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Edheliad

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Everything posted by Edheliad

  1. Why would anyone trust them to deliver given the state of their other LotR games?
  2. There's no way the digital game survives long enough to grow to the same extent on current showing. Initial reception of the product has been very different to that of the core tabletop, and it's a very different marketplace with waaay more competition. It's a shame. Had the potential to be far better than the original with a decent library of player cards and quests. But no one will be playing it in 2021 when they might have that in place.
  3. New adventure packs can't be purchased with the grindable in-game currency (which the expensive founders packs give loads of), so yes, you will need to spend actual money going forward. There's nowhere near enough content to justify spending money on it, and very little suggestion that will change. Tiny deck library, one short 5 quest campaign (plus a single "hard" quest I can't be bothered to try), a handful of new cards released over 2/3 months. Disappointing as the actual game part has a lot of potential.
  4. The attack/defence/health system is better, limiting number of characters each side is better, two card draw is better etc. There are lots of ground-level improvements to the design.
  5. You assume wrong. The framework of the digital game is far better than the tabletop one, it just lacks content. Compared to the original core set it's an incredible improvement. Even as a F2P product it was light on stuff to do, as a pay-only experience it needs at least 5x the quests, twice as many heroes and a much bigger card library to even resemble a basic budget digital product.
  6. It's an improved 2.0 version of the game. The game is going to be more microtransaction-based than before, now that valor won't be used to buy most new content. They're just dropping the soft loot crate mechanic where you earned free crates constantly (and couldn't buy them with real money).
  7. The private betas I'm involved in are invite-only and involve signing NDAs. This is a public beta period. Anyone with a credit card can participate.
  8. The best time would have been the design stage. Or maybe in alpha or private beta. Not months after people have already spent a decent amount of money on the product. It's "out" in every meaningful sense.
  9. Can't see the game lasting. The number of complete revisions they've already gone through is frightening.
  10. Of course the current card pool tri-sphere friendly. There's only a handful of heroes available, lumping in a lot of mono-specialised cards would be pointless. They go unused for months.
  11. Nimrodel passed long before the game takes place. There's a river named after her.
  12. One of the things I don't much care for is the focus on scoring. Getting through a quest by the skin of my teeth should feel like an accomplishment, not a disappointment because my rewards will be low, and my grinding for points will be slower. Unavoidable videogamey-ness, I guess.
  13. I'm sure they'll add more cards that need two heroes as the game grows. That catalogue is pitifully small at the moment. There's still plenty of depth and decision-making to the game as-is, though. Making a Three Hunters deck for example represents a challenge, as using two heroes of the same sphere is now a handicap as opposed to the advantage it was on the tabletop - we can only choose cards from two spheres rather than three, and will likely have a less rounded deck. It's not "missing a great deal of potential depth" it's approaching the idea of spheres from the other direction.
  14. I completely fail to see why this is an actual problem. Everyone build their decks to get through their decks asap in the first place, cutting out the middleman of playing cards to draw cards is simply good design work.
  15. I would hope there aren't big changes because the game is mechanically way better than the tabletop as it stands. Changing hard mode to one card per turn is already a disappointing backward step. Next they'll be crippling tri-sphere decks to match old players' expectations of how LotR "should feel". Just throw up half a dozen more heroes for us to (spend money to) test. Easy money, and it would keep people like me playing instead of deleting and probably forgetting about it until long after release.
  16. Is it right that there's not going to be significant new content for at least three months (when they hit full release)?
  17. The best version of The Fall of Gondolin was in The Book of Lost Tales Part Two. I don't know how the new book differs from that, though.
  18. Tolkien's idea of what a Balrog actually was changed between drafts of his various stories, so the defence of Gondolin from an army of them riding armoured wurms isn't necessarily as great a feat as Gandalf breaking a little bridge and falling off.
  19. Loads of Balrogs die in the fall of Gondolin. Ecthelion kills the biggest, baddest Balrog about twenty minutes before Glorfindel kills his (both die doing it, which is a bit repetitive tbh).
  20. It's entirely similar to the core set of the tabletop game. I just hope the release schedule isn't as glacial as the original. Needs more quests and heroes asap, I doubt it's going to maintain player interest over a long period of time (years) regardless.
  21. I sometimes throw 1 Nenya into my Silvan deck but it's more for flavour than anything else. She's easily my favourite utility hero without it.
  22. Elvenking solves the only meaningful problem with my Lothlorien deck (running out of ally pickup events). Not too fussed with Thranduil himself, Celeborn's the king for me.
  23. Because no one will be left to reply? Game's toast and the best we can do is try to enjoy the crumbs (and the digital replacement, I guess).
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