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About Archangelspiv

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  1. Archangelspiv

    If you were a pilot, Happy Friday?

    I feel like my actual ability is your opponent may turn all blanks and focuses to hits for free...
  2. Archangelspiv

    If you were a pilot, Happy Friday?

    Fang/Interceptor (I cant separate the two, I just wish the Interceptor was a lot better) You may ignore obstacles. I may have deep rooted issues from when I was learning the game long ago...
  3. Archangelspiv

    FFG is shipping Wave 3

    Same, just glad we have a date now though
  4. Archangelspiv


    I like to fly Fenn, The real and only Scum Fenn, the Rebel one is a pretender.... anyways, I am used to getting to range 1 as quick as I can... this tactic pretty much ensures I lose against YYYYY. Against AAAAA, never had an issue. It’s really hard to get your head out of flying the same way. But to quote Wellington, “They came on in the same old way, and we beat them in the same old way”. I hate vet turret gunner Y’s, but I would rather git gud and beat them than call for a nerf or points increase.
  5. Archangelspiv

    Are Buzz Droids "Poison" (Buzz droids and opponents last ship)?

    Why wouldn't the owner of the template place the template? I cannot think of one example where the enemy chooses placement, but it is 0100 and I am a tad tired.
  6. Archangelspiv

    Are Buzz Droids "Poison" (Buzz droids and opponents last ship)?

    The only way Buzz droids stay is if you cant BR, either you dont have the action or because of an obstacle. They are annoying as action deniers, but hardly game breaking.
  7. Archangelspiv

    Unpopular Opinion Thread

    I am so glad 1.0 is dead, it was a dumpster fire of NPE of epic proportions. Ion Turret + Vet Turret Gunner is waaaay too cheap...
  8. Archangelspiv

    Wave 3 Release Date?

    Australia always has had Thursday release dates, I was thinking the 21st. They narrowly make the 1st quarter promise.
  9. Archangelspiv

    Points and formats

    Extended has more options, doesn’t mean it’s more diverse. Wait a couple of waves like 1.0 and the same top 16’s will be back. Hyperspace limits what some people see as NPE ships like Palob and 4-LOM. So far in my Hyperspace experience, I haven’t flown against the same list twice. The same cannot be said for extended. I like both formats. I like themed tournaments, ie battle for Yavin. I would rather these than the repetitious death matches that 1.0 had.
  10. Archangelspiv

    Points and formats

    And your thoughts on everything else said? No opinion?
  11. Archangelspiv

    Points and formats

    That’s why they are called predictions. But time will tell either way.
  12. Archangelspiv

    Points and formats

    I think you are missing the point of Hyperspace. Hyperspace is only currently what has been released, with every faction limited to 4 ships. In 10 waves time, I dont see this changing, only what ships are available to play. Scum had Fang, Firespray, TY 1300+escape pod, Modified TIE. Next time it might be 4 different ships, yes technically they had Scum had 5, but whats the point of a YT if you cant take a pod? Hyperspace is limited Extended, it breaks up meta, you don't get the same people spamming the same net list over and over and over and over and over and over at local tournaments. If you like the same Death Match on repeat, awesome for you, but there are a few of us who like to spice things up and change the list from time to time. It's a thing called fun that we used to play for.
  13. Archangelspiv

    Scum in HyperSpace Format

    Our local gaming store had a Hyperspace tournament this weekend. I finished second, went 3-1, lost to Rebel Y's with Vet TG and Saw in a U wing with Leia. I dont like the efficiency of Ion VTG Y's, but what are you going to do? Combined that with white K turn Leia, yeah.... Making her 2 points was a mistake in my books. This is what I ran. Fenn Rau — Fang Fighter 68 Outmaneuver 6 Ship Total: 74 Half Points: 37 Threshold: 2 Old Teroch — Fang Fighter 56 Fearless 3 Ship Total: 59 Half Points: 30 Threshold: 2 Lando Calrissian (Scum) (Escape Craft) — Escape Craft 29 Tactical Officer 2 Ship Total: 31 Half Points: 16 Threshold: 2 Captain Seevor — Mining Guild TIE Fighter 30 Ship Total: 30 Half Points: 15 Threshold: 2 Total 194 Seevor did great as a blocker, his ability sometimes helped him not be a target. I have been flying Outmanoeuvre Fenn for a while now, it is probably my favourite X Wing ship so far. I was surprised at Teroch, in my last game he was able to one shot L’ulo L’ampar with a combination of his token denial ability, Fearless for changing a die to a hit and a focus to a hit. My opponent didn't roll any evades and it was a 4 hit kill. Lando was great for doing what the Pod does, keep it out of trouble and coordinate, cant go wrong. I think i only lost him in one game.
  14. Archangelspiv

    Advanced Sensors - I don't get it...

    Ok I’m out. No more commuting to work posts from me. Once caffeine hits I will be good to go.
  15. Archangelspiv

    Advanced Sensors - I don't get it...

    Please don’t reference rules when I am on a roll 😳 Cheers, brain was in things the Punisher does. Which still feels strange that the ship gets so much talk in 2.0