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Starky87

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Everything posted by Starky87

  1. Nixing a TIE for 2x OE seems like a decent trade.
  2. I'm not as worried about losing my ISD. If my ISD gets destroyed, im most likely getting tabled anyway.
  3. New 400pt Imperial list that i've had fun running 1.) Imperial Star Destroyer 2 - 120 Screed - 26 Intel Officer - 7 Gunnery Team - 7 ECM - 7 X17 - 6 Total: 173 2.) Gladiator 1 - 56 APT -5 Demolisher - 10 Total: 71 3.) Gladiator 1 - 56 APT - 5 Insidious - 3 Total: 64 Howlrunner - 16 Mauler - 15 Tie Fighter x2 -16 Tie Advanced x2 - 24 Dengar - 21 Grand Total: 399/400 Objectives: Advanced Gunnery Fleet Ambush Superior Positions The plan is to use the Glads with the Assault Proton torps to hopefully crack big ships with critical cards. And for the Tie Advances to tie down bombers while Mauler is able to always move thanks to Dengar's intel, and a lot of blue dice thanks to Howlrunners +1 on swarm units. I've had good luck with non-Ackbar lists. Im worried about running up against an Ackbar list, but im hoping the Glads will be able to get enough crits to cripple the MC-80s for the ISD to clean-up.
  4. Hey All, I am looking for some feedback on what to tweak. This is a fleet similar to my 300 pt list, but with the victory upgraded to an ISD 1. ISD 2: Intel Officer, Gunnery Team, ECM, X17 Turbo, Screed (173 pts) 2. Glad 1; ACM, Insidious (66) 3. Glad 1; ACM, Demolisher (73) Squads: Rhymer (16) Bomber (9) Interceptor (11) Interceptor (11) Howlrunner (16) Advanced (12) Advanced (12) Total: 399 The idea is to use the glads to attempt to corral the opposing ships into the firing arc of the ISD, and for an advance to cover the rhymerball, and Howlrunner/interceptor squad. The meta in the area where i play involves plenty of b-wings and rhymer balls. Are there any areas i should think about taking the new squadrons? Also any major gaps/flaws you might see?
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