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SomeDudeWhoMostlyLurks

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  1. Corran, Tycho and Ibtisam in X-WINGS where they belong! And at least the following Rogue Squadron Pilots: Wedge, Hobbie, Tycho, Wes, Ooryl Qrygg, Nawara Ven, Rhysati Ynr , Aril Nunb, Gavin Darklighter, Asyr Sei'lar , Inyri Forge, Dllr Nep, Plourr Ilo, Nrin Vakil, Herrian Ingre, Xarcce Huwla Then I'll finally be happy with this game.
  2. I think I'm just going to ignore this and wait until Disney finally gets enough of a clue to put Favreau and Filoni in charge of some big-screen projects.
  3. I don't know about this one. I enjoyed TFA, without much critical commentary. I defended TLJ warts and all, because I thought the underlying theme of the force trying something differently this time around was interesting. But.... returning Palpatine is comic-book brinkmanship at it's worst. I can't think of anything more fan-servicey than this. Return of the Jedi had PERFECT closure. - Destroying Sheev, - Redeeming Anakin, - Elevating Luke to Jedi - resisting the same failure that cursed his father and breaking the entire cycle in the process ..All in a single scene. Whatever else you want to hate about ROTJ (cough*murderbears*cough), that was a thematically perfect ending. PERFECT. I don't mind new threats growing from the ashes of the old. I don't even mind Luke's subsequent failure as a Jedi Master. But THIS undoes the entire purpose of Luke and Anakin's journeys. This is like bringing Sauron back for Lord of the Rings Too: Electric Boogaloo. Bad. Bad. Bad. I don't even care if it is executed to cinematic perfection. It is thematically broken now, and I highly doubt there is any way to fix it. I've managed to fully avoid spoilers beyond the trailers, but I don't have good hope here. It's too late for me. Dave Filoni is my master now.
  4. The "Corvus" title allows docking. Is this going to be a new sculpt with docking clamps like the Gozanti?
  5. I think you were "doing it wrong" if you found Epic boring. Try something like this.... Mission Specs.docx
  6. This..... is what I've been waiting for since roughly 1980. I just didn't know it until now. What ships can be in wings??? I HAVE TO KNOW!!!! And I need ALL THE X-WING PILOTS!! I need Corran in an X-Wing and Ibtisam in an X-wing, and Tycho in an X-Wing, and Hobbie needs to come back, and Plourr and D'llr and Nrin and Asyr and Nawara Ven and Inyri and Myn Donner and Face Loran..... Give me ALL the X-Wing pilots and let me put them on the board in formation. Then I can die a happy man!
  7. This is probably the first wave... EVER... that I'm not getting at least 1 of everything. Falcon- NO. I have 3 YT-1300s already. I can't think of any scenario where I would put more than 3 on the board at once. And it contains nothing new. (thank goodness - if I had to buy another YT-1300 for carboard, I'd be quite cross, and I would write a strongly-worded post to tell FFG that.) Decimator- NO. I have one already. I can't think of any scenario where I would put more than 1 on the board at once. In fact, It's very challenging to think of a scenario where I'd put more than ZERO of them on the board at once. It does have some cards that weren't previously available to Imperial-only players. If you are such a player, you might need this. It doesn't apply to me. N-1, Res Trans, Flappy B, Hyena: ALL THE YES!!!! (1 Trans, 2 N-1 and Hyena, probably 4 or 5 B's eventually: I've always used B's heavily, and I can't have SOME of them be flappy and the rest be static, that just wouldn't be fair.) Tie/SF: Yes. I have two from 1st Ed. But I could justify getting more. Definitely a ship I could see spamming, or using in squadrons in Epic scenarios. Tie/Vn: Maybe. New model seems sized more appropriately, but really nothing wrong with the old one, and no new content here.
  8. Yes, indeed, the Flappy B-Wing F!T!W!
  9. I mean.... the franchise is called STAR WARS not STAR MINOR SKIRMISH
  10. Do You Own Huge Ships Already? ALL OF THEM. Did You Play Epic in 1.0, or Were They Dustables? Yes. Do You Plan to Play Huge Ships in 2.0 (in Standard/Huge/Epic battles)? **** Yes Do You Plan To Play Epic Missions? **** yes. What is Your Biggest Draw to Epic 2.0? BIG BATTLES! BIG FLEETS! COMPLEX OBJECTIVES!!! PEW PEW!!! I actually play almost exclusively 400-600 point games with a group of friends. I write up scenarios for 4-6 players and every couple months we have a Sunday afternoon bash creating cinematic fan-fic on the table top. I have no interest in competitive play. I just want to live the Star Wars fleet battle experience. I love having themed squadron builds.
  11. Well, there is one other reason: Anyone who has been introduced to Star Wars in the last 7-8 years is not reading/playing/buying the source material for those pilots. If you didn't know about Tycho Celchu's role in the Bacta War by 2010, you probably haven't discovered him since. We got Dash and Soontir, because there are no viable canon pilots for those awesome models. I won't hold my breath for many more legends pilots in ships where canon pilots are a-plenty, even though the only thing I want is Corran Horn in green CorSec X-wing.
  12. Yeah, I think you've gone out of your way to find the cloud around the silver lining here.
  13. YES. PLEASE. With Corran in his green Cor-Sec X-wing. This is the only thing I've ever wanted from this game: to be able to field a LEGIT Rogue Squadron. ....and maybe the Pulsar Skate. I think the rebels need one more freighter-class vehicle.
  14. Simple physics here.... Ships which fly in atmosphere have to deal with aerodynamic effects even if they don't use bernoulli's principle to generate lift. Some of those ships are shaped in such a way that they can slice through atmosphere with relatively little interference. (RELATIVELY being the operative word here.) Other are nightmares. NONE of these ships would be good candidates for taking a trans-Atlantic flight. The more a ship is shaped like an actual airplane, the more likely it is to be functional in atmo. The more it has big, flat, sail-like panels that are likely to be perpendicular to any plane of movement, the more likely you are to get spanked by the wind. So yeah, ships with solar panels, strike foils, or other "wings" that are parallel to the horizon, and can "slice" through the air (X, Z, A, Fang, Gunboat, Striker, Reaper, Misthunter), will do better than blocky ships, and blocky ships (if they don't present a large face to the wind anyway: B, Y, YT-1300) will do better than ships with awkward protrusions (most ties) or wide faces (Firespray). And even the TIEs, will do fine, as long as they fly STRAIGHT FORWARD. The minute they start any turning maneuver, those big flat sails get perpendicular to the wind and the results could be disastrous. I suspect there would be a distinct hierarchy of suck even with the TIE subcategory, with the Interceptors and Aggressors coming out OK, and the basic TIE/LN - TIE/Fo shape just being the absolute worst possible thing you could put in the air.
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