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Thrawn86

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Posts posted by Thrawn86


  1. I finally got another mat and can now play with a 6x3 play area. I've purchased a number of expansions, and am struggling to figure out what upgrades are "must include" for the various ships. For example, TRC seems to be a "must include" for the Corvettes. ECM seems like a must include for any ship with brace. What other upgrades are considered "must includes" for the following expansions that I now have? I won't be playing competitively, if that matters. 

     

    VSD

    ISD

    GSD

    Arq. cruiser

    Raider

    mc30

    mc80

    AFM2

    NebB

    CR90


  2. Went to Home Depot. The MDF looked great, was priced great, but was way too heavy. I wouldn't be surprised if a 4'x8'x1/2" sheet of MDF weighed almost 100lbs. They had birch plywood, which looked great, felt great, but was too expensive. Gonna check out Lowe's and see what they have. 


  3.  

    The MC30 was the first expansion I ordered. It looks like a beast. I also ordered the GSD, AFMII, another corvette, Rebel fighters, and R&V. I plan on getting an ISDII and Imp Fighters soon. 

     

    Has anyone uploaded copies of Armada upgrade cards to the internet so that they can be printed off; or would that go against FFG licensing? I'm not playing at tournaments, so I wouldn't mind proxying cards. 

    I haven't heard of anyone complaining about proxying cards for use at home. Definitely can't do that at a tournament, since the players, and more likely the TO, will not allow it.

     

    I think KDY has proxy templates you can find. I did it yesterday and copy/paste it to word, but not sure on the website.

     

     

    What's KDY? Any other helpful websites I should know about? 


  4.  

    Am I the only one waiting for a Rebel commander than will let us take up to 2/3 our points as squadrons? To better reflect the ground-based forces seen in episodes 1,4,5 and 7.

    Yes. Unless you want to face off again 20 lancers all Rogue bombers.

     

     

    New to Armada... Are there lancer-class frigates in Armada yet? Sure would be fun to shoot some Rebel squadron-scum with a bunch of quad canons  :D


  5. The MC30 was the first expansion I ordered. It looks like a beast. I also ordered the GSD, AFMII, another corvette, Rebel fighters, and R&V. I plan on getting an ISDII and Imp Fighters soon. 

     

    Has anyone uploaded copies of Armada upgrade cards to the internet so that they can be printed off; or would that go against FFG licensing? I'm not playing at tournaments, so I wouldn't mind proxying cards. 


  6.  

     

    A note here: a common mistake many of us make the first time with Jerjerrod is to assume that the damage is taken as a damage card.  It's actually taken as a single damage to any hull zone of your choosing.  If this hull zone has shields, it's taken to those.  Only if it doesn't have shields in that hull zone does this damage result in a damage card.

     

     

    Of course the really big use for Jerjerrod is keeping that forward firepower pointed towards something useful.  This is much more effective and easier to do if the VSD is part of larger fleet.

     

    Oh, on first read-through I thought it was a damage card. I like taking shield off a whole lot more  :D

     

    Another question, I was looking through a list of available upgrade cards, and one of them said something like "crit - deal a face damage card". Does "deal damage" mean that the card is dealt immediately and doesn't have a chance to be defended? If I worded this bad, I'll try to go find the upgrade card. I think it was a weapons upgrade.

    Swm12_assault-proton-torpedoes.png

    Yes, it deals one face up damage card immediately, entirely separate from normal damage resolution. The only ways to defend against it currently are by removing the die that procced it with scatter/evade/Admonition.

     

     

    That's the one! I just ordered a Gladiator; I'm guessing it can put this upgrade to good use. 

     

    With this particular upgrade, what is the order for damage resolution? Is the crit immediately dealt if it isn't canceled by evade/scatter/admonition; then the remaining points of damage are resolved normally?


  7. A note here: a common mistake many of us make the first time with Jerjerrod is to assume that the damage is taken as a damage card.  It's actually taken as a single damage to any hull zone of your choosing.  If this hull zone has shields, it's taken to those.  Only if it doesn't have shields in that hull zone does this damage result in a damage card.

     

     

    Of course the really big use for Jerjerrod is keeping that forward firepower pointed towards something useful.  This is much more effective and easier to do if the VSD is part of larger fleet.

     

    Oh, on first read-through I thought it was a damage card. I like taking shield off a whole lot more  :D

     

    Another question, I was looking through a list of available upgrade cards, and one of them said something like "crit - deal a face damage card". Does "deal damage" mean that the card is dealt immediately and doesn't have a chance to be defended? If I worded this bad, I'll try to go find the upgrade card. I think it was a weapons upgrade. 


  8. Good questions!  Good answers! 

     

    On VSD's and Nav Teams, the answer given by Dras is theoretically correct, the only hindrance is VSD's can't take them (nav teams, I mean).  This has been a thorn in their side for quite some time.  But now?  Moff Jerjerrod looms!

     

    Who's Moff Jerjerrod, what does he do, and how do I get him?

     

    I just ordered an MC-30. This thing looks like a beast! Has anyone done an all MC-30 build at a tournament and done well? Also, are tournaments 300 or 400 points?


  9.  

     

    That is correct.  I did get that one backwards...

     

    Squadrons when they attack, only use Distance 1...

     

    Ships attacking Squadrons, still use the Range of the Dice, as per normal...  Blue at Blue range, Black at Black Range, etc...

     

    Oh, well that's helpful. I was getting mad that I couldn't target squadrons that were just outside distance 1. So ships still use the range ruler, not the distance side, even when attacking squadrons. 

     

    Are there any ships/non-squadrons that can roll more than one die against squadrons. I think in lore there was a Lancer class frigate that was loaded with quad canons. Anything like that in Armada? 

     

     

    Yep.  Plenty.

    In fact, weven with the Starter Box, you should be able to see that the Nebulon-B Escort (But not the Support) Frigate has 2 Blue Die to use against Squadrons.

     

     

    Oops, I haven't looked at the other ship cards yet... 

     

    EDIT: From core set, VSD 1&2 only get 1 die, and Neb-B-Frigate Escort gets 2nd blue die.


  10. That is correct.  I did get that one backwards...

     

    Squadrons when they attack, only use Distance 1...

     

    Ships attacking Squadrons, still use the Range of the Dice, as per normal...  Blue at Blue range, Black at Black Range, etc...

     

    Oh, well that's helpful. I was getting mad that I couldn't target squadrons that were just outside distance 1. So ships still use the range ruler, not the distance side, even when attacking squadrons. 

     

    Are there any ships/non-squadrons that can roll more than one die against squadrons. I think in lore there was a Lancer class frigate that was loaded with quad canons. Anything like that in Armada? 


  11. Thanks Drasnighta! 

     

    To clarify #3. Can I pull out the range ruler to measure distance, put it away, and then fiddle around with the maneuver template? Would it be an "illegal" move to leave the range ruler on the mat while I maneuver? 

     

    Another question, is intentionally ramming another ship ok? I can foresee ramming being a viable strategy sometimes. My first game I had a VSD in position to ram a frigate, so I went for it. 

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