-
Content Count
30 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Calendar
Everything posted by Kretin
-
Alright I played this build tonight (updated) and absolutely wrecked an imp/vsd/glad combo. I ended up dropping just one yt2400 for an extra Xwing. It ended up helping with fighter control. Then tons of damage on the glad, and pot shot the vsd/imp to put some damage on the board. Didn't lose a single ship and only 1 damage card on 2 of my vettes.
-
Alright I have added another cr90 and TLRC on all 4 ships, moved ackbar to Jaina's Light, gunnery teams and Antilles on AF. For squadrons I have 2 xwing, 2 yt2400, Dutch, Jan, and Wedge. I'm at 398. Should I just drop the yt2400s for xwings to gain 6 points on initiative?
-
I actually really like your suggestions! I played the original build last night and I did lose due to bad movement and horrible rolls. I do think that ensuring extra hits would have changed this. I will take a good hard look at these updates
-
I'm new to the forums and have done a lot of lurking. Picked up a lot of really cool ideas and came up with this build. +++ Jaina's Vengeance (393pts) +++ ++ Rebel Fleet (Standard) (393pts) ++ + Assault Frigate MkII (130pts) + Assault Frigate Mark IIB (130pts) [Electronic Countermeasures (7pts), Slaved Turrets (6pts), •Admiral Ackbar (38pts), •Raymus Antilles (7pts)] + CR90 Corvette (129pts) + CR90 Corvette A (69pts) [Advanced Projectors (6pts), Intel Officer (7pts), Nav Team (4pts), Slaved Turrets (6pts), •Jaina's Light (2pts)] CR90 Corvette A (60pts) [Electronic Countermeasures (7pts), Slaved Turrets (6pts), •Leia Organa (3pts)] + Squadrons (134pts) + X-Wing Squadron (13pts) X-Wing Squadron (13pts) •Dash Rendar (24pts) •Han Solo (26pts) •Jan Ors (19pts) •Luke Skywalker (20pts) •Wedge Antilles (19pts) + Objectives + Assault Objective [Advanced Gunnery] Defense Objective [Fire Lanes] Navigation Objective [intel Sweep] The idea is to have Jaina on the outside of the other vette which acts as a 'screen' yet both pack a powerful punch... Staying to the outside of the opposing fleet, circling like the rebels do. The frigate is there to help push the squadrons along in the beginning, pump some damage in the middle (or repair if it's targeted), and then at the end hit with more damage or use squadrons to catch up or finish off a ship/squadrons for points (with advance gunnery all you need to do is put a damage card on your opponents ship). With ackbar you're almost guaranteed to not be within range of a second target on the opposite side (unless you're gung-ho about Leeroying it, which is dumb, don't do that). Start your speeds high with the vetted and come up behind your enemy. This build is a ton of fun to play because you're stalking your prey. Criticisms extremely welcome.
-
I run a similar list to your third, just a bit more squadron heavy. Stay at range, and keep Jaina on the opposite side of the battle of Leia's ship. Hit hard, then clean up with squadrons. +++ Jaina's Vengeance (393pts) +++ + Assault Frigate MkII (130pts) + Assault Frigate Mark IIB (130pts) [Electronic Countermeasures (7pts), Slaved Turrets (6pts), •Admiral Ackbar (38pts), •Raymus Antilles (7pts)] Profiles: + CR90 Corvette (129pts) + CR90 Corvette A (69pts) [Advanced Projectors (6pts), Intel Officer (7pts), Nav Team (4pts), Slaved Turrets (6pts), •Jaina's Light (2pts)] CR90 Corvette A (60pts) [Electronic Countermeasures (7pts), Slaved Turrets (6pts), •Leia Organa (3pts)] + Squadrons (134pts) + X-Wing Squadron (13pts) X-Wing Squadron (13pts) •Dash Rendar (24pts) •Han Solo (26pts) •Jan Ors (19pts) •Luke Skywalker (20pts) •Wedge Antilles (19pts) + Objectives + Assault Objective [Advanced Gunnery] Defense Objective [Fire Lanes] Navigation Objective [intel Sweep]
