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Whippoorwills

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Everything posted by Whippoorwills

  1. I've run Kath with Marksmanship and Gunner, stresses the hell out of Imp. aces.
  2. Last weekend I ran a fully kitted Carnor Jax (PtL, AT, Title, SD), 3 Black Sq with Crack Shot and Howlrunner with Crackshot and it went fairly well against U-boats. I won one with 100-19 and lost with 50-100, mostly due to bad positioning from my part. It wasn't a true U-boat list, but similar, 2 JM5K and an YV-666. Carnor is a good fix against U-boats, since they can't use their focus tokens to fire the torpedos.
  3. Looks interesting, I've been toying with Countess and push the limit and engine upgrade to maximize the mobility on that ship. That might be a bit expensive to fit three defenders though. I would also like to try a high PS with the other title and tractor beam to assist one's other ships.
  4. High damage missiles/torpedos and bombs will do the trick for the decimator. The Tie Punisher might be a good choice, Redline with Cluster Missiles and Fire Control System and extra munitions? Get 2 TL, fire the missile, use a TL to modify the first 3 dice, get another TL from FC, modify the next 3 dice and get another TL. The end of the day you still have 2 TL on the Decimator. Assault Missiles might be good aswell to do some splash damage on Soontir of he's close by.
  5. or XX-23 S-Thread Tracers since it just needs a hit to activate
  6. Or Imperial Kath Scarlet with Gunner and deal some stress.
  7. What do you do/how do you set up against triple b-boats (and/or 2-uboats + zuckuss)? Since you have higher PS than your opponent, set up in the other corner of the map and race across it as fast as possibile. 4 forward with a boost and 4 forward, cloak, decloak with a boost and race on. Just to try to get behind your opponent or in range 1 so they can't fire their torpedos. The decimator with Engine Upgrade is really agile so staying out of their fireing arc shouldn't be that much of a problem. I won against a double u boat with 2 Z-95 in our regionals (that list eventually won the regional).
  8. Thanks, I'm looking at the Wampa and Lt. Colzet as possible build pieces. I don't have any knowledge of Omega Leader as I don't have any FA miniatures yet. Interesting.... If you buy the Tie/Fo expansion you'll get all the pieces needed for an effective Omega leader, including ship and pilot (juke and comm relay), so you don't have to buy the TFA Core set
  9. Wampa (Tie Fighter) is good wingman to Palpatine aswell, since he can do damage to a ship under their shields, which is especially good on shield regenerating ships. Lt. Colzet (tie advanced) might be something to bring aswell since he then can flip the damage card Wampa dealt face up, hurting them even more. Omega leader is a good candidate aswell, since he really locks down your opponent, not making them able to use their tokens and modify dice if he has them target locked.
  10. I guess their biggest concern will be arc dodgers and turreted ships, since the dial on a Z-95 is quite limited. Stress is quite bad against them aswell, since if they're stressed they can't obtain target locks and by that can't shoot [edit] Swarms might be a problem aswell if they don't have some assault missiles [/edit]
  11. I played this list on our regionals, I came out 11/23 so I'm quite happy, since I haven't played this game for so long I do love both Decimator and the Phantom RAC / Whisper (100) Rear Admiral Chiraneau — VT-49 Decimator 46 Adaptability 0 Gunner 5 Rebel Captive 3 Darth Vader 3 Engine Upgrade 4 Ship Total: 61 "Whisper" — TIE Phantom 32 Veteran Instincts 1 Fire-Control System 2 Advanced Cloaking Device 4 Ship Total: 39
  12. I think the key is to have some diffrent missiles so some cluster missiles might work good aswell, especially against single target. 3x2 can deal som good damage.
  13. I've faced a similar list some weeks ago and it totally oblitterated my Decimator/Firespray list. Though it's kind of the optimal list for them. It think it'll do good against U-boats aswell. Their alpha strike is quite awsome. Though that list had Blount with thread tracers, 3 Tala Squad with ordanace and 2 Bandit with ordanance (I don't remember exacly which ordanance) I think that list finished 3/11 participants with only swiss.
  14. If you want to maximize your Interceptors then that is the only path to follow.
  15. Another idea might be a worldwide database e.g. each player recieves a unique number that they need to have when they register at a tournament, that have all their tournament results saved. That way the first swiss rounds will be agianst player with similar skill level and I assume it'll even out the playing field a bit. Then the byes will have lesser effect aswell, when high performing players will get a bye against another high performer. Should one win against those with better standing one recieves more points than playing against one that is the similar level.
  16. I'd recommend this for your first list, bot OL and Inquisitor is bit naked in your list. And you get full advantage of Vesserys ability with the other two pilots. With everyone on PS8 there's a lot of stuff for activation purposes. Colonel Vessery — TIE Defender 35 Veteran Instincts 1 Heavy Laser Cannon 7 Ship Total: 43 "Omega Leader" — TIE/fo Fighter 21 Juke 2 Comm Relay 3 Ship Total: 26 The Inquisitor — TIE Advanced Prototype 25 Push the Limit 3 Autothrusters 2 TIE/v1 1 Ship Total: 31 The same goes for your other OL builds, that pilot really wants juke and comm relay. Intelligence agent on the Sigmar could be fun aswell, helps alot where to decloak them.
  17. Leave the inquisitor on range 3 as much as possible to get that extra defense dice and full use of autothrusters. He still have 3 attack dice at that range
  18. Here's another quite fun list, not very competative, but fun to fly. Dashing out stress is always fun There are some room for imporvement on this list though Kath Scarlet — Firespray-31 38 Marksmanship 3 Gunner 5 Ship Total: 46 Captain Oicunn — VT-49 Decimator 42 Expert Handling 2 Tactician 2 Mara Jade 3 Rebel Captive 3 Ion Projector 2 Ship Total: 54
  19. I love the Decimator, here's what I've run with some success Rear Admiral Chiraneau — VT-49 Decimator 46 Adaptability 0 Gunner 5 Rebel Captive 3 Darth Vader 3 Engine Upgrade 4 Ship Total: 61 "Whisper" — TIE Phantom 32 Veteran Instincts 1 Fire-Control System 2 Advanced Cloaking Device 4 Ship Total: 39 Both are PS9 which is great for activation purposes and gunner/vader is great against them pesky imp. aces. Engine upgrade is a must for the decimator, they're good at arc dodging with a turret RAC will deal some damage.
  20. If noone mentioned it before, but the thread "Earn your wings" is a really good read on how your ships behave with different templates and teaches you how to calculate where your ship will land. Here's also an interesting read https://drive.google.com/file/d/0B8kpIwVBYEHUUkt3RkdLZ3lLNnc/view
  21. Depending on how many crack shot you have, this might be an idea. Fly 4 ships in formation and have backstabber a bit off so he can take full advantage of his ability. <edit> If you want to mix Tie/ln and Tie/FO that is </edit> New Squadron (100) "Backstabber" — TIE Fighter 16 Ship Total: 16 "Howlrunner" — TIE Fighter 18 Crack Shot 1 Ship Total: 19 "Omega Leader" — TIE/fo Fighter 21 Juke 2 Comm Relay 3 Ship Total: 26 "Zeta Leader" — TIE/fo Fighter 20 Crack Shot 1 Ship Total: 21 "Scourge" — TIE Fighter 17 Crack Shot 1 Ship Total: 18
  22. I've tried it twice last night and I didn't really perform the way I wanted it to. The Attack Shuttle worked well but like Karhedron said, the damage output was too low. So I guess it's back to the drawing board with it again.
  23. Integrated Astro and R5-P9 don't seem like a good idea, drop your regen abilites to hinder a crit card.
  24. So, I'm gonna try play some rebels and those regen lists have intrigued me. What do you think, could this list work? Hopefully Ezra will be quite impossible to kill and Poe will run around doing his thing and the same for Miranda. Regen rules (100) Ezra Bridger — Attack Shuttle 20 Elusiveness 2 Chewbacca 4 Ship Total: 26 Poe Dameron — T-70 X-Wing 31 Adaptability 0 R5-P9 3 Autothrusters 2 Ship Total: 36 Miranda Doni — K-Wing 29 Twin Laser Turret 6 C-3PO 3 Ship Total: 38
  25. Oicunn + Vader + Gunner is a good way to kill a 3 hull Ace. Crash into them for one damage, they move, shoot, they evade then vader, gunner procs, shoot again they dodge and then vader and that ace is gone.
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