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About NakedDex

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  1. The problem is that, D-caps aside, you do have to come into medium range to actually be useful with a Raider. I play a fair amount of Raider swarms, in various different guises from OP Raider IIs supporting Avenger, to just straight up 6x Raider I/1x Arq ball. No matter how survivable they may be at long range, they eventually have to come into medium and close range to start actually throwing some dangerous dice around. D-Caps let you do that from long range, sure, but only for a turn, and you're not really throwing enough of them to be truly worrisome. On the other hand, as @Darth Sanguis mentioned above, Vics are great at it. A combination of QBT and a CF command means you have a good chance of hitting someone every turn, which means D-caps are just icing on the cake for when you really want to punch your target. I ran a pair of Vics the other day with Intel Officer, D-caps, QBT, GT, and NK7 Ion Cannon as a token removal idea. It was all fairly sedate until turn 4 when my opponent finally strayed just barely into long range of both Vics; pop D-caps and I have a CF queued for both. Long story short, I destroyed a full health Liberty and Hammerhead, and took a CR90 to brown trousers territory. A Raider won't do that for you. Several Raiders won't even do that for you. Now, that was NK7, but it would have worked just as well with OP (arguably better, but I wanted to try it out). The fact that it was triggering with so many red dice bolstering it is what made each attack so successful. If those were just a 2-3 long range blue dice, that Liberty would have shrugged it off without issue. I love me some Raider flying, but they're not the glorious pulse tappers any of us want them to be.
  2. You can't be the tip of the spear unless you look like the tip of the spear.
  3. I got a full set of their rulers, command tokens, and defence tokens the other day, and managed to accidentally leave the squadron rulers out of the order. Gutted. They looked the business. Think I'll have to put in one just for them.
  4. Less squadronz, plz. Seriously, I think we'd be 100% ok with no squadron packs between now and next year. We're swimming in squadron options as it is. I wouldn't be adverse to the Pack II's squadrons getting the same campaign box treatment, but we really don't need another launch of squadrons. At the absolute best, they could borderline justify the outside possibility of a hint (I'm really selling this, aren't I?) of a Rogues & Villains II, but even then, I think we're pretty saturated for now. Also, having gone through the whole multi-faction release thing with X-wing, I really hope they don't go down that route with Armada. The distinctiveness of the ships is part of what sells the experience. Gameplay > fluff. I'd be surprised if the next wave wasn't an Imperial large base, and a Rebel medium base. I have thoughts on what role they'd fill, but not necessarily the ships they are. I'd be shocked if the MC75 wasn't the Rebel option though; people want it, and they want Raddus.
  5. Truthfully, it's hard to know, because I've never seen MSRP breakdowns for individual countries for Armada; only a US MSRP on the FFG site, and the apparent MSRP shown on the likes of Amazon. I'm not suggesting they're deliberately scalping with the price they sell at, but the nearest store I can compare them to (similarly independent, relatively small store) is noticeably cheaper across the board. If I find an item in a store at a price I'm willing to pay, I'll buy it. I understand that the prices here are a bit higher than elsewhere, and have to accept that (€22-25 is the average price of squadrons, for example), but I'm not super enthused about the idea of paying over the odds just because they're the local crowd. I did that for years playing X-wing (which has definitely become massively more expensive) because the scene was solid, and well supported. Armada isn't even close to supported, and the scene is spotty at best.
  6. My local rarely holds tournaments, and is an average of about 35% more expensive than most reputable (IE someone's FLGS, if not mine) gaming stores. At the end of the day, money is money. I work my butt off every week, often desperately unsociable hours. I'm fully ok with supporting my local store, but I'm not going to pay an over-the-odds premium for the privilege, just because they're local. Especially when there's very little in return. There's plenty of reasons why one may not buy local.
  7. It's highly underused. Both as a word, and as an action for solving problems. Regarding the slow play, it's down to the TO to make the decision on a punishment, but realistically it sounds like it's not just a point of slow play he's breaking, but fundamental game timing, egregiously and to his extreme benefit. Part of the point of this kind of game is that you're rarely playing with all the information to hand. You don't know exactly where your opponent is going, when they're going, or who they're going to fire at, but you can make an educated guess based on knowledge of the game, and spatial awareness. Measuring every conceivable option is not just slow play, it's gathering information he's not supposed to have. Speaking personally, I think the first action is to simply tell the player that they can't do that. If they disagree or do it anyway, beckon for a TO and explain the situation. Let them clarify the timing of measuring, and if they continue to do it after that, they can be dealt with as any other person breaking rules or not heeding TO calls would be: a Drasnighta special.
  8. Sounds like a great start. I might suggest having a look at the Corellian Conflict campaign box at some stage, too. Apart from giving you an interesting way to play the game with a friend who may not be into the tournament style play (or, indeed, just another way to play for the sake of variety), the included squadron cards give a great boost to your potential squadrons (Biggs and Valen alone are pretty ubiquitous at this stage). It also expands the number of objectives you have to choose from, which can make for more varied games in itself.
  9. Motti is kind of the Imperial Dodonna; relatively cheap, and is useful in every list. Others like Screed, Vader, Tarkin etc are all good, but are generally either expensive or specialised. Moff Jerry is a close second to Motti in this regard. When I started out, I was somewhat confused as to what to pick up, but soon realised the real question was actually what order to pick it up in. Personally, I went straight for an ISD, Glad, MC80, and MC30. Thereafter I picked up an extra Neb, Corvette, Squadron packs, and a couple of Raiders, over the course of several weeks. Sprinkle flotillas to taste (they were forever sold out here, so I left them off for quite a while). Now, there's two more waves to consider after that, but that was the order of events for me in the first six months or so, and I found it evolved quite nicely with me. The first purchases meant I got straight into 400pt games, and I got to learn more of the variety in options with later purchases. Bottom line is, nothing is compulsory, but everything is both fun and useful, so there's no really bad choices here.
  10. If Cham becomes a regular issue, it may be worth investing in Support Officer. It's not the best option, given you're losing the slot to add in a counter to something potential rather than definite, but it's at least a relatively cheap (opportunity cost aside) insurance against him. VSDs probably suffer more than anyone else to him. ISDs with Relentless and SFO are pretty much immune, though Avenger builds will have to be very wary of him. Leia in a transport saves essentially any Rebel ship from Cham being anything but an inconvenience. Most of the Imperial Command 2 ships aren't really worth wasting Cham on, save for the Quasar to shut down a big fighter push, but then there's the Pursuant title to sort that out. Perhaps the Interdictor, to delay big engineering commands.
  11. Love the shading on those bomber fuselages.
  12. Ain't that the truth... The stories I have in that regard... This kit looks fantastic. Having missed out on the Q1 and Q2 kit due to work and lack of local support, I'll have to put some effort into travelling for this one. I'm a big user of APTs anyway, and those Bomber alt arts look the business.
  13. Strange, this is sort of how I've been feeling about X-wing lately, and I've had the same reaction to it. For the first time since I started playing back in wave 1, I haven't preordered anything, and probably won't buy any of it. It's become stale due to several reasons, but the latest wave has actually made it worse, rather than better, even before it has released. After Regionals last year, I burned out on it a bit. I stepped away and started Armada, and found it immensely refreshing. I got back playing X-wing after a while, but another Regionals came and went, and burned not just me out again, but several of the players I respect most in the area. It's such a shame, but it can happen. I do heartily suggest taking a step away from the game for a bit, and maybe rejoin in purely casual play for a bit. My time away from the competitive edge of X-wing saw me play a lot of 150pt and 300pt Epic games with friends, which helped me realise it wasn't the game I didn't like, but chasing the competitive meta. It's a quiet promise I've made to myself in Armada since then; don't take it too seriously, even in a tournament.
  14. Thanks for that, Dras! It was foolish of me to think imgur's forum code would actually work on a forum... Pretty much as @BrobaFett said, just some practice. The nibs are generally pretty sharp as long as you don't abuse them, but how you use them takes a bit of practice. The paint from the coverage markers needs to be given a good shake before use, and I usually dump the first bit out and clean the nib before running lines like the bloodstripes. The rest is just steady hand and some care. Among the range of the Gundam Markers is actually an eraser marker, and a blending pen. The eraser is great for stripping back big mistakes, though you do need to be a touch careful with the flow on it. The blending pen has a fine nib and a brush nib, and is fantastic for both cleaning up very small detail mistakes, and for helping to keep panel edges clean on the Fighters. These both help out a lot. The matte spray is definitely a good finish to them, too. It's not necessary, but it gives them a nice look, and it also seals the work, giving it a bit of scuff protection. I haven't done it to these yet, as I'm going to do them in a big batch. Those Royal Guards will have a little less sheen on them afterwards, which isn't a bad thing. Thanks for the comments, folks. It's nothing compared to some of the fantastic things I've seen here, but I thought it was worth sharing as a different approach. I have a lot more to do yet, including an extra pack of Squadron Pack II that I picked up the other day. Not sure if I'm going to differentiate the TIEs much with colour options, but I think I'll stick with those red stripes on the Decimators. I rather like how they turned out.
  15. I wasn't sure this deserved it's own topic, but I also didn't want to intrude upon the stellar work I see in this section from various people with my ridiculous way of doing things. Back in the day, I played a lot of Warhammer 40k, and pretty much all of it's sub-games (still have my Gorkamorka game box back home in the attic, with many red vehicles...). I never really had the patience for painting though, and have only grown less patient with it since then. These days my painting projects don't go further than building props, where everything is quite different and the scale is much larger. As such, I was incredibly out of practice, but looking at my Imperial squadrons and thinking that I really should dress them up, even a tad. I decided to experiment with an alternative to painting (for the most part, but that'll become apparent) these guys, which would be quick, relatively mess-free (important for working on them in the living room while watching Masterchef Australia with the better half), and still give decent results. The answer to my prayers was actually staring me in the face for months; Gundam markers. For those who haven't seen them, Gundam kits are model kits of giant robo-suit things that have enormous swords, cannons, wings, jetpacks, and other nifty stuff that only Japan could explain being a good idea in a space battle. They're wonderfully complex and detailed, and I've built a fair few Master Grade units at this stage. The Gundam markers are a series of pens designed to do detail work on the models without necessarily needing to prime the plastic, mainly for panel lining and shading. What I've found is that they do a stellar job on TIEs, too. The pictures below aren't amazing, but it gives an idea of what is achievable. These were done entirely with a handful of Gundam markers. Specifically, a couple of shades of grey Real Touch markers (essentially shading/blending inks) to provide contrast and shading, some black panel liners of various thicknesses, and a couple of the larger coverage markers (akin to paint) in blue, red, white, and fluorescent green. I also used a maroon Real Touch to fill in the cockpit windows, as I rather liked the glow from the /fo cockpits, and it somewhat gave them my own signature I guess. The only time a brush has touched these is with the application of red to the Defender, where the shape meant it was never going to be possible to fit pen nibs into every angle. Fortunately, the coverage pens can actually be pumped onto a platter and used like paint anyway, and the two Royal Guard ships I've done are probably the only two I'll bother doing anyway. This method isn't going to win me any painting competitions, but honestly I'm quite happy with the results, and they've always turned heads when people see them on the table. The engine glow especially draws attention, which is something I didn't expect people to notice. I can knock out a stand of Fighters in 10-15 minutes with full detailing complete, while lying on the couch, enjoying a nice beer, and yelling at the cooks on Masterchef for attempting risotto in an elimination challenge, which is pretty much my ideal way of getting things done. This is far from a perfect option, but for those with limited painting skills and/or time like myself, this has turned out to be a fantastic option, and I'd recommend trying it. Edit: I have no idea why the photos won't embed. Imgur is apparently not my friend.