Sadgit

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  1. I am sorry if I came across as if I was implying that I think that your view is wrong. I am actually not sure. I was just hoping that someone would come up with a rule or FFG-backed example that would have clarified this question. As we all know that FFG is not regularly answering support questions on Descent anymore, I felt that this would we our only chance. Unfortunately, it seems that this (very basic) question is not appropriately addressed by the current rule set. As is the question if spending movement point to do other things than actually moving to an adjacent space is considered an interrupt. Too bad.
  2. Thanks for all responses. To summarize: Moving off the map is possible with abilities and effects that do not grant movement points. Yes: Any2Cards No: Zaltyre, Sadgit, Ispher, Lightingclaw Spending a movement point to trigger an effect other than moving into an adjacent space is considered an interrupt. Yes: Zaltyre (except when moving off the map), Ispher No: Sadgit, Any2Cards, Ispher @Zaltyre: I understand that in your opinion spending a movement point to move off the map is different from other abilities and effects that cost one movement point. Could you please elaborate? It would be great to work out a common (hopefully) simple rule, that allows players to quickly resolve any issues with these effects. I admit I am a bit obsessed with it. But what is to be expected of someone who did spend virtually hundreds of hours on the CRRG . So I complied a list of quest rules that allow players to use a movement point to do something. I think I got most, OCR for the win. Sorry for wall of text that follows, but it might give us some basis for further discussion. 1. Quest rules that allow figures to "move off the map". Dozens of examples, starting with with First Blood (TSR). Maybe this quest rule is interesting as it is not standard "moving off the map": Respected Citizen (SoN): "Bertram cannot move onto a rile containing a monster figure but may move through spaces occupied by heroes by spending 1 additional movement point. Bertram may spend 1 movement point while adjacent to one of the unique spaces on the map marked with an "X" to move off the map. 2. Quest rules that allow figures to spend a movement point to move to another space "as if spaces were adjacent". The Shadow Vault (TSR): "A figure may spend 1 movement point while on a staircase to move to the other staircase as if they were adjacent spaces." Siege of Skytower (HoB): " While the door on the waterfull is open, a figure on a waterfall runnel may spend 2 movement points to move to another waterfall runnel as if they were adjacent spaces." Blood and Betrayal (HoB): "A figure on a unique space may spend 1 movement point to move to another empty unique space as if they were adjacent spaces." Rude Awakening (LotW): "During his activation, the Innkeeper may spend 1 movement point while adjacent to the locked door to open it." Spreading Affliction (TT): "After the hidden passage has been opened, a figure may spend 1 movement point while on a hidden passage to move to the other hidden passage as if they were adjacent spaces." Local Politics (SoN): "A hero may spend 1 movement point while on a ladder to move to the ocher ladder as if they were adjacent spaces." Overdue Demise (SoN): "After the tunnel has been opened, a figure may spend 1 movement point while on a runnel to move to the other tunnel as if they were adjacent spaces." Arise my Friends (SoN): "A monster may spend l movement point while on a rift to move to the corresponding rift as if they were adjacent spaces. A hero may spend 1 movement point while on a rift associated with the red objective token to move to the corresponding rife as if they were adjacent spaces. Without Mercy: "A figure may spend l movement point while on a passageway to move to another passageway as if they were adjacent spaces." The Black Realm (SoN): "Verminous may spend 1 movement point while on a sewer rift to move to the other sewer rift as if they were adjacent spaces." 3. Quest rules that allow figures to spend movement points to be placed in another, non-adjacent space. Caladen's Crossing (HoB): "While on the Bridge, heroes may spend 1 movement point to jump. Each time a hero does, place chat hero figure adjacent to the vantage point." Saradyn in Flames (HoB): "A figure adjacent to a puzzle-cut edge that is not connected to another rile may spend 1 movement point to fall off the edge." Rite of the Red Dawn (HoB): A figure on the Entrance may spend 1 movement point to place their figure on the Secret Path. A figure on the Secret Path may spend 1 movement point to place their figure on the Entrance. Army of Dal'Zhunm (HoB): "Tyrus may spend movement points to do the following: 1 movement point: Reveal 1 adjacent objective token. 2 movement points: Place 1 adjacent faceup objective token on the Hero sheet of a hero within 3 spaces of Tyrus. 2 movement points: If Tyrus is on a unique space, place him on the other unique space of the same color. Pilgrimage (LoR): "In addition, while this guardian is active, a hero adjacent co chis guardian can spend 2 movement points to place his figure on the Entrance." Shattered Schemes (MoB): "A figure on a glass tunnel may spend 1 movement point to place his figure in the closest empty space to any other glass tunnel." Juliden's Keep (MoB): "Shadowkeeper Juliden may spend 1 movement point while on any facedown objective token or the faceup green objective token to place her token in any empty space on the Upper Stair. Shadowkeeper Juliden may spend 1 movement point on the Upper Stair to place her token on a facedown objective token or the revealed green objective token. In either case, if there is no empty space, place her token in the closest empty space." 4. Quest rules that allow figures to move to another space "as if spaces were adjacent". Monster's Hoard (TSR): "The objective tokens are glyphs of transport. A figure standing on a glyph of transport may move to any other glyph in his line of sight as if it were adjacent." I guess there are more of those, but difficult to search for. 5. Quest rules that allow figures to spend movement points to do something special. Shadowfall Mountain (TSR): "A champion may spend I movement point to pick up an adjacent scone slab." Archive of Arrizon (HoB): "Rolok may spend 2 movement points while adjacent to the boulder to move the boulder 1 space." Rise of Urthko (HoB): "Lord Merrick may spend 1 movement point to throw the captive into the pit" Dead or Drowning (HoB): "A zombie may spend 1 movement point to contaminate an adjacent refugee." Army of Dal'Zhunm (HoB): "Tyrus may spend movement points to do the following: 1 movement point: Reveal 1 adjacent objective token. 2 movement points: Place 1 adjacent faceup objective token on the Hero sheet of a hero within 3 spaces of Tyrus. 2 movement points: If Tyrus is on a unique space, place him on the other unique space of the same color. Fortune and Glory (LoR): "ln addition, a hero may spend 1 movement point to drop the prisoner in his space." My House, my Rules (MoR): "While adjacent to a door chat is not locked, a hero may spend 1 movement point to test an attribute of the overlord's choice. Prey (SoN): "While adjacent to an iron snare, a hero may spend 1 movement point to pick it up."
  3. Here is the uFAQ: https://boardgamegeek.com/article/23782631#23782631
  4. This view is in agreement with an uFAQ on the teleporters in the TSR quest Monster's Hoard. FFG has confirmed that figures may spend a movement point to teleport from one objective token to the next even if a friendly figure is in the space of the starting objective token. Most likely spending a movement point in general is not considered an interrupt regardless of the effect triggered: moving to an adjacent space, leaving the map, interacting with objective or other tokens, etc.
  5. I think that is likely that spending a movement point to leave the map is most likely not considered to be an interrupt. However, the rules explicitly state that a movement point needs to be spend to leave the map. Grease Trap does not grant movement points.
  6. My impression is that moving off the map is not really moving. It's spending a movement point to trigger an effect to take a figure off the map. This effect is usually part of the quest description. In some quest there are doors or tunnels that can be passed by spending a movement point. Moving off the map seems similar in this respect. Thus, if Grease Trap is triggered when a hero enters the last space of an exit tile, he would hit the wall. Interestingly, this interpretation would also mean that a hero cannot move off the map with effects such as "move up to you speed" or "move X spaces". However, if this is true, is spending that last movement point considered to be an interrupt? Does that mean that you cannot leave the map if the exit tile is occupied by friendly figures as you cannot interrupt movement on an occupied space? Thoughts?
  7. There was a thread with exactly the same topic and heading just a couple of days before your post. Check Zaltyre's link.
  8. The CRRG entry is based on multiple unofficial FAQs by FFG.
  9. Time for a New Vault?

    PMs send to Felin and Zaltyre.
  10. Multiple-target attacks in RtL

    Thanks for your thoughtful (and well formated) questions. Rules for attacks that affect multiples figures have been changed in the new RTL rule book. The section on Blast is pretty clear now. My impression is that FFG missed the inconsistency with other abilities that affect multiple figures, though. Check this thread for a (convoluted) discussion. The bottom line is that Blast deals full damage to one target of the attack and half damage to any figure (hero or monster) affected in addition to the target. This is also true for Blast attacks by monsters (Crypt Dragons, Lava Beetles, etc.). For other attacks that affect multiple figures the rule are not clear. We do have this section in the new RTL rule book: It seems to be in direct conflict with the Blast rule in the same book. For the CRRG I assumed that in all attacks affecting multiple figures a targeted monster needs to be chosen to receive full damage. However, this has not been confirmed by FFG. Concerning heroes affected by attacks affecting multiple figures I was actually surprised that for Blast the half-damage rule applies. I am not sure if that is supposed to be true for other attacks, too. For the CRRG I assumed that the Blast rule is valid for all other attacks affecting multiple figures attacks. Again there is not official FFG statement for this that I am aware of.
  11. Thanks a lot for this feedback. I corrected Augur, deleted tile 72 and changed: Inscribe Rune: If a hero has equipped an item that prohibits Runes, Inscribe Rune would prevent the hero to equip any weapon. Quick Casting: Using Quick Casting the Runemaster may perform an additional standard attack, it cannot be used for skills that include attacks. Quick Casting may be used even if the first attack was a miss. Will all be included in version 1.11
  12. You played that correctly. A knocked-out hero is not on the map and thus cannot be adjacent to anything including Tomble.
  13. Wounded citizens may move through monsters and heroes. Although monsters may attack villager tokens as if they were figures, they are not in a general sense.
  14. I had the wrong version number on the cover. Sorry. Corrected.
  15. Release Notes CRRG Version 1.10. (03/04/2018) corrected RtL quest layout table for From the Shadows (deleted tile 72) corrected side quest assignment for BotW and SotS in the hero and monster collection table corrected missing image in entry Overgrowth modified uFAQ to entry Leoric of the Book added uFAQ to entry conditions added uFAQ to entry "My House, my Rules" added uFAQ to entry Elder Mok added uFAQ to entry Trading Pains added uFAQ to entry Revive added uFAQ to entry Stand Up added uFAQ to entry Lifethirst added uFAQ to entry Defeated/A knocked out hero may/ added uFAQ to entry Sahla added uFAQs to entry Let the Truth be Buried corrected and modified uFAQ in entry Adaptive Contagion added uFAQ to A Demonstration deleted double entry for Piercing Darkness modified entry Conditions to include that for allies "turn" means "activation". modified entry Secret Rooms/Challenge tokens added new entry Modify results of dice added new entries "Change results of dice", "Reroll dice", "Replace results of dice" and "Add or subtract X" all linking to "Modify results of dice" deleted old entry Reroll added cross-reference to entry Dice corrected typo in Call of the Ravens and Laurel of Bloodwood modified entry My house, my Rules modified entry Difficulty replaced icons for Melee and Ranged corrected entry Fortune and Glory (LoR quest) added uFAQ to Secrets of Stone (LoR quest) added new entry Off the Map modified entry OL cards/Playing OL cards modified entry Quick Recovery included modified version of cards which received an official errata: Blood Lust, Reinforce, Potent Remedies, Mirror Image, Quaking Word, Guard, Dying Command, Raise Dead, Break the Rune, Ancestor Spirits, Quick Recovery, Running Shot, Diverse Means, Unholy Ritual. added uFAQ for Mental Error added Possessive to entry Dark Charm added uFAQ to Search/Search action corrected layout of appendix 3.5