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Whippoorwills

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Everything posted by Whippoorwills

  1. If you have Autoblaster turret and Accuracy Corrector on the Ghost with the phantom, you do 4 unavoidable damage with it.
  2. I saw the movie last night so I can spoil everything if you want.
  3. like the <troll> insert your spoiler here </troll> and you got it wrong Jyn is Hans 1/2 sister Who's Hans? Isn't it this guy? Wait, what movie are we talking about now?
  4. That's a pretty standard setup, it takes a lof of practice to be good with. Here's a pretty neat setup for the swarm: https://community.fantasyflightgames.com/topic/235755-using-movement-templates-during-setup/
  5. I played against this list on Vassal the other day, and it decimated my list: Green Squadron Pilot — A-Wing 19 Snap Shot 2 Juke 2 Autothrusters 2 A-Wing Test Pilot 0 Ship Total: 25 Green Squadron Pilot — A-Wing 19 Snap Shot 2 Juke 2 Autothrusters 2 A-Wing Test Pilot 0 Ship Total: 25 Kanan Jarrus — VCX-100 38 Fire-Control System 2 Ion Cannon Turret 5 Rey 2 Intelligence Agent 1 Ship Total: 48
  6. Am I allowed to use movement templates during setup of my ships? I found these pictures on the internet and it seemed like a good way to set up a swarm, dunno whose pictures, so I can't give credit but I want to know if it's legal.
  7. A party bus is the Trandoshan Slaver (YV-666) with 4-LOM, Dengar and Zuckuss. I guess some sort of Dengaroo look like this: Dengar + Punishing One + Lone Wolf + R5-P8 + Glitterstim + Plasma Torpedoes + Zuckuss + Counter-Measures Manaroo + Feedback Array + Push the Limit + Unhinged Astromech + Engine Upgrade + Recon Specialist
  8. 3 Trandoshan slaver with Engine Upgrade might work Or pack some ordanance on them.
  9. Rey is pretty neat crew member for Norra, slow roll with Norra in the beginning to stack focus tokens on Rey and use then when you need it. She will be more difficult to anticipate then.
  10. I've been toying with this, tried it once with VI insted of Expert Handling on Rey, but it worked very well. Isn't FCS better than AC? You get a TL which can be used on both primary and ABT and Ezra convers an eye to a crit Rey and Rebel (99) Lothal Rebel — VCX-100 35 Fire-Control System 2 Autoblaster Turret 2 Hera Syndulla 1 Ezra Bridger 3 Ship Total: 43 Rey — YT-1300 45 Expert Handling 2 Kanan Jarrus 3 Finn 5 Millennium Falcon (TFA) 1 Ship Total: 56
  11. This might work? If you have all your upgrade cards: R5-P9 would be better on Poe... Rey — YT-1300 45 Veteran Instincts 1 Finn 5 Kanan Jarrus 3 Engine Upgrade 4 Millennium Falcon (TFA) 1 Ship Total: 59 Poe Dameron — T-70 X-Wing 31 Push the Limit 3 R2-D2 4 Vectored Thrusters 2 Black One 1 Ship Total: 41
  12. I assume you have 6 TIE l/n since you stated 2 core and 2 tie l/n Howlrunner" — TIE Fighter 18 Crack Shot 1 Stealth Device 3 Ship Total: 22 Black Squadron Pilot — TIE Fighter 14 Crack Shot 1 Ship Total: 15 Black Squadron Pilot — TIE Fighter 14 Crack Shot 1 Ship Total: 15 Black Squadron Pilot — TIE Fighter 14 Crack Shot 1 Ship Total: 15 Black Squadron Pilot — TIE Fighter 14 Crack Shot 1 Ship Total: 15 "Dark Curse" — TIE Fighter 16 Ship Total: 16
  13. I like the idea of build your worst, but there need to be some restrictions. We had this, when I TO'ed one. 1. List must be 99 or 100 pts. 2. If you bring a HWK-290, it must have a turret. 3. All upgrade must be capable of being used. For example, no "Heavy Syck Interceptor Title" without also bringing a cannon, torpedo or missle. 4. Outrider title is forbidden FAQ: 1. Can I put Stygium Particle Accelerator on a ship that can't cloak? No 2. Can I put Advanced Slam on a ship that is not a K Wing? No 3. Can I put engine upgrade on a ship that can already boost? No 4. Can I put Targeting Computer on a ship that can already do the Aquire Target Lock action? No 5. Can I put Munitions Failsafe on a ship with no missiles or torpedoes? No 6. Can I put Experimental Interface on a ship that does not have a card with the "Action" header? No 7. Can I put Bombardier on a ship that does not have any bombs? No
  14. I'm not a regular Vassal player, but I'm willing to help out and play some more myself. I've just got a couple of games under the belt on Vassal. I live in Sweden so the time difference isn't that big
  15. With the release of HotR, I've been pondering this list, will it work? Might there be some improvements? I think Ezra and Hera is a good combo Rey and Rebel (98) Lothal Rebel — VCX-100 35 Fire-Control System 2 Autoblaster Turret 2 Hera Syndulla 1 Ezra Bridger 3 Ship Total: 43 Rey — YT-1300 45 Veteran Instincts 1 Kanan Jarrus 3 Finn 5 Millennium Falcon (TFA) 1 Ship Total: 55
  16. Rage + MKII might work for Ryad aswell. She'll clear the stress easy enough and rerolls plus palp is nice
  17. Got an other question regarding Fearlessness. If I equip it on an YV-666, does it proc on the whole 180 firing arc or just the regular one?
  18. Recon specialist is quite useless on Whisper due to her ability, so you might want to change the crew on her for something better, like Gunner. If you want Whisper and Echo @ PS8, then drop recon and SD and take Gunner on Whisper and have 1 pt intiative bid
  19. Maybe something like this: New Squadron (98) "Whisper" — TIE Phantom 32 Veteran Instincts 1 Fire-Control System 2 Gunner 5 Advanced Cloaking Device 4 Ship Total: 44 Shadow Squadron Pilot — TIE Phantom 27 Collision Detector 0 Intelligence Agent 1 Stygium Particle Accelerator 2 Ship Total: 30 Academy Pilot — TIE Fighter 12 Ship Total: 12 Academy Pilot — TIE Fighter 12 Ship Total: 12
  20. First off, Phantoms want to shoot first so they can utilize their advanced cloaking device, and for that to happen you need to drop the Stealth device on Dark Curse so you can get VI on Whisper and have a 2 point intiative bid. PS 9 on Whisper is essential to have her fire first. Another tip might be to downgrade Echo to a Sigma with Intelligance agent, drop Dark Curse and add 2 Academy pilots to use as blockers. You'll know where your opponent will fly due to the intelligance agent. I'll help Whisper a lot to deny your opponent actions. Edit: I haven't checked if this sums up, you get the idea
  21. The problem with much ordanance is that you'll never be able to shoot everything before they go down in flames. Perhaps lighten them a bit and add a Academy pilot as blocker so you'll get more room to fire/drop all the stuff you want.
  22. As for Imperial, I second Imperial Veterans and I would recommend the Tie/FO, for Omega leader with juke and comm relay. That's a sweet pilot all bundled up in one expansion. The Phantom is a fun ship to play, but also a glas cannon, you need to know what your're doing. K-wing is a solid ship for rebels and also the ghost (even though it's a large based ship)
  23. Does Tactician proc when firing from my mobile firing arc on the Shadow Caster? Tactician: After you perform an attack against a ship inside your firing arc at Range 2, that ship receives 1 stress token. Mobile Firing Arc Ships like the Shadow Caster have a mobile firing arc, which occupies any one of the four quadrants indicated by the solid lines printed on its ship token. The quadrant that the mobile firing arc currently occupies is indicated by the facing of the pointer. When a ship with a mobile firing arc is placed into the play area during setup, select one of its four quadrants and assign the mobile firing arc to that quadrant, and move the pointer to face the selected quadrant to indicate the mobile firing arc's position. The mobile firing arc occupies the entirety of the selected quadrant. When attacking with its primary weapon, a ship with a mobile firing arc may attack an enemy ship that is at Range 1-3 and inside its primary and/or mobile firing arc. When attacking with a secondary weapon, the ship must still target an enemy ship inside its primary firing arc (unless otherwise specified on the Upgrade card).
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