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Rikalonius

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Everything posted by Rikalonius

  1. To quote Han Solo, "That's the real trick, isn't it." People get bored if they don't get their new plastic-y fix, but then new pieces necessarily break the rules. What are abilities in any miniatures game but notes for how this or that breaks the rules. So the meta necessarily changes, and the buy-in grows, and people are priced out of the game, so fewer and fewer people want to continue playing it. It's funny how I've heard many times how much people still enjoy playing Battlestar Galactica, a game that hasn't had anything new in, how many years? I'd rather see some errata and card changes, not just skirmish updates, that fix older characters and do more to increase the viablitiy of many more competative lists.
  2. Invent my own missions? I've written the whole system around it to just need a pair of d6's. It's faster and more fun, honestly. But, as you say, i came from the old days, D&D 2nd edition is where i got my tabletop start. I'm waiting anxiously for some side-by-side comparisons of Legion and IA miniatures to see how much scale difference we are dealing with and whether I want to buy some Legion miniatures.
  3. I'm tempted to do a series of NT characters based on my own perception of the characters, but I don't want to be disrespectful of an earnest attempt by OP.
  4. Sorry, man. We are the ex-wives now. And we don't even have recourse for alimony.
  5. I would love to see Mara Jade. She would have fit with the HotE expansion. I think Mara is officially decononized. Thrawn managed to escape it by giving him a role in the Empire prior to the events of the OT, but I don't think Mara will show up. Clearly Luke never had a wife and now he is dead. Mara isn't going to show up in the second half of Rebels. If the Disney dorks really wanted to tell a grey-Jedi story, Mara would have been a great addition to that, but given how bad these people are at storytelling, I'd just as soon she stay in Legacy.
  6. To be fair, Maul's popularity as a character isn't really based solely on Rebels. I think an unwritten rule in Star Wars collector-dom is that Maul sells for the same reason Boba Fett sells, coolness factor. His figures were coveted in Star Wars minis. To bad they couldn't have made him in Rebels with his comic book style robotic legs. Ahsoka, as well, is a holdover from her popularity in the Clone Wars. Hera is the only character that is new for Rebels, besides that Inquisitor, whose existence I despise. The Rebels in Rebels are all represented in Ersatz form among the heroes of Imperial Assault.
  7. Rebel Storm was a decent game. It was a nice, elegant, fast system. The problem is that it got convoluted pretty quickly. Instead of defense representing all your defensive capability, with each new iteration you'd have different abilities to drag out the roll because of people's preconceived biases of what a character should or should not be able to do. So between double attack + twin attack against the various saving throws and force points run amok, it got to the point that a single round of combat became tedious. Cards became packed with special abilities that represented every moment of the character's existence in the lore. And worse that all that, by the end, the miniatures went from pretty good quality sculpts to just awful lumps of plastic painted to somewhat resemble the character in question.
  8. The end of season 2 was the two part Boba Fett episode and I liked that very much. It wasn't perfect, but it was a good take on the newly established Boba Fett's a clone of Jango lore. I liked his intensity, and I liked the idea of Aurra Sing being his surrogate mother slash cougar. It was a bit dark. It is too bad Boba has mostly left out of the rest of Clone Wars, save one episode with Asajj Ventress, that wasn't bad, but wasn't great. I would have thought he would have made an appearance in Rebels. I think he's been sidelined in favor of not overshadowing Sabine and all her Mandalorian shtick, which I find some of the weakest parts of Rebels. I hated that they brought back Maul for Clone Wars. I thought that was a horrible decision on Lucas' part. And i said that having heard the interview were Filoni admits to it being Lucas' thoughts. I really didn't like Savage Opress because it was too much like having two Mauls. For all my dislike of the decision, he anchored some pretty good episodes. So having him return in Clone Wars allowed him to return in Rebels, and while i think they should have tried to make him older, I think his arc with Ezra was quite good. I loved watching Maul manipulate him, and it all culminated with what is, I think, one of the best moments in Star Wars, the showdown with Obi Wan in the desert. So much different than the big drawn out battle in the comic, it was perfectly elegant, and poignant. It showcased Luke's importance, which had been getting muddied with all these Jedi running around. Now, I hate to sound like Cato with his Carthago Delenda Est at the end of every senate session, but... too bad TLJ took a giant crap on him.
  9. Sorastro does indeed make some good music.
  10. I agree about Clone Wars seasons 1 and 2, though it was getting better towards the end of 2. I started not to like it after 4. And, Rebels started badly as well. I was never liked Zeb, Sabine, or Ezra. I've warmed up to Ezra, but I don't like the other two. I really like Hera, but I absolutely loathe Jar-Jar Choppah. Still, after seeing TLJ, Rebels has become orders of magnitude better in my eyes.
  11. Sorasto would definitely be the authority. Maybe he can put a Duros Rebel Trooper from Legion next to a Rebel Sab and take a picture.
  12. Great answer I appreciate it. I was just wondering if Descent did something differently that made it something you wanted to return too. I can definitely see returning to another game.
  13. I'm curious. Descent hasn't released anything new, has it? I'm curious what makes it more attractive to play than repeat plays of IA? I never played Descent, so I'm curious why there is replay-ability there by not in IA.
  14. You talking about the Modiphius Star Trek Adventures? I've been thinking of checking that out. I love the miniature sculpts.
  15. Holdo Never Tell Them The Plan: Increase Imperial Player's Threat by 2 every turn that Holdo is on the board.
  16. Mara Jade is in X-Wing as well, I still doubt we'll ever see her either. Kir Kanos is also in X Wing. As FSD said, there has been considerable changes since Disney wiped the EU. However, even if I saw Kyle Katarn show up in Destiny, I still wouldn't think we'd see him in IA.
  17. As much as I loved Kyle Katarn, I think he's been deleted from Star Wars canon. Probably Dash Rendar as well. Not sure if Galen Marek is still considered a canon character, but he isn't anywhere in Rebels.
  18. Why does something need open terrain? I'm not saying you are wrong, I'm just wondering why people feel that way. As you said, IA is a well designed system for squad level combat. I actually lament the introduction of skirmish, because IA started going the route of Star Wars Miniatures, which is, having to include "iconic" figures because people wanted their pet teams, including me. I think because of skirmish we have characters we otherwise wouldn't have had if it has remained a campaign game. I think Legion is a good idea. I won't play it, and i wish it would have come out a long time ago and used shared miniatures with IA, but divergent rules, because I want skirmish players to have the game they want. As some will point out, rightly, I don't have to buy the characters I don't want to play, and that is true, and I don't, but I feel for the skirmish players who are pouring all this money into having competitive teams. And, because I think without it, the campaign would have evolved differently. For instance I don't think there wouldn't be as many rules changes as their have been had balancing skirmish not been an issue.
  19. When someone says Dr. Aphra, I immediately think of Michael Scott form The Office when he finds out Toby is back in the Annex.
  20. For the sake of continuing the plea. A Zuckuss / 4-LOM pack would be great.
  21. I know it word for word. According to the Force Awakens cross-sections book Hyperdrives manipulated hypermatter particles in order to thrust a starship into hyperspace by taking advantage of the wrinkles in the fabric of real space. According to the current Star Wars Databank, that was scrubbed by Disney: "Hyperdrives allow starships to travel faster than the speed of light, crossing space through the alternate dimension of hyperspace. Large objects in normal space cast “mass shadows” in hyperspace, so hyperspace jumps must be precisely calculated to avoid collisions." Which is ironic, since it was Han Solo who warned of it, yet, somehow has no problem using hyperspace to bypass the shields on starkiller base. So Starkiller base wasn't big enough then, to cast a mass shadow? Then I wouldn't imagine those ships would be either. Even so, it would be a threat to the ship in hyperspace, not to the ship in real space.
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