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Flintlock Jazz

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About Flintlock Jazz

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    Jedha, before the walls fell.

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  1. Yeah no, if they have made the changes to the next printing of books then the approval has already been made, and that statement is therefore a bare-faced lie by that Rodney fellow. If SJ Games can keep an up to date errata on their GURPS line, a line they are otherwise strugglng to get enough people to work on, then there is absolutely no excuse for FFG to fail utterly with a franchise like Star Wars. I have been getting more and more... 'frustrated' with FFG's behaviour, I understand they are a business but as a customer I feel gouged and that is not good, plus the line "It is only business" has always been a pathetic excuse to me, if you need to say it then it ain't only business. I no longer feel I can justify their actions and choices regarding their product lines, I'm finding it hard to justify to myself let alone other people their business choices, that I don't think I can bring myself to buy any more of their products now. I'll either look to move my games to another system in the future, or just play with what I got. I'll probably run the current campaigns as they are, we got enough stuff anyway I feel now. Considering their excuse for printing three separate core rulebooks along with reproducing the same products (aliens, specs, vehicles etc) was that they wanted people to be able to just buy into one line if they wanted the placing of armour rules into the F&D line only and then saying people should buy that if they want the rules is just smack you in the face atrocious. I had been holding off on this, but if they are going to pull that then I am just going to copy the rules from someone else's book and share them for the group. As their books are pathetically layed out in the first place (spreading the ships, specs, species and gear around all the career books instead of doing a gear book that can be perused, a ship book etc is horrible for player use, yet I justified it as needed business practice, fool on me for expecting more), I am not buying multiple books with the same information in just to confuse people even more. You know what? I think I'm done. I'm sure the loss of me as a customer isn't going to make any difference to their bank balance but I will feel better about myself to just get out now, I'm done all have fun I'm out. *salutes* It was a pleasure serving with you all, may we all find The Game that brings us Joy! May the Dice favour your character's success except for when it would be more fun to service the Plot! May all your Plots come to fruition!
  2. Regarding 600xp characters being more powerful if created at that level as opposed to earning it over sessions, an explanation by some D&D min-maxers I knew explained it best: when you start at level 1, you have to take feats and abilities to ensure your character survives to get to higher levels, ones that might not be as useful later on, whereas when you start at level 20 you don't need to 'survive' those twenty levels and can build the character to be the most powerful it can be at that level. That's how I do it too. As you say, it helps the character grow more organically, as what looks good on paper doesn't always play out well in dice rolls and with players new to the system you don't want to drop a ton of xp on them and expect them to not get overwhelmed.
  3. Looked like they blew up more than just the city, they took out Saw's hideout that appeared to be quite some distance from the city and the view from orbit was showed an area too large to be just the city.
  4. I cannot accept a spacecraft working like that! This ruins my immershion!
  5. Someone needs to stat this bad boy up. I presume the cockpit has a roof that extends from the back to seal up the cockpit?
  6. Omigod I had no idea they had managed to get it in stock and I just got No Disintegrations from them! Put ma order in now, I might actually get a copy! Thank you!!!
  7. The two-step scavenging is how I would do too. I'll have to check tonight the precise wording for the talent, but I suspect it may be intended to boost all rolls involved in scavenging (the roll to spot and the roll to assess), which would explain why they don't bother to mention a particular skill since there are at least three that are viable.
  8. I agree. That's why I would go with both Perception and Survival for scavenging, it gives options and allows for different kinds of scavengers. Perception would be used by the Technician-types while Survival would be used by Explorer-types.
  9. Got an email from Shiny Games, mine's been dispatched! Would've been nice to have had some explanation or something to let us know what was going on.
  10. Yeah, I'd go with what others have said, in that it depends on the situation. For usual scavenging I would say Perception or Survival as others have said, I'd also allow Mechanics for when trying to scavenge parts from a specific piece of other tech, frex you have crash landed on a planet and want to scavenge parts from one engine in order to fix the other.
  11. How about the adventures? Planning on running the AoR adventure with the GM kit for a small group as a brief intro, not had a chance to properly read it though so not sure on its quality.
  12. Honestly, if this keeps up I'm actually going to stop supporting them. I have both No Disintegrations and Special Modifications on order, No Disintegrations preordered for some time before release, and nothing. If they cannot be bothered to support their product then neither can I, I know they don't want copies going unsold but this is beyond a joke now. Sure, I am just one person but everyone in my group and elsewhere seem to be getting shafted by this. If they don't up their game then I am not going to order another of their products since they obviously cannot provide adequate support for it, especially considering their rather high prices, and start moving to other products while many people I know are just going to download pdfs instead (because they are actually available, unlike the legitimate product).
  13. Just to update those who may be interested, the players figured out that the old lady had bodysnatched Ryale Wei, and went looking for her. I was surprised to see my players, who had pretty much handled most things thrown at them and are pretty high xp characters, pretty much soil their pants when they realised Inquisitors were also around, to the extent that the slightest sniff of them being near sent them running. Maybe it was because their one encounter with a Force User previously involved Ryale Force pulling the Klatooinian's gun from his hands, as they seem convinced they 'lack the means to deal with Force-Users'. One point they jump into a lift going down as the Inquisitors were coming up the other lift coming up and literally squeeled as I describe them seeing the red lightsaber's light appear as their doors close (they had locked the other lift's door and the Inquisitor had to cut through). Funnily enough, the Inquisitors literally just wanted to talk, that was all! Though there was a moment when the Gotal almost used a Force power only to realise that this was a bad idea with Inquisitors walking around literally seconds from rolling the dice... Ah, those Philippine Dwarves! Always a threat to any party!
  14. A plastic crate. And it's near capacity as it is, so I really need to find alternative means....
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