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BruceLGL

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About BruceLGL

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  1. I am planning an RPG using this setting and my first read left me quite confused as to the order of things. So I read again and made a not every time years were mentioned, either directly ('25 and '35 come up a few times) or indirectly ("over the next several years"). The idea was to create a map of roughly what happened when so I can understand the setting. I didn't make it half way through the book before giving up. Many of the details directly contradict others. And not just by a few years, but the century is out. If I take some measures the setting is around 2055, by others it is around 2255. There are also numerous logistical issues regarding the time frame. Most of the merged mega cities are referred to as such from the earlier time frame referenced, yet it would take significant time for this to occur. There are also issues with the rate of migration to space (even running at 100% capacity the elevator wouldn't be capable of getting people into mars as quickly as indicated, even ignoring travel from the Challenger Planetoid to Mars itself. Then there are clear contradictions like that the Challenger Planetoid was nudged towards earth 20 years before being captured, but this is long before the first proposal for the elevator. There is also almost nothing to tie the blackout to being before or after anything else that has happened. I find this frustrating as in most areas there is a lot of attention to detail and getting the setting to be plausible.
  2. BruceLGL

    Why a new RPG system?

    I think Genesys is great, but I would never use it for Cyberpunk or World of Darkness. Genesys is just too cinematic in it's design. The Cyberpunk rules are the polar opposite - Friday Night Fire Fight is based on technical data from real life fire fights. Most times I would rather play a Genesys game, but I don't think Cyberpunk (as apposed to a cyberpunk themed setting) would work under Genesys. WoD isn't as bad, but I personally think I would struggle to convey the dark themes and horror of WoD using Genesys, which is way less serious. Specifically your comment "The combat is easier", in both of these settings combat isn't meant to be easy, it is meant to be scary - You are not a super hero.
  3. BruceLGL

    Homebrew scenarios now available

    There is a feature request in here: https://github.com/NPBruce/valkyrie/issues/102 But I am not currently working on it. Contributions are welcome.
  4. BruceLGL

    Homebrew scenarios now available

    Version 2.0 with Android support now released: https://github.com/NPBruce/valkyrie/wiki
  5. Only after confirmation on spell cards now.
  6. Can someone who has this please help with: - Brawn stat for the Wraith - A photo of both sides of the people tokens, to match up names and faces - A list of keywords for item and spell cards (or pictures) Thanks. Brawn for the Wraith, token names and item keywords.
  7. BruceLGL

    Time for a New Vault?

    The biggest issue I see is not technical but legal. Having a tool like this is just waiting to be shut down by ANA for IP violation, and even if that never happens the threat will scare developers away from investing their time. The work around is as per Valkyrie, to have a local solution that pulls data from the official app. I wouldn't be against someone expanding Valkyrie and creating an editor mode designed for traditional play export.
  8. BruceLGL

    The Shadow Rune Project

    On tracking crops/goblins: As well as tracking this internally, where appropriate you can also use the user things like 'how many figures are on or adjacent to this space?', or anything else. Do do this set the 'quota' to a number (ie: 3) if you just want to know if it is at 3 or not. Otherwise set it to a variable name, and the input number will be written to that variable and you can do anything with it.
  9. BruceLGL

    The Shadow Rune Project

    Yes Valkyrie can do this, I suggest raising specific issues and questions here: https://github.com/NPBruce/valkyrie/issues One thing that can't be done inside the editor is start one quest from another, you will need to edit the quest files manually and set the event to the path of another quest.ini file: https://github.com/NPBruce/valkyrie/wiki/QuestIniEvent#eventnum
  10. BruceLGL

    AT-ST

    I used Valkyrie (https://github.com/NPBruce/valkyrie/wiki). Anything that can open unity streaming assets should do. Localization_en.txt CAM_1_en.txtCAM_T_en.txt
  11. BruceLGL

    AT-ST

    AT_ST_SINGULAR,"AT-ST" AT_ST_PLURAL,"AT-STs" AT_ST_SECONDARY,"to reposition 2." AT_ST_INSTRUCTIONS,"Ignore the Targeting Computer ability on this group’s card." ACTION_AT_ST,"• Targeting Computer: Gain +1 and +2 Accuracy.\n  Attack « {0} ».\n  Move (5) to reposition 2.\n  Attack « {0} ».\n  Move 3 {2}\n • Grenade Launcher: Roll 1 red die. The closest Rebel in line of sight suffers  equal to the  results." BONUS_AT_ST_1,"Gain +1." BONUS_AT_ST_2,"After this figure resolves an attack, roll 1 yellow die. Each Rebel within X spaces of the target suffers 1 for each activation it has this round. X is the Accuracy result." SURGE_AT_ST_1,": Pierce 2\n: Blast 2" SURGE_AT_ST_2,": Blast 2\n: Pierce 2" From the exported game data.
  12. BruceLGL

    New web editor to play custom stories.

    A demo mode which doesn't need an account could go a long way. Also how would one go about translating or otherwise contributing? Is the source/data available? I'm personally of the opinion that effort focused in the one place could make one better product, but this is obviously not an impartial position.
  13. BruceLGL

    New web editor to play custom stories.

    Possibly because Valkyrie is serving the purpose for these people? Note that it supports English, Spanish, French, Italian, German, Portuguese and Polish. https://github.com/NPBruce/valkyrie/wiki You also mention this being available for a year, but this is the first I have heard of it.
  14. BruceLGL

    FFG giving Terrinoth some TLC

    My complain is that title, it is pretty much click bait.
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