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LazerJamez

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Posts posted by LazerJamez


  1. I haven't been following tournaments lately so sorry if this is already established, but I could use some feedback. I normally fly bomber fleets but I want to try something new.

    Retribution

    400/400 pt

    Commander: Konstantine (23 pts)

    Objectives: Advanced Gunnery, Fleet Ambush, Minefields

    Flagship: Interdictor Suppression Refit (133 pts)

    -Interdictor

    -Wulf Yularen

    -Projection Experts

    -Phylon Q7 Tractor Beam

    -Overload Pulse

    -Targeting Scramblers

    -G8 Experimental Projector

    Imperial Class II Star Destroyer (156 pts)

    -Avenger

    -Intel Officer

    -Gunnery Team

    -Phylon Q7 Tractor Beams

    -Electronic Counter Measures

    -Leading Shots

    Gozanti-Class Cruisers (40 pts)

    -Suppressor

    -Admiral Titus

    -Boosted Comms

    -Slicer Tools

    Squadrons (48pts)

    -Howlrunner

    -Tie Fighters (x4)

    Couldn't make a realistic bid for initiative, so I filled it to 400. The plan is to stop the enemy fleet in their tracks and punish them with the ISD and Interdictor. The Interdictor also supports the ISD and Gozanti (if necessary). Gozanti stays glued to the big ships, and messes with the enemy when in range and can utilize Squadrons from a safe distance. Fighters are there to tie (ha) up bombers long enough to blow up some capital ships.

    Feedback appreciated! Thank you!


  2. I don't have all the pieces to make this list, so I was thinking of running something similar. High bid for initiative so I can go first.

    389/400

    2x CR90 A

    Intel Officer

    TRC

    1x CR90 B (Flagship)

    Dodonna's Pride

    Lando Calrissian

    Advanced Projectors

    2x MC30 Scout Frigates

    Admonition & Foresight

    Ordinance Experts

    APTs

    Squadrons:

    Millennium Falcon

    Whatcha think?


  3. My line of thinking exactly, Conspicuous. I've seen too many instances where fleets B-line for Yavaris and it pops.

    So what do you think, could the list be viable? I'll get the chance to fly it in about 2 weeks or so.

    At first I was a little worried about the lack of hull pts, but I'm hoping a dump and run strategy will help with that.


  4. My first salvo into Rebel lists.

    392/400

    Objectives:

    Precision Strike

    Fleet Ambush

    Minefields

    Admiral: Dodonna

    MC30c

    Foresight

    Ordinance Experts

    APT

    TRC

    MC30c

    Admonition

    Ordinance Experts

    APT

    TRC

    CR90 Corvette B

    Dodonna's Pride

    Nebulon B Escort (Flagship)

    Yavaris

    Lando Calrissian

    Squadrons:

    Luke Skywalker

    Wedge Antilles

    A-wing

    A-wing

    B-wing

    This is designed to work on larger ships. My theory is to pick a big target and shut it down. Fly the MC30's on the flanks of the CR 90. The CR 90 blocks a ships movement, trapping it in both MC 30 arcs. Yavaris flies behind those 3, positioning Luke and a B-wing for some double tapping fun or sending wedge and A-wings out as a screen.

    Feedback would be most welcome, I've played a lot of Imperial but want to try a non-akbar/whale pod rebel fleet. Thanks in advance!


  5. Honestly if you wanted to play this as a true carrier Fleet, I would:

    -drop wing commanders for flight controllers.

    -drop tractor beams for boosted Comms

    -drop the TIES and advance and run Rhymer with a compliment of bombers, jumpstar 500, and an escort or some interceptors.

    This way your squads have real threat against ships, aren't bad against squads, and your ISDs are still terrifying on the hits.


  6. Played your shredderball against a MC-80 and two assault Frigates with a compliment of A-wings. Won by 30 pts. It was pretty predictable. The ISD served as a tank and absorbed the abuse till it died, which gave the VSDs a chance to command the squadrons and blow up the two Frigates.

    I could see a triple VSD working well, with even more squads. My only concern would be the lack of a "tank" as it were. But I'd be willing to try it if I bad a 3rd VSD.


  7. Very cool. A variation of this could possibly be 2x ISD I and a VSD I. Your VSD would be carrier (flight control & boosted comm), with interceptors and Dengar. One named ISD and one with leading shots, or maybe quad turrets. Instead of a bomber group, it would be a destroyer group w/ anti squad support.

    Pretty much I love your list idea but I desperately want to fly 2 ISDs, haha.


  8. Curious for your take...

    What if you instead ran this with double ISD? Something like this:

    399/400

    ISD I: Wing Commander, Flight Controllers, Boosted Comms, Expanded Bay, Leading Shots

    ISD I: Tarkin, Ruthless Strategist, Quad Laser Turrets, Leasing Shots

    Squadrons:

    Rhymer

    5 x Bombers

    1 x Firespray

    1 x Advanced

    1 x Jumpstar

    You lose some hull pts and a ship activation, but beef up your ISD intensity. What do you think? Just as good? Worse?


  9. Me too, oddeye. I like the idea of flying them in a line and marching them through a turn. You could always put the VSD in the middle to protect its flanks. Just leave it at speed 2. I might consider still running them pretty naked and getting more squad fodder.


  10. Awesome. So the ties essentially held the fighters in place so you could get in range.

    I wonder what would be better, a handful of TIEs, or IG-88 with Dengar. I was thinking they could just zoom in and nuke Rhymer or other threatening heroes with IG-88's ability to ignore escort, and Dengar's Intel. Plus IG-88 would have counter 3...


  11. I didn't think of it as viable for a while, but there might actually be enough raw power there to work.

    Motti's Wedge

    399/400

    Admiral Motti

    3xISD-I

    Leading Shots

    Tractor Beams

    Quad Laser Turrets

    QTLs to help with bombers. Tractor beams to slow things down and keep them in range.

    Obvious weakness is bomber wings. And $$, haha. But 44 hull pts is a lot to cut through.


  12. Ok, made some changes.

    392/400

    Admiral: Screed

    ISD-II:

    Tractor Beams

    Gunnery Team

    ECM

    Intel Officer

    Raider-I

    ACM

    Raider-I

    ACM

    Squads:

    Rhymer

    TIE Bomber (3)

    Boba Fett

    Jump Master 5K (1)

    TIE Advanced (3)

    I could add Admiral Montferrat to a raider, but I'm not sure if I should save the points for Initiative. Picked up tractor beam to help with position control. Dropped Vader and got 3x Advanced.

    Two questions:

    Initiative- would it be better to go first or second with this build?

    Also, is it worth dropping Vader to get an extra Advanced? He seems so good but point cost is a little high. I've seen posts suggesting he's almost mandatory in squads...

    Thanks again!


  13. I've seen a lot of Imp carrier lists running a combination of VSD and ISD. The benefit of this is all those hull points, but a common complaint is the glacial VSD movement. This build is an alternative to that, favoring mobility and positioning and sacrificing hull.

    http://armadawarlords.hivelabs.solutions/view_list.php?token=7471

    Admiral: Tarkin

    ISD II:

    Gunnery Team

    ECM

    Boosted Comms

    Leading Shots

    Raider I: Impetuous

    Ordinance Experts

    Rapid Reload

    Raider I: Instigator

    Ordinance Experts

    Rapid Reload

    Quad Laser Turrets

    Squadrons:

    Rhymer

    TIE Bomber (5)

    Darth Vader

    TIE Advanced (1)

    I know it's a risk, with all the Rebel Frigates out there, but I am hoping superior positioning will make up for the fragility of the fleet. The trick will be preserving the ISD. TIE bombers would stick to it like glue.

    What do you think?


  14. Hi there, I'm pretty new to Armada but have been really enjoying it with a friend of mine. We are doing a 400 pt game soon, and this is what I'm thinking.

    http://armadawarlords.hivelabs.solutions/view_list.php?token=7064

    The basic idea is the raiders set up big hits for the ISD and GSD. The GSD and ISD are both there to force tough position choices on his fleet. The raiders also can screen bombers for fleets that use them.

    He's been running frigates with mean shield regen and redirect abilities with powerful broadsides, so this is (hopefully) my answer to that.

    Please tear it apart and make it stronger!

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