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Edheliad

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Everything posted by Edheliad

  1. https://community.fantasyflightgames.com/forum/512-arkham-horror-the-card-game/
  2. Well, I don't play in campaign mode. Nonetheless, I always believed that Saruman wasn't scheming all the time in Orthanc (that's just elven propaganda), but I'd like to think he was peacefully hiking through the Ithilien woods, slaying orcs and Harad bandits on his way. All evidence that Saruman is up to no good comes from Gandalf making a speech at the council of Elrond, and the story is full of holes. Radagast an unwitting pawn? Eagles carried him off the tower? A magic super-fast horse that he instantly broke and became best friends with brought him home just in time? The wizard's power is in his voice.
  3. The Lord of the Rings was originally a series of books.
  4. Hero healing is a lot more common than character healing.
  5. Gandalf would certainly make things easier! His high threat makes him a tricky choice in secrecy but Strider Gandalf would pack a serious punch. As much as I've wanted to like the card it's still making its way out. In practice the above deck (and similar I've been using) already has plenty of card draw, and two damage is underwhelming. A card that's only really usable on the first turn simply isn't worth the deck space. Ironically the high printed cost approach to deckbuilding is working well for me otherwise. Out of Sight is a new favourite.
  6. Solo play is generally very difficult without tailoring decks specifically for each quest. Which is annoying and the main reason I sold off half the expansions I own. I don't really need them if they're only fun in multiplayer.
  7. If nothing else, drawing two copies of Taking Initiative in an opening hand is extremely satisfying.
  8. The Host at cost X would be cooler but probably way too broken.
  9. A relevant, useful Radagast wouldn't be true to the books.
  10. There's nothing less fun than a quest that can wipe you on the first turn due to bad drawing, so I don't think I can name ten that I actually like.
  11. http://lotr.wikia.com/wiki/ForochelIt was a region north of Arnor where the last king of Arthedain, Arvedui, fled when Angmar conquered his kingdom, with the two Palantiri from Annuminas and Amon Sul that sunk to the bottom of the Ice-bay with him. If you google "Merp map Forochel" you'll see that its a massive snowbound area. In older times it was where Angband was based so you could easily develop a cycle around finding ancient weapons or investigating primordial evil fortresses etc. Id love a snow themed cycle!! Seems to be Tatooine next. Why not Hoth after that?
  12. He nailed the Gimli 'child playing dress up' look, though.
  13. http://ringsdb.com/card/04002 Event. Cost: 0. Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy. What an awful card, right? Well, I noticed it flipping through my binder the other day and I feel like it might not be so bad. Maybe. For a start, the potential reward for this card is exceptional given its cost. Discarding the top card of your deck is as minimal a cost as exists in the game (it's not like you could have used it anyway, and it is replaced instantly with a new top card). Unless you're running single copies of cards it's unlikely to ruin your game. 0 resources to boot, so the only significant cost of the card is the opportunity cost from having the card take up space in your deck/hand in the first place. Using cards like Gildor Inglorion (http://ringsdb.com/card/02079) and Imladris Stargazer (http://ringsdb.com/card/04106) we can control which card is discarded, limiting the cost even further. And there are a significant number of cards in the game now that we want to hit our discard pile. Elven-Light (http://ringsdb.com/card/10145), Lords of the Eldar (http://ringsdb.com/card/10121) and Anchor Watch (http://ringsdb.com/card/11007) turn a cost into a benefit should they be drawn from the deck. But it's still a gamble, isn't it. To receive the full benefit of the card, the cost of the top card must equal or exceed the number of characters in play; a difficult proposition in most decks. We need expensive cards and a small number of heroes to have much hope of success. Secrecy it is, then. Two heroes increases the odds significantly over three, both immediately and further into a game. That's just basic maths. Secrecy cards like Out of the Wild (http://ringsdb.com/card/04036), Out of Sight (http://ringsdb.com/card/04081) and O Elbereth! (http://ringsdb.com/card/04132) offer us a high printed card cost but a lower practical cost int terms of our resources, while threat remains low. And since we're limiting the number of characters we're likely to play, we should focus on expensive allies, like aforementioned Gildor, Erestor (http://ringsdb.com/card/04077) who offers a second use for those cards we want discarded, and the secrecy-ready Dunedain Wanderer (http://ringsdb.com/card/04029) So we can increase our odds of success quite a bit. We could likely fill most of a deck with 4 and 5 cost cards and work with a small number of characters. But is that going to be effective? Would the deck actually function as a whole? How would we pay for all the expensive allies with only two heroes? Well, there's this neat card called Resourceful (http://ringsdb.com/card/04062) you might have heard of. A printed cost of 4 means it makes a good top card, and for a single resource in secrecy it massively increases the rate at which we can play cards for the rest of the game. There's also To the Sea! (http://ringsdb.com/card/11014). Low cost, but allows us to discard those cards we want gone in place of resources that can be put to better use. Two heroes? That's a big problem, right? Well, the upcoming Strider attachment (terrible name) provides a big bonus to both two hero parties, and parties of 5 or less. A pair of heroes, one Strider, one with Light of Valinor, makes a fearsome pair. I'm bored of typing now so take a look at what I'm working on: http://ringsdb.com/decklist/view/2043/the-hidden-vale-5.0
  14. From my perspective the "Free Peoples" are evil!
  15. I would imagine they'd want to stretch out saga content as much as possible in mass market product, now that the end looms near.
  16. Aragorn does what he's told his whole life, led by breadcrumbs of shiny swords, sceptres and ageless maidens. It's quite sad when you think about it.
  17. Possibly, but bear in mind that Aragorn and Eomer subjugate all those lands with relative and brutal ease following the destruction of Sauron. If they are populous enough that they could fight the War of the Ring as only one front, that sort of thing shouldn't be possible.
  18. Sauron is neither an Istari nor an emissary from the West and is not relevant to the Istari at all. Gandalf's entire army-raising career consists of getting relief forces to Helm's Deep in time to save the day -- the Huorns and Rohirrim in question did not serve or answer to Gandalf and only in the case of the Rohirrim did Gandalf take an active part in gathering them. Gandalf had no permanent power base of any kind, and turned down the Ring vehemently because he feared the power increase that came with it. He's a spectacularly poor example of an invented general rule that Maiar will raise armies and vie for dominance. Further there's two other (likely) Maiar appearing within the pages of the text. Durin's Bane seems to have put no effort into raising armies and vying for dominance, his very existence in Moria is not known. Tom Bombadil is likely Maia, and is less likely to raise an army and seek dominance over Middle Earth than literally every other sentient creature in it. Saruman's behavior is unique among the three Istari in the book, and even though Tolkien thought the other two wizards probably failed (at least earlier in his life, later he changed his mind dramatically), he thought they "undoubtedly" failed in a different manner to Saruman. The Istari as a small group of assembled Maiar. They are not unique beings. Sauron is maiar. Durin's Bane clearly commands the orcs of Moria in some fashion. Gandalf's lack of a "permanent power base" is irrelevant. The way in which he assembles his armies and allies is different to Saruman and Sauron, but he assembles them none the less. He has significant history of "advising" (or meddling) in the courts of Rohan and Gondor, and a place at Elrond's right hand. The return of the king is long-planned, with the heirs of Arnor kept safe and various legends spread in Minas Tirith ("the hands of the king are hands of a healer"... in that he knows basic elven remedies. Elladan and Elrohir help in the Houses of Healing only after dark, once Aragorn's public displays have been witnessed). Even Peter Jackson grasped that the actions of Gandalf are not entirely benevolent (though his opposition to much worse beings makes them usually appear so). He is sent to stop Sauron, and works tirelessly to that end. He turns down the Ring because he knows it is a trap, and would drive his will to terrible places. Put it this way, if Gandalf's aim was to not raise armies and crush his enemies, he did a spectacularly bad job of it.
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