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Everything posted by Sadgit

  1. I cannot validate this post at the moment. But there is hope. https://boardgamegeek.com/article/30672908#30672908
  2. Sadgit

    Can cards abilities stack?

    Yes. Even if your defense results are changed before or after rolling dice, you still rolled a blank and Iron-Bound Ring triggers. Imagine your defense results of a virtual pool of shields from different sources. A shield rolled on a die is just one of those sources.
  3. The Community Rules Reference Guide (CRRG) is a comprehensive resource for all Descent: Journeys in the Dark Second Edition rules. In its current form it features: Rules from the base game and all released expansion boxes (except the print-on-demand expansions) Rules for Road to Legend including The Delve in separate text boxes Official Errata and FAQ published by FFG (oFAQ, version 1.6) and approximately 400 unoffical FAQs (uFAQs) to specific player questions integrated into the text. Visual examples for “Movement”, “Line of Sight” and “Special Situations in Combat” Tables with overviews on the content of Descent expansions An index with hyperlinks and page numbers When I started this project (in an over-enthusiastic and fairly naive way), I never imagined the time and effort it would cost. I also never imagined what I would learn on the way. And I definitely never imagined the help and the encouragement I would receive from friendly, dedicated and generally fantastic people who I would get to know. I cannot thank you guys and gals enough for this. For me personally, this project is as much about the journey and the things that I experienced on the way, as it is about the final product. And, in my opinion, this is exactly as it should be. Download: http://crrg.descent-community.org Support: I am planning to update and improve the CRRG. I need the help of the community for this. Please use this thread to report errors, typos and additional uFAQs not yet included in the CRRG. Other comments are highly appreciated as well. Many thanks to Zaltyre, any2cards and Atom4geVampire for their continuous support.
  4. Thanks for listing these mistakes. They will be corrected in the next version of the CRRG. On The Delve: Actually, I have not done testing myself, just included what others have reported in various forums for this mechnanism. There could be well be something wrong in the CRRG here. It would be great if someone could confirm/correct the data.
  5. Congratulations, Rugal! The quality and design of components is top notch. Fantastic work. I am keen on testing your expansion as soon as play-testing of the community expansion we are currently working on is finished. A request: Could you upload a version on the rule/quest book with bleeds (3 mm/edge)? Some typos and suggestions: Anni Heroic feat, typo last word "you" You need to define "target" better. Is it just attacks or target in a more general sense, as sometimes used e.g. for monster abilities. Eneal Hero ability: You need to better define that the action from the hero token, does not count against the standard 2 action limit. Heroic Feat: Change to "Action: Roll 2 power dice of different colors. Each hero within 3 spaces recovers [Heart] equal to the [Heart] rolled and fatigue equal to the [Surge] rolled."
  6. Sadgit

    "Missing" Hybrids classes

    Just for completeness: Morthai also desgined a version of the missing hybrid classes. These are available from here: https://boardgamegeek.com/thread/1712747/missing-hybrid-classes
  7. Sadgit

    New expansion wanted

    Psymia already signaled that he would be happy to host any high-quality community based expansion at http://descent-community.org/
  8. Sadgit

    What test is this?

    No idea. Seems to be a misprint in your version.
  9. Sadgit

    Noob question - Tomble cannot be hit??

    Heroic feats can be used only once per encounter.
  10. Sadgit

    What test is this?

    It's a knowledge test.
  11. Sadgit

    Call of the Ravens

    Zaltyre, I think you do still have the old version of the OL summary card in mind. On the current version step 1.I. is "Draw 1 Overlord card and start of turn abilities.". Thus, you can chose when to draw an OL card in this step, even after reforcing monsters, playing Dark Charm, or other start of turn abities and effects.
  12. Sadgit

    New expansion wanted

    Yes, the blinded condition is part of the fan-based expansion I and four other well-known community members are currently working on. Thanks for your feedback, we are currently playtesting some and developing other components. Will modify the new condition if we feel it is not balanced.
  13. Sadgit

    Character Progression

    Yes. The heroes are tired after a full campaign. Let them rest in peace. And get out those freshmen still eager to kill (and get killed).
  14. Sadgit

    New expansion wanted

    Great. PM sent.
  15. Sadgit

    New expansion wanted

    If Zaltyre agrees, I think it would be really good if someone into the lore could go through the introduction texts of the Weapon of War quests add a bit more to the desert theme that we are aiming for. We also need some shorter fluff text for the backsides of the hero sheets.
  16. Sadgit

    New expansion wanted

    My feeling is the classes (especially the mage class) will still change quite a bit during play-testing. So no teasers here at this point. The expansion will have a desert theme. However, as we are not including an new map tiles, theme will be a bit limited. At the moment we are focussing mainly on the mechanisc aspects of the expansion and I think that no-one of us is really deep into Terrinoth lore. So, yes, we could need some help in this department. @leewroy Here you go:
  17. Sadgit

    D2e Companion Card Viewer

    Just to clarify: I am not involved in the creation of this wiki. It's all Psymia's work.
  18. Sadgit

    D2e Companion Card Viewer

    Just to mention it. The wiki on http://wiki.descent-community.org/Main_Page is much better than the wikia that you linked above. No ads, better layout, all the content. I think that this should be the standard wiki Descent players should refer to. Thanks again for this awesome resource Psymia!
  19. Sadgit

    New expansion wanted

    It's really encouraging that the community will keep this outstanding game alive even if FFG seems to be no longer interested. Looking forward to your custom content, Watercolour Dragon.
  20. Sadgit

    New expansion wanted

    Zaltyre, Painkeeper any myself are currently putting together a community expansion. We are in the play-testing stage at the moment. The working title is Weapons of War as it includes Zaltyre's great mini campaign of the same name. Weapons of War will be an expansion to D2e very similar to the official small box expansions (Trollfens, Lair of the Wyrm, etc.). It will include high quality, thoroughly play-tested components developed by the community. Obviously, we will not ship physical components. However, we will provide all the digital materials needed together with detailed instructions for how to obtain physical stuff (e.g. cards via printerstudio, minis from Reaper Bones, etc.). As we will not be able to add new map tiles, Weapons of War will include a new, challenging coop variant as an alternative play mode instead. This coop mode is called Road to Peril and will allow playing the Weapons of War and the Heirs of Blood campaigns without a human OL. List of components: 2 new heroes (1 healer and 1 mage) 2 new classes 2 new monsters 1 new condition 1 new mini campaign (Weapons of War) 1 new search deck components for Road to Peril 1 rule book
  21. As I see it, the problem is not Pierce itself but the triggering condition "when targeting a monster" etc. This condition might also be relevant for other abilities. I will look into that for the next version of the CRRG. Thanks for bringing it up!
  22. It is my understanding that the Pierce 2 from Internal Rot cannot be applied to an attack that hexes a monster for the first time. This is different from the ability of the Shadow Soul. The triggering condition of Internal Rot is "Each of your attacks [...] targeting a hexed monster]. Targeting happens in step 1 of the attack ("Declare target"). Hexes are applied in step 4 (Enfeebling Hex) or step 3 (Plague Cloud) or outside of an attack (Viral Hex). Thus, Pierce 2 is not applied to monsters without a hex token even if those monsters are hexed in later steps of the attack. The triggering condition of the Shadow Soul's ability is "Each time a monster [...] suffers [Heart] from an attack ...". Suffering damage happens in step 5 of the attack ("Deal damage"). The Shadow Soul is placed with Soul Bound as soon as the attack is confirmed to not miss, this happens in step 2 (Roll dice), step 3 (Check range) and in rare chases (monsters with Shadow or special quest rules) in step 4 (Spend surges). In all these cases this is before step 5. Thus, the condition is fulfilled when the ability is activated and the Shadow Soul's ability affects the attack in which it is placed.
  23. Thanks for your continuous support, guys! CRRG Version 1.12. (10/2018) modified entry Abilities, last bullet for clarity corrected entry No Rest for the Wicked modified entry Agent corrected entry Vampiric Blood corrected typo in entry Feral Frenzy
  24. The attack is immediately terminated when the attacker is defeated. 1. Monster dead in step 2, no damage to hero 2. Monster dead in step 4, no damage to hero 3. Not different from the other cases. The Blood Ape would move, perform an attack up to the step it dies. If it dies before damage is dealt, the heroes do not suffer any damage.