LazerJamez
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Everything posted by LazerJamez
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I haven't been following tournaments lately so sorry if this is already established, but I could use some feedback. I normally fly bomber fleets but I want to try something new. Retribution 400/400 pt Commander: Konstantine (23 pts) Objectives: Advanced Gunnery, Fleet Ambush, Minefields Flagship: Interdictor Suppression Refit (133 pts) -Interdictor -Wulf Yularen -Projection Experts -Phylon Q7 Tractor Beam -Overload Pulse -Targeting Scramblers -G8 Experimental Projector Imperial Class II Star Destroyer (156 pts) -Avenger -Intel Officer -Gunnery Team -Phylon Q7 Tractor Beams -Electronic Counter Measures -Leading Shots Gozanti-Class Cruisers (40 pts) -Suppressor -Admiral Titus -Boosted Comms -Slicer Tools Squadrons (48pts) -Howlrunner -Tie Fighters (x4) Couldn't make a realistic bid for initiative, so I filled it to 400. The plan is to stop the enemy fleet in their tracks and punish them with the ISD and Interdictor. The Interdictor also supports the ISD and Gozanti (if necessary). Gozanti stays glued to the big ships, and messes with the enemy when in range and can utilize Squadrons from a safe distance. Fighters are there to tie (ha) up bombers long enough to blow up some capital ships. Feedback appreciated! Thank you!
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I don't have all the pieces to make this list, so I was thinking of running something similar. High bid for initiative so I can go first. 389/400 2x CR90 A Intel Officer TRC 1x CR90 B (Flagship) Dodonna's Pride Lando Calrissian Advanced Projectors 2x MC30 Scout Frigates Admonition & Foresight Ordinance Experts APTs Squadrons: Millennium Falcon Whatcha think?
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My line of thinking exactly, Conspicuous. I've seen too many instances where fleets B-line for Yavaris and it pops. So what do you think, could the list be viable? I'll get the chance to fly it in about 2 weeks or so. At first I was a little worried about the lack of hull pts, but I'm hoping a dump and run strategy will help with that.
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I should note the CR 90 is probably a sacrificial lamb, here.
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My first salvo into Rebel lists. 392/400 Objectives: Precision Strike Fleet Ambush Minefields Admiral: Dodonna MC30c Foresight Ordinance Experts APT TRC MC30c Admonition Ordinance Experts APT TRC CR90 Corvette B Dodonna's Pride Nebulon B Escort (Flagship) Yavaris Lando Calrissian Squadrons: Luke Skywalker Wedge Antilles A-wing A-wing B-wing This is designed to work on larger ships. My theory is to pick a big target and shut it down. Fly the MC30's on the flanks of the CR 90. The CR 90 blocks a ships movement, trapping it in both MC 30 arcs. Yavaris flies behind those 3, positioning Luke and a B-wing for some double tapping fun or sending wedge and A-wings out as a screen. Feedback would be most welcome, I've played a lot of Imperial but want to try a non-akbar/whale pod rebel fleet. Thanks in advance!
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Honestly if you wanted to play this as a true carrier Fleet, I would: -drop wing commanders for flight controllers. -drop tractor beams for boosted Comms -drop the TIES and advance and run Rhymer with a compliment of bombers, jumpstar 500, and an escort or some interceptors. This way your squads have real threat against ships, aren't bad against squads, and your ISDs are still terrifying on the hits.
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Played your shredderball against a MC-80 and two assault Frigates with a compliment of A-wings. Won by 30 pts. It was pretty predictable. The ISD served as a tank and absorbed the abuse till it died, which gave the VSDs a chance to command the squadrons and blow up the two Frigates. I could see a triple VSD working well, with even more squads. My only concern would be the lack of a "tank" as it were. But I'd be willing to try it if I bad a 3rd VSD.
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I like this idea, how do you fly it? Formation, etc.
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Very cool. A variation of this could possibly be 2x ISD I and a VSD I. Your VSD would be carrier (flight control & boosted comm), with interceptors and Dengar. One named ISD and one with leading shots, or maybe quad turrets. Instead of a bomber group, it would be a destroyer group w/ anti squad support. Pretty much I love your list idea but I desperately want to fly 2 ISDs, haha.
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Gotcha. So your formation is kind of a triangle pointing backwards?
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Curious for your take... What if you instead ran this with double ISD? Something like this: 399/400 ISD I: Wing Commander, Flight Controllers, Boosted Comms, Expanded Bay, Leading Shots ISD I: Tarkin, Ruthless Strategist, Quad Laser Turrets, Leasing Shots Squadrons: Rhymer 5 x Bombers 1 x Firespray 1 x Advanced 1 x Jumpstar You lose some hull pts and a ship activation, but beef up your ISD intensity. What do you think? Just as good? Worse?
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Also, totally gonna paint one of the ISDs black and call it the Anakin Solo.
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Me too, oddeye. I like the idea of flying them in a line and marching them through a turn. You could always put the VSD in the middle to protect its flanks. Just leave it at speed 2. I might consider still running them pretty naked and getting more squad fodder.
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Ah, I see. So my squads would want to be spaced at max engage distance the whole game, I imagine. That way he can't use his ability on more than one TIE at a time. So how did you array the ISD's? Close to one another, or spread out?
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Awesome. So the ties essentially held the fighters in place so you could get in range. I wonder what would be better, a handful of TIEs, or IG-88 with Dengar. I was thinking they could just zoom in and nuke Rhymer or other threatening heroes with IG-88's ability to ignore escort, and Dengar's Intel. Plus IG-88 would have counter 3...
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Hmmm good point. I think I'm gonna do this. Small fighter screen would help some. Going to a gaming event in beginning of Feb and will try it there. I will report back on this silliness next month. Thanks everyone!
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I didn't think of it as viable for a while, but there might actually be enough raw power there to work. Motti's Wedge 399/400 Admiral Motti 3xISD-I Leading Shots Tractor Beams Quad Laser Turrets QTLs to help with bombers. Tractor beams to slow things down and keep them in range. Obvious weakness is bomber wings. And $$, haha. But 44 hull pts is a lot to cut through.
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Tarkin's 8th Carrier Fleet - A True Carrier Group
LazerJamez replied to LazerJamez's topic in Star Wars: Armada Fleet Builds
Ok, made some changes. 392/400 Admiral: Screed ISD-II: Tractor Beams Gunnery Team ECM Intel Officer Raider-I ACM Raider-I ACM Squads: Rhymer TIE Bomber (3) Boba Fett Jump Master 5K (1) TIE Advanced (3) I could add Admiral Montferrat to a raider, but I'm not sure if I should save the points for Initiative. Picked up tractor beam to help with position control. Dropped Vader and got 3x Advanced. Two questions: Initiative- would it be better to go first or second with this build? Also, is it worth dropping Vader to get an extra Advanced? He seems so good but point cost is a little high. I've seen posts suggesting he's almost mandatory in squads... Thanks again! -
Tarkin's 8th Carrier Fleet - A True Carrier Group
LazerJamez replied to LazerJamez's topic in Star Wars: Armada Fleet Builds
Thanks for the feedback. Good point about Tarkin, I totally missed that. I like the reconfigure of the raiders, too. Frees up more points for squaddage. I'll make those changes and repost. -
Tarkin's 8th Carrier Fleet - A True Carrier Group
LazerJamez replied to LazerJamez's topic in Star Wars: Armada Fleet Builds
Modified it some, took out a couple bombers and the TIE Advanced, subbed in Boba Fett and a jumpmaster. Only 7 squads now, but I thought Boba was worth it for his dice and ability to do 1 ship dmg a round. -
I've seen a lot of Imp carrier lists running a combination of VSD and ISD. The benefit of this is all those hull points, but a common complaint is the glacial VSD movement. This build is an alternative to that, favoring mobility and positioning and sacrificing hull. http://armadawarlords.hivelabs.solutions/view_list.php?token=7471 Admiral: Tarkin ISD II: Gunnery Team ECM Boosted Comms Leading Shots Raider I: Impetuous Ordinance Experts Rapid Reload Raider I: Instigator Ordinance Experts Rapid Reload Quad Laser Turrets Squadrons: Rhymer TIE Bomber (5) Darth Vader TIE Advanced (1) I know it's a risk, with all the Rebel Frigates out there, but I am hoping superior positioning will make up for the fragility of the fleet. The trick will be preserving the ISD. TIE bombers would stick to it like glue. What do you think?
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400 pt. Empire, Shak3 'n Bake (feedback desired)
LazerJamez replied to LazerJamez's topic in Star Wars: Armada Fleet Builds
Awesome! Thanks for the feedback. Haven't flown the raiders yet so they are not of an unknown entity to me right now. I'll look at those changes, maybe drop a raider for some squads. -
Hi there, I'm pretty new to Armada but have been really enjoying it with a friend of mine. We are doing a 400 pt game soon, and this is what I'm thinking. http://armadawarlords.hivelabs.solutions/view_list.php?token=7064 The basic idea is the raiders set up big hits for the ISD and GSD. The GSD and ISD are both there to force tough position choices on his fleet. The raiders also can screen bombers for fleets that use them. He's been running frigates with mean shield regen and redirect abilities with powerful broadsides, so this is (hopefully) my answer to that. Please tear it apart and make it stronger!
