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Everything posted by xchan

  1. Having a needlessly different card helps expand deckbuilding and differentiate decks of the same aspect. I don't understand how you came to the opposite conclusion. As I see it, number one is the better option. Sure Cap might want an Avengers Mansion in his deck, but that doesn't mean he has to have it. Will the deck be less effective without it, probably, but it will still be playable and enjoyable out of the box. I don't get why people assume otherwise. If a deck falls apart without that card it's either because the card is overpowered (I don't want another Steward of Gondor situation) or the deck is not well thought. I think the biggest problem are resource cards. They cornered themselves with those and now they have no option but to never create different ones to prevent an economy spike. Reprinting them in new decks is the easiest option. That could have been prevented by making them limited through deckbuilding rules ("only three neutral resources allowed per deck") instead of through the cards effect. We could be looking forward to mix resource cards or resource cards with some extra effects similar to arkham skill cards (get something extra if you paid for X type of card). However, we are going to be stuck with Strenghts and Geneouses for a very long time. Lazy and disappointing. And their excuse is that the decks are more viable this way...
  2. Half deck is as good or better is all you are planning to buy is a single core and play multiplayer with friends. And I'm not arguing that hero decks are not a good products. I argue that reprints are not needed in them. They already upped the price of the core set so they could include a full playset of every card in it. Then, they decided that the higher price was just not enough so they are also reselling us some of those cards to make even more proffit out of us. I find that pretty annoying since I was planning on playing this solo. I didn't felt the need to buy second cores of LotR or Arkham for solo play. MC is far more expensive to me. Not only because the core is priced higher, but because I will get useless cards every now and then with new product. I don't buy the excuse that people is making for them. Those cards won't make decks more effective or playable out of the box. Most of the decks I played doesn't run resource cards because I prefer to play mostly low cost cards (and I don't see myself changing that anytime soon), and once the cardpool grows bigger, they will become even more useless. Those are not "staple" cards let alone mandatory. To me, they are just lazy, and want to exploit us more by reselling us the same stuff.
  3. You seem to assume FFG is adding reprints to make decks more optimized. I don't. Half the decks they suggest in other LCG are pretty bland, far from being optimized. They might be enjoyable, but they would still be enjoyable without reprints.
  4. Yet I can play aGoT and LotR with four players right of the box without problems, since there are special rules that allow that. Arkham is the only multiplayer LCG that required a second core to play 4 players (or the Dunwich box). MC could have perfectly gone the LotR route and allow for smaller decks as an intro experience, while giving the missing cards for fullsets as the «reprints» in new packs. No need for second core, reprints are useful for everybody and you can play 4 players with one core. However, they decided that they wanted us to pay more for the same product like we always did. They just reshuffled the stuff to make it more marketable.
  5. It has already been said, but reprinting cards does nothing to make decks "viable". That's their excuse to sell us the same product again. I don't get why people were so vocal against FFG to "force" players to get multiple cores if they wanted full playsets of every card (and by doing so, getting a bunch of extras) but are ok with getting reprints. They are selling us that controversial 2nd core set extras piece by piece now, and we don't have a choice, as they are mixing new product with old one. I could skip the infamous 2nd core before without missing any content, but now I'll be forced to get a 6th crappy Strenght card if I want to get the new hero deck. This is defenetely 100 times more annoying. Now I can't be "happy" about the full-playsets-in-one-core deal, as they are trying to trick me with selling me the same stuff again. Resource cards are not that great, let alone mandatory. Don't overhype them for no reason.
  6. Am I the only one who thought that the «new iteration» was refering to the release format? No more cycles + DE but a different product, instead of a new game experience (be it 2.0 or 1.b). I thought he was hinting at some new way to distribute the game, like Arkham (return to), L5R (clan packs) and Marvel (campaign, hero and villan decks) are already doing? It seems like FFG is trying to move away from the cycle releases, and what Andrew said fits right into it. AGoT is finishing the house DEs soon too. We might also get news of a different product type moving forward. Anything that would attract new players seems good to me. A new point of entry into the game.
  7. But you are already getting new toys. There will be neutral cards on every deck that can fit any existing deck. Those cards are also more versatil, which might make them more interesting than just a few aspect new cards. Imagine if the "staple" cards people keep mentioning, like Nick Fury, the double resources or Avengers Mansion, were released on Ms Marvel Protection deck. Even if you don't run that aspect, you might be interested on owning those new neutral cards for your favourite decks.
  8. And what does that have to do with reprints? There's no must use cards in this game similar to locations in the new VS System 2PCG or mana in Magic. Every card is a resource card, so decks can be playable having a complete different card list. There's no need for reprints outside the devs being lazy. Do you have a source for that? Like I said, if true, they are just making us buy a second core piece by piece. Pretty disappointing.
  9. Power of aspect cards are pretty bad, and far from staples. I hope they are not reprinted at all. Has FFG reprinted a card in their none competitive LCG before? I don't think so, so why would they reprint any on MC? It would feel like we are paying for that extra second core other lcg require piece by piece. Bad idea. I'm not sure why would anyone need another playset of cards in the core set. We survived every other LCG with just one playset of each card, I don't think MC will be different. If for some reason, a playgroup wants extra copies of certain cards, they might be better of buying a second core. I rather see more new neutral cards as those help every deck.
  10. But at the same time it will give you more unique cards to combo with the aspects and neutrals. Cards that no other hero will have.
  11. Sure, and when the time comes, he will be dropped, but right now, there are few cards I would consider better than him.
  12. Use him as a resource? Having the option to play Nick doesn't mean you have to play him every time you see him. If there are better cards in your hand, you play those. If not, you play Nick and enjoy his versatility.
  13. Marvel issued a merchandise ban for those properties because of the film dispute. An artist that did some work for the game said that F4 and X-Men were off limits. I don't know how true his claim is, but knowing how Marvel ban affected things like toys and videogames, I find it likely. The ban might be lifted now that they have the movie rights. Im sure X-Men and F4 will show up in MC, but I don't expect them soon.
  14. Those are quite far away. Remember that FFG has content planned for years in advance, while Disney buying Fox is a relatively recent event. I wouldn't expect X-Men or F4 for a couple of years.
  15. No, they are max one in play, not per deck. I like Nick Fury's draw option, but I can see why others might not find it that appealing.
  16. I really hope reprints are not a thing. If they feel the need to add some cards from the core set to make the hero decks "playable" out of the box, I would be really disappointed. The game is designed in a way that there are no must include cards like mana in Magic or locations in VS 2PCG. It would make no sense to me to include reprints in MC hero packs. Sure Nick Fury and Avengers Mansions might look strong, but they can always be substituted by other similar cards. Not all decks need to include the same 5-10 cards to make them viable. And for God's sake, if reprints do happen, they better not be the crappy resource cards. Those are pretty bad cards, that I don't want extras of, specially the aspect ones.
  17. Except class and subclass are determined by your investigator. You don't choose them. You can't mix and match classes at will, the same way you can in LotR or aGoT. If you want to mix Survivor cards with a Rouge subclass you have only one choice of an investigator (and then, experience might prevent you from mixing the interesting cards altogether. Same as Loyalty). I don't see the depth in that... I mean, you are simplifying MC's deckbuilding saying Spiderman's Justice deck will be almost the same for everyone; but at least we have 4 different decks for hero already, one for each aspect. If you apply the same oversimplistic logic to Arkham, then there's only one possible deck for each Investigator. Zoey will always run a «cookie cutter» Guardian build and that's it. Zero variation, zero depth. With that point of view, how come 4 options don't offer more depth than just 1? Having said that, we all know that there are different ways to build each Arkham investigator even though their classes are predetermined. The same will be true for each aspect. There will be multiple Spiderman Justice builds in the future, I'm sure of that. With more cards aspects will offer more options. There will be able to focus on allies, events, or locations; not to mention the extra layer of deckbuilding resources offer. We will be able to create a Mental focussed Protection deck to abuse Black Widow, or an Energy focussed Protection deck to abuse Captain Marvel Cosmic powers. Or create a mix of energy and fist (what's the name of it?) to abuse Tenacity, etc. I don't understand why you are so set on ignoring all of this.
  18. I agree that the release schedule makes building around aspect cards pretty limited, but luckily for us, there's no restriction on how little we can run of them. We can choose 20 neutral cards and just 5 aspect ones to round up our decks. I feel that, for the first few years, aspects won't be the detrimental part when deckbuilding but neutrals (+ hero, obviously). Also, there's a 4th deckbuilding theme no one has mentioned yet: resources. In the future, resources might end up being an important part of our deck. Take Carol Danvers for example. Her charge up cards want energy resources, so, when building decks for her, we might want to pick those that give us that resource type over others, even if the effects of the card are less optimal. Or Peter Parker, who generates a mental resource per turn. We might build our decks around that and include as many mental demanding cards in our decks (like ally Black Widow). There is defenetely depth in the deckbuilding. I would say, a lot more than Arkham (which is pretty limiting with both the class combination and the experience system reretricting our decks). What we are lacking is cards. That will change over time.
  19. My only wish is that they would speed things up. At 6-8 heroes a year, I feel it will take forever to see some of my favourite characters. New Mutants, X-Force and X-Statics will probably never make it... Even the Inhumans (new or old) feel less likely to show up...
  20. I'm not a fan of the resource cards. They are too one dimentional and the economy boost they provide is not strong enough. I much rather have Avengers Mansion or Helicarrer as my economy staples over those. They have a cost, but they are recurrable and more flexible. Even if drawn late game, they seem more useful to me than any of the current resource cards. My decks will most likely have 2 Mansions, 2 Helicarrers, 1 Nick Fury and 20 cards among the remaining aspect/basic cards. Anything that draws cards will be a must include for me, as draw is a way better resource engine.
  21. I meant, their core sets shouldn't require multiple copies of to get a playset of the cards; as in, I thing FFG did good for Champions by giving us full playsets in a single core. That's how all coop LCG should have been. Competitive ones is another story, and Im perfectly fine with the current approach of 1x of most the cards. It gives a bigger card pool to build decks from the start, even though 120 is a tough entry point.
  22. The rules do, and I don't play alone. I could adapt the rules when solo playing, but then, I rather play LotR or Sentinels (or Champions when released). Those give me more satisfaction.
  23. I think it all depends on the game. Coop games like this, Arkham and LotR shouldn't require more than 1 core for full playsets. Competitive LCG, I kinda prefer them to. I rather have more options from the start to generate a decent meta than fewer cards. I don't think aGoT or L5R would have worked with a core set of 350 like this one. It wouldn't be enough for building a playable deck for each faction, let alone allow for deckbuilding. That's not what you want for competitive games.
  24. You were buying 3 cores to try out an LCG? That's dedication out there!
  25. I'm not a fan of Arkham's progression system. Sometimes I find that a card I picked is not working as intended and I can't change it without paying xp costs. It also forces me to not play with my cards until way down the line, when I have experience to spare. It's also the reason why the game has 0 replayability for my group. We enjoy the scenarios once for the story aspect and done. It's too much hassle to restart the campaig for us so we can see other outcomes. Knowing that you have to build a deck and complete some scenarios before you can play with the cards you wanted is a killer.
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