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Foghorn

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  1. Like
    Foghorn reacted to Norr-Saba in Looking for a new genesys Facebook group.   
    So I’m not looking for any fanfare I’m just hoping to find a new genesys Facebook group after I got banned from the main one for telling the admins that they were abusing their power by banning people who disagreed with them on what is and isn’t political when it comes to what the admin was posting.
    im mostly a lurker on these things and I just enjoy the ability to get Facebook notifications when someone shares somthing new that helps build the community, but today I got cut off because I decided to speak up on the fact that several of these content creators got banned by the group admin for telling them that they were breaking their own rules by posting political content. The rules also state that if you see someone posting political content you should report it to the admins, but it was the admins posting it so you can see how this spiraled out of control pretty quickly. 
    If anyone knows of another active Facebook group where I can getnupdates of community content let me know.
     
  2. Thanks
    Foghorn got a reaction from BVRCH in Odanan's 2nd Ed. Custom Cards   
    Hey everyone, 
    I kind of took Odanan's original template and went all kinds of crazy-sauce on it for my group. We play the RPG mostly, so I like to make little custom cards and scenarios for nights when the whole group can't get together so we play "side missions" using Imperial Assault and X-Wing.
    I've got plans to polish up the pilot template a little more for all 4 factions, plus the option for your own custom one, the upgrade card is 90% ready to go (just need to do the back), and I've got all the fonts used bundled up in a zip for you.
    Pilot & Upgrade templates: https://1drv.ms/f/s!AhPE0PEY_qOziTEbLpBRPGmxFRRZ
    Font package: https://1drv.ms/u/s!AhPE0PEY_qOzixAk11IWIvaKA8Hx
    Couple of the ones I've done: https://imgur.com/a/W1HcRrM
    The templates are made to work with the template available at makeplayingcards.com
  3. Haha
    Foghorn got a reaction from Bullox in Silly custom upgrades   
    With the new very clean look in 2.0, it's been fairly easy for me to start duplicating the style and creating custom upgrade and pilot cards. I do this mostly because the group of nerds I usually hang out with prefer the RPG, but love all things Star Wars. For a while now, when the full group can't get together for the RPG, I've started running Imperial Assault and X-Wing with custom cards based off of their characters just as a way to keep the game going since sometimes it'll be a full month or four before I can get the whole table to sit down again.
    One of the group's favorite characters came from when one of the players decided to 'challenge' himself by consistently being the least relevant character in any scenario, but never getting on the group's nerves by being as useless as possible. As such, he decided on the character archetype of "Ithorian Jedi Ninja Gardener". That's all it took for the group to instantly fall in the love with the character.
    Now that we've started doing the crossovers, I always try to start with that character and see what completely useless mechanic that I can come up with that that player would still push and argue towards using as much as possible on nights he's there for the off-nights.
    Without further ado, I bring you Greensleeves, the Jedi...Ninja...Gardener...


     
  4. Haha
    Foghorn reacted to Scopes in Stay tuned for Epic Second Edition   
    Nah, call it "Legends". 
  5. Like
    Foghorn got a reaction from capnhayes in Savage Genesys :)   
    I also agree with all this...mostly...
    My group's been running a SW pirates campaign for years now and if we were going to switch that over to Genesys, for the most part it'd be pretty simple as there's nothing really hard-coded into the SW system to make pirates work...except for one thing that's a little different. The system of using playing cards for initiative is something that the group loves and has become an intrinsic part of our "pirate experience" while playing.
    I think that every once in a while, there's some aspect of the mechanics that also bleeds into the feel of the game that you might want to at least take a look at. My group also just loves pirates, so once this campaign is done, we may switch over to Genesys and with a fresh batch of characters, probably no one will notice if we don't use the cards for initiative any more, but there's definitely something palpable about the excitement around the table when the first round of cards are being drawn for initiative.
  6. Like
    Foghorn got a reaction from capnhayes in Dragonstar GENESYS   
    I just picked up the three PDFs on drivethrurpg, and I've always loved this campaign setting, so you can expect me to start throwing things into this really soon
  7. Like
    Foghorn reacted to Odanan in Odanan's 2nd Ed. Custom Cards   
    Wow, I just saw this!! (dang forum doesn't notify me of posts in this thread)
    Amazing job! Thank you so much!
  8. Like
    Foghorn got a reaction from Odanan in Odanan's 2nd Ed. Custom Cards   
    Hey everyone, 
    I kind of took Odanan's original template and went all kinds of crazy-sauce on it for my group. We play the RPG mostly, so I like to make little custom cards and scenarios for nights when the whole group can't get together so we play "side missions" using Imperial Assault and X-Wing.
    I've got plans to polish up the pilot template a little more for all 4 factions, plus the option for your own custom one, the upgrade card is 90% ready to go (just need to do the back), and I've got all the fonts used bundled up in a zip for you.
    Pilot & Upgrade templates: https://1drv.ms/f/s!AhPE0PEY_qOziTEbLpBRPGmxFRRZ
    Font package: https://1drv.ms/u/s!AhPE0PEY_qOzixAk11IWIvaKA8Hx
    Couple of the ones I've done: https://imgur.com/a/W1HcRrM
    The templates are made to work with the template available at makeplayingcards.com
  9. Thanks
    Foghorn got a reaction from mcintma in Odanan's 2nd Ed. Custom Cards   
    Hey everyone, 
    I kind of took Odanan's original template and went all kinds of crazy-sauce on it for my group. We play the RPG mostly, so I like to make little custom cards and scenarios for nights when the whole group can't get together so we play "side missions" using Imperial Assault and X-Wing.
    I've got plans to polish up the pilot template a little more for all 4 factions, plus the option for your own custom one, the upgrade card is 90% ready to go (just need to do the back), and I've got all the fonts used bundled up in a zip for you.
    Pilot & Upgrade templates: https://1drv.ms/f/s!AhPE0PEY_qOziTEbLpBRPGmxFRRZ
    Font package: https://1drv.ms/u/s!AhPE0PEY_qOzixAk11IWIvaKA8Hx
    Couple of the ones I've done: https://imgur.com/a/W1HcRrM
    The templates are made to work with the template available at makeplayingcards.com
  10. Like
    Foghorn reacted to Terefang in Lich Master, an unofficial companion application for Genesys   
    linux please
  11. Like
    Foghorn got a reaction from kaosoe in Weapon Ability Critique   
    I see how the mechanic works and I think regardless of how you word it, it's intuitive and works within the framework of the way the game works. Basically, once a player makes the roll 2 or 3 times, it should click and they'll be able to handle it.
    The only thing that I would request is that you name the sword the, "Pewpew Stabby Stick"
  12. Thanks
    Foghorn got a reaction from dougansf in Earthdawn Genesys   
    Which is obviously not to poo-poo on your work. If I had to run an Earthdawn game tonight, I'd grab your doc and run with it and be happy.
  13. Like
    Foghorn reacted to dougansf in Earthdawn Genesys   
    You may want to take a look at this, one of the developers for ED4 updated the Blood Elf, and took a different spin on them.
    What about their resistance/immunity to Horror Marks?  In EDG more than the original system, I think this could encourage them to raw cast.
    I think Armor Restriction should not apply to magical armor?
    I'd probably just make Pain Threshold work like Durability, -10 to Crit Rolls.  Ignoring ALL Easy crits is extremely powerful.
    Most Easy Crits are very temporary effects, except the fact that they add to future crit rolls.  I would recommend having Wood Longing reduce their Strain Threshold, like Obligations.  The call of the Blood Wood eats away at their resolve.
    I'd also add Fearsome (Genesys 193) to represent their disposition to outsiders.
  14. Like
    Foghorn got a reaction from Erahard in DRAGONSTAR GENESYS   
    Just in case anyone was still watching this thread, I am still working on it, albeit slowly. Thought I'd attach one of my nuggets that helped make me excited to work on a setting for Genesys. Psionics was always something that seemed like it wanted a place, but didn't belong in the Dragonstar setting, but I really like how easily it plugs in like this. I still need a psionic exclusive action for Curses, since I think each magic skill should have a unique ability for each action it can have, but I'd welcome any feedback people have for this.
    Re: the 'alternate secondary skill' that was something that recently started bouncing around in my head and was wondering if anyone else had considered something similar.
    https://drive.google.com/file/d/1vPkxdDNfI77n1M5Wa5v6aD-d_IAB7LBU/view?usp=sharing
  15. Thanks
    Foghorn got a reaction from Ogulrok in Genesys Symbol Font   
    One last thing that I thought might be helpful for this thread, the RGB values the I pulled from my PDF of the corebook for the dice icons.
    Boost (114, 205, 220)
    Setback (0, 0, 0)
    Ability (65, 173, 73)
    Difficulty (108, 42, 132)
    Proficiency (255, 232, 0)
    Challenge (125, 24, 33)

  16. Like
    Foghorn got a reaction from Bellyon in Genesys Symbol Font   
    One last thing that I thought might be helpful for this thread, the RGB values the I pulled from my PDF of the corebook for the dice icons.
    Boost (114, 205, 220)
    Setback (0, 0, 0)
    Ability (65, 173, 73)
    Difficulty (108, 42, 132)
    Proficiency (255, 232, 0)
    Challenge (125, 24, 33)

  17. Like
    Foghorn reacted to c__beck in Lycanthropy and Vampirism in Genesys?   
    THREADNECRO!
    Now that we have Realms of Terrinoth, we can answer (at least the Lyncanthrope) question: the shapeshifting talents!
    If you get turned into a werewolf, as a GM, I'd give you the tier 1 shapeshifter talent and dock you the 5XP for that session. Easy as pie!
    If you want to get control of your changing, then you need to acquire the tier 2 Shapeshifting (Improved) talent.
    If you don't have RoT, the tier 1 is identical to The Beast Within ability of the mongrels. And the tier 2 improved version is identical to The Human Spirit ability.
  18. Like
    Foghorn reacted to Stacie_GmrGrl in Earthdawn Genesys   
    Yeah. This with the system that you had to spend your Legend Points to Thread the weapon to you made Earthdawn unique and amazing. 
    Combined with also needing to Spend your Legend to meet and earn the right to gain Circles instead of automatically getting the next level separates Earthdawn and puts it in a category of its own.
    These options made every decision on how you spent your Legend both important and story centric. 
    Running a campaign of Earthdawn is one of my grail games. 
  19. Like
    Foghorn got a reaction from Stacie_GmrGrl in Earthdawn Genesys   
    I'm definitely yoinking some things from here for my own Earthdawn conversions, doubly so now that Terrinoth seems to be heading to shelves soon!
    I liked stealing the Duty mechanic from AoR for Legend/Circles, that cinches up something I was having trouble wrapping my head around.
    I'm with Umbraldragon on the skill list, and one of the things I was doing was that for the "Disciplines" (which are essentially Careers like you did), the fighty ones got just Melee or Ranged, but the normies have to buy Melee (Light/Heavy) & Ranged (Light/Heavy).
    All in all, it looks good and I'm super excited because for the first time since I played Earthdawn back when it first came out, I feel like Genesys can capture the same kind of feel without the clunkiness of their system.
  20. Like
    Foghorn got a reaction from Darksyde in Earthdawn Genesys   
    So first lightbulb would be Talents for "fighting styles". A "Quick" version that lets you spend Advantages to give your attack Pierce that you can only take if your Agility is higher than Brawn, and then a "Heavy" version that lets you spend Advantages to gain Vicious if your Brawn is higher than your Agility...
    I still liked that the accuracy/damage was intrinsic to the system and not an optional bit, but this may be a rabbit hole that I can dig into...
  21. Like
    Foghorn reacted to Darksyde in Earthdawn Genesys   
    Hmm, that one is kinda interesting. For the scenario you describe you're only going to end up with a difference of 2, /maybe/ 3? in the stat so without going out of your way to re-create the always misses with the hits but doesn't damage I'm not sure it is doable in the core attributes/skills of the game. However, I do think there is room to put those types of qualities on weapons and equipment. It would be more work but if you stick with light weapons they may have some built in hit bonuses but a damage penalty (takes two extra hits to up damage) while large weapons are the other way round. It will be interesting to hear what you come up with and how things go. I've still got my set of 3rd ED I've been meaning to run for years on the shelf!  Have fun and keep us updated!
  22. Like
    Foghorn got a reaction from dougansf in Earthdawn Genesys   
    I'm definitely yoinking some things from here for my own Earthdawn conversions, doubly so now that Terrinoth seems to be heading to shelves soon!
    I liked stealing the Duty mechanic from AoR for Legend/Circles, that cinches up something I was having trouble wrapping my head around.
    I'm with Umbraldragon on the skill list, and one of the things I was doing was that for the "Disciplines" (which are essentially Careers like you did), the fighty ones got just Melee or Ranged, but the normies have to buy Melee (Light/Heavy) & Ranged (Light/Heavy).
    All in all, it looks good and I'm super excited because for the first time since I played Earthdawn back when it first came out, I feel like Genesys can capture the same kind of feel without the clunkiness of their system.
  23. Haha
    Foghorn got a reaction from twincast in soak....really?   
    This thread is giving me flashbacks to my Earthdawn game where one of the players couldn't help but giggle incessantly whenever the warrior used his "Avoid Blow" talent.
  24. Haha
    Foghorn got a reaction from twincast in soak....really?   
    After perusing thesaurus.com, I'm changing my character sheets to list "Soak" as "Moisten"
  25. Like
    Foghorn reacted to Umbraldragon in Battletech Genesys   
    Here's my two cents.
    First as an avid Battle Tech/Mech fan, my experience has always been to use custom mechs.  They normally outperform the published material.
    That being said, I ask the first question: Is this system right for that conversion.
    First instinct says, nope, not crunchy enough.  Second thoughts, however, say: Challenge Accepted!!  So, I press on...
    A BattleMech is a complicated thing.   I begin with the construction rules.  IMHO this is the unifying factor in establishing the standards for conversion.
    There are six steps in creating a BattleMech
    Design the Chasisis - here is where you choose your tech base, and set the tonnage for your mech.  This also gives you a frame (Internal Structure) that sets the parameters for the design.  Simply put, the bigger the mech the bigger the frame.  The bigger the frame the more stuff you can put in it! Install the Engines and Control Systems - using the same tech base throughout, here's where you see the first limitations take effect in the design process.  You determine how fast this thing is, whether it's fusion or non fusion, gyroscope type, size of cockpit, whether the cables that hold you together are triple strength myomer or myomer acceleration signal circuitry, oh and don't forget JUMP JETS!  I love me some jump jets... Add Heat Sinks -  Heres where I differ from the suggested order.  I purchase heat sinks at the time of determining movement and I purchase heat sinks again after adding armor, the second time I purchase heat sinks, I pair them with the weapons.  Do I want to run a little hot and get some extra armor or firepower?  Sometimes, but when using light mechs, I don't sacrifice movement or armor.   Add Armor -  There's six types of armor to choose from so this is not merely cosmetic or slapped on.  Each location has it's limits. Add Weapons, Ammo, and Other Equipment -  Fun part!  Remember that frame we talked about?  Everything hangs on this frame.  Time to arm your mech and if possible some other stuff, like Electronic Counter Measures. Fill out the Record Sheet - yep, now you've made the factory retool all their manufacturing equipment, you need to give this thing a name and make a photo copy of it, cuz it's few places that'll make this mech for you or repair it with the specific parts you've chosen to use.  Better to have a second mech to cannibalize from if you're going on campaign! As you can see, the conversion process here is going to be more than a page long.  I feel it's going to need charts and such so you can actually incorporate enough of the battle tech feel into the genesys version of the game.  Being able to build the mechs will be better than just making up a bunch of mechs with no standard of design principles behind each system.  Remember that there is Inner Sphere technology, which is the standard.  There is also Clan technology, XL technology, and Omni Mech technology to deal with, once you set the standard for mech creation, I feel everything else will fall in place.
    Why design your mech?
    Here's why:  I feel you will have a limited amount of mechs per unit.  You might be able to field light, med, heavy and assault mechs but how many different models are you going to use?  You may only use variations of a single light mech model, same for med and heavy mechs.  You might not even have an assault mech avalable to your unit!  I think this makes it easier to outfit your unit, and keep the number of mech conversions down too.  Keep in mind, I am thinking of the long game.   You would have your PCs as mech pilots in a unit taking on missions in between all the personal interacting with the people and things in the campaign world.  Exploration, Interaction and Combat would be integral in a campaign set in the Battletech setting.  That's just my thought, don't know if you agree or not.
    Note:  Things to keep track of 
    Armor Ammo Heat Internal Structure I feel that Strain should be a component of the Mechwarrior inside.  Internal Structure damage could rock the pilot inside causing them to experience difficulties, so naturally this would add black dice to the BattleMech's overall abilities.  You'll probably need Piloting (BattleMech), Ranged (Battlemech), Melee (BattleMech) skills as well, so the concept of strain would fit here.  
    I think Armor and Internal Structure need to be separate thresholds:
    Head            Wound Threshold IS      Wound Threshold Armor Left Arm      Wound Threshold IS      Wound Threshold Armor Right Arm   Wound Threshold IS      Wound Threshold Armor Core             Wound Threshold IS      Wound Threshold Armor Right Leg    Wound Threshold IS      Wound Threshold Armor Left leg        Wound Threshold IS      Wound Threshold Armor Or
    How do you use the Soak concept here?  There's an awful lot of armor here to take into account.  Would only the armor layer incorporate soak?  Or would you break damage and armor down into smaller chunks?
    There's my two cents...:)
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