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About PastrySandwich

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  1. My guess is the first hero pack is Shang-Chi, he is going to get a big push from Marvel here soon, to boost buzz for his movie.
  2. Talkin about single hand solo vs. two handed solo. I find only having 1 hand to take baddies cards makes the game far too easy to manage. By adding a second hand it helps by making it more possible for some stuff to start to overwhelm (adding tension) as well as allows you to make more fun combos and more interesting turn to turn decisions.
  3. My preferred way to play. I find solo to be too easy to manage, hard to get overwhlemed by anything. 2-player solo allows the game to run amok from time to time, makes side schemes more dangerous, and also makes for more interesting plays to combine heroes/cards. And it isn't too much admin or work to keep in mind a second hand. I find it to really hit the sweet spot.
  4. Seems an odd choice to expand a game called Outter Rim to, ya know, not the Outter Rim. If that were the direction I think you would see it called something else.
  5. Right, its just going to have more than the 70. And that is really the issue, both aesthetically and mechanically it will be very similar, but since its a "later model" it just gets more. It isn't going to fill a drastically different role, but will have more bells and whistles. And while I understand there isn't a ton of stuff out yet, but that almost makes it way worse to then release another X-wing into the faction.
  6. Adding the T-85 to Resistance would be problematic, similar to how the 75 just outclassed the 65 in 1.0 there is no way to add in a upgraded version of the ship and not just make it better than what it replaces. That is besides the fact that I think its better to just get some new ship designs out there. Another X-wing and another Interceptor (less of a problem as the FO no longer has any access to one) just isn't as cool as really exploring the desgin space and adding in a new ship that is more unique in its appearance and role on the mat.
  7. Reoccurring charges are a rare thing, so remembering to flip it back is usually pretty easy. For the most part it is the same as flipping the card from 1.0. Use the item flip the charge instead of the card, and done. I don't think you will have any issues with adjusting.
  8. Based on what I have heard from my local store as well as other with similar stories any preorder issues rest entirely with FFG not the seller. FFG seems to routinely tell stores that they will receive more product than they do (anecdotal evidence from multiple sources so take it for what it is). Both MM and CSI have (as I have heard) great about customer service when these issues arise, it is unfortunate, but all FFG preorders are pretty suspect.
  9. Actions are so much more of a premium now, so red maneuvers are much more costly. Its a nice tool to have when needed but shouldn't be abusive in gameplay.
  10. PastrySandwich


    I just call him Steve.
  11. It wouldn't matter if these movies predicted drastically different eras, they are gonna be required to create product tie-ins to anything new or they will lose their license.
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