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  1. Yo Amsslumb, if you want talonbane to survive, give him cloaking device for 2 points and have him lead from the front. Everyone will shoot at him but he might have 4-6 evade die. Cheers
  2. I love the vcx. Beware of u boats. They'll really hurt you. Because they can guarantee 3 to 4 hits per volley and you can't evade anything. Pretty much any ordnance is gonna be a problem because you can't really evade
  3. Hello gents. I've been playing a lot of games with the following list. It struggles against uboats, yes. But not impossible. Firespray-31: •Boba Fett (50) Engine Upgrade (4) Veteran Instincts (1) Gunner (5) Inertial Dampeners (1) Y-Wing: Syndicate Thug (25) Twin Laser Turret (6) Unhinged Astromech (1) Y-Wing: Syndicate Thug (25) Twin Laser Turret (6) Unhinged Astromech (1) Total: 100/100 The idea is you focus fire. Hehe. Boba boosting into range 1 is wonderful. He excels at range 1. Inertial dampers might be used early to avoid a u boat volley. Y wings take focus always, and go into AC-130 mode. Patrol the outside and plink at whatever Boba is shooting. I've chewed through mini swarsm, imperial aces, lambdas, ghosts, etc. Simple. Deadly. Y wings are extra simple. Bona tales some thought. Ideas?
  4. All 3 are solid lists. You can't go wrong with the e wing and poe. That's a solid, veteran build, tried and tested. Rememeber to joist, fly away, regen, turn around and repeat. If you bump, you're dead. You need to be extra careful with Corran because you are forgoing boost. That might be very dangerous. Keep cracken close to either of the aces but the other one should be kept farther away. I would personally fly the a wings or the ello list because they look very fun. The A wing list I've flown before. As tempting as it is, do not fly in formation. Too predictable. Fly each green a a a mini ace. Make sure you focus and evade almost every single round. You'll need it. If you loose 2 ships and haven't taken something with you, you're in for a hard time. Ello.... I love ello. Again, eith that list I would say break it up. Be very aggressive with some of the ships to provoke your opponent to respond to them. Then fake them out and retreat while your secondary element flanks. With any list.... be unpredictable. Don't go with the best most obvious choice. Change it up
  5. Neceothreadpost!!!!! My group is finally getting together again. And I am most definitely going to be using your advice from here gentlemen. Thanks a ton!
  6. Hello all. I had 1 victory using this list yesterday. I'm under no illusion that it's a be all, end all, list, but it performed nicely. Having both pilots at PS 9 and 10 was incredibly useful. Gunner gave Boba utility at more than range 1. With dengar I played keep away and as long as you get into the "NASCAR" loop (leeeeeft tuuuuuuurn) you can PTL for target lock - focus every round. The odd barrel roll to stay out of range one from enemies. Firespray-31: •Boba Fett (49) Engine Upgrade (4) Veteran Instincts (1) Gunner (5) Jumpmaster 5000: •Dengar (49) •Punishing One (12) Push The Limit (3) Unhinged Astromech (1) Bossk (2) Total: 100/100 Thoughts? I couldn't think of a better crew than bossk. K4 would be nice but doesn't fit. Bossk is great if it triggers when you have the enemy in arc, because you have a target lock and focus for the return fire. Luckily, the bossk stress doesn't stack with the PTL stress.
  7. Han also has 4 more health than the jumpmaster though.
  8. Dealing I'm absolutes are we? Stay in range 2. If I don't use palobs ability every round, that's not the end of the world. In fact, I notice my opponents wary of closing the gap because I strip their tokens away
  9. I object![quote name="thespaceinvader" post="2215678" timestamp="1463143123" Dengar is probably the best single ship in the Scum arsenal right now, but he's lonely. VI boba for lyfe. I agree on the not having enough aces. I've been playing with talonbane with stealth device and Stygium particle accelerator. Where I'm from, people go after talon with a vengeance. Thank you all for your thoughts.
  10. I mean... that's the most expensive title out there. I could fit on a Tala squadron pilot. That's 1 more attack then the title and 4 more hull. In my mind, if you take the title, you have to do a 2 ship list. Not 3. You could do 3 but bare bones Thoughts?
  11. I haven't read the whole topic. But I have had mixed success with this. Except against triple TLTs. Kihraxz Fighter: •Talonbane Cobra (33) Stygium Particle Accelerator (2) Attanni Mindlink (1) •Cloaking Device (2) HWK-290: •Palob Godalhi (35) •Moldy Crow (3) Marksmanship (3) Twin Laser Turret (6) •Dengar (3) Jumpmaster 5000: •Manaroo (32) Attanni Mindlink (1) K4 Security Droid (3) Unhinged Astromech (1) Total: 100/100 Manaroo gives her target lock and focus to talonbane, and with mindlink gets a focus right back. Keep in mind... if someone is targetlock ing manaroo, it transfers over to talonbane. Now talonbane will be locked. Do not, I repeat, do not give ralong bane engine upgrade. He has a huge cross hair on his back just because he is talonbane. Stygium particle accelerator will help him stay alive. And making shooting at him pretty futile. Palob can steal evades and focus and with marksmanship dengar has a quasi target lock and focus per tlt attack. He will be dealing 2 damage per round more or less reliably, except against autotrbsuter, range 3, stealth device interceptors.
  12. Love hearing about this. Sounds epic. Next time take pictures! !
  13. Decimator could be a great sponge. Swarms, as bleak aid, can work. Palo mobile I wouldn't take. I can only see influencing 1 die out if the plethora as good to avoid a crit, but he can't do that reliably. While I like everything bleak had said, I'd still take the dangerous flanking force. It makes the opponent have to deal with 2 fronts
  14. Hi. I can only offer limited suggestions as I've only played 3 epic matches and all of them as rebels. Here is a little insight into the tradition ing strategies I use. Maybe it'll present something new to you. 1. Use your epic ship as a shield. Fly eith the epic ship between your small ships. If the opponent goes after it with small ships or epic ships, punish him for it, severely. Range 1-3 against a raider with small ships is problematic. Immediately dive in and support with your small ships. 2. Always, always have a flanking force with ordnance. This will give your opponent something to think about. I'm talking serious flanking where they might not see action until turn 7 or 8. For me, this is usually a a K wing with an E wing, and a y wing. For you rhat could be a punisher (late game ordnance and high health) a tie bomber, and a tie advanced. He will have to divert some forces to threaten the flanking force and that alleviates pressure from the main force. 4. I always tease with survivable ships before the engagement begins. I send my actual flanking force as well as a proxy flanking force (pincers manuever) but right before we enter combat range and he devotes to intercept, I k turn or hard bank away, taking him for a trip and causing a break in formation. If you time it correctly, the turn you run away with the proxy flank, is the turn that he commits with whoever is chassing, and at the same time, the turn your epic ship barely gets in ra ge to fire at them and make them run. 3. Fly a critical hit sponge alongside the epic ship. I just realized I haven't double checked if this works, but I tend to fly Chewbacca next to my cr 90 with "draw their fire" so when the epic ship suffers a hit, chewie eats it. You could mimic this with a lambda flying escort for it. If **** hits the fan, fly the lambda right at the enemy epic ship. He can't ignore it. And it'll give you 1 turn to breathe and regen with the raider Last but not least, energy js the lifeblood of epic ships, ad I'm sure you know. 1 or 2 tibanna gas supplies as well as a 1 move forward just to get regen and fill all your ships shields and guns js wonderful. Maybe even Darth Vader as a crew is worth it..
  15. Hi there all. I am not 100% sure what the decimators ran but it was oicunn and kenkir. Mara jade and other nasty range 1 things were in there. I was running: Z-95 Headhunter: •N'dru Suhlak (26) Guidance Chips (0) •Lone Wolf (2) Homing Missiles (5) Glitterstim (2) Z-95 Headhunter: Binayre Pirate (19) Guidance Chips (0) Homing Missiles (5) Glitterstim (2) Z-95 Headhunter: Binayre Pirate (19) Guidance Chips (0) Homing Missiles (5) Glitterstim (2) Z-95 Headhunter: Binayre Pirate (19) Guidance Chips (0) Homing Missiles (5) Glitterstim (2) Z-95 Headhunter: Binayre Pirate (17) Guidance Chips (0) Homing Missiles (5) Total: 100/100 Round 1: N'dru flying solo with the other 4 in formation on the right flank. Decimators close in. Round 2: slow movement forward by all. Round 3: medium movement by scum, fast advance by imperials. All scum targetlock land on kenkirk. 1 z95 ends up with 1 hull left after focus firing. 3 of the 5 Z95s fire their payload. 12 hits, some were crits. The other 2 land 5 shots between their 6 attacks at range one. Dead decimator. After that the crippled z 95 died, the rest repositioned and the last z95 fired missiles. A little game of chase and a few asteroids later, dead decimator. A lot of fun.
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