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RicoD

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  1. Like
    RicoD got a reaction from Rebel dude in Character Artwork Thread   
    Because my artistic player apparently hates sleep he made another one:
     

     
     
    Nara Ben juggling force lightning is actually little more than him repeatedly shouting "Magic Missile!"
  2. Like
    RicoD got a reaction from Rebel dude in Character Artwork Thread   
    So I showed some of the works in this thread to my artistically inclined Player and it prompted him to spend all of last night to create this:
     
     

     
    From my vaguely "New Retro Wave" inspired campaign creatively dubbed: Edge of Destiny
    Taking place midway between the Clone Wars and A New Hope. ~9-10 BBY.
     
    From top to bottom:
     
    Ranak Sol:
    A Zabrak who grew up in slavery and in the service of a mysterious Force Wielder who's since been presumed dead after an encounter with an Inqisitor.
    Barely escaping with his life and at the "mercy" of a corrupt imperial officer Ranak regained his freedom after encountering a Bounty Hunter.
    (He doesn't actually have a lightsaber yet, but the crystal he's been keeping hold of is indeed "Neon Magenta" as to not upset him with the term "Hot Pink"  )
     
    Azel Fett:
    A Mandalorian craving the days of Legend.
    He's been a Bounty Hunter ever since the planet Mandalore has been pacified by the Empire.
    After realising that Ranak wields the force he decided to help him find his way through a hostile galaxy in the hopes of encountering a foe worthy of the tales of the Old Republic.
     
    Nara Ben:
    A piloting Ace, an absolute Hot Shot, and a fanatic...  
    Becoming a freelancer after stealing a Starfighter during a brief brush with a local resistance showed him that it's best not to engage in "political activism" against the Empire.
    After being hired by Fett to haul them across the galaxy whereever Ranaks notions led them he decided to stick around, firmly believing that he himself is a powerful force wielder.
     
    Shion:
    (The only NPC in the picture)
    She is fairly new on the team.
    A Slave all her life Azel Fett bought her on a whim on Tatooine.
    Planning to use her in a negotiation with Jabba the Hutt that never came to pass he decided to keep her and teach her the Mandalorian way so she may fend for herself one day.
     
     
    Hope you enjoy!
     
     
    ps: I'm also getting an additional player soon, so maybe there will be some revisions to this or comepletely new pictures, at the discretion of my artistic player. 
  3. Like
    RicoD got a reaction from VadersMarchKazoo in Rise of the Separatists Era Book   
    This had to show up eventually. I can't wait! 
  4. Like
    RicoD reacted to Absol197 in Rise of the Separatists Era Book   
    I've been waiting for them to announce this for a while!  It's totally awesome, you guys'll love it! 
    And they straight up mention a lot of the best parts (in my opinion) in this article...
  5. Like
    RicoD reacted to Mefyrx in Fanmade Vehicles, Weapons, Armors, Items, and Mods Cards   
    About 35 new cards added
  6. Like
    RicoD got a reaction from Kabal in Solo A Star Wars Story (Spoilers Ahead)   
    Mother of Krayt Dragons.

  7. Like
    RicoD got a reaction from Kabal in Solo A Star Wars Story (Spoilers Ahead)   
    Feels very Edge of the Empire-ish.
    But I'm not gonna lie, I'm not sold on Alden Ehrenreichs Han Solo.
    Donald Glover looks great though.
     
    I remain cautiously optimistc.
  8. Like
    RicoD got a reaction from Ogrebear in Solo A Star Wars Story (Spoilers Ahead)   
    He was a chain deathstick smoker. Those fumes stain like bantha piss.
    That's also where his debt with Jabba came from.
  9. Like
  10. Like
    RicoD reacted to Chucknuckle in If you dont have a smartphone you can no longer play   
    To be fair, refusing to install third party apps on your phone or not having a smartphone does make you a pretty fringe-dwelling individual. These days it's one step away from wearing a tinfoil hat so the secret police can't read your mind.
  11. Like
    RicoD got a reaction from Ogrebear in Dawn of Rebellion Sourcebook   
    Our campaigns run with the mindset of "Roleplaying games can inherently not be canon". That being said, it can be quite fun to brush with the movies.
    Our current game is set between A New Hope and Empire Strikes Back. Due to the actions of one of our players a high ranking Rebel Agent got captured and spilled the location of Echo Base WAY before the Empire deployed the Probe Droids in the movies. As a result Vader got his surprise attack on Hoth and most of the Rebel Alliance was wiped out. Our party, being Bounty Hunters, got invited onto the Executor to scout out Hoth before the attack and subsequently capture any high ranking targets in the aftermath of the battle (instead of just tracking down the Falcon). One of which turned out to be Leia. We bag her and hand her over to Vader. And while the party has now a good standing with the Empire (for the time being), the galaxy at large got that much more oppressive.
    Before and since then we did a bunch of stuff not related to "canon" at all. One example is the party planning to overthrow an imperial occupation on Naboo. The Moff in control made an Inquisitor his lap dog and plans to get himself higher up the ladder by undermining other Imperial Officials. My character also died in an unfortunate air lock situation in what was supposed to be an easy bounty. My GM and I switched seats since then, as we occasionally do, and I intend on carrying on mixing and mashing whatever we think is going to be fun for our game.
    And while it was unanimously agreed upon by us that crossing and eventually fighting Vader would most likely not end well, it IS kinda nice to have a baseline for his statblock in case we ever decide to go into that direction.
    We did make a statblock ourselves beforehand just in case though, so while they may not be necessary, I think they're very interesting and nice to have.
  12. Like
    RicoD got a reaction from Vestij Jai Galaar in Dawn of Rebellion Sourcebook   
    Our campaigns run with the mindset of "Roleplaying games can inherently not be canon". That being said, it can be quite fun to brush with the movies.
    Our current game is set between A New Hope and Empire Strikes Back. Due to the actions of one of our players a high ranking Rebel Agent got captured and spilled the location of Echo Base WAY before the Empire deployed the Probe Droids in the movies. As a result Vader got his surprise attack on Hoth and most of the Rebel Alliance was wiped out. Our party, being Bounty Hunters, got invited onto the Executor to scout out Hoth before the attack and subsequently capture any high ranking targets in the aftermath of the battle (instead of just tracking down the Falcon). One of which turned out to be Leia. We bag her and hand her over to Vader. And while the party has now a good standing with the Empire (for the time being), the galaxy at large got that much more oppressive.
    Before and since then we did a bunch of stuff not related to "canon" at all. One example is the party planning to overthrow an imperial occupation on Naboo. The Moff in control made an Inquisitor his lap dog and plans to get himself higher up the ladder by undermining other Imperial Officials. My character also died in an unfortunate air lock situation in what was supposed to be an easy bounty. My GM and I switched seats since then, as we occasionally do, and I intend on carrying on mixing and mashing whatever we think is going to be fun for our game.
    And while it was unanimously agreed upon by us that crossing and eventually fighting Vader would most likely not end well, it IS kinda nice to have a baseline for his statblock in case we ever decide to go into that direction.
    We did make a statblock ourselves beforehand just in case though, so while they may not be necessary, I think they're very interesting and nice to have.
  13. Like
    RicoD got a reaction from nameless ronin in Dawn of Rebellion Sourcebook   
    Our campaigns run with the mindset of "Roleplaying games can inherently not be canon". That being said, it can be quite fun to brush with the movies.
    Our current game is set between A New Hope and Empire Strikes Back. Due to the actions of one of our players a high ranking Rebel Agent got captured and spilled the location of Echo Base WAY before the Empire deployed the Probe Droids in the movies. As a result Vader got his surprise attack on Hoth and most of the Rebel Alliance was wiped out. Our party, being Bounty Hunters, got invited onto the Executor to scout out Hoth before the attack and subsequently capture any high ranking targets in the aftermath of the battle (instead of just tracking down the Falcon). One of which turned out to be Leia. We bag her and hand her over to Vader. And while the party has now a good standing with the Empire (for the time being), the galaxy at large got that much more oppressive.
    Before and since then we did a bunch of stuff not related to "canon" at all. One example is the party planning to overthrow an imperial occupation on Naboo. The Moff in control made an Inquisitor his lap dog and plans to get himself higher up the ladder by undermining other Imperial Officials. My character also died in an unfortunate air lock situation in what was supposed to be an easy bounty. My GM and I switched seats since then, as we occasionally do, and I intend on carrying on mixing and mashing whatever we think is going to be fun for our game.
    And while it was unanimously agreed upon by us that crossing and eventually fighting Vader would most likely not end well, it IS kinda nice to have a baseline for his statblock in case we ever decide to go into that direction.
    We did make a statblock ourselves beforehand just in case though, so while they may not be necessary, I think they're very interesting and nice to have.
  14. Like
    RicoD reacted to Azanael in Dawn of Rebellion Sourcebook   
    Morgenwelt . org - at this time it also only costs 40 Euros (2 Euros more than at fantasywelt) - the same at sphaerenmeisters-spiele (wich is sometimes a little bit cheaper). Both stores have SW Books sometimes weeks before fantasywelt. (wich is otherwise my favorite store - but not for sw books) 
  15. Like
    RicoD got a reaction from ESP77 in Lightsabers with flat blades/emitters   
    I don't know of any concrete examples as far as blade shapes go, but the Darksaber itself is ancient. As stated by the show, constructed by the first Mandalorian Jedi.
    As far as acient lightsabers go we also see an acient cross guard lightsaber in Rebels (at the end of season two at the Sith temple) akin to Kylo Rens Lightsaber (which is even mechanically covered by lightsaber crafting in Endless Vigil).
    As with most things in this game a narrative approach seems to be a good way to go. And don't be afraid to just make something up together with your GM. In my opinion rule of cool > over muh canon. That being said I like my game to be informed by canon as well.
    So let's get into it.
    How familiar is your character with Jedi traditions? If not at all, it may not be unreasonable to accidentaly build an unorthodox blade. Maybe they could see a benefit in having a blade that is different for the purpose of being different, be it for concealment or to throw of enemies in combat. Maybe you encounter an ancient holocron of no particular affiliation that contains "blueprints" for what could ostensibly be the first generation of lightsabers. Archaic designs also don't necessarily constitute weak and brittle. Especially expanded universe Star Wars is a lot about forgotten tech and mighty artifacts. We see this in the Darksaber explicitly as it holds its own against regular lightsabers no problem.
    Another way could be an unusual blade born of necessity. Maybe the right parts aren't available und you make due with some junk that ends up working anyway, creating an unique shape.
    Also, not necessarily a different blade shape, but my favorite crystal is the Ghostfire Crystal (can't remember which book it's from), as  it leaves behind a confusing afterimage of the blade everytime it is swung.
    Longer and/or shorter blades aren't that unusual either. I also quite like the idea of a "Zweihänder" Lightsaber that just has an overall thicker blade.
     
    And I wouldn't worry about making your character "too unique", that's kinda what roleplaying is all about. The players are the main characters after all.
    Rule Of Cool. 
  16. Like
    RicoD got a reaction from SFC Snuffy in NPCs...PCs...Monsters...n stuff...art   
    Man, Dark Disciple was such a good read. Too bad the Clone Wars episodes the book was based on never saw the light of day.
  17. Like
    RicoD got a reaction from Vergence in NPCs...PCs...Monsters...n stuff...art   
    Man, Dark Disciple was such a good read. Too bad the Clone Wars episodes the book was based on never saw the light of day.
  18. Like
    RicoD got a reaction from RLogue177 in Lightsabers with flat blades/emitters   
    I don't know of any concrete examples as far as blade shapes go, but the Darksaber itself is ancient. As stated by the show, constructed by the first Mandalorian Jedi.
    As far as acient lightsabers go we also see an acient cross guard lightsaber in Rebels (at the end of season two at the Sith temple) akin to Kylo Rens Lightsaber (which is even mechanically covered by lightsaber crafting in Endless Vigil).
    As with most things in this game a narrative approach seems to be a good way to go. And don't be afraid to just make something up together with your GM. In my opinion rule of cool > over muh canon. That being said I like my game to be informed by canon as well.
    So let's get into it.
    How familiar is your character with Jedi traditions? If not at all, it may not be unreasonable to accidentaly build an unorthodox blade. Maybe they could see a benefit in having a blade that is different for the purpose of being different, be it for concealment or to throw of enemies in combat. Maybe you encounter an ancient holocron of no particular affiliation that contains "blueprints" for what could ostensibly be the first generation of lightsabers. Archaic designs also don't necessarily constitute weak and brittle. Especially expanded universe Star Wars is a lot about forgotten tech and mighty artifacts. We see this in the Darksaber explicitly as it holds its own against regular lightsabers no problem.
    Another way could be an unusual blade born of necessity. Maybe the right parts aren't available und you make due with some junk that ends up working anyway, creating an unique shape.
    Also, not necessarily a different blade shape, but my favorite crystal is the Ghostfire Crystal (can't remember which book it's from), as  it leaves behind a confusing afterimage of the blade everytime it is swung.
    Longer and/or shorter blades aren't that unusual either. I also quite like the idea of a "Zweihänder" Lightsaber that just has an overall thicker blade.
     
    And I wouldn't worry about making your character "too unique", that's kinda what roleplaying is all about. The players are the main characters after all.
    Rule Of Cool. 
  19. Like
    RicoD got a reaction from penpenpen in Lightsabers with flat blades/emitters   
    I don't know of any concrete examples as far as blade shapes go, but the Darksaber itself is ancient. As stated by the show, constructed by the first Mandalorian Jedi.
    As far as acient lightsabers go we also see an acient cross guard lightsaber in Rebels (at the end of season two at the Sith temple) akin to Kylo Rens Lightsaber (which is even mechanically covered by lightsaber crafting in Endless Vigil).
    As with most things in this game a narrative approach seems to be a good way to go. And don't be afraid to just make something up together with your GM. In my opinion rule of cool > over muh canon. That being said I like my game to be informed by canon as well.
    So let's get into it.
    How familiar is your character with Jedi traditions? If not at all, it may not be unreasonable to accidentaly build an unorthodox blade. Maybe they could see a benefit in having a blade that is different for the purpose of being different, be it for concealment or to throw of enemies in combat. Maybe you encounter an ancient holocron of no particular affiliation that contains "blueprints" for what could ostensibly be the first generation of lightsabers. Archaic designs also don't necessarily constitute weak and brittle. Especially expanded universe Star Wars is a lot about forgotten tech and mighty artifacts. We see this in the Darksaber explicitly as it holds its own against regular lightsabers no problem.
    Another way could be an unusual blade born of necessity. Maybe the right parts aren't available und you make due with some junk that ends up working anyway, creating an unique shape.
    Also, not necessarily a different blade shape, but my favorite crystal is the Ghostfire Crystal (can't remember which book it's from), as  it leaves behind a confusing afterimage of the blade everytime it is swung.
    Longer and/or shorter blades aren't that unusual either. I also quite like the idea of a "Zweihänder" Lightsaber that just has an overall thicker blade.
     
    And I wouldn't worry about making your character "too unique", that's kinda what roleplaying is all about. The players are the main characters after all.
    Rule Of Cool. 
  20. Like
    RicoD reacted to Vergence in NPCs...PCs...Monsters...n stuff...art   
  21. Like
    RicoD got a reaction from EliasWindrider in Spec/Talent Sheets   
    Oh man, some of these Talents are crazy cool.
    Can't wait for the book to reach europe.
     
    Thanks for the hard and swift work @RLogue177!
  22. Haha
    RicoD got a reaction from Absol197 in Spec/Talent Sheets   
    What a (Retired) Trooper! 
  23. Like
    RicoD got a reaction from Sharatec in Spec/Talent Sheets   
    Oh man, some of these Talents are crazy cool.
    Can't wait for the book to reach europe.
     
    Thanks for the hard and swift work @RLogue177!
  24. Like
    RicoD got a reaction from RLogue177 in Spec/Talent Sheets   
    Oh man, some of these Talents are crazy cool.
    Can't wait for the book to reach europe.
     
    Thanks for the hard and swift work @RLogue177!
  25. Like
    RicoD reacted to RLogue177 in Spec/Talent Sheets   
    And here they are. For organization, I have put all of the universal specs from all three games into one pdf file. I suspect further Era books will have more universal specs in them too.
     
    As always, please point out any errors or typos or misspellings.
     
    Universal Specs in green and tan
     
    Universal Specs in traditional red and blue
     
    Universal Specs in printer friendly greyscale
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