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Varlie

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  1. Yup, or one bag of holding Unencumbered...
  2. I don't know if the difficulty needs to be upgraded but you could upgrade it once per Critical ranking but I think that may also cause more issues. People aren't going to use It's not that bad on easy level crits (unless it is near the end of the session) so they are primarily going to use it 3-4 rank crits and if you have to roll 4 Red on the check, what are you going to do if they succeed and get a despair? You ignore that crit but have to reroll on the crit chart. Setbacks can be added for encounter confusion, distance, etc. Anything that may interfere with the medic and the person receiving the crit
  3. Rules Question: There is a big debate going on the forums now over the "It's not that bad" talent. The talent allows the character to make a medical check as an incidental to allow another character to ignore the effects of a critical injury. The question is does the Medic have to be engaged with the person receiving the critical or not. If yes, it seems to really devalue the talent which is already a once per session talent. Many of us feel people are looking too much into the title of the talent instead of the intent of the talent. Is the Medic able to use this talent from medium, long, extreme range bands? Do they have to be on sight or just in communications with the victim. ------------------ The talent does not have a listed range, and therefore it can be used at any range. However, the character with the talent must be in the same encounter as the target, and the GM is perfectly within their rights to put reasonable limitations on the talent (such as requiring the target to be able to hear and communicate with the character, for example). Hope this helps! Sam Gregor-Stewart RPG Manager Fantasy Flight Games
  4. I submitted this to ask a dev and just got response from Sam. I'll be posting it in the dev response but figured it made sense to post here first. --- The talent does not have a listed range, and therefore it can be used at any range. However, the character with the talent must be in the same encounter as the target, and the GM is perfectly within their rights to put reasonable limitations on the talent (such as requiring the target to be able to hear and communicate with the character, for example)
  5. I normally take these rumors with a grain of salt but seeing this story all over the holonet today. https://www.ign.com/articles/2019/08/16/ewan-mcgregor-reportedly-may-return-for-obi-wan-star-wars-series-for-disney
  6. Varlie

    Move

    Sam mentioned in this answer that a single stormtrooper could be targeted with Move without the upgrades. So it seems minion/minion groups can be seen as objects when dealing with the description of Move Force power. This one covers the argument between Move and Bind to move people/droids)
  7. Shhhh! My GM reads these forums. Also, crap. Misread that
  8. Crushguants from Fall of Republic combined with Unarmed Parry talent (and some ranks in Parry) could help out. They have the ability to short out lightsabers with the 3 ADV/THR depending on who is doing the attacking or with TR/DE. I just added those to my non-lightsaber character in an online game that has us going against a lot of Sith with lightsabers. I try to focus on the ranged guys while the other players focus on the lightsabers but when they come right at me, these can help, especially if I can get a hit in first and shut it down early on. They can reactivate it as an incidental after the next round but hopefully you have time to get out of the way before that happens.
  9. I just created a droid assassin that I am going to be throwing against my players in the next game called TH-C0 or "Thaco"
  10. I would use the gank species stats and just say they are physically human. Don't try combining specials
  11. So he can opt to add a Setback dice to add up to 4 boost dice or he has to add a number of black dice to one check in order to get boosts on the next one? Is the costs for this the standard two Destiny Points?
  12. Daeglan is correct. We need to know which career these will attach to as well as the suggested upgrades to each of them before we can help balance them. I would be very hesitant to adding a Teleport option with Star Wars (I did just do a search and found that it is already in there but doesn't appear to include vehicles with the ability). I also don't understand the first one at all, what do you mean by "gain a charge"
  13. You will find more Mandalorian options in the two Clone Wars books; Rise of the Separatists and Collapse of the Republic. CotR has a Universal Spec for them that includes Jetpack talents
  14. @jendefer I have not been giving them the career skills from the 2nd career mainly because I had not thought of it. Typically when crossing over to a "non-career" spec, you only gain the spec skills and not the ones from that career. If a player pushed the issue I would probably let them choose 2 and not the full 6. Considering that they still have a primary career but they are dabbling in another. I don't, or wouldn't, give them the bonus ranks. I see those as more for character creation training or 0-level skills
  15. The Legacy blades were pretty nice. I almost bought one but did the droid thing.
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