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AeroEng42

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Everything posted by AeroEng42

  1. That's awesome, @Gunner070! I'd love to see them when you finish them!
  2. Doh, totally right @Hiemfire I got Bastila and Satele confused again. That happens a lot with me because of the same last name. My bad! And I know Bastila fell to the dark side, but she started and ended on the light side, so I still think of her as a light-sider primarily. That said, I suppose that does mean it might not be a predominately light side power. Plus, looking at the ARC-170 expansion again, looks like Palpatine has it built-in, so my guess is it will be neutral. Or, maybe it will be double-sided like Palpatine probably will be? Light side gets Coordinate, Dark Side gets a Jam action or something along those lines? That could be really cool.
  3. I hope it is light side only. I only know of two Force Users in canon who ever mastered it: Yoda and Bastila Shan, both Jedi Grand Masters. Plus, it is all about teamwork and buffing your friends, not anger and aggression and self-promotion as would be the sith way.
  4. Thanks for the info! That's the part I don't have experience with, gauging the value of a Force charge+Evade action vs a Focus that doesn't cost a Force charge (and I didn't actually work out the probabilities of the dice roll). It's good to know that Evade is still better than Focus on 3 or less defense dice.
  5. You are right, I didn't experience the insane token stacking in 1.0, but I have heard about it when listening to all the changes made in 2.0. I think my point (and again, this may be my lack of actual experience coming into play) is that if the Evade is basically a white Evade as found on other ships, except that it costs a Force charge, it doesn't seem very good. Mathematically, would it be more advantageous to take a Focus in the hopes of being able to change multiple dice from Focus to Evade or Hit instead of guaranteeing an Evade on a single die? Plus, if you Focus, you would have an extra Force charge available to change a Focus on either defense or attack or to power one of the pilot abilities (like Obi's ability to get that Focus you took as your action right back). I am not saying the purple Evade has to be a bonus action, but I don't see how it is value added unless spending the Force charge lets you "break the rules" in some way, like the previous idea of still having access to that account even while stressed (effectively the same as Fine-Tined Thrusters in that regard).
  6. They better be more than just spend a Force charge to take that action as your normal, unstressed action or they will never be used. I would rather spend my action taking a Focus and saving my Force charges for Fine-Tuned Thrusters, changing dice on attack or defense, or the pilot's special ability. If they were just normal actions, it would make the Delta-7's subpar of it contributed to their cost. I like the idea that they can still be used even while stressed. That would make them worth something.
  7. Haha, I am too new of a player to know how broken it might be. I was just theory-crafting based on what I saw on paper. Faction-locked would probably make sense though.
  8. Personally I was thinking Rey with 3P0 could be quite strong and fun. Get all the dice fixing tokens 🙂
  9. And the end of the title that you can barely see looks a lot like Meditation. Between that and the fact it is a Coordinate action, it must be Battle Meditation. It's in the announcement article for Wave 3
  10. Personally I am most curious about the purple action mechanic not because of the evade but because of the Battle Meditation Force upgrade in the Delta-7 expansion pack with its purple Coordinate action 🙂
  11. Thanks @thespaceinvader I will be sad if your best guess is the case. From everything I have gathered, the Evade action in 2.0 is pretty weak, so if it costs both your single action and a Force point, it hardly seems worth it. The article made it sound much better than that, but maybe that's just FFG trying to make it seem better than it is. I look forward to seeing the official rules update.
  12. Hey everyone! I am a new player, drawn to X-Wing by the new Force mechanics and the prospect of being able to fly Jedi fighters! I read the preview article today but am still a little confused by the purple evade action on the Delta-7. Since I am not a practiced X-Wing player, please forgive if this question reveals my ignorance. Does the purple evade costing a Force charge mean I can take a normal action (e.g., focus) and then spend a Force charge to take an evade action as well? Similarly, does the Delta-7's ability mean I can spend a Force charge to both Focus and barrel roll? If this is correct, can I combine the abilities and spend 2 Force charges to Focus, Evade, and barrel roll after I fully executed a non-stressful maneuver? Thanks!
  13. I posted a similar build above since I love Kare's maneuverability, but I was using Ello instead of Snap for another initiative 5, highly maneuverable attacker. After the points update, I think that list is now sitting at 196 instead of 200. I have never played it though, since I am a new player and was just theory-crafting something that looked fun to fly with one of my favorite ships from Star Wars. So, I would be very interested in hearing how the tournament goes, too!
  14. I am a new X-wing player looking to build my first list, and I love the look and maneuverability of the T-70. What about this for a 3 T-70 list? Would this be any good? T-70 X-wing - •Kare Kun - 75 •Kare Kun - Woman of Action (53) Outmaneuver (6) •BB-8 (8) Afterburners (8) Integrated S-foils (Closed) (0) T-70 X-wing - •Ello Asty - 60 •Ello Asty - Born to Ill (56) Integrated S-foils (Closed) (0) Heavy Laser Cannon (4) T-70 X-wing - •Nien Nunb - 65 •Nien Nunb - Sarcastic Survivor (55) Heroic (1) Integrated S-foils (Closed) (0) Pattern Analyzer (5) Heavy Laser Cannon (4) Total: 200/200 View in the X-Wing Squad Builder
  15. That's still something. Where did you find them? Are you aware of any tools to create custom cards?
  16. Hey everyone, I am sad this game is officially discontinued; it is one of the better Star Wars card games out there. It seems like they barely scratched the surface in creating cards and characters during the run of the game, leaving so much rich content of the Star Wars universe still to be explored. I saw that at least Fully Operational was trying to address that with custom objective sets, and I know the fans of the LotR LCG have created custom First Age cards and quests. So my question: is there a centralized collection of player-created cards for this game similar to the Players' Committee for Decipher's CCG? I would love to see what other people have come up with, or even just get the Fully Operational card set because that Admiral Raddus objective set looked awesome! Thanks!
  17. I am a new player and have been having fun brainstorming decks. The pillage mechanic in particular seems like such an interesting mechanic, especially as a support for other methods of reaching your 15 power before your opponent, but I haven't seen many decks built around it. Is it just a generally disdained ability in the current state of the game? My ideas generally focus around using the military power of Greyjoy and Seastone Chair to Target kill your opponent's characters while also pillaging away their cards and denying then options with Tris, Euron, and Nighttime Marauders, or around using Banner Greyjoy with Nights Watch to get your opponent's characters into the discard for all the Nights Watch steal effects. Are these just bad ideas? I would post decks, but so far I am having trouble cutting them down too, since there seem to be so many synergistic cards for this idea. If I have more time later, I will.
  18. Thanks, @Abyss! Next time I stop by my FLGS I will try to find out how big our local group is. I noticed there is an OCTGN mod. Is there a strong online community for this game that uses that mod?
  19. My apologies if this is available somewhere and I just haven't been able to find it, but does anyone know when the Intro Decks are supposed to be released? I only recently started watching the series and am ecoming hooked, and as a card game enthusiast, I am considering trying this game. However I don't have the resources to just start buying a ton of expansions and packs, especially when I am only interested in playing a few houses. The Intro Decks seem like the perfect entry point into the game. On a related note, is it worth getting into the game? I saw a post on these forums and heard some talk on the White Book that game might be in a really unbalanced state with a good number of problem cards. Is that accurate? Is the community still going strong? Thanks in advance!
  20. Now I see why those specs can be so powerful. Dang, Colossus and Juyo will be expensive specs get full power. Steel Hand Adept, though, looks really efficient (as it should be to be based on unarmed combat). And looking at the layout, seems like it will work nicely with Martial Artist. Also, I love that you have to pass through the dark side talent in Juyo before getting to Inner Peace. So thematic!
  21. And Steel Hand Adept with Martial Artist or Warden is absolutely insane unarmed combatant. Agree this book is awesome!
  22. I was underwhelmed by the combat capability of the Warrior specs in the core rulebook, but this splat book just made the Warrior the deadliest career, I think. All of these talents and sig abilities seem to make the Warrior a truly punishing combatant, more so than even the Executioner. What are the career skills for each spec, by the way?
  23. I imagine Umatched Ferocity has upgrades to reduce the strain cost? And if so, *drool*
  24. Oh this looks awesome! How many ranks of Dodge are in the tree? Also, do you move as part of Far Strike? If not, how do you narrate such an attack? All three of these specs look absolutely amazing! Thanks for posting!
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