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Whippoorwills

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Everything posted by Whippoorwills

  1. Here's the results: https://torntable.net/x-wing-nationals-results/
  2. Didn't a Dengaroo win Australian Nationals?
  3. Not sure if this suits here, but I didn't seem like an off-topic topic either. I really like the Black Sun logo, but I'm wondering if Black Sun used YV-666 ships. The reason I'm asking is that I'm thinking about repainting one as one of Black Sun's ships, but if they're not using them then I might have to rethink it a bit. Sure, I could paint it that way anyway, but I think it would be even better if the meta was correct.
  4. If you only buy Imperial veterans, then this list might work for you, it's not optimal but it won't be that expensive "Dark Curse" — TIE Fighter 16 Ship Total: 16 "Mauler Mithel" — TIE Fighter 17 Ship Total: 17 Countess Ryad — TIE Defender 34 Marksmanship 3 TIE/x7 -2 Ship Total: 35 Tomax Bren — TIE Bomber 24 Crack Shot 1 Proton Torpedoes 4 Proximity Mines 3 Ship Total: 32
  5. Perhaps an intelligance agent aswell, so you can calcultate the best option for your bombs. Bombardier is nice, but I'm not sure it's really needed if you have advanced slam on them.
  6. If you have access to Sabine (crew) than I think she's given in a bomber list. Advanced slam might be of interest aswell.
  7. Lots of people went nuts and bought 2-3. I think that's a little overbaord, but it's absolutely worth owning 1 of them, for sure. It's a great ship and Dengar is one of the best crew Scum has access to. You'll end up using it in a ton of lists. Yeah, I want rage aswell for trying a rage swarm sometime in the future
  8. Guess I need to head down to my FLGS to get a jumpmaster then... been eyeing it for a while.
  9. Couldn't engine Interesting, thanks Couldn't Enigne Upgrade help a bit with its movement difficulties?
  10. I recently acquired to party buses and am looking to build a list with those two and perhaps something else. I don’t have a lot of scum cards. I’ve got most of my collection in my signature. Does anyone have any suggestions on a build?
  11. If you want the most out of your Imperial Aces, I recommend buying a StarViper expansion (for autothrusters) and the Tie Interceptor expansion for Soontir Fell.
  12. Commander Kenkirk - Predator, Rebel Captive, Gunner, Ysanne Isard (59)
  13. Swarms are good against Jumpmasters, they joust them pretty well. If you have low PS ships you might slow roll at the beginning and then blast ahead to block their focus action. Black SQ might take one down before they can shoot (with their higher PS and crackshot) Worst case they down one TIE Fighter with their ordanance. Last game I played against 2 U-boats and a party bus it went 19 - 100. I only lost Howlrunner.
  14. I've been playing this with some great success, carnor is there to mess up the U-boats: Carnor Crack (98) Carnor Jax — TIE Interceptor 26 Push the Limit 3 Autothrusters 2 Stealth Device 3 Royal Guard TIE 0 Ship Total: 34 "Howlrunner" — TIE Fighter 18 Crack Shot 1 Ship Total: 19 Black Squadron Pilot — TIE Fighter 14 Crack Shot 1 Ship Total: 15 Black Squadron Pilot — TIE Fighter 14 Crack Shot 1 Ship Total: 15 Black Squadron Pilot — TIE Fighter 14 Crack Shot 1 Ship Total: 15
  15. This put things in a new perspective. I just thought it was at the compare results window. Imp. Kath with gunner and marksmanship is a great stressmaker against aces
  16. At the moment I use this, I guess there's similar in different countries: http://www.clasohlson.com/se/F%C3%B6rvaringsl%C3%A5da/40-6978 I'm planning on buying Feldherr foam inserts and keep them in the box for a cordless drill, from what I've heard the foam inserts should fit perfectly in those.
  17. Here's a list that might be up your alley: "Howlrunner" — TIE Fighter 18 Crack Shot 1 Ship Total: 19 "Backstabber" — TIE Fighter 16 Ship Total: 16 "Mauler Mithel" — TIE Fighter 17 Crack Shot 1 Ship Total: 18 "Zeta Leader" — TIE/fo Fighter 20 Crack Shot 1 Ship Total: 21 "Omega Leader" — TIE/fo Fighter 21 Juke 2 Comm Relay 3 Ship Total: 26 Run 4 of them in formation and have Backstabber doing what he does best, backstab!
  18. I think they talked about a similar list to this on S&V podcast, got the idea from them anyway. There's a lot of hull to go through. Block with some and shoot with the rest. Deals much stress though the damage output isn't very good. Scimitar Squadron Pilot — TIE Bomber 16 Intelligence Agent 1 Tactician 2 TIE Shuttle 0 Ship Total: 19 Scimitar Squadron Pilot — TIE Bomber 16 Intelligence Agent 1 Tactician 2 TIE Shuttle 0 Ship Total: 19 Scimitar Squadron Pilot — TIE Bomber 16 Intelligence Agent 1 Tactician 2 TIE Shuttle 0 Ship Total: 19 Scimitar Squadron Pilot — TIE Bomber 16 Intelligence Agent 1 Tactician 2 TIE Shuttle 0 Ship Total: 19 Scimitar Squadron Pilot — TIE Bomber 16 Darth Vader 3 Agent Kallus 2 Hull Upgrade 3 TIE Shuttle 0 Ship Total: 24
  19. I've been flying fully kitted Carnor Jax. Howlrunner with Crackshot and 3x Black Sq. with Crackshot @ 98 pts. It has worked pretty well agains U-boats and Lothal Rebel & Super Dash. It feels lite the best of two worlds.
  20. couldn't a Tractor beam on the lambda help your swarm, removing one green die for the uboats? I would also suggest that you put Howlrunner in there with 'em, 'cause does rerolls are quite critical for tie fighters.
  21. Here's a nowdays quite classic Tie Swarm: "Howlrunner" — TIE Fighter 18 Crack Shot 1 Stealth Device 3 Ship Total: 22 "Wampa" — TIE Fighter 14 Stealth Device 3 Ship Total: 17 Black Squadron Pilot — TIE Fighter 14 Crack Shot 1 Ship Total: 15 Black Squadron Pilot — TIE Fighter 14 Crack Shot 1 Ship Total: 15 Black Squadron Pilot — TIE Fighter 14 Crack Shot 1 Ship Total: 15 Black Squadron Pilot — TIE Fighter 14 Crack Shot 1 Ship Total: 15 Howlrunner at PS8 and the rest at PS4 Or a more damage output swarm: "Howlrunner" — TIE Fighter 18 Crack Shot 1 Ship Total: 19 "Backstabber" — TIE Fighter 16 Ship Total: 16 "Mauler Mithel" — TIE Fighter 17 Crack Shot 1 Ship Total: 18 "Zeta Leader" — TIE/fo Fighter 20 Crack Shot 1 Ship Total: 21 "Omega Leader" — TIE/fo Fighter 21 Juke 2 Comm Relay 3 Ship Total: 26
  22. Vader needs a boost.... With an engine upgrade Sorry, just couldn't resist.
  23. I don't know much of the rebel side, but a super dash might be more in place. Dash Rendar (36) + Outrider (5) + Heavy Laser Cannon (7) + Engine Upgrade (4) + Kyle Katarn (3) (Might be better crew than this) + Push the Limit (3) -- 58 points Fill out the rest with what you want. The Empire list I would do something like this: Whisper, VI, Agent Kallus, Fire Control System and Advanced cloaking device (41) Vader, Adaptability, Title, Engine Upgrade and Advanced Targeting Computer (34) 2 Academy Pilots as blockers perhaps? (There's 25 points left to spend) 'cause both Whisper and Vader looks a bit underfitted.
  24. Or you could try something like this: Kath Scarlet — Firespray-31 38 Marksmanship 3 Gunner 5 Ship Total: 46 Valen Rudor — TIE Advanced Prototype 22 Push the Limit 3 Autothrusters 2 TIE/v1 1 Ship Total: 28 Academy Pilot — TIE Fighter 12 Ship Total: 12 Academy Pilot — TIE Fighter 12 Ship Total: 12 The you'll have two blockers which might help.
  25. And Carnor is the be(a)st against U-boats Since they can't fire their torpedos when he's around.
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