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Wrenn

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  1. Like
    Wrenn got a reaction from ZorinIchiona in Has anyone tried Character Creation as you play?   
    A guest in one of the podcasts I listen to (and I cannot remember who or which one) talked about playing in a dnd game that Scott Kurtz ran where he did this for all the players. Instead of a traditional session 0, they completely roleplayed building their characters.
    The example I remember was the player was walking down the street when a horse hitched to a wagon was spooked and started running toward him. He could have done anything at ti avoid or stop the horse. "I slowly reach out and make soothing noises to the animal to calm him down." Boom, sounds like you're trained in Animal Handling. I think he had chosen to dodge out of the way. They were using standard array, and with the nimble dodge they decided he would have a 16 in Dex. And they assigned every Ability and Skill this way, through the way the player's reacted to the world.
    I thought it sounded neat, but it did turn session 0 into a 3 session level 0 adventure.
  2. Like
    Wrenn got a reaction from hikari_dourden in Space combat questions   
    To expand: Always be sure to read the full description of talents in the talents chapter. Deadly Accuracy specifically calls out that it does not work with vehicle/starship weapons on pg 145 of the AoR corebook. Jury Rigged specifies a personal weapon on pg 150.
  3. Like
    Wrenn got a reaction from Richardbuxton in Genesys Announced   
    That is true. Savage Worlds got away with that by making a cheaper quality book (not judging content, merely the item itself). FFG may be able to slip that option in at a later date, or they may offer a much cheaper PDF.
    If we ask loud enough here, they may hear.
  4. Like
    Wrenn got a reaction from Richardbuxton in Genesys Announced   
    Savage Worlds - 192 page small size softcover.
    Genesys - full-size hardback and, if comparable to SW books, 400+ pages.
  5. Like
    Wrenn got a reaction from kaosoe in Genesys Announced   
    That is true. Savage Worlds got away with that by making a cheaper quality book (not judging content, merely the item itself). FFG may be able to slip that option in at a later date, or they may offer a much cheaper PDF.
    If we ask loud enough here, they may hear.
  6. Like
    Wrenn got a reaction from DarthGM in Genesys Announced   
    DarthGM, is you GM Phil?
    If so, I never listen.
  7. Like
    Wrenn got a reaction from Endersai in Genesys Announced   
    Sweet.
    And totally hacking this for a girl genius style setting.
  8. Like
    Wrenn got a reaction from Richardbuxton in Genesys Announced   
    Sweet.
    And totally hacking this for a girl genius style setting.
  9. Like
    Wrenn got a reaction from Jeffrywith1e in Genesys Announced   
    Sweet.
    And totally hacking this for a girl genius style setting.
  10. Like
    Wrenn got a reaction from Richardbuxton in Genesys Announced   
    DarthGM, is you GM Phil?
    If so, I never listen.
  11. Like
    Wrenn got a reaction from kaosoe in Genesys Announced   
    DarthGM, is you GM Phil?
    If so, I never listen.
  12. Like
    Wrenn got a reaction from Ghostofman in Space combat questions   
    To expand: Always be sure to read the full description of talents in the talents chapter. Deadly Accuracy specifically calls out that it does not work with vehicle/starship weapons on pg 145 of the AoR corebook. Jury Rigged specifies a personal weapon on pg 150.
  13. Like
    Wrenn got a reaction from alltheraz in Space combat questions   
    To expand: Always be sure to read the full description of talents in the talents chapter. Deadly Accuracy specifically calls out that it does not work with vehicle/starship weapons on pg 145 of the AoR corebook. Jury Rigged specifies a personal weapon on pg 150.
  14. Like
    Wrenn got a reaction from Sarone in ARC-40b   
    I understand your point Locket. But, it becomes a case of having your cake and eating it too. You can't have both party parity and a game that treats Jedi and non-jedi the way the prequels do.
  15. Like
    Wrenn got a reaction from Sarone in ARC-40b   
    It wouldn't take much to rewrite the duty chart so that it represented the Republic or even the Seperatists. Same goes for the Empire if they ever did an Imperial sourcebook.
  16. Like
    Wrenn got a reaction from Holzy in So what if you and your players think too much alike?   
    I had something similar happen before where a pc had guessed the plotline. So in a bout of GM anxiety I changed it all up because PCs can't know this stuff, right? Looking back on the experience, wrong.
    I wouldn't do that again for 2 reasons.
    1 - The story just came out wonky. It was pointing to path A, then switched to path B, before a forced hard turn to path C. It came off forced and not near as interesting.
    2 - I realize now I took away that player's victory. I mean, as much as you try to separate player from character there is and always will be some 'meta'. Because the player is the character. You can't help that unless you play by yourself, in which case, congratulations, you're a crappy novelist. 
    By changing the story on the fly JUST because my Dbag player was smart enough to figure it out before MY select moment of reveal (how DARE HE) was just petty and took away what could have been a satisfying moment of victory for the player when it was confirmed that the player was right all along.
    So, for my own experience, I will just roll along as I had planned regardless of what the players did or did not guess ahead of time. Give them their victory and try to be more clever next time.
  17. Like
    Wrenn got a reaction from SanguineAngel in So what if you and your players think too much alike?   
    I had something similar happen before where a pc had guessed the plotline. So in a bout of GM anxiety I changed it all up because PCs can't know this stuff, right? Looking back on the experience, wrong.
    I wouldn't do that again for 2 reasons.
    1 - The story just came out wonky. It was pointing to path A, then switched to path B, before a forced hard turn to path C. It came off forced and not near as interesting.
    2 - I realize now I took away that player's victory. I mean, as much as you try to separate player from character there is and always will be some 'meta'. Because the player is the character. You can't help that unless you play by yourself, in which case, congratulations, you're a crappy novelist. 
    By changing the story on the fly JUST because my Dbag player was smart enough to figure it out before MY select moment of reveal (how DARE HE) was just petty and took away what could have been a satisfying moment of victory for the player when it was confirmed that the player was right all along.
    So, for my own experience, I will just roll along as I had planned regardless of what the players did or did not guess ahead of time. Give them their victory and try to be more clever next time.
  18. Like
    Wrenn got a reaction from whafrog in So what if you and your players think too much alike?   
    I had something similar happen before where a pc had guessed the plotline. So in a bout of GM anxiety I changed it all up because PCs can't know this stuff, right? Looking back on the experience, wrong.
    I wouldn't do that again for 2 reasons.
    1 - The story just came out wonky. It was pointing to path A, then switched to path B, before a forced hard turn to path C. It came off forced and not near as interesting.
    2 - I realize now I took away that player's victory. I mean, as much as you try to separate player from character there is and always will be some 'meta'. Because the player is the character. You can't help that unless you play by yourself, in which case, congratulations, you're a crappy novelist. 
    By changing the story on the fly JUST because my Dbag player was smart enough to figure it out before MY select moment of reveal (how DARE HE) was just petty and took away what could have been a satisfying moment of victory for the player when it was confirmed that the player was right all along.
    So, for my own experience, I will just roll along as I had planned regardless of what the players did or did not guess ahead of time. Give them their victory and try to be more clever next time.
  19. Like
    Wrenn got a reaction from The Crimson Hawk in So what if you and your players think too much alike?   
    I had something similar happen before where a pc had guessed the plotline. So in a bout of GM anxiety I changed it all up because PCs can't know this stuff, right? Looking back on the experience, wrong.
    I wouldn't do that again for 2 reasons.
    1 - The story just came out wonky. It was pointing to path A, then switched to path B, before a forced hard turn to path C. It came off forced and not near as interesting.
    2 - I realize now I took away that player's victory. I mean, as much as you try to separate player from character there is and always will be some 'meta'. Because the player is the character. You can't help that unless you play by yourself, in which case, congratulations, you're a crappy novelist. 
    By changing the story on the fly JUST because my Dbag player was smart enough to figure it out before MY select moment of reveal (how DARE HE) was just petty and took away what could have been a satisfying moment of victory for the player when it was confirmed that the player was right all along.
    So, for my own experience, I will just roll along as I had planned regardless of what the players did or did not guess ahead of time. Give them their victory and try to be more clever next time.
  20. Like
    Wrenn got a reaction from Mark Caliber in So what if you and your players think too much alike?   
    I had something similar happen before where a pc had guessed the plotline. So in a bout of GM anxiety I changed it all up because PCs can't know this stuff, right? Looking back on the experience, wrong.
    I wouldn't do that again for 2 reasons.
    1 - The story just came out wonky. It was pointing to path A, then switched to path B, before a forced hard turn to path C. It came off forced and not near as interesting.
    2 - I realize now I took away that player's victory. I mean, as much as you try to separate player from character there is and always will be some 'meta'. Because the player is the character. You can't help that unless you play by yourself, in which case, congratulations, you're a crappy novelist. 
    By changing the story on the fly JUST because my Dbag player was smart enough to figure it out before MY select moment of reveal (how DARE HE) was just petty and took away what could have been a satisfying moment of victory for the player when it was confirmed that the player was right all along.
    So, for my own experience, I will just roll along as I had planned regardless of what the players did or did not guess ahead of time. Give them their victory and try to be more clever next time.
  21. Like
    Wrenn reacted to GroggyGolem in When to bring in an Inquisitor?   
    First off, I'm not even sure how a single Magnaguard posed as much of a problem to them.
    4 attacks/round vs 1 attack/round, that Magnaguard should be taken out  fairly quick.
     
    I would make the Inquisitor exactly how you invision them to be, then see what happens. Especially as this is a break/end, if the Inquisitor wins the battle then the players have something drawing them back to the game that they need to overcome when you pick it back up and if it's ending, well what a way to end it: death by Inquisitor.
     
    That or they will be triumphant and it will be a good wrap to that arc/game.
  22. Like
    Wrenn got a reaction from GroggyGolem in So what if you and your players think too much alike?   
    I had something similar happen before where a pc had guessed the plotline. So in a bout of GM anxiety I changed it all up because PCs can't know this stuff, right? Looking back on the experience, wrong.
    I wouldn't do that again for 2 reasons.
    1 - The story just came out wonky. It was pointing to path A, then switched to path B, before a forced hard turn to path C. It came off forced and not near as interesting.
    2 - I realize now I took away that player's victory. I mean, as much as you try to separate player from character there is and always will be some 'meta'. Because the player is the character. You can't help that unless you play by yourself, in which case, congratulations, you're a crappy novelist. 
    By changing the story on the fly JUST because my Dbag player was smart enough to figure it out before MY select moment of reveal (how DARE HE) was just petty and took away what could have been a satisfying moment of victory for the player when it was confirmed that the player was right all along.
    So, for my own experience, I will just roll along as I had planned regardless of what the players did or did not guess ahead of time. Give them their victory and try to be more clever next time.
  23. Like
    Wrenn got a reaction from Ahrimon in Dealing with Gear Creep   
    As far as rules for racing, I like using the chase rules but set a round limit on it. So, swoop bike race through the city streets will last say 4 rounds. Then have each round move through a different section of the city. Round 1 - they take off on the highway, 2 sees them turn off on a curvy road introducing some environmental hazards, 3 is twisty alleyways, etc.
    They're clunky at first, but the chase rules are fun. The Order 66 podcast did a really good episode on them as well.
  24. Like
    Wrenn got a reaction from SEApocalypse in Dealing with Gear Creep   
    I think the answer to this should come from the GM's side of the screen, rather than taking options away from the players. Alter difficulty to fit. Have encounters in places they can't openly carry their huge guns. Have encounters that can't be solved with guns.
    But, be sure to give them the chance to use everything they've invested in as well. Let them flex and feel like bad mofos.
  25. Like
    Wrenn got a reaction from Vestij Jai Galaar in Dealing with Gear Creep   
    I think the answer to this should come from the GM's side of the screen, rather than taking options away from the players. Alter difficulty to fit. Have encounters in places they can't openly carry their huge guns. Have encounters that can't be solved with guns.
    But, be sure to give them the chance to use everything they've invested in as well. Let them flex and feel like bad mofos.
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