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Rikalonius

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Posts posted by Rikalonius


  1. 1 hour ago, Mindless Philosopher said:

    Oooh, couple more questions I forgot to ask!

    Is it easier to use on a phone, or a tablet?  I have both.

    Also, is it now free?  I thought it was five bucks...what's going on here?

    Like I said, I appreciate all the help!

    I personally would use it on a tablet.  A phone is too small, in my opinion.   Either if you plugged it into a monitor though.


  2. 1 hour ago, bill_andel said:

    You totally need to include Dr. Evizan/Ponda Baba as Scum figures.  I realize they just have a cameo in R1 and in ANH, but still, so iconic.  Arguably more so than 4LOM & Zuckuss (though I want them, too).  And if you want a Creature for Scum, what about the one that Saw interrogates Bodhi with?

    Zuckuss and 4-LOM have comics outside the films, and books, that Dr. Evizan and Ponda Baba don't have.  Many a hardcore Star Wars fan who grew up playing the various tabletop RPGs of the 80s, like WEG, and reading Marvel and Dark Horse comics have a greater attachment to those two.  It's like Bossk and IG-88, who share equal time with Zuckuss and 4_LOM but are wildly popular characters.  Certain characters I wouldn't want, even though they had a cameo, like Ephant Mon who is almost as bad a character name and character as Therm Scissorpunch.  I would say I wouldn't mind an Aqualish, but we have one, and I like Onar.   Give me an Aurra Sing.  Before Disney wrung out that dreck called Solo from Kathleen Kennedy's soiled hosiery and had Wooden Harrelson declare he killed her, Aurra Sing had been written in Legacy to have survived past the OT.  She would have made a much better villain in a story about crime bosses than caterpillar eyebrows Clarke.  Disney claims to love diversity but they sure do have a thing for pasty white British ladies as their leads.  

     

    Sorry, Bill_andel, that rant was not at all aimed at you.


  3. 29 minutes ago, a1bert said:

    1. You can play with any hero from the core or boxed expansions.
    2. The app uses non-unique groups and villains from the core and expansions you have.
    3. You get ally encounters randomly offered from the core and expansions you have.

    (I have everything, so the enemies vary, and fortunately they vary. Stormtroopers with the reinforce bonus and Last Stand are very annoying, and Snowtroopers at 4 health are annoying as heck for them allowing other figures to recover damage and having that annoying 4th Health which makes a big difference early on. Most two-figure groups are not that scary, although they pack a punch. Gamorrean Guards are very scary though if you can't defeat one in two attacks. And so on, and so on... And the activation bonuses of figures vary also, so they do not do the same things round after round. There's a lot to explore.)

     

    How about Jet Troopers who are immediately warped to their target and get that free extra blue dice.  They are very survivable, but rather annoying, especially if their bonus is 'jet blast' 


  4. I'm with A1bert on this one.  I have organized my tiles primarily by shape.  Jabba's realm has some duplicates that are the same as some of the core ones, especially the small end pieces, but it is much easier to find stuff when you separate it by shape.  It can be frustrating, I agree, but I prefer this system to fixed maps, because it is so much more interchangeable and allows lots for a great deal of potential scenarios.  


  5. On 11/13/2018 at 12:12 PM, Gallanteer said:

    Hoth campaign. *mic drop*

    I would be more interested in a liberating of Kashyyyk campaign.  

    For me, and wishlist for the app.  A little less randomness of spawns.  At the very least enforcing the habitat listed on that units card.  For instance, I had wing guards come up in Jabba's palace.  This doesn't seem right to me.  Maybe FFG could secretly keep certain units from spawning in certain situations.   I have no problem with a Wampa showing up on Coruscant if it is thematic, but not as  random spawn, that wrecks immersion.

    I also would like to see more allies used as part of the story.  That was good in Jabba's realm.  It makes the campaign more thematic, and that's what we are all looking for, I believe.  Well, not the skirmish guys :P

     


  6. 51 minutes ago, Mindless Philosopher said:

    Hello, everyone!

    I'm a big Star Wars fan and got my copy of Imperial Assault a couple of years ago.  I mostly game by myself for now, however, and was wondering if the app provides a decent experience for just one player.  Money's tight, and I would love to pick up an immersive campaign experience for just five bucks.  What do you guys think?  Would you recommend the Legends app for one player only, and is a copy of Jabba's Realm worth picking up at some point too?

    Thanks in advance!

    I just played through the Jabba's Realm campaign on the app solo and I loved it.  I did 4 characters, but some people do two in order not to have so much to keep track of, but I am all in for a 4 man team.  


  7. 3 hours ago, coogee78 said:

    I can't think of that many non unique imperials they have not already put in that would make a great deal of sense including at this point. There are scout troopers, maybe imperial technicians of some sort? Some imperial K-2SO droids for a Rogue One expansion maybe? But there are planty of uniques though for blister pack waves. But at this point I have a lot of tiles, tokens and miniatures to store and I'm not in a hurry to add to them.

    I'm mainly hoping for some more app campaigns. One that made use of the Return to Hoth, Heart of the Empire or Bespin Gambit  tiles would be great, though I'd be happy with another one just using the core tiles. Or some new campaign booklets that use the just the core or one of the expansions tiles. Another Hoth campaign would be great, as you are sort of locked into the Boon and Bane side missions, so replay value is not as good as the other long campaigns. The campaigns have gotten more creative since Hoth as well. 

    I agree with you.  At this point it is just more plastic for the skirmish players and a regular shake up of the meta.  I already don't like the trend of adding more mechanics to the game that we've seen in the last two expansions.  I too would rather see more app campaigns.  I very much enjoyed the Jabba's realm campaign.  At this point there are still many heroes I've yet to even try, so there is still a good deal of replay-ability for me, since it can take weeks, or months for me to return for another campaign.   Anyway, how different is a K2SO from a Sentry Droid?  At this level of granularity, not much, except for having some Rogue One related flavor text ability.  It's just more plastic.   And, returning to wanting more app campaigns, they are great because the app can modify any units abilities to keep them relevant, something that doesn't happen with the printed campaigns.   I have no doubt we are going to see an Endor box at some point.  I think we will get Scout Troopers, but it will be interesting how the differentiate them from the many troops we have already.


  8. 13 minutes ago, Majushi said:

    My team for Jabba's Realm Playthrough was Drokkatta, Ko-Tun, Shyla and Vinto.

    My finale saw the first part play out at the Sarlaac Pit where the Rancor showed up and climbed into a skiff.

    The second part was on Jabba's sailbarge, where Shyla defeated Jabba in one turn to win it.

    I was considering using Drokkatta and Gaarkhan in my next play through.  To bad I can't guarantee Chewbacca or some Wookiee Warriors for my allies.   But who would best pair with those two? 


  9. *Spoilers Ho*

     

    I finished my first play through for the app.  My Jabba's realm arrived last week and I decided to play out via Vassal.  I hope to soon set up and try another play through using my gaming table in the near future as I made my share of mistakes.  Since I was eager to do the app, I hadn't played the regular campaign, but I think I will do that before another app play through.  So, from my prospective I can't compare the two.  I thoroughly enjoyed playing the app content, however, more so than Flight of the Freedom fighter.  I thought the story could have been a little better thought out, but overall I enjoyed the enemies become friends and friends become enemies twists.  I feel like I could sit down and bang out a screenplay based on my play through and it would make an excellent film.  Fenn and Biv are my regulars.  They've been in 90% of the campaigns I've done.  My head canon views them as best of friends.  The grizzled Veteran and the ex-Stormtrooper who are sent all over the galaxy by Rebel command recruiting others.   In this case, because I just got Jabba's Realm, I'd been waiting to use Vinto.   I hadn't thought one way or another about Onar, but I'm glad I chose him, especially towards the end.  I may have had to loose him for the final battle, but the rancor, without the huge buffs of the Nal Hutta mission, was actually fairly easy for a buffed up Onar to keep occupied.  I even took a piggie with me into the trapdoor, trying to do my part to eliminate enemies for my friends.  I didn't want to risk the captives, but I probably could have crawled back and snatched another figure.  A buffed up Vinto is also pretty lethal.  Between him and Fenn I was able to whittle down Captain Terro through indirect fire while he was flanked by his troops.  That was another situation were Onar was good for peeling off a block by pushing a figure away and using Hold Still.   Vinto was a bit squishy in the early going.  He ended getting withdrawn before the speeder mission, which I had no idea was coming, and that contributed to our loss of that mission because there were just to many enemies.  I've read complaints about the squishy nature of E-Webs, but that the trade-off for nearly being able to one-shot a hero.  Besides, you don't need to destroy the equipment, just the man controlling it.  It would be nice if once you eliminated him, you could take over his gun.  

     

    I don't knew who I'll take next, but I'm going to attempt to take 4 different heroes.   I'd love to hear other players' stories about which characters they took and ways their abilities helped or hindered their campaign. 


  10. I used to try and play IA via Tabletop simulator.  Sometimes it is a paint to pull the covers off my gaming table and move everything that I or my daughter are working on.  I gave up because the models that were available weren't very good, and if I was going to use tokens, I might as well play it in Vassal.  To my surprise, the new Workshop project has made some stunning painted scans of many of the miniatures.  They aren't quite finished, as there is everything up to before Jabba's Realm for models.  I can totally see playing it there once the remaining models have been scanned in.  They look great compared to the cardboard standups that were used before.  


  11. 6 minutes ago, Bakura83 said:

    Probably true, although a outdoors/wilderness/swamp based mini-Campaign would be perfect for it and maybe some sort of speeder, I’m thinking the Dantooine section of KotOR for example.  I’d buy that as a mini box no questions asked.

    It would be quite the project to recreate KOTOR in Imperial Assault.  I think there is what, 9 characters in Revan's crew?  Think about making hero cards and the XP deck for each of them.  It would be good for the app because you could do the Dantooine stuff like you do Jabba's palace.  So maybe an "intro" mission on the Endar Spire, two missions on Taris, and then two mini-missions linked together for each Star Map planet.  A mission to Malek's ship.  A mission to Lehon, and then a two part mission on the Star Forge.  Still, it couldn't do it justice as you wouldn't get all the backstory dialog and HK-47 hilarity.  


  12. 4 hours ago, Bakura83 said:

    I would 100% support a mounted gungan similar to the drawback rider.  I’ve always liked the non-comedic gungans.  My first ever prequel merchandise was before TPM even came out, it was a Captain Tarpals cup from KFC.

    I agree.  Jar Jar kind of ruined Gungans.  If they had been taken a little more seriously, and had something other than thrown weapons, they could have been a decent addition to the alien athenaeum of Star Wars.  I would support a Kadu mounted Gungan for a skirmish piece, but I don't think it would be practical to have a hero have it.


  13. On 11/20/2018 at 6:18 AM, Bitterman said:

    The market might well be there for an expansion that brings something genuinely different to Imperial Assault for those who've been playing campaign since release.

    I thought some of the scenarios in Lothal were nicely creative, but it's otherwise undeniable that any game risks getting stale after a while. Wouldn't it be nice to fight as ISB operatives fighting against Wookies and Rebel Troopers, for once, instead of rebel heroes against Stormtroopers... again?

    Put it this way, what else is in the next expansion box (if they do another one - which I'd guess is unlikely at this point)? A couple of heroes, probably with some weird tokens in a desperate attempt to make them play differently to the dozens of heroes already available. Some non-hero characters of greater or lesser degrees of obscurity - though I'm not sure who'd really be excited to play as Flgghghglrl Wffftrttltlt, the third Ugnaught from the left at the back of a crowd shot in one of the deleted scenes from the Holiday Special. And maybe a Stormtrooper with a slightly different gun. Ooooooh!

    Alright, I'm exaggerating. There are still units that could be added to the game that wouldn't necessarily be completely obscure and that a fair number of people might find interesting. But is the market for that really so much larger than an anti-hero campaign, which would provide a genuinely different experience to any campaign that's gone before? I don't see why it should be.

    Still, whatever. I currently expect to see no more FFG content for IA. It still feels like at least a figure pack wave of Yoda, 4-LOM / Zuckuss, and Speeder Bikes would "finish it off"; but FFG seem disinclined to do even that, AFAICT. More (big or small) expansion boxes seem extraordinarily unlikely at this point, though I live in hope.

    There is still room for a Gungan hero.  A Gungan hero in the final Battle of Endor expansion.  It would be interesting to see FFG's rules interpretation for a man portable energy shield.  Maybe something along the line of Personal Shields.  Exhaust this card for +2 Block.  Deplete this card for +5 Block.  Give him extra surges or damage against mechanical units with his atlatl.  Or, have it activate any inactivated droid units that round that can affect your own non-living units as well.  Then have his electropike and the ability to jump to basically do a Nexu pounce.  


  14. 2 minutes ago, a1bert said:

    I apparently was obfuscating the elements of the app Trophy Hunting too much.

     

      Hide contents

    Your mercenary ally was looking after you - keeper. It sounds you didn't make a deal with Kallenn(?) but defeated him instead. That is one decision that takes the rest of the mission in a different direction. But if your mercenary "friend" is still on the map, you're probably not inclined to strike a deal with Kallenn.

     

     

     

    And he was.  

    Fenn was the one that broke the terminal code.  Fenn probably wouldn't have given him a break even if IG-88 wasn't not too far away as he has no love for Imperials and Kallenn had just tried to feed him and his teammates to a Rancor.  Next time I run through it, I will bring Dengar and make a deal with Kallenn, just so I can see the alternate outcome.

     


  15. Ok, I'm confused.  This is for the app, right?  I hope I'm not missing something and rather I'm missing the joke... was there supposed to be a keeper?  Primarily I had Vinto and Onar getting bait and trying to keep the rancor at bay.  I'm glad I didn't run out because I didn't know about having to bait it over the the ship.  Fortunately for this mission, I recruited Leia Organa by doing a deep space mission prior to the Nal Hutta mission.  Then I choose to take IG-88 as my bounty hunter companion.  He proved immeasurably badass on normal mode.  With his two attacks and Leia assisting with a third, he was laying waste to Imperial figures.  


  16. Mission details

    Onar tanked the crap out of that Rancor.  Wounded he lead it through the swamp towards the ship.  Only with the last medpac and the rule that the Rancor had to try to move to get more than one rebel, was I able to get it on the ship before the beefy Aqualish turned into a Rancor meal.  The mission ended with Onar at 17 of 20 on the wounded side of the card.  Also Onar had to consume the bait, showing that he is determined to do anything to survive. 

    I would love to see Onar in a live action Star Wars movie.


  17. I didn't want to make another topic, so I'll ask in this one.  I'm playing my first time through Jabba's Realm on the app, since I bought the expansion, finally.  I haven't played through the normal campaign.  This might be spoilers for the app campaign, so I'll hide it as such:

    In the Nal Hutta mission, I have a question about bait.  It doesn't say that you interact with the bait, just that you incur 1 strain to get it.  Also, it doesn't say that throw is an action.  Is it?


  18. On 8/23/2018 at 6:07 AM, udat said:

    It still seems to like them.  We've had a Wampa deploy in a foundry in the first campaign, and we have had one rock up in the jungles of some place or other and the deserts of Tatooine in the Jabba campaign.

    We like to think it's the same Wampa, wandering from place to place, and leaving quickly when he gets an overly warm welcome.

    Like Harry from Harry and the Henderson's?


  19. If an Imperial Officer's orders are to "Order: Another Imperial Figure with a figure cost of 3 or less that can perform an attack..."  

    I have been playing that means the cost on the card, but disagreement arose about that cost being the replenishment cost.  That is, a Jet Trooper has a replenishment cost of 2, so a single figure costs 2 points, even though the unit costs 4.  Is is the cost on the card, or the reinforcement cost?


  20. 59 minutes ago, Gerontius said:

    I just thought I'd pipe up as a counter example to your last statement there- there are many different types of Star Wars / IA fans, and I have no idea what piece of Star Wars media made 4-LOM/Zuckuss so popular. But you may be right about the first part, because by the sounds of things there are people who would buy 4-LOM/Zuckuss even if they don't play IA.

     

    Personally, I rather like that gungans idea...

    I have nothing against Gungans.  They are a species, not a character, so a Gungan hero would have been fun.  


  21. On 11/12/2018 at 6:51 PM, Bitterman said:

    Touche. I mean, I personally think "the media they're in" is a load of rubbish, but you're absolutely right that they do at least matter to it. Krennic more so than Enfys Nest, but still.

    Mention 4-LOM and Zuckuss to 99% of "people who like Star Wars" (as opposed to "Star Wars fans", as then you'd have to define exactly what that means and good luck with that!) and they'd have literally no idea who they were. Their names aren't even mentioned in the film, they don't speak a single word of dialogue, and they're on-screen for, what, a second? If you explained to someone who they were, sure, a lot of people would go, "ohhhh, those guys?" but that's about it... only a comparatively miniscule number of people have read the books they're in (I haven't, I had to have someone explain to me who they were). I don't have any strong feelings against seeing them in Imperial Assault but I don't understand any fuss that's made about them not being in it.

    I thought Rogue One was cobblers, but Krennic, at least, makes for a more recognisable (and better for IA) character than those bounty hunters. Enfys Nest remains utterly pointless IMO (Solo was way beyond cobblers and she was pretty meaningless in it), but yeah, OK, at least her name was mentioned, so... whatever, really.

    I'd be willing to wager, in the niche market of Star Wars tabletop RPG that if you put out a 4-LOM/Zuckuss 2 pack and you put out anything from Rogue One or Solo, that wasn't already in the OT, that Zuckuss and 4-LOM would outsell them by 2-1.  I have no scientific data to back that up except for poles on these here forums.  The people who pay the money to play this game know who 4-LOM and Zuckuss are, and they want them, the people who like Empty Nest probably don't play Star Wars tabletop RPGs.


  22. On 10/20/2018 at 9:08 PM, sionnach19 said:

    I've been wondering this about the new Legion Boba Fett model. The IA version is a little on the scrawny side, and if the Legion model doesn't look that outlandish I'd be tempted to use him instead. Anyone have a picture of the Legion Boba next to some IA figures (heroes, storm troopers, old Boba, etc.)?

    I have a picture of the two Boba next to each other, but no place to post it.  I guess I could go through and find all my posts with pictures and delete them.  Anyway, Boba, at first, looks a lot bigger in legion, but if you compare parts, like helmet to helmet, or EE3 to EE3, the size is not quite as big, but it is bigger.  Legion Boba has a full extended body where as IA Boba is hunched over.  

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