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Lannes

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About Lannes

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  1. Can you use the scout movement to do a climb or clamber action?
  2. Lannes

    Arm X Question

    Ok, thank you.
  3. Lannes

    Arm X Question

    Maybe a silly question... can you arm a charge (possibly detonating it at the end of activation) and attack in the same activation?
  4. Could both victory tokens from bounty be placed in the same commander? In that case, if defeated by a bounty hunter would both victory tokens collected or only one?
  5. Thanks, you did very good points, but Needa is too good and too cheap to take it off... unfortunately I cannot put Sabre squadron by 1 point. Also , RBD may be better for this ship than EC or Advanced projector , that besides it is useless against XI7 : SSD 1st test Author: lannes Faction: Galactic Empire Points: 400/400 Commander: Moff Jerjerrod Assault Objective: Most Wanted Defense Objective: Fleet Ambush Navigation Objective: Salvage Run [ flagship ] Star Dreadnought Command Prototype (220 points) - Moff Jerjerrod ( 23 points) - Captain Needa ( 2 points) - Damage Control Officer ( 5 points) - Minister Tua ( 2 points) - Gunnery Team ( 7 points) - Expanded Hangar Bay ( 5 points) - Reinforced Blast Doors ( 5 points) - Quad Battery Turrets ( 5 points) - Leading Shots ( 4 points) - Intensify Firepower! ( 6 points) = 284 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 1 "Howlrunner" ( 16 points) 1 "Mauler" Mithel ( 15 points) 1 Valen Rudor ( 13 points) 2 TIE Fighter Squadrons ( 16 points) 1 Dengar ( 20 points) 1 TIE Interceptor Squadron ( 11 points) = 91 total squadron cost Card view link Fleet created with Armada Warlords
  6. What about this one? Fleet Ambush could be useful now if SSD can deploy like we are thinking. SSD 1st test Author: lannes Faction: Galactic Empire Points: 400/400 Commander: Moff Jerjerrod Assault Objective: Most Wanted Defense Objective: Fleet Ambush Navigation Objective: Salvage Run [ flagship ] Star Dreadnought Command Prototype (220 points) - Moff Jerjerrod ( 23 points) - Captain Needa ( 2 points) - Damage Control Officer ( 5 points) - Minister Tua ( 2 points) - Gunnery Team ( 7 points) - Expanded Hangar Bay ( 5 points) - Advanced Projectors ( 6 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) - Intensify Firepower! ( 6 points) = 286 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 1 "Howlrunner" ( 16 points) 1 "Mauler" Mithel ( 15 points) 1 Valen Rudor ( 13 points) 1 Saber Squadron ( 12 points) 2 TIE Fighter Squadrons ( 16 points) 1 Ciena Ree ( 17 points) = 89 total squadron cost
  7. As for the rules : "A mini can move into base contact with an enemy mini only if the unit performing the move has a melee weapon and is entering into a melee with that enemy unit" Can a unit move into melee if it has no actions left to start a melee attack this turn? For example , can a unit move twice in a turn and enter in melee, waititng for next turn to do an attack in melee?
  8. X-wing is a joke of game, there is more strategy in a poker game...
  9. My point is that simplicity would be the same
  10. But it could be easily solved changing it so only minis in LOS be counted for cover... playability would be the same and it would be more realistic.
  11. According to the rules cover must be checked against every miniature in the target unit. So for example if an AT-St is firing at 5 men squad, 3 of them behind a building and 2 in the open, as there are more miniatures in cover, this unit would have cover 2, but as there are only 2 soldiers in LOS in fact we have an AT-ST firing against a 2 men unit (the other 3 cannot die because there are no LOS to them) in the open with heavy cover! Is that right?
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