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Thrawn86

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Posts posted by Thrawn86


  1. Saw this thread was at the bottom of page 1, so figured it needed a friendly bump.

     

    I haven't played TIE Fighter since I was a kid. Which edition do I need to buy to fly the Defender and Gunboat? Should I download off of gog.com, or find a used cd? I don't know the differences between TF special edition (95, 95), X-wing vs TF, etc. 

     

    Any recommendations for a good joystick that isn't expensive? 


  2. I played TIE Fighter at my friend's house when I was a kid, and want to get it for either my mac or old pc (running Windows XP). 

     

    What should I start with? TIE Fighter, X-Wing Alliance, X-Wing vs TIE Fighter? They look affordable on gog.com, but I'm not sure where I should start. I strongly prefer to play Imperials, and would like to fly the Defender and Gunboat. I have no interest in multiplayer. 


  3. I agree!  Missions are a really underdeveloped aspect of X-wing play right now.  I suggest you check out Heroes of the Aturi Cluster, and check out Mission Control for some interesting missions.  

     

    We do a lot of mission reviews on the Shuttle Tydirium podcast, too.  You should check it out!

     

    Does anyone sell Heroes of the Aturi Cluster kits? It looks cool, but having to download files and find a place to print them off at has kept me from pursuing it further. 

     

    As far as missions go, I haven't played too many with my kids yet. The ones we have done were really fun though. 


  4. As the title says, I'd like to learn how to Gonk. I play casually, and just purchased the Punishing One. I also own a YV666, Slave 1, IG2000, and the Mist Hunter.

     

    Should I pair Gonk with experimental interface? Am I allowed to stack shield tokens on Gonk? Should I pair him with a YV-666, or a ship with more green maneuvers?  Thanks!

     

     

    KEEP

    CALM

    and

    GONK 

    ON


  5. I'm running Ruthless Vess, rynd, Deathfire tonight. I'll let you know how that goes. But I really almost want to switch to your list. But since I got imperial Vetrans today.

     

    Does "rynd" stand for Countess Ryad? If so, please let me know how that list went. I've been fooling around with a couple different Tie Defender with Bomber builds. 

     

    I don't have the Inquisitor. I try to stick with ships from the original trilogy and extended universe. The only reason I even consider running a Tie/fo is because it seems plausible that the Empire would have had some upgraded Tie Fighter variations.  Though, I don't recall Tie Defenders ever being equipped with t-beams, so maybe ion canons would be more "pure" to the original lore. 


  6. Decimators get decimated so **** fast x;

     

    I punched 12 damage in one round with 2 bombers and Vessery.. >_> those last 4 hulls didn't last long.

     

    What was your loadout for the bombers? I'm always debating between chips and concussion, or LRS and homing.


  7. I've been fooling around with some Vessery list ideas. I only play casually. Here's what I'm leaning towards:

     

    Vader: ATC, EU, adaptability

    Vessery: TieD, VI, TB, Mk. II

    Omega Ace: PtL, comm relay

     

    That's a 98 point list, would allow Vader to fly at ps8 and shoot after Vessery's TB if there aren't any high PS opponents. Hopefully the 98 point gives initiative against ps8 opponents.

     

    Or would it be better to run Omega Leader, comm relay, and some other EPT?


  8. Playing a couple matches with friends tomorrow. 60 point limit, no unique pilots, no large ships, 45 or 60 minute time limit. I'm thinking of playing the following:

     

    2x Gamma Veteran with crackshot, homing missiles, seismic charges, extra munitions, LRS.

     

    The other players will probably field 2 Interceptors, 2 x7 Defenders, 4 tie fo's, a couple loaded T-70's, or 3 a-wings with PTL.

     

    Thoughts?


  9. Won two games today with 2 Deltas and Rexler, each with TIE/D and Tractor Beam.  Had one round where Rexler got Range 3 tractor shot on a B-Wing, pulling it into Range 2 and reducing its agility to 0 for his primary shot, then the first Delta pulled it from Range 2 to Range 1 for its primary shot,  and then the last Delta pulled into Range 1 of itself and got its shot off.  Bye-bye B-Wing.

     

    The t-beam reference card states "the FIRST time a small ship receives a t-beam each round..." Wouldn't that mean that once Rex hit the ship the other t-beams could only affect the agility of the b-wing?

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