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About Dovla

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  1. I'd argue that 120$ will suffice for 12 weeks of magic draft which in the end of said time will result in a pretty decent deck for a beginner. That means that for the price of 3 cores you get 12 tournaments, trading with people who shower you with spare cards and quite a good deck which i consider a good deal for a beginner. Not to mention that with 4 challenger decks you get 5-6 months worth of HIGHLY competitive decks to play at FNM for 80$ or 13$/month. In that perspective, 3 cores as an intro product do not fare so good i fear...
  2. Hope for a story box with possible 1vs1, multiplayer, solo or co-op format in a setting where customized decks with other cards can be used in 25-35 minute rounds. So a different game really.
  3. Just about any L5R card or competitive video game which lasts 20-25 mins/game. can't commit 1 hour for a game. Please spare me the "My game are 35 mins/ I played two 60 min games in my entire life".
  4. Dovla


    Is this FFG owned IP or some kind of license?
  5. Dovla

    Novellas - Sword and the Spirits

    Designers and writers at FFG are obviously burnout.
  6. Dovla

    Competitive LotR

    I agree with this, but the current format of publishing is actually compatible with the new format if every pack had the necessary components to make custom encounter deck.
  7. The new Gencon event made a pretty important announcement about a turn to competitive side (which already existed in a very limited capacity) which at least for me is very exciting. Do you think the game and new sets will continue this or it is just a one time boost? It seems quite interesting of a concept to release new sets with ability to modify them and let other players quest them. What will be the consequences of this for the older cards? more errata? rotation? Are you interested in competitive play?
  8. hmm, so 30$ for a bland white playmat...seems kinda pricey, especially when i can add 10$ and buy a core set or basically w/e to get a full playing experience (2nd or 3rd core, 2player game or 2 decks for sw destiny, 2 dynasty packs...)
  9. I saw that and imo its a good decision. The list of cards which were chosen for a list (if there was any) is imo, wrong and reveals a wider problem.
  10. This list is hilarious. Final proof that this community should be kept as far as possible from having any say in design decisions. Until a truly negative play experience emerges or decks which dominate the meta its basically unplayable (FN in destiny would be a good example), there should be no restricted lists with such small card pool. Man i don't like let go or policy debate played against me but banning them is outright wrong line of thinking.
  11. Players influencing card design and wanting ban lists because they lose > bad idea.
  12. The game didnt catch up here, so there are no groups who lost interest to speak of. While i think that mostly everything (story, mechanics which feel like l5r, design, 6x6, balance) what could have been before and immediately after release were spot on, my main issue is with game length. Even feel like balance complaints are not warranted (there was a whole shitstorm about backhanded argument, then policy debate, even before he came out ujiaki) and turned out to be overdramatized. Inb4 "games in my group are <50 mins all the time therefore your arguments are invalid because my personal experience means that this is the general state", most of the games just drag on for too long (even among top tier players on discord league, video length is sometimes ridiculous) and its really hard to find time to play even one game a day, let alone a mini tournament with 3-4 rounds. I can play three destiny games in that time. The other issue is roles which are too restrictive for the current cardpool size.
  13. The guy is in roid rage after a successful cut, pissed off on his sensei and poor fu leng going to take the most of the beating.