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Giledhil

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About Giledhil

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  • Birthday 02/12/1986

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    Strasbourg, Holy Roman Empire

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  1. Giledhil

    Any ways to make e-wing less ''mehhh'' in V2.0?

    Well, I should have paid more attention reading the 2.0 rules. That's something new I didn't note, thanks !
  2. Giledhil

    Tie Defender Cost? Why So Much??

    Well, that type of action efficiency (free Evade, so basically 2 actions a turn) is way more rare in 2.0. Hence the price.
  3. Giledhil

    Rating the X-wing Pilots

    Sadly he's way less interesting, since he can't now spend a focus when there's no focus results on his rolls.
  4. Giledhil

    Any ways to make e-wing less ''mehhh'' in V2.0?

    Not really the stress and Composure happen at the same timing : "after you failed the action". So the player gets to choose the order. Then Focus before stress.
  5. Pretty sure you'll have to wear a helmet in front of your computer ^^
  6. Giledhil

    Any ways to make e-wing less ''mehhh'' in V2.0?

    Nope. See rules clarification about failing a red action (p3). It gives stress.
  7. Giledhil

    Any ways to make e-wing less ''mehhh'' in V2.0?

    https://images-cdn.fantasyflightgames.com/filer_public/2a/57/2a57fdb2-e13f-4d58-b9db-bb082dd23dcc/swzrulesreference_v102.pdf See clarification on FAQ page (and anyway "Chose zero" isn't the same as "chose one")
  8. Giledhil

    Any ways to make e-wing less ''mehhh'' in V2.0?

    No they can't. Unless every object on the table is at R1 ^^
  9. Giledhil

    Any ways to make e-wing less ''mehhh'' in V2.0?

    Maybe they can use the system they built to change costs and slots. Lets wait a little bit for the first repricing. I'm sure it'll get out at worst for Wave 2 launch.
  10. Giledhil

    Bombers 2.0

    I think they are deliberately costed at 41 pts to avoid people flying 5 of them at 200pts.
  11. Giledhil

    Bombers 2.0

    Striker suffers heavily on having low survivability. 2 less HP makes it way less interesting in jousting situations. You're comparing two ships that don't have the same role. Of course that's the combination of Barrage and Jonus making this **** insane. But I still think Barrage are a bit too cheap (in cost and in design). Yeah, hurry at R1, those things have proton bombs, you know? (and a nice ability to make use of it right)
  12. Giledhil

    Bombers 2.0

    We're talking about low initiative ships. So you don't BR to get an arc, if you do, it's definitely for blocking, not firing. You only get blocked by lower initiative ships (so mostly TIE swarms or Phoenix A-wings), and if you do, they just end up in a cloud of proton bombs on the next turn. But I admit Barrage are a nice crutch for beginers wanting to field the TIE Bomber.
  13. Giledhil

    Bombers 2.0

    Most low Init jousters will move and focus, even without barrage rockets. So yeah, mindless basic jousting. Already having a TL means you're telling your opponent what your target is, at least one turn in advance; that changes the approach game a lot over straight jousting. Making the TIE bomber one more variation of 3-dice-jouster isn't what I call variety. Having them use TL-based ordnance, on the other hand, is a move towards variety of tactics (which may be even more important than variety of ships).
  14. Giledhil

    Bombers 2.0

    As long as Tracers don't come back, yep. There's a price for 4 dice double-modded attacks, isn't it nice? Coordinated assault FTW. Plus, I don't see the need of turning an ordnance platform into yet another 3-attack-dice jouster. I don't see how brainless jousting could be called "good fun design".
  15. Giledhil

    Bombers 2.0

    When you get to move first, having to use your action for focusing hardly is a disadvantage, since you won't use BR (unless you're blocking and not firing anyway) or TL (as it's better not to telegraph your desired target). And focus combines perfectly with the infamous Jonus' ability (on this one we can agree, he's stupidly effective for his cost). Plus the fact that bombers get a really nice ability to bomb the field after the initial pass. As for the use of classic ordnance with low initiative, maybe I could introduce you to Colonel Jendon, or the Coordinate action, or maybe that Moff with a heavy english accent and carpet slippers?
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