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Mrk1984

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  1. This works the same with AP-5 coordinating a stressed Jake, AP-5 says the ship can perform actions (note the plural of action, but it never grants more than 1), but Jake's ability kicks in after the coordinate is completed, so he cannot give himself a focus action after boosting or BR.
  2. There has been a global Pandemic happening for 6 months, im sure this has caused many delays in their plans and production time lines.
  3. Based on the spread, no Yoda, unless they are getting clever and there are 2 facedown cards in a stack.
  4. I wouldn't mind if it were almost identical to the TIE Advanced, with ATC, Same dial, but make 3 hard red, so it will fly different than a Delta. Low initiative pilots would just take passive sensors, so they are still playable. It can have s-foils to reduce red turns to to white while removing any target locks you have and making the TL a red action while closed. Cannon instead of missiles.
  5. The official FFG app is tournament legal, any 3rd party app would not be.
  6. Edit: Nevermind, she can just drop 2 at a time. Paige Tico better drop her remaining bombs when she is destroyed (up to 2?)
  7. The game is only about 3 months old, and the amount of development that had to go into not only new ships but the conversion kits, having only a few combos that are OP is a testament to what they learned from 1.0. No, the game isn't perfect, it never will be, but there is definitely a huge positive change from the end of 1.0. We had dozens of ships and pilots that were just unplayable against even mid tier lists, let alone top lists. The reduction of automatic damage mitigation has helped with keeping 2 attack ships viable (not great,but playable) and very few auto hit 4+ attacks allow low agility/health ships to see the table (again,not great,but playable). Look back to how the community responded when Luke gunner was spoiled, FFG either saw this, or already planned to cost him so high that he isn't worth it. This is the real lesson learned, nothing is set in stone, points will be adjusted, we just have to wait. They can release pilots with new subtitles to keep fans happy (and make me spend more money, please make card packs!) My only concern comes with development, are they testing new things against just hyperspace legal or with everything.
  8. Though I may be wrong, with all of the bombs that are the same size token it doesn't matter which you use. Unless you have different bombs equipped, then its important to differentiate them.
  9. I almost always plan with at least an idea or 2 of my next move(occasionally 3 moves out) depending what happens in the upcoming round. It's not too hard, but it doesn't always work out if my opponent does something totally unexpected or we bump with only a single ship. I find planning 2 turns out is really important during the first engagement so I have the option to either disengage or continue the engagement the next turn. Initiative(pilot skill) will also matter, I find it way easier to plan ahead if my ships move first, as I don't have to worry about unexpected maneuvers. In 1.0 I ran a lot of rebel R2-D2 regen, so it was important to plan ahead to make sure I can execute a green maneuver after engagement.
  10. My last game was at the NOVA open. I have all the 2.0 stuff still in their unopened boxes. I'm a teacher and school started that week, and have been super busy. I'm itching to get organized and play, hopefully I can find some time this or next weekend.
  11. Mrk1984

    Rebel 2.0 Dials...

    Did you buy Saw's Renegades? That would be a forth dial for the T-65. What you are describing has been discussed a lot, and it does suck for some ships the conversion kit is lacking, but the kit isn't going to fill an entire list of one small ship for you. If that is what you want then you will need a second conversion kit. Also consider why you need all the extra dials. You can't fit more than 4 x-wings in a standard list. For the Y, B and A wings, search eBay or talk to locals to trade with.
  12. Like a Droid Command ship/crew... Where in the battle each Droid is given a calculate token at the start of the attack phase as long as the command is still alive.
  13. I wasn't thinking about the maneuverability of the large base. So I agree 2 on a small would be better. I haven't used the medium bases yet, so I don't know how much of a problem having 3 on a medium base would fly.
  14. The Vulture are small, less than 7 meters, (Delta 7 is 8, A-wing almost 10) and the tri-fighter is even smaller. It will be hard to justify the monetary cost for such small ships, so I would like to see them packaged as 2 or 3 in a pack priced as a medium or large ship. This could also be an opportunity for FFG to borrow from Star Trek Attack Wing with their fighter squadron rules. Basically they have a set of 3 on a base and their stats change based on the damage dealt. Vulture Droid: Initiative 2 or 3 2 on a medium base could start off with 6 hull, 3 attack and 2 agility. When they suffer 3 damage, the are now 2 attack and 3 agility. 3 on a large base would be 9 hull, 4 attack and 2 agility and they progress down as above. This ship is supposed to be fast and should have only red and blue maneuvers(I'm thinking Interceptor dial minus 1 turns) , but have the ability to complete red maneuvers while stressed. Though they don't actually have any difficulty executing the maneuvers, the red is to prevent the actions due to their limited A.I. Tri-fighter: Initiative 4 or 5 I would go the same basis set up as above, but add an extra agility and add a cannon slot. Since it should have a more advance A.I. give it a system slot as well. The tri-fighter isn't as fast as the Vulture, but more maneuverable, so A-wing dial with more green minus the 5 straight.
  15. This. It is the last month to fly any list you've always wanted to fly but never did because of the meta. (unless you are trying for a regional bye) But of your 2, Miranda/Dash stand a better chance than 3 wookie against most meta lists.
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