Nebulon B - Flight Comm. - Fighter Coord. - Yavaris in Star Wars: Armada Rules Questions Posted yesterday at 10:20 AM I still use Yavaris, FCT & FC combo. Flight commander is excellent on Yavaris as you can't put Boosted Coms on it. It extends the threat range by double tapping after the ship moves. The combo with FCTs no longer works but FCTs are still useful on Yavaris extending the strike range of slower fighters, you just don't get the doulbe tap but still have a B-wing moving 1+2 and attacking once and it now sits in a good place for a double tap next round. FCTs are also useful on turn 1 getting the slow squadrons like B-wings shuffled forewards reducing the need to take a pelta and AFFM. FCTs are also great for what I call the Shara lunge - shuffling her forwards with 1-2 ships with FCTs then racing into 3 enemy squadrons to lock them down early in the game. Great against fleets with no intel.