and the Dragon Lords. Having seen people asking for more detail on the world of Runebound, I found a copy of the article and thought id post it here for anyone interested.
Runebound History
Excerpts from the Chronicles of Autorius of Greyhaven, Emeritus of History, Greyhaven University.
The Free Cities
In aeons past, so long ago that we have no written records of this time, the Elder Kings came to Terrinoth. They conquered the land and subjugated the people – human, elf, and dwarf alike – living therein, establishing a line of kings that ruled from sea to sea. Their seats of power are known to men today – they were the beginnings of what are now known as the Free Cities: Greyhaven, Nerekhall, Tamalir, Forge, Dawnsmoor, Riverwatch, Vynelvale, and, of course, Thelsvan. As these great cities grew and prospered, the Elder Kings became increasingly lazy, complacent, and demanding of their subjects. With every passing generation, the merchants and lesser lords of the cities grew more able and prosperous and the Elder Kings grew more unfit to rule them. In time, more than one thousand years gone, the inevitable occurred (in 1 FC). The precise nature of the rebellion and overthrow varied across Terrinoth, whether through open warfare (as in Frostgate), an assassin's hired blade (as in Riverwatch), or simply the death of the last of the royal line due to sickness (as finally occurred in Tamalir, aided and abetted by the local lords).
Since that time, the Free Cities have each ruled themselves as an independent city-state. Each city, ruled by its own laws and methods of governance, controls the territory around it. Gone are the days of Empire.
The Dragon Lords
All men know of dragons – ancient and terrible beasts that sleep atop mountains of gold, creatures of immense power and ever-burning appetites. Dragons are believed to be intelligent, but their minds are so alien and their tendency to eat unwary humans so pronounced that there has been little scholarly investigation into this matter. What is known is that dragons, although mighty and terrible, have never posed a great threat to the people of Terrinoth; no more so than bears, lions, or other predatory animals. A dragon may eat a man or even burn a city, but it is not in its nature to commit murder, nor to wage war.
Not so the dragonlords, unfortunately. The origin of the dragonlords is just as mysterious as the origins of dragons, although it seems fairly certain that the true dragons predate these mysterious creatures. Dragonlords were every bit as powerful as their brethren, but they were much more human in their shape and, sadly, in their thinking. Dragons may lust for gold, but there appears to be no more to this fact than the magpie's attraction to precious jewels. The dragonlords, on the other talon, knew that gold can be spent. A man could speak and even bargain with a dragonlord (something not generally possible with a dragon), but of course this fact had its own uniquely horrifying consequences. Dragonlords did not just lust for gold and food, no. They lusted for power, for fame and wealth (a very different thing from gold) and all the other things humans have murdered each other for over the aeons since the dawn of time. When a man kills another man for a gold coin it is terrible enough, but dragonlords could murder cities.
After the Elder Kings came the dragonlords. As years passed, these dragonlords made contact with the free cities – some peaceful, some less so. The dragonlords demanded tribute, offered protection, traded, made alliances, broke alliances, and generally comported themselves like men with teeth and claws and powers beyond comprehension. Over time, the various dragonlords became associated with individual cities (a sort of inverse of the human tendency to feel fond of the land where his fathers were born and died – the dragonlords grew increasingly attached to places where they watched successive generations of humans live and die), and over more time, the cities became associated with one another. There were no Empires or Alliances or Kingdoms, no League of City-States or United Guilds of Terrinoth, but there was Margath, and the northern cities, and there was Korina, and the cities in the south. Eventually, it came to war.
The Dragon Wars
All known now about the Dragon Wars is, of course, tainted by the lens through which it is viewed. What is certain is that the coalition of dragonlords led by Margath and the coalition of dragonlords led by Korina went to war. The tales now told are of Margath as a terrible beast, cruel to his enemies and terrifying to his allies. Singers warble on about his greed and thirst for power; children tell each other hushed stories of his depravity and violence. As to all that, I cannot say. What caused the war, I cannot say.
I can say that the great city of Thelsvan, the seat of Korina's power, fell to Margath's armies of dragons and dragonlords. I can say that cast out of her home and near to defeat, Korina turned to the elves and the dwarves, to the men and the orcs of her land for aid. The bonds of trade and fellowship proved stronger than Margath suspected and cities and armies rallied to Korina's cause. From near-defeat in a single strike the forces of Korina's cities recovered and fought, and fought, and fought. War raged for years as the lesser races joined into the fray on both sides, and terrible casualties were suffered by all peoples of Terrinoth, even the mighty dragons and dragonlords.
In the end, Korina led her band of Rune Keepers to victory over Margath and his dragonlord lieutenants. Korina gave her life to slay Margath, but her mortal Rune Keeper followers were unable to kill the remaining dragonlords. Instead, they bound them into rune stones to be imprisoned for all time. As the longest-lived of the lesser races, the elves were entrusted with the task of keeping these stones safe.
Recent History
With the final demise of the dragonlords Korina and Margath, peace slowly returned to Terrinoth. After spending their strength warring, the surviving Free Cities eagerly returned to peaceful trade and steady reclamation of their territory. Heroes had fallen on both sides, often in obscurity, and powerful magics had been unleashed across the continent. The mightiest of magical artefacts and powers were lost, perhaps forever, and the turmoil of war had transplanted creatures, intelligent and otherwise, hundreds of miles from their natural homes.
Their population dwindled to the barest ember of their former glory, and newly burdened with the responsibility of protecting the Dragon Runes, the elves retreated to their forests. Disgusted with the insanity of the surface world, the dwarves turned their backs from the light and retreated once more into their underground citadels. Humanity, meanwhile, rebounded with the vigour for which it is known, while the orcs, who had proved their worth as stalwart allies and fierce warriors on both sides of the Dragon Wars, were accepted into civilized society to a degree never before imagined. Orcish barbarians that look to ransack civilized towns now often find themselves opposed by orcish mercenaries or even Town Watch, and so the slow march of civilization continues.
It has been nearly three centuries since the Dragon Wars and still their shadow is felt.
-
jopan reacted to skunkstrype in Runebound: Monster and Villain Backgrounds
A couple of months ago I posted a copy of an article from the old FFG website which revealed some of the historical background of Terrinoth and the Dragon lords. (The ‘Runebound History’ post.) FFG posted a second article on the old website, giving more information on monsters and villains from the Rise of the Dragonlords adventure, here it is.
Monsters and Villains of Terrinoth
The world of Runebound is filled with a large variety of dangerous denizens. Below is a small list of these creatures with a brief description and history. Note that the monsters and villains are featured in the Rise of the Dragonlords adventure. If time permits, perhaps another rant will feature the central characters and creatures from the infamous Island of Dread!
Monsters of Terrinoth
Ferrox
Ferrox are bestial, savage humanoids that feed on blood. They have retractable, oversized “hook” claws for climbing and latching onto their prey, and thin “bat wing” membranes on their arms that can sometimes be used to glide short distances. Ferrox are no smarter than cunning animals, and can be controlled by certain spells known to unsavoury wizards. Like vampires, Ferrox can make more of their own if their victims live after being bitten.
Hybrids
Cruel experiments on both sides of the Dragon Wars led to the creation of the human / dragon hybrids. Some were bred with snake tails, others with wings, and some are simply humanoid dragons. They were a failed experiment, as they weren’t as devious as humans or as tough as dragons. They were used as expendable shock troops, and the few that survived hid deep in the wilderness, where they have bred their own bitter colonies since the time of the Dragon Wars.
Razorwings
These humanoid bat creatures are thought to be vampiric, but are merely predators who prefer human meat as their prey. They nest and hunt in flocks and, since they breed rapidly, these flocks can grow to be quite large. Before the Dragon Wars, the razorwings were hunted almost to extinction, and the one remaining flock was magically sealed in the caverns of Drurn – where it has remained until now.
Villains of the Story
Lord Vorakesh
The necromancer has always been driven by his lust for power, and turned to dark magic as the fastest path to that power. He is a megalomaniac, but very charismatic, and a brilliant strategist. The youngest son from a noble house, Vorakesh realized at an early age that magic would have to be his path to power, so he sought out the Shadow Academy in Greyhaven, where he met his future allies.
Lady Vorakesh
The necromancer’s wife is not insane, but she has faith in her husband’s plans. Just the same, she is using her magical mind-control powers to establish a back-up plan for herself, so she can disappear if her husband’s schemes fall apart. Intelligent and beautiful, she considers most people to be her pawns and playthings.
Lord Farrow
Farrow was a fellow student of Vorakesh at the Shadow Academy. While a strong sorcerer, he didn’t have the stomach for necromancy. He would have had nothing to do with the mad necromancer, either, but when his brother Sir Farrow fell to a terrible illness, Lord Farrow turned to Vorakesh for help. Vorakesh agreed to raise the knight from the dead, but in return, Lord Farrow would have to serve him.
Sir Farrow the Pale
Lord Farrow’s older brother was a noble knight in life, and still retains some of that dignity in undeath. He has been raised as a death knight by Vorakesh and must serve the necromancer against his will. He leads the necromancer’s undead legions. He speaks very little, and is full of sorrow and bitterness.
Lady Cathori
As part of his necromantic training, Vorakesh sought out the vampire Lady Cathori. She was impressed with his ruthlessness, charisma, and intelligence – which prevented her from killing him – so she taught him a few of the secrets of death she knew.
Sir Vyleen the Fallen
In life, Sir Vyleen was Vorakesh’s bodyguard. In death, he serves as his dark lord’s protector, confidante, and assassin. Vorakesh found the knight bleeding to death in the back alleys of Greyhaven. Vorakesh healed him, and Vyleen swore his service to the necromancer. When Vyleen was killed protecting Vorakesh from an angry Greyhaven mob, the necromancer brought him back to serve as his undead companion.
Kral the Bone Lich
Kral claims to be immortal, and his detailed personal knowledge of the time before the Dragon Wars suggests his claims might be true. He is the master of the secret “shadow academy” – a loose cabal of dark magicians who teach and study the dark arts in the seedy corners of Greyhaven. Kral taught Vorakesh (and his fellow students) in exchange for a taste of their souls. Once Kral realized what Vorakesh was planning, he offered the necromancer his support. His motivations are his own, but he claims that he has been waiting for the day when Margath would return.
-
jopan got a reaction from leewroy in SoN - The Black Realm - Solo Campaign Session Report
Runebound 2nd edition- Zanaga expansion heroes:
https://www.boardgamegeek.com/thread/902689/zanaga-heroes-descent-second-edition
This heroe is Maliki the claw
https://boardgamegeek.com/thread/1318038/maliki-claw
-
jopan reacted to rdh174 in SoN - The Black Realm - Solo Campaign Session Report
I recently completed a solo SoN campaign with the following heroes:
Maliki - Tactician
Mirala - Pirate
Lyssa - Spell Blade
Okaluk - Blacksmith
I thought I would put together a session report for the finale. Maybe someone will enjoy it.
It had been a long struggle to save Nerekhall, but the end was near. After some limited success the heroes found themselves entering the Black Realm for one last confrontation with the demonic force known as Mirklace. There was four of them, Maliki, Mirala, Lyssa, and Okaluk. As they ventured deeper into the realm they could feel themselves being corrupted and pulled to the obedience of the evil Mirklace. They emerged into an abandoned sewer system with a closed gate before them. To their right they could see a swarm of rats and they could hear the scheming words of Verminous. It would seem the final battle was about to begin.
Round 1
Lyssa with her feline agility and speed shot forward and an electrical blast from her Doom Hammer destroyed the rat swarm in a massive arc of raw magical energy. Immediately, Verminous was upon her with blade and claw. Mirala was quickly to the aid of Lyssa, but Verminous’s stealth made him a difficult target to pin down. Okaluk attempted to assist, but he could not land a blow as Verminous easily avoided his futile attacks. Unfortunately for Verminous he failed to notice Maliki move into position and he suffered grievously from an onslaught from the Rune of Blades. In the distance, the Heroes could hear the sound of gates being opened and the dark curses of Mirklace. Soon they could hear the chanting of changelings somewhere in the darkness.
Round 2
Verminous attempted to continue his attacks on Lyssa as more rats emerged from the dark sewer waters but the Rune of Blades flashed out and all fell lifelessly onto the ground. The heroes then made their way to the gate that initially blocked their path as Okaluk stayed behind to open it. Before them they could hear the maniacal laugh of Tristayne Olliven and the smug voice of his brother Rylan giving orders to unknown assailants ahead of them. As the others move forward, Lyssa struggled, her battle with Verminous had cost her dearly and she was wounded and fatigued. She could not remove the curses of Mirklace from her mind and she felt something inside her change. She knew that she did not have long before she was overwhelmed and lost to the darkness.
Round 3
At this point, Rylan, Tristayne, and a horde of changelings emerged from dark passages. Knowing that she did not have much time, Lyssa sprang forward and engaged Tristayne, her hammer striking him and cursing him with doom. Okaluk moved up behind her and applied a healing potion he had found and Lyssa suddenly felt greatly refreshed. Okaluk and Lyssa found themselves assailed by the changelings with their terrible laughter and ruinous whispers that compelled them to fall back. Maliki, ignoring the changelings, then attacked Rylan and greatly dented his arrogant smirk as the rune of blades scored multiple hits. A bright blue light brought their attention to Mirklace who was floating to their left. They watched him draw power from an aenlong shard as bane spiders took form in the energy surrounding him. They knew then they must find the shards in the area and destroy them before more monsters appeared from Mirklace’s dark summoning. Mirklace did not give them time to react, he immediately charged through them and left Okaluk collapsed motionless on the floor.
Round 4
There was great confusion as the heroes scrambled about trying to escape the changelings and slow down Mirklace who had reached yet another shard. During the scramble, Maliki struck down Rylan but missed Tristayne who was chasing after Mirala. Mirala had spotted two additional shards and was trying desperately to reach them before Mirklace could draw more power from them. Lyssa, bleeding and weakened from her fight with the changelings tried attacking Tristayne but he eluded her so she took a moment to rest as Okaluk pulled himself from the ground.
Round 5
The bane spiders quickly attacked and Okaluk fell back routed, into the shadows. As he did, he felt the terrible presence of Mirklace in his mind and he knew the same desperation that Lyssa also felt. In response, Lyssa summoned all of her available reserves and unleashed a powerful attack that obliterated the bane spiders, reducing their massive bodies to smoldering hulks on the floor. She then grabbed a nearby lever and shut the gate behind them, temporarily locking the changelings away. Meanwhile, just as Mirklace was summoning the forms of Nagas from a shard, Mirala sprinted past him, suffering greatly from the blistering magic that enshrouded him, and destroyed the shard in a blinding flash. The nagas faded and did not appear. Maliki also shouted in triumph as Tristayne’s legendary elusiveness was brought to an in as he joined his brother in death. Maliki was then immediately beset by the changelings who had opened the gate and were now attacking. Mirklace immediately moved towards the final shard and the race was on.
Round 6
Mirklace and Maliki found themselves in a race to the shard, but the powerful lion legs of Maliki delivered him first and the shard was quickly destroyed. In response, Mirklace attacked Maliki and then retired to the chamber of despair to wait for those foolish enough to approach him. Mirala moved up, trying to rest but the changelings were in pursuit to kill anyone who threatened their master. Their attacks were devastating and Mirala fell back seeking shelter, somewhere to hide as the evil voice of Mirklace broke her soul. There was only one left now, if he fell to the corruption, all would be lost.
Rounds 7 - 8
Mirala struggled in the darkness, she felt hopeless and broken, but somehow she emerged from her hiding place in the shadows and beheld an amazing sight. On the balcony of the chamber of despair she could see brave Maliki surrounded by the changelings. They smote and slashed at him but he would not fall. She watched him concentrate all of his efforts on Mirklace as the two traded attacks. Suddenly, Mirklace slammed the ground in frustration and the earth was split open! Poor Maliki stumbled and fell into an open portal of dark energy and was lost. Mirala gasped, sensing the end, she unleashed an attack on the changelings above her and dashed for the balcony stairs.
Round 9 – The End
Maliki had barely caught himself; he was suspended just inches above the lethal boiling energy below. Dark terrible thoughts flooded his mind. The overwhelming will of Mirklace commanded him to let go, surrender to death and accept the inevitable. Maliki grew weaker and he was ready to bend to the dark will. Suddenly above him, Mirala appeared! Her appearance gave him new hope and reaching towards her, Maliki was pulled from the pit. Lying on the floor, he could see the shadowy presence of the changelings and Mirklace standing behind preparing for the final assault.
Mirklace knew that he had nearly won, the lion was brave but helpless before him, and he raised his hand for the killing blow when he was beset with great pain from behind. Turning he realized he had forgotten the feline warrior called Lyssa! She had approached from the rear and struck a near fatal blow with her hammer. With a massive release of rage, Mirklace crushed Lyssa with a single blast, leaving her heaped lifelessly on the ground. Mirklace, staggering, turned to face the lion who was now standing and taking aim with the wretched rune that had struck down so many of his servants. Mirklace did not see the killing blow for he was wracked in pain as his body was consumed by fire. As Mirklace fell into the darkness, the pain quickly subsided and was replaced with fear for he knew that he must now face his own dark masters …..
The Heroes Win!
This was my third SoN campaign and the only one that I won. I would also like to thank BJZSN for his custom classes they were fun to work with during this campaign.
Thanks
Dan Howell
-
jopan got a reaction from Swissman in Your Desired Future Expansions (Lets be positive on the future of Descent)
Well the idea of a expansion in the islands of Torue Albes is not bad.
It doesnt have to be the same as SoB. It can take some ideas from there.
There are some people who would like to see boats, sea monsters, dead pirates, lost island of Dread etc.
-
jopan reacted to Bucho in The Future of 2nd Edition
That's never going to happen, if FFG releases a base set for a new version it needs to be really generic so that players who only own said base set can use it with any future expansion. FFG would be seriously shooting themselves in the foot to put out the 3rd edition base in some peculiar setting as they'd be stuck trying to work let's say frozen tiles from the base into every future map on the whole 3rd edition product line.
-
jopan got a reaction from The Cocky Rooster in The Future of 2nd Edition
I dont want more tiles, monsters and cards from a new edition.
I already have all 2nd edition and 1st edition with kit.
I would love to have more content for the 2nd edition, but not a new 3rd edition. It's a lot for a game, both money and space.
More H&M, expansions with other countries from Mennara like Isheim (frozen wastes), Zanaga (jungles) or places like Al-Kalim (desert), the Great Forest of Aymhelin (latari elves) or the the Dunwarr Mountains (dwarves). More campaign books.
A revised edition, or an upgrade kit for some of the contents we have and need update, would be ok.
An expansion to support RTL, i would buy it as well.
Things like that would be welcome for me at the moment, but a new edition would propably lead me to another direction . . .
-
jopan reacted to Alarin in Yet another painted base game
Thanks! I see. Well I wanted it as much blend-in as possible. Many use the red circles around the bases, but from my point of view it kind of disturbs the unity and life on the board. I didn't want to use the environment bases with grass, rocks and wood .. I felt like - what would all of it do in the dungeon hall right? I mean it looks great but I didn't even dare make such bases.
Since I've seen http://www.litko.net/products/SW%3A-Assault,-Clear-Base-Upgrade-Set-(36).html#.WMVPsmfavIU I knew that was my way to go :D... looks decent and you can still see all the pretty details on the map pieces. And it's 'the real' terrain that the monsters stand on, which was satisfying enough for me heh.
I didn't use exactly those as the shipping here to Slovakia was insane. I ordered:
https://www.aliexpress.com/item/50pcs-lot-25mm-Blank-Clear-Acrylic-DiscJewelry-Art-Acrylic-Circle-Round-Shape-1-0-AC1028F/32787862093.html for 1x1 monsters
https://www.aliexpress.com/item/30pcs-lot-50mm-Blank-Clear-Acrylic-Circle-Pendants-Wedding-Disk-Key-Chain-Laser-Cut-Eco/32651611977.html for 2x2 monsters
https://www.aliexpress.com/item/20pcs-lot-Blank-Clear-Acrylic-Circle-Ornaments-Discs-Key-Chain-Neclace-Scrapbooking-3-AC1045C/32297101727.html for 2x3 monsters whick I cut the sides as well as the sides from 2x2 for Barghests (1x2)
The heroes' bases are so small I decided to leave it black.. it didn't cover so much of the board
-
jopan reacted to Alarin in Yet another painted base game
I finally got my bases, so I decided to share this with you guys.
What do you think about the master/minion features? Would you say it's clear which one is the master?
Thanks!
-
jopan reacted to Alarin in AoE RtL definition valid in classic play?
Hi, our group has never tried the Road to Legend so I didn't mind the rules and never read it.
But today I noticed that there is a different way of using multiple target attacks. The definition:
ATTACKING MULTIPLE MONSTERS
When a hero performs an attack that targets or affects multiple monsters, the monsters gain an additional advantage during the “Deal Damage” step. Choose 1 monster to which you will deal damage first and resolve the step as normal. Then halve the results (rounded up), and apply that value to each of the additional monsters, before applying . This rule applies to attacks with Blast but also actions such as “Whirlwind,” “Army of Death,” and Leoric of the Book’s Heroic Feat.
It was later confirmed that it works with monsters attacking multiple heroes too.
I kind of like it. It makes a ton of abilities more decent choice before the these multiple target attacks.
I wonder, have you tried this in normal campaign with the Overlord? What are your thoughts? Thanks!
