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FrogTrigger

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Posts posted by FrogTrigger


  1. Man FFG is tumbling fast. Hopefully all of this shuffling around helps them recover. Right now I would be really nervous buying into anything FFG is making cause it seems like it could blow up at any moment.

    Definitely going to be a wait and see approach for all of their games moving forward.


  2. The art totally pulls me out of the game. I'm also not a fan of the tiles, what was wrong with the old system? Those tiles were amazing! And the '3d' terrain? Cardboard cut outs? That stuff will break down so fast. Also talking about fast, how slow is the set up going to be trying to set up all of this '3d' terrain?

    Oh and the price? Lol. And we haven't even got to the gameplay yet, I don't think I can even make it that far!


  3. I don't even think we're close to the term force here. Generally a compelling aesthetic backed by an immersive gameplay would make me feel 'forced' to buy this, I gotta have it!

    But from what I've seen so far I think it is the opposite, I feel forced to bypass this if nothing else but to send FFG a message that this is not the mark we are looking for in a game.
    When they blow it out after it fails at 20% MRSP I might go halvsies with a friend to try it. 


  4. Progress just for the sake of progress is never good. They had an amazing story, theme and game engine at their disposal and decided to literally threw it all away to make something bloated and over priced with what unfortunately can only be seen as distorted horrible game art compared to the standard.

    There was a natural progression here, from Descent 1 to 2 then Imperial Assault. The next step building on all of that would have been fantastic. Instead we got this mess.


  5. Ya if they came out and said OK here it is, this is Act 1, we have Act 2 scheduled for this time frame then act 3 afterwards, then the game is done. Great.

    But I still don't like the app driven gameplay. Why base your entire game around that? What happens in 10 years? Is the app still going to be supported with all the new operating systems on tablets?

    Its a disaster waiting to happen.


  6. Almost 200 Canadian for a game where I can't stand the art.. this is going to be a tough sell. I'll reserve ultimate judgement for when I see some actual demos played. I've always enjoyed FFG's game mechanics so I have faith they did that part solid at least.

    However I doubt it has as much life to it as Gloomhaven which is actually cheaper.. also doesn't require an app.

    Is that app going to be supported for the next 20 years?


  7. I collected, painted and played every and all expansion for Imperial Assault, app and regular game. I love Star Wars but my true love is fantasy, however the game system was just spectacular. I got Descent 2ed once we had gobbled up all of the IA content and played the RTL app, bought a few of the smaller expansions to flesh out the class/item choices. We played everything for the RTL app you can play without buying the big boxes, really liked it, thought it was great. Descent 2ed was like as traditional as fantasy can get for me, which is exactly what I wanted. I've played Gloomhaven, it is a fun game, and although I prefer to roll dice in my games, I enjoyed the ability to manipulate your luck with the deck system. However for me Gloomhaven wasn't a traditional fantasy setting, I also wasn't in love with the over the topness of it. Honestly the set up take down for that game gave me a headache.

    I see this game leaning more towards GH, which makes sense as it wants to compete in that market space, however I think they completely missed the mark on what has made them successful to this point. It shouldn't have been "Hey lets do what they are doing" it should be "Hey lets do what has been successful up to this point while updating or modernizing some aspects of the game."

    Not only that, but they are completely disregarding the game up until this point. Everything we own from 1 and 2 edition is not going to be useful for this game? That really, really sucks.

    I dunno, maybe I am over reacting off of what I saw, but I passed on LOTR Prime Days sale which was dirt cheap for this announcement, thinking "Nah that will be my next dungeon crawler investment" and now I am kicking myself lol. 

    And all of this stuff I have talked about happened BEFORE I saw the price, then I just couldn't even believe it. Like Gloomhaven retails for about $1`40 Canadian at my LGS, and they want $100 more for this? Granted I haven't seen ALL of the content yet, but Gloomhaven can last a casual group about a year for sure just with what is in the core..

    This really is to bad, I would have loved to deep dive into another Descent game, but right now it isn't looking that way.


  8. VERY excited for this game. Imperial Assault is my groups favourite game.. which is obviously based on Descent 2nd edition in Star Wars land. I love the system, I love the dice, all of that. I hope they don't get to far away from that. Gloomhaven bragged about their diceless system, but it was just cards with dice symbols on them... I'd rather just roll dice personally.

    Gloomhaven is a super fun game and the value for what you pay, especially at KS prices, was incredible. Hopefully that bar is followed by FFG< although I can't really argue with the value you get from FFG Cores..

    Either way I will definitely be trying this out with my group. We skipped over Lord of the Rings, despite being huge fans, as I wasn't a huge fan of the system. So as long as this stays decently true to the roots of Descent 2nd Edition I will be happy.

    Obviously they have to innovate something, and I hope they do. But let's not mess with success to much.

    I just wonder when we will finally get some news..


  9. I was pretty disappointed with the announcements, we already knew about Maul/Anakin from spoilers, and the specialists or whatever they are called is a no brainer. I kind of figured this would be Armada's year though and they deserve it, been through a lot that game has. We had our time in the sun last year.

    Also on the flip side, its nice for them to have less product announced so they can hopefully focus on fixing the supply chain issues COVID has brought on, IE. can't find a set of Phase 2's to save your life.

    I will give them the benefit of the doubt with COVID, their supply chain was horrendous before hand, but I imagine it didn't help things.

    Looking forward to being able to find product available, and seeing some more releases announced once that is all fixed.

    I will admit though that Descent big box has me intrigued.. I've been able to hold off on the LOTR game, and I was holding out for a Co-Op Star Wars LCG, but if that Descent is fully co-op I might be in there..


  10. I think instead they should implement the passing rule like Imperial Assault did when activation padding was getting out of control and becoming such a massive advantage.

    Basically you can opt to pass until you both have equal activations.

    Player A has 10 and Player B has 12.
    -Player A goes first, but ops to pass because he/she has 2 less activations than Player B
    -Player B can't pass as he/she has more activations than Player A
    -Repeat again for 11 to 10 Activations
    -Now when both sides have 10 activations, Player A must activate as they are at an equal number
    -Player B still gets the advantage of going last, however Player A will now no longer have to suffer through 3 activations in a row at the end of the turn

    For turn 1-2 it matters a lot, later on you most likely don't want to pass so the longer the game goes the more it balances out for both sides.

    This also doesn't punish someone who wants to bring more beefy units, and while it still does reward the person who pads their roster count, it doesn't give them an avalanche of advantage.

    Unfortunately I did broach this question to Davey during one of the live streams. it took me asking I think 5 or 6 times before he finally commented on it and his response as vague but he basically said that they didn't see activation count as a problem, currently, but would continue to monitor it moving forward. 


  11. On 7/6/2020 at 8:41 PM, Caimheul1313 said:

    Heaven forbid you lose the die to a specific card... Interesting idea, but I think it would have worked better in an all digital format. 

     

    I agree, competitiveness does help keep the game profitable, but showing up to purely fun events with zero stakes with a "fun" list only to face a bunch of netlisters who are worried about playing optimally isn't much fun. 

    Honestly, I'd really like FFG to release more Operations. They could impose more list building limitations on those to provide interesting, fun games. For instance, same number of points, but different limitations on number of activations, require one side to include a tank (to recreate the scene from Rogue One for instance), or other similar options. 

    It would be cool to see something like, you have to take X Amount of these upgrade categories, but can only actually have one of each upgrade in your army. And you have to take 1 SF, 1 support, 3 corp units but can only have a max of 2 of the same type of corp etc.. etc.. Not getting TO complicated but restrictions that promote VARIETY in a simplistic format over cooker cutterness.  That is the game I want to play in. I hate seeing cards that are effectively useless because it doesn't fit the meta, or even worse UNIT TYPES THAT ARE USELESS BECAUSE THEY DON'T FIT THE META! This is a horrible game design! Kudos to FFG for trying to balance points on a yearly basis.. but we need more than that obviously. The new hotness comes out and its just everyone running Rexstar with 4 sets of over watch phase 2's. God forbid you brought a set of Phase 1's with the 5th trooper and the shot gun. Or a set of phase 2's without over watch but had the mortar! 


  12. On 7/4/2020 at 7:04 AM, Caimheul1313 said:

    This is an unfortunate thing that happens in many wargames. I don't fully understand the meta chasers given most people aren't going to World's. Is winning enjoyable? Yes, but so is a fun game with units you like. If there isn't an tournament in the next month, that's the time to experiment, or run scenario games. 

    Yes agreed, which is why I stay away from the competitive scene. I'd rather just run Wookie Warriors and full Commandos because it is fun than have to buy 3 sets of something to use 1/3 of the models because my activation count cant be below 10 or I lose automatically. (obvious exaggeration but you get the point).

    Competitiveness can be really hard for the casual player in these games I have learned, however it does help breed the player base by giving the big tournaments a purpose at major events.

    I do think FFG does a good job of including a narrative event at their major tourneys, I would love to see more of this officially supported though through the game. IE. rule set systems where you are capped at 1 special forces strike team, or have to take at least A B C, or you have to have at least 2 corp units with the 5th trooper or something that adds some variety to the game versus the generic meta lists. And I know people think that will be to restricting, but I think you will find it actually opens lists up to more variety in the end.


  13. Hey team. I have been using the following 3D printed system to store my Legion minis, works great, love it. Had to get a bit creative with some units like the Tauntauns, but overall it works well.

    https://www.thingiverse.com/thing:3230819

    Until I've expanded my collection to Clones with new units like the Barc Speeder and the Tank. Currently this system doesn't have slots that fit those kind of units. 

    Just wondering if there is anyone else out there using this system, who happens to know how to design these files, that by chance has already designed or expanded this storage system. OR if anyone can recommend one to print that does fit those units.

    I love the magnet system, I transport my stuff every time I play so it is very helpful and I really like it just to keep it stored in totes at home.

    Thanks for your time.


  14. So thanks everyone for the suggestions. The group ended up having a lot of fun. I had everything set up ahead of time with all the characters laid out and green mission options.

    We played the opening mission, which they lost by the last die roll. Any game win or lose that comes down to the last roll is a good game in my books. Then we played the Geonosis Side Mission to gain a Spectre ally, which they won, again on the last die roll. They chose Sabine. I did game it a bit, I made the first mission easier on them as I saw them falling behind (never bothered to up the health of terminals or shut the door) but all and all they did good, and I gave them Sabine in the second mission even though I could only see that you are supposed to get an ally if it is a Lothal campaign?

    Very experienced gamer group so they caught on fast, and a few of them had already played a co-op campaign with me as well.
    There were multiple "man this game is fun" and "why don't we play this more?" comments through out the night so I would call it a success.

    Thanks again for the suggestions, I enjoyed getting the game back on the table for the first time in almost a year.

    I will say, I really hope that FFG has something else planned for this line. I know Descent 1.0 and 2.0 now seems to have run its course with that last card pack being deemed its final physical product. I know IA has been stated many times to have received its last physical product with app content for both games far and between these days. So I really hope they have a new game in mind, even if it isn't Star Wars based, just because I really do enjoy this dungeon crawl model and I've yet to play this game with anyone that didn't agree it is really well done. And with that I hope the answer isn't LOTR, because that game feels and plays very differently.


  15. I like that as well.. and then I could pick another side mission as a follow up. Side missions are generally a bit shorter to which is nice and ensures we can fit multiples into the gaming night.

    I can also then pick two with completely different settings, like one around Jabba's realm and then one on Hoth, or Bespin or whatever to showcase the different tiles and iconic star wars locations.

     


  16. Fair.. the best part about the original campaign is that mission one is specifically designed to teach the game to new players and exposes the punishment for delaying on your objectives in a shorter time frame.

    Might even be able to get in three missions with that first one being so short..

    I do just remember some missions being fun, but impossible. A New Threat and the Han Solo one.. but I guess can just severely dial it back.


  17. Hey team. I've got a group of guys, some of which have already played a few App missions with me, that want to play the IA campaign in a few weeks. This is a legit shot for me to start up a regular thing with a new group of players. I've been away from the game for a while as my old dedicated group fell apart a bit as we blew through all of the content. So I am hankering to play some campaign again myself. We would be looking at approximately 6-7 hours of game night time. 1 completely new player, 1 played 1 mission player, 2 played 2-3 mission players and myself.

    I'm just wondering how I should tackle this... we will have a minimum of 4, potentially 5. If we have 5 that rules out the App, unless I just wanted to play the enemies which I would be fine with.

    However I would prefer to play the other side of it, the way the game was designed with my as the GM. I just have no idea where to even start.

    Do I start them on a super fresh campaign? Do I advance them a few missions to give a better taste of how expandable characters are? Which campaign do I even pick? Do I just pick a few fun side missions with known iconic characters?

    I've got everything, so content selection is not a problem.. it actually is the problem I guess because there is to much of it :)

    Help me IA community, you are my only hope.


  18. Hey. My son is just turning 3 and loves anything and everything Marvel related. I haven't tried the game yet myself, but I've played some of the other LCG's and have a plethora of other FFG games (Descent, IA, Legion, MoM 2nd, LOTR etc..) and know the top quality of product they produce.

    I'm assuming 3 is to little, as he is still learning basic numbers and letters, but I almost wondering if I should start collecting pieces of the game now for us to play down the road.. as I got into the LOTR LCG late and it became very difficult to track down the scenario packs. To the point where I stopped trying and just focused on the Saga expansions.

    How many years off do you think he is, on average obviously every kid is different, from playing ?


  19. It's pretty fair for people to be a bit shocked when they see price increases of this magnitude, whether the increase in quality matches the increase in price or not, which in this case I believe it does.

    I know my small group was a bit shell shocked by this, they were coming over for Warhammer and absolutely loving the cheaper price point of this game. So it was kind of like a... what the **** man? moment.

    There is no doubt a higher price point will influence new and potential players, as well as sticker shock some existing.

    However, I do believe FFG knows what they are doing and realizes the increase in quality of product will pay dividends as this game grows in popularity and begins to compete with games like Warhammer at major gaming events.


  20. I think we definitely see an adjustment to Wookies. Remember that the points adjustments are aimed strictly at tournament play and not casual play. Davey on the LVO stream said they specifically keep a sharp eye on what is doing well at tournaments and even more importantly, what isn't.

    Wookie Warriors have been noticeably absent from high end competitive play and as such I fully expect to see them on the point adjustment chart this year. Scale on WW would be pretty awesome. 

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