LazerJamez
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Posts posted by LazerJamez
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I don't have all the pieces to make this list, so I was thinking of running something similar. High bid for initiative so I can go first.
389/400
2x CR90 A
Intel Officer
TRC
1x CR90 B (Flagship)
Dodonna's Pride
Lando Calrissian
Advanced Projectors
2x MC30 Scout Frigates
Admonition & Foresight
Ordinance Experts
APTs
Squadrons:
Millennium Falcon
Whatcha think?
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My line of thinking exactly, Conspicuous. I've seen too many instances where fleets B-line for Yavaris and it pops.
So what do you think, could the list be viable? I'll get the chance to fly it in about 2 weeks or so.
At first I was a little worried about the lack of hull pts, but I'm hoping a dump and run strategy will help with that.
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I should note the CR 90 is probably a sacrificial lamb, here.
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My first salvo into Rebel lists.
392/400
Objectives:
Precision Strike
Fleet Ambush
Minefields
Admiral: Dodonna
MC30c
Foresight
Ordinance Experts
APT
TRC
MC30c
Admonition
Ordinance Experts
APT
TRC
CR90 Corvette B
Dodonna's Pride
Nebulon B Escort (Flagship)
Yavaris
Lando Calrissian
Squadrons:
Luke Skywalker
Wedge Antilles
A-wing
A-wing
B-wing
This is designed to work on larger ships. My theory is to pick a big target and shut it down. Fly the MC30's on the flanks of the CR 90. The CR 90 blocks a ships movement, trapping it in both MC 30 arcs. Yavaris flies behind those 3, positioning Luke and a B-wing for some double tapping fun or sending wedge and A-wings out as a screen.
Feedback would be most welcome, I've played a lot of Imperial but want to try a non-akbar/whale pod rebel fleet. Thanks in advance!
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Honestly if you wanted to play this as a true carrier Fleet, I would:
-drop wing commanders for flight controllers.
-drop tractor beams for boosted Comms
-drop the TIES and advance and run Rhymer with a compliment of bombers, jumpstar 500, and an escort or some interceptors.
This way your squads have real threat against ships, aren't bad against squads, and your ISDs are still terrifying on the hits.
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Played your shredderball against a MC-80 and two assault Frigates with a compliment of A-wings. Won by 30 pts. It was pretty predictable. The ISD served as a tank and absorbed the abuse till it died, which gave the VSDs a chance to command the squadrons and blow up the two Frigates.
I could see a triple VSD working well, with even more squads. My only concern would be the lack of a "tank" as it were. But I'd be willing to try it if I bad a 3rd VSD.
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I like this idea, how do you fly it? Formation, etc.
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Very cool. A variation of this could possibly be 2x ISD I and a VSD I. Your VSD would be carrier (flight control & boosted comm), with interceptors and Dengar. One named ISD and one with leading shots, or maybe quad turrets. Instead of a bomber group, it would be a destroyer group w/ anti squad support.
Pretty much I love your list idea but I desperately want to fly 2 ISDs, haha.
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Gotcha. So your formation is kind of a triangle pointing backwards?
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Curious for your take...
What if you instead ran this with double ISD? Something like this:
399/400
ISD I: Wing Commander, Flight Controllers, Boosted Comms, Expanded Bay, Leading Shots
ISD I: Tarkin, Ruthless Strategist, Quad Laser Turrets, Leasing Shots
Squadrons:
Rhymer
5 x Bombers
1 x Firespray
1 x Advanced
1 x Jumpstar
You lose some hull pts and a ship activation, but beef up your ISD intensity. What do you think? Just as good? Worse?
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Also, totally gonna paint one of the ISDs black and call it the Anakin Solo.
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Me too, oddeye. I like the idea of flying them in a line and marching them through a turn. You could always put the VSD in the middle to protect its flanks. Just leave it at speed 2. I might consider still running them pretty naked and getting more squad fodder.
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Ah, I see. So my squads would want to be spaced at max engage distance the whole game, I imagine. That way he can't use his ability on more than one TIE at a time.
So how did you array the ISD's? Close to one another, or spread out?
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Awesome. So the ties essentially held the fighters in place so you could get in range.
I wonder what would be better, a handful of TIEs, or IG-88 with Dengar. I was thinking they could just zoom in and nuke Rhymer or other threatening heroes with IG-88's ability to ignore escort, and Dengar's Intel. Plus IG-88 would have counter 3...
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Hmmm good point. I think I'm gonna do this. Small fighter screen would help some. Going to a gaming event in beginning of Feb and will try it there. I will report back on this silliness next month. Thanks everyone!
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I didn't think of it as viable for a while, but there might actually be enough raw power there to work.
Motti's Wedge
399/400
Admiral Motti
3xISD-I
Leading Shots
Tractor Beams
Quad Laser Turrets
QTLs to help with bombers. Tractor beams to slow things down and keep them in range.
Obvious weakness is bomber wings. And $$, haha. But 44 hull pts is a lot to cut through.
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Ok, made some changes.
392/400
Admiral: Screed
ISD-II:
Tractor Beams
Gunnery Team
ECM
Intel Officer
Raider-I
ACM
Raider-I
ACM
Squads:
Rhymer
TIE Bomber (3)
Boba Fett
Jump Master 5K (1)
TIE Advanced (3)
I could add Admiral Montferrat to a raider, but I'm not sure if I should save the points for Initiative. Picked up tractor beam to help with position control. Dropped Vader and got 3x Advanced.
Two questions:
Initiative- would it be better to go first or second with this build?
Also, is it worth dropping Vader to get an extra Advanced? He seems so good but point cost is a little high. I've seen posts suggesting he's almost mandatory in squads...
Thanks again!
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Thanks for the feedback. Good point about Tarkin, I totally missed that. I like the reconfigure of the raiders, too. Frees up more points for squaddage. I'll make those changes and repost.
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Modified it some, took out a couple bombers and the TIE Advanced, subbed in Boba Fett and a jumpmaster. Only 7 squads now, but I thought Boba was worth it for his dice and ability to do 1 ship dmg a round.
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I've seen a lot of Imp carrier lists running a combination of VSD and ISD. The benefit of this is all those hull points, but a common complaint is the glacial VSD movement. This build is an alternative to that, favoring mobility and positioning and sacrificing hull.
http://armadawarlords.hivelabs.solutions/view_list.php?token=7471
Admiral: Tarkin
ISD II:
Gunnery Team
ECM
Boosted Comms
Leading Shots
Raider I: Impetuous
Ordinance Experts
Rapid Reload
Raider I: Instigator
Ordinance Experts
Rapid Reload
Quad Laser Turrets
Squadrons:
Rhymer
TIE Bomber (5)
Darth Vader
TIE Advanced (1)
I know it's a risk, with all the Rebel Frigates out there, but I am hoping superior positioning will make up for the fragility of the fleet. The trick will be preserving the ISD. TIE bombers would stick to it like glue.
What do you think?
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Awesome! Thanks for the feedback. Haven't flown the raiders yet so they are not of an unknown entity to me right now. I'll look at those changes, maybe drop a raider for some squads.
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Hi there, I'm pretty new to Armada but have been really enjoying it with a friend of mine. We are doing a 400 pt game soon, and this is what I'm thinking.
http://armadawarlords.hivelabs.solutions/view_list.php?token=7064
The basic idea is the raiders set up big hits for the ISD and GSD. The GSD and ISD are both there to force tough position choices on his fleet. The raiders also can screen bombers for fleets that use them.
He's been running frigates with mean shield regen and redirect abilities with powerful broadsides, so this is (hopefully) my answer to that.
Please tear it apart and make it stronger!

Retribution (Imperial 400, Wave 3)
in Star Wars: Armada Fleet Builds
Posted
I haven't been following tournaments lately so sorry if this is already established, but I could use some feedback. I normally fly bomber fleets but I want to try something new.
Retribution
400/400 pt
Commander: Konstantine (23 pts)
Objectives: Advanced Gunnery, Fleet Ambush, Minefields
Flagship: Interdictor Suppression Refit (133 pts)
-Interdictor
-Wulf Yularen
-Projection Experts
-Phylon Q7 Tractor Beam
-Overload Pulse
-Targeting Scramblers
-G8 Experimental Projector
Imperial Class II Star Destroyer (156 pts)
-Avenger
-Intel Officer
-Gunnery Team
-Phylon Q7 Tractor Beams
-Electronic Counter Measures
-Leading Shots
Gozanti-Class Cruisers (40 pts)
-Suppressor
-Admiral Titus
-Boosted Comms
-Slicer Tools
Squadrons (48pts)
-Howlrunner
-Tie Fighters (x4)
Couldn't make a realistic bid for initiative, so I filled it to 400. The plan is to stop the enemy fleet in their tracks and punish them with the ISD and Interdictor. The Interdictor also supports the ISD and Gozanti (if necessary). Gozanti stays glued to the big ships, and messes with the enemy when in range and can utilize Squadrons from a safe distance. Fighters are there to tie (ha) up bombers long enough to blow up some capital ships.
Feedback appreciated! Thank you!