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Sazadek

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About Sazadek

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  1. Hi, I was looking for a list with double bomber resistance, but my problem is always I put so many points in the ships... That is why I was wondering if it was possible to keep a competitive list with a double bomber. I would also like to know your experiences and how you played them. There is an example that I was thinking my last list Finch Dallow (60) Trajectory Simulator (6) Proton Bombs (5) Seismic Charges (3) Ship total: 74 Half Points: 37 Threshold: 6 Ben Teene (58) Trajectory Simulator (6) Bomblet Generator (5) Ship total: 69 Half Points: 35 Threshold: 6 Kare Kun (51) Heroic (1) Integrated S-Foils (0) Pattern Analyzer (5) Ship total: 57 Half Points: 29 Threshold: 4 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z250X114WWWWW69W71WY292X114WWWWWW67WY252X172WWW175W206WW&sn=Unnamed Squadron&obs=
  2. With the arrival of the first order interceptor, I was wondering which is the interceptor type ship that is the most fun to play. To be more specific, I consider that an interceptor type ship is one that can easily evade an arc and has a good dial, its maneuverability is above all others. They generally have a lot of agility and about 3 or 4 life points spread between helmet and shields. I am going to list the ships that I consider to fit the description: - Wing A - Tie Interceptor - Advanced Tie v1 - Fang Fighter - StarViper - RZ-2 A-Wing (resistance) - Tie Silencer - Delta-7 - Nantex Which is your favorite and why? If you think there could be another ship on the list that I haven't mentioned just comment it
  3. If the Kihraxz have a shiled more, the new modf, that comes in the huge ship of scum, is not valid
  4. Attacking strangers on the internet is also embarrassing, but I'll let it slide. If you'll scroll up a bit, you'll note that I was talking about standard play. I'm not interested in fan created formats, adopted officially or not, that allow one to play with cards that are otherwise illegal in standard play. I didn't say I haven't played ANY games in 15 years. I didn't say I haven't followed the game for 15 years. Who knows... maybe I even worked at a gaming store in the last 15 years (I did), which would give me some insight into the game without having to play it. Ultimately, neither of our opinions matter at all though. Destiny isn't Magic. Magic is obviously popular, but there are many, many people out there who hate lots of things about it, including the aggressive rotation schedule for standard play. Many players are only interested in learning one play format and will usually default to the standard play format. I realize that we live in a post-fact era, but acknowledging that certain facts do exist and then choosing to ignore them anyway doesn't do much to strengthen your position here. You've been told three times now by more informed players than yourself that there are several viable and popular formats, an inconvenient fact that wholly undermines the only thing remotely approaching a reasonable criticism of rotating card sets. Please don't let there be a fourth. Jesus. I don't know why I let myself get suckered in by internet trolls with superiority complexes. I give up. You win the internet award for Magic the Gathering knowledge. Be sure to put that award somewhere the ladies (or gents, no judgment) will see it. It'll drive them wild. Value is a funny thing. What you think has value has zero bearing on what the next guy thinks. I have a job. I have a family. I have real world responsibilities. I have other hobbies. I have relatively little time for gaming. The store I most frequently go to pretty much exclusively plays standard format MtG on the nights I'm there. As such, anything that isn't usable in standard is worthless... to me. Those same cards might be useful to someone else with different lives and gaming options, but for me they are worthless. I'm literally using an old Black Lotus as a bookmark for my tabletop gaming rulebooks. I get a kick out of how uncomfortable it makes the Magic crowd at the store. It's just a card. I bought it in a pack a kajillion years ago for however much packs cost back then... $1.50? I can't remember. If Destiny also fragments into multiple formats such that I can't use my cards on the nights I can play OR cards rotate out so quickly (two years is pretty quick) that I'm repurchasing my entire collection every couple of years... I'm out. Lots of people will be out. If I was looking for Magic, I'd play Magic. I'm looking for a fun card game that ISN'T Magic. FFG clearly thinks rotation is a good thing. They also clearly think that exempting core sets and major expansions from rotation is a good thing. They have ONLY commented on rotation as relates to their LCG products. We have NO IDEA if or how they'll handle rotation with Destiny. If we use their LCG strategy as a model, Awakenings might stay in print forever as a 'core set'. It might not. It's impossible to tell. We literally have zero information to go on. Everything we know is anecdotal and related to what other companies do or how FFG handles completely different product lines with different distribution models. He's right
  5. I was thinking about it the last week. For it example: Hearthstone has a Core and cards Expansions like the last one streets of gadgetzan; and in the case of Destiny, when the advertisement Spirit of Rebellion it come in 2º quarter of 2017, and makes me ask: This is gonna to be like Mtg, expansions with 4 months of time and then go to shoe box because "this is not standar"? Will Have a Core that no rotate?
  6. Is like Sex, I thinkng about 2-3 times for day, but then I dont get it
  7. Hi, I'm playing with scum since wave 6, so I see N'dru has a potencial for Lone Wolf, but I can't play with it. My last casual list is Xizor: VI,auto,virargo,fcs,inercial. 3x Black Sun Soldier. N'dru: Lone Wolf,Ion Pulse Missiles. I try many times to play with N'dru, but on turns were we reach always N'dru stay closer. So, the list is bad? Is hard to play with it?
  8. Hi, my question is simple: Can i use The Hands Jugdment to counter Treachery? That question is because of this: When an effect is canceled, that effect is no longer imminent, and further interrupts (including cancels) cannot be initiated in reference to the canceled effect. So, can i use it?
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