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Posts posted by Sadgit
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Ah, now I understand your confusion.
The text in bold just states which spaces should be used in general. It does not give the sequence of the placement.
Quote:3. Each additional monster is placed in spaces at the edges of the map tile oriented as shown in the quest description. Place additional monsters closest to the leftmost space of the top row, rightmost space of the top row, rightmost space of the bottom row, and leftmost space of the bottom row.
The last sentence gives the sequence of placements:Quote:Start with the space the first monster was placed in and continue placing monsters clockwise until all monsters are placed.This is in agreement with the figure on the page of the manual.
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Sorry for not answering this earlier, but I tend to not check the FFG forum regularly anymore. You can contact me by sending a GeekMail to my account on BGG (sadgit).
Question 1: I remember that this was a problem in an earlier version of the rule book. It has been corrected in v1.4.
Question 2: I think this is indeed suboptimal. Commands for zombies should beaction: Engage the Open Field
action: Engage the Open Field
action: Attack h heroAwesomeTree_in_the_Dark reacted to this -
Thanks for the praise. Glad you guys enjoy our mod.
Here are the corrected cards:
https://www.dropbox.com/s/n1dnbhmn720quxd/b9.png?dl=0
https://www.dropbox.com/s/lvz20zznhc1jjd7/ac-3.png?dl=0
Files available here: https://descent-community.org/index.php/obtaining-sands-of-the-past/ have also been updated.
kbalazsa and Watercolour Dragon reacted to this -
Yes, it's an internal balance mechanism. The trap tests get harder if the heroes win a lot.
kbalazsa and Watercolour Dragon reacted to this -
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Another image was just uploaded. I added it.
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That was ... unexpected.
Description:
Fantasy Flight Games is proud to announce Descent: Legends of the Dark, the definitive cooperative dungeon-crawling board game for one to four players!
Forge your own legend together with your friends as you adventure across the vibrant fantasy realm of Terrinoth! Powered by its fully integrated free companion app, Descent: Legends of the Dark puts you in the role of a budding hero with their own playstyle and abilities. Together with your unlikely companions, you’ll begin an unexpected adventure – an adventure told across the sixteen quests of the Blood and Flame campaign. Throughout your campaign, you’ll face undead lurking in the mists, demonic barbarians stalking the wilds, and even more terrifying threats. With 46 pieces of 3D terrain and 40 stunning hero and monster miniatures to draw you into the game, your greatest adventure is yet before you!



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No that I know of.
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I was also wondering ... the name "Epic Fail" implies that the attacks misses which it does not. As it is it seems to be underpowered for a level 3 OL card. It essentially causes the loss of an action and not being able to equip the weapon in the next turn (only if the attacking hero himself picks it up). If another hero picks it up and trades it back to the original owner it's just 1 action loss.
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Why don't you roll back the attack to step 2? The only problem (at least in this example) would be that the hero players know that a Dark Might is on the OL's hand even if he does decide to not play it in the end. However, as soon as reroll abilities (always used in step 2) enter the stage, roll backs are problematic.
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Check out this post for specifics on the RtL shop:
https://boardgamegeek.com/article/33353605#33353605Also from another post by BruceLGL:
QuoteItems selected randomly when in fame limits. Each of the 6 item spots in a City has required traits (item must have) and excluded traits (item must not have). I think the traits are defined by the campaign (so for example one spot might always have armour).
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Both Dark Might and Heavy Cloak must be played in step 2 of the attack before surges are assigned to abilities in step 4. It is completely legal to play Dark Might after Heavy Coat was used to add another surge to the attack results. Only after this step is completed and range is checked (step 3) the player may decide what ability to use with any remaining surges.
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Yep, I agree. But wouldn't it be great ...
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I just realized that Arvel Worldwalker as a trickster has Arcane Fusion for free after accumulating skills worth 3 or more XP:
1. Use Heroic feat at end of an encounter to get Arcane Fusion.
2. Use Arcane Fusion at the start of the next encounter to fuse a weapon
3. Use Heroic feat to change Arcane Fusion to something else, according to the text on Arcane Fusion the fused weapon will stay fused. 😵 -
Thanks for your kind words. As always it's a great pleasure to interact with this fantastic community and provide support.
It is indeed very likely that this is the last version of the CRRG. Maybe I will add some minor "community errata" later on, but I would like to keep those at a minimum.
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Release Notes
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CRRG Version 1.15. (11/2019)FFG is no longer supporting the game and additional uFAQs seem to be unlikely. Unfortunately, several of the cards introduced in Lost Legends suffer from ambiguities and timing issues. I decided to suggest minimal modifications for problematic cards to resolve these issues. Suggestions of this kind will be called "Community errata" in the CRRG. Note, that the purpose here is resolving rule issues only not re-balancing.
added community errata for Nature's Fury
added community errata for Sun and Sea
added community errata to entry All-Knowing
added community errata for Blight Extraction.
added community errata for Unholy Bond
added rule to keep hero tokens on Class cards when transitioning from one encounter to another to entry Encounters
added rule that all hero tokens are returned to their supplies in the cleanup step in entry Campaigns/Campaign phase
added errata to quest Taskmaster (TCtR) (GER only)
modified entry Quick Recovery
replaced all images of cards by the fantastic higher-resolution versions created by any2cards. -
Actually my comment is based on this photo: https://boardgamegeek.com/image/4803040/drenos. As my Descent collection is in German, I do not have access to the physical card.
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Just found an error on the "Sun and Sea" class card. The elemental symbol is actually correct on the original card. The errata should correct "exhuast" only.
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From the CRRG, page 25:
QuoteIf monsters cannot be placed as indicated because there are not enough empty spaces available, they are placed in the closest empty spaces instead. If multiple monsters need to be placed in closest empty spaces, those monsters have to be placed in such a way that all monsters are as close as possible to the tile designated in the quest description.
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Open groups are chosen during setup and the OL must reveal the monster groups at that time. When a figure enters a space on the Goblin Cave, the OL may choose one of this open groups to be placed.
Lightningclaw reacted to this -
Just pointing out problems. Yep, your version would do it.
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While a hero is defeated it is not on the map and therefore not within 3 spaces from anything.
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Yes, if Andira has Zealous Aura exhausted in her turn and a monster is defeated by her Hero ability during its activation, Andira would recover 2 HP from Zealous Aura.
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Bard Class Skills?
in Descent: Journeys in the Dark
Posted · Edited by Sadgit
Nope, that shield applies to all familiars (and NPCs) that are treated as heroes. Note that the Geomancers Summoned Stones are treated as obstacles and not as heroes.