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Trizzo2

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Posts posted by Trizzo2


  1. Well sorry to say I totally disagree however...all but 1 of 8 or so people live within 10 minutes from our store!

     

    Hyperspace Escape is legit. I've told people I purely want them to HSE as the GA to save for a strong next round. Without it doesn't give somone who had a bad round a lot of wiggle room. Especially scar VSD/ISD I etc... lose that and you might as well retire the fleet or downgrade. Especially if I want to maintain a CP lag to be able to attack twice each turn, save those points and don't slow down the long game with point drain.


  2. Had a rough start for Empire.

     

    Turn  1: Konstantine lost by 10 points but inflicted more damage. Motti was basiclly tabled but I (Grand Moff) won my game.

     

    Turn 2: Motti was tabled save a few hyperspace escapes...Konstantine won just then! So now we furfilled our inital plan of claiming 3 Spynets. I am yet to play my fellow Grand Admiral for round 2.


  3. Keep Control is so important. Every aspect is but I feel as though many games are needlessly lost by failing to do this.

     

    You all might know it as "greed".

     

    Another writer I enjoy reading, David Grounds, gave a piece of advice I have never forgotten. "Never sacrifice a strategic plan for a tatical oppurtunity". Your example in Keep Control is a pefect example of this and I've done it against you in Wave 2.

     

    You were first Player and moved a Raider up. I sent 4 bombers at it. It was left on 2 Hull. I switched target with my next fighters to attack something else before next turn to soften the next target up. A tactical oppurtunity. My various combinations of dice that I threw at the Raider, which i thought was surely enough to kill it, failed to do so. You went first and turned 90 degrees at speed 4, denying the kill, my chance to equalise activations and therefore the game spiralled out of control.

     

    Keep Control. If the plan is working stick to it and see it through and don't get greedy!

     

    However what compliates the matter is this. If you need to take a greedy oppurtunity for the win and if not even attempting a greedy gamble means you have no chance of hitting the result that you need for a win or your tournement life what are you going to do?


  4. Nice work, you guys are generating a lot of great content.

     

    Thanks so much. That means a lot to both Ken, contributors and myself.

     

    Ken has good plans for MoF:TT. With demonstrations, dice camera, board states etc... to give an more visually interesting presentation with discussion of hot topics of course. PAWCast will continue to relay our various adventures and experiences and now I hope to bring it out fairly regular via the studio setup. The delay from recording to full publication is roughly 20 mins now. Or as i like to say 'sfa'. We will of course be posting these so stay tuned :)

     

    Also a Facebook Page soon!


  5. ... The Pelta is a horrifyingly good carrier. 

     

    I can agree with this. I have tried it once and seen it used for this effect and it's good, Raymus/SFO, Raymus/Ahsoka, Adar/some etc... Buttt...don't want to get bogged down too much there. Just question if a WT would have made it much mor attractive overall.

     

    It's an even greater problem than the VSD faced in Wave 2 (though Tua has removed this problem). I have options for Weapons Slots/Ordnance etc...but I'm so weak all I can do is push squadrons.  There is nothing wrong with pushing squadrons but it seems as if this is the only thing the Pelta will ever be doing despite having apparant options to play it in a more offensive role.

     

    If not both Peltas surely the Assault Varient deserves one!


  6. It is very early to call but the Pelta needed a Weapons Team (WT) slot. It isn't great without it.

     

    • With WT there is nothing that would be too degenerate. 1) It has 2 Red Dice and is Speed 2. There is nothing to fear from Gunnery Team.
    • The Pelta is the only nautral black dice battery ship without WT. It can take Expanded Launcher, APT, Flechette andddd has no reolls. Why bother? Why would they release flechette and give no Rebels no viable ship for it.
    • It's so weak and lacks defensive options and speed so who cares if it has a WT slot. It's more expense on a defensively weak ship, that's the trade off
    • At the price the Guppy is better for Squadrons. Flight Controllers, Boosted Comms, ECM, Speed 3, average battery. Why pick Pelta for a squadron pusher with so many downs?

    I fully support asymmetric design but this seems like a missed oppurtunity, maybe to serious a charge but actual bas design. I think Rebels deserve a second WT carrier. This is from an Imperial player.

     

    Summary: perhaps they felt Pelta would be too strong for the squadrons with Flight Controllers, considering that any other WT is of very limited value on the Pelta I don't think any issues would arise considering:

    • VCX relay 1
    • Squadron 3 if Boosted Comms but even Raymus at 4 is not terrible and seems pretty fair anyway
    • The Pleta is defensively weak so the more upgrads you put on it the juicer target it is

     

    PS: don't play much rebels, haven't tried entrapment stuff which is rated highly but still the Pelta really pines for a WT slot. To me it makes 0 sense that it doesn't have it.


  7.  

    Inspired by Beatty's post (https://community.fantasyflightgames.com/topic/239547-on-worlds-and-my-experience-with-squadrons/) that spawned a discussion about the lack of content regarding the strategy involved in Armada, I thought I'd finally bite the bullet and start writing about Armada like I've been planning for a while.

    This first article discusses the PICK system. A system I've devised to try and emulate the things that high level Armada players do, and provide a framework that other players can implement to improve their own game play.

     

    I'd love to generate a discussion, especially about something beyond why Armada is broken. 

     

    Look forward to seeing some responses!

     

    https://intelsweep.wordpress.com/2017/01/23/pick-your-battles-a-thought-system-for-star-wars-armada/

     

    Good write up.

     

    Just curious, but is this you?

     

    snip

     

     

    It is Luke! And I'm happy to say my CC deployment was featured :P I had never previously witnessed first hand such disunity and infighting within Rebel High Command, i think everyone was present to watch the game. Our plans to take Corellia are proceeding accordingly.


  8. Proud to be present on Kennys -aka: Irokenics- behalf, Master of the Fleet Table Talk: Episode 0 - Wave 5 discussion

     

    Now in podcast form:

    https://pawarmada.podbean.com/e/master-of-the-fleet-table-talk-ep-0-now-avalible-as-podcast/?token=b4c0d408d1c2556aed7fbf4f493786eb

    or

    download

     

    Links to

    Original Video:

    Master of the Fleet:

     

    Our Worlds reps, Nick and Luke (2016 Australia nats winner), discuss Wave 5 with Ken, the 2016 Nationals Runner Up.

     

    I had nothing to do with this production. Full credit to Ken for making great content. Purely helping hosting for those that wanted this in podcast format.

     

    Cheers.


  9. Might be a good time to say sorry regarding Floatilla Debate thread. It's perfectly illustrative of how things can go wrong and why there is flame and rage. I called the OP stupid and I tried to edit my comment to remove it. I did before his posted response but not before he had already grabbed the quote.

     

    It was pissed off because a) there was 4 Floatilla threads b) the main one had just been locked, a move that is pretty rare on this forum, so I thought they should take the hint

     

    It never helps to call anybody stupid and it diminishes your own credibility and arguments. So an unreserved appology for that flash of anger. I often type fast and loose. I can be a little polemicial as I would rather have a belief that can be cut to shreds or validated. Sometimes this manifests as pomp or conceit and that is not my intention.

     

    But there is a few key issue that makes me prone to anger.

     

    1) The burden of proof is on a claimant

    2) More often than not the claimiant has no evidence for their premise, just an un unfalsifiable claim.

     

    These key ideas of principles of basic argument are rarely met here.

     

    For example:

     

    • It does not make sense that an Admirals ability effects the entire fleet. I say i should be from range 1-5. No particular issue has been rasied and it's essentially weasel words when you say "it does not make sense", according to who? You? Well according to me it does. See how easy it is to play that game?

     

    • "Squadrons are bad for the game, this is about Capital ships". You say squadrons are bad I say they are good. I say this is SW: Armada not SW: Capital Ships. No progress has been made and your claim has not been validated. There is plenty of evidence or ways you could forumalte an argument about squadrons but instead we have an argument for personal preference.

     

    • The all time classic goalpost shifting. This is pretty much universal anywhere you go go. For exmaple: OP: MC80s are terribad>ME: our group is posting results>OP: well that's your meta. Sigh............ In the Floatilla thread the OP undertakes the most brazen evasions. The one time I semi responded with my plan, which actually works, of Jendon/Stele Lifeboat Hunter the OP said "Well a Floatilla costs 18 points compared to 41". Dude you yourself are talking about Lifeboats and not naked Floatillas but he has to move the goalposts to keep in the argument.

     

    • Or terrible arguments. "It takes 6 turns to kill a Lifeboat therefore your assest is out of the fight and it makes it not worth it" This is so unfathomably dumb it blows my mind. You asset is not "out of the fight" if it is driving to its objective. That is as much in the fight as you can possibly be. It doesn't matter how long it takes to kill anything so long as it is part of the plan and you execute. There is no difference sending a floatilla hunter to get a lifeboat than it is saying it will take 4 turns to kill my opponents MC80. You can't kill any asset without turns progessing.

  10. I know which interdictor I fly after months of doing it. The Combat Retrofit. Until you try 1 Blue anti Squadron vs Black/Blue anti squadron you won't really know what you are missing out on. It's one of the best anti squadron platforms due to the ability to tank the hell of of bombers and punish them back.

     

    Tua/ECM makes it a beast of tanking/repairing. Put on Targeting Scrambler you have a great combat ship.


  11. https://pawarmada.podbean.com/e/episode-5-back-in-business-regional-season-and-cc/?token=531537775a266cf3dbe2deb83d31ba10

     

    or

     

    download

     

    We jump right in!

     

    60 mins of Wave 5 and our Regionals and Wave 5 400 point list building from the last weeks. For some old things are the new things! Tarkin, VSDs, and then the new. Tua Arquitens and all the Defenders you can poke a Jendon at. But where are our Rebel friends at? Apparantly not Pleta-ering and struggling to list...

     

    The final 20 mintues we talk about our fight for the Corellian Sector. And wow just how fun can CC get. Consider this, a ship Refits a scar for the same amount of points regardless of the having all the upgrades or none at all...i sense fun!

     

    And for me personally I'm happy to report that I won my first Regional event and with Grand Moff Tarkin! At last he brings home the bacon! Only took a few years :P

     

    Tarkin and his goods:

    List

    HoxkVWN.jpg


  12. Got LW: EW about a month ago. Playing that first whilst any issues get ironed out of LW2! It looks ******* amazing though.

     

    I think it's better to start with EW LW perhaps. It's pretty perfect and has been tweaked for years for 1.0. Of course the mechanics are different, no pure stealth/concealment, different missions etc...This way you get the classic LW experience and get ready for a bug free LW2.


  13. I put this together as the primary anti squad component for a new five ship Ozzel list I'm tweaking and (hopefully) can get onto the table soon. The idea is to activate the three non-rogue squads with the raider and hopefully be able to position them all perfectly so that I can nuke Jan or Dengar in one activation, thereby pinning the remaining squads with my aces while the raider moves into position to flack the bombers in the following turn. IG is there if the Intel needs a finishing shot, or to hunt down a generic on his own if there are multiple sources. Thoughts?

    Raider-I Class Corvette (44 points)

    - Agent Kallus ( 3 points)

    - Flight Controllers ( 6 points)

    - Expanded Hangar Bay ( 5 points)

    - Flechette Torpedoes ( 3 points)

    = 61 total ship cost

    1 IG-88 ( 21 points)

    1 "Howlrunner" ( 16 points)

    1 "Mauler" Mithel ( 15 points)

    1 Saber Squadron ( 12 points)

     

    + Jendon, if that is too step on top -Howl + Flight Controllers/Jendon...but maybe you don't have room or carrier for FC. In that case Jendon! Saber or IG twice.


  14. Oh sweet jesus enough.

    They use a radio to communicate. Going to complain about radios in a game where we hyperspace?

    Mareek Stele + Jendon for the floatilla hunter. Command them with your own Floatilla for great justice.

    And keep posting. You are the main drum beater on the issue. Hopefully you'll get a holiday and we have peace in our time.

    If they use a radio to communicate from across the map, why are squadron commands limited to long range (w/Boosted Comms)?

    Stele + Jendon is still 21 + 20 points for a total of 41 and therefore 2.28 times more expensive than the flotilla itself. They also have no way to stop scatter so will take atleast 2 turns, making it doubtful they'd be able to return to the battle. What happens in your example when your opponent stops them with a single z-95?

    This is my first post about this, I am not the main drum beater, and I have no holiday coming up.

    Fantastic, helpful attitude, though. Truly in the spirit of the post. Well done.

    You are a moron without comparison.

    Jedon/Stele is the same almost the same cost as 20 and 18, cheapest boat.

    You complain about life boats but say that jendon/marek are twice the cost...sure...OF A NON ADMIRAL BOAT FLOATILLA

    Jedon attacks twice. Floatilla scatters twice. You kill it next round.

    You shift the goal posts every time. Jedon/Stele will eat this magically conjured headhunter in one shot or avoid or its good for me that you have squadrons protecting the boat, makes you easier to table.

    See how easy inventing anything you want to suit your argument is.

    Not to mention floatillas make large ship lists awesome, or squadron screens, or repair fleets, or slicer tools/ecm or any number of ways to play.

    No longer respondin to somebody who cleary is trolling and using every logical fallacy they can employ to drag tbe forum fown with them

    Reported and i hope you are banned.

    And this is how you fly in the face of the spirit of open debate and free discussion.

    I lied. I like how you addressed 0 of what i said unlike what i did. Which is actually address points raised in a debate rather than grand standing and virtue signalling.

  15. Oh sweet jesus enough.

    They use a radio to communicate. Going to complain about radios in a game where we hyperspace?

    Mareek Stele + Jendon for the floatilla hunter. Command them with your own Floatilla for great justice.

    And keep posting. You are the main drum beater on the issue. Hopefully you'll get a holiday and we have peace in our time.

    If they use a radio to communicate from across the map, why are squadron commands limited to long range (w/Boosted Comms)?

    Stele + Jendon is still 21 + 20 points for a total of 41 and therefore 2.28 times more expensive than the flotilla itself. They also have no way to stop scatter so will take atleast 2 turns, making it doubtful they'd be able to return to the battle. What happens in your example when your opponent stops them with a single z-95?

    This is my first post about this, I am not the main drum beater, and I have no holiday coming up.

    Fantastic, helpful attitude, though. Truly in the spirit of the post. Well done.

    Jedon/Stele is the same almost the same cost as 20 and 18, cheapest boat.

    You complain about life boats but say that jendon/marek are twice the cost...sure...OF A NON ADMIRAL BOAT FLOATILLA. Nice evasion.

    Jedon attacks twice. Floatilla scatters twice. You kill it next round.

    You shift the goal posts every time. Jedon/Stele will eat this magically conjured headhunter in one shot or avoid or its good for me that you have squadrons protecting the boat, makes you easier to table.

    See how easy inventing anything you want to suit your argument is.

    Not to mention floatillas make large ship lists awesome, or squadron screens, or repair fleets, or slicer tools/ecm or any number of ways to play.

    No longer respondin to somebody who cleary is trolling and using every logical fallacy they can employ to drag tbe forum fown with them

    Reported and i hope you are banned.


  16. Oh sweet jesus enough.

    They use a radio to communicate. Going to complain about radios in a game where we hyperspace?

    Mareek Stele + Jendon for the floatilla hunter. Command them with your own Floatilla for great justice.

    And keep posting. You are the main drum beater on the issue. Hopefully you'll get a holiday and we have peace in our time.


  17. I want to propose 2 rules changes:

     

    1. Flotillas can't be the Flagship of the fleet.

    2. Flotillas activate in the squadron phase.

     

    I dont like the trend of flotilla stacking in order to gain advantage through a couple of cheap nonsense activations. It does just not feel right.

    They have enough utility even if they activate after all ships have activated.

    Also, having a flotilla as the designated flagship is nonsense.

     

    What do you think?

     

    1) Soft no

    2) No ******* way. This doesn't just enable bomber lists...it helps a good fighter screen be highly effective as opposed to glorified plative armour for a ship. So again **** no.

     

    It would have got very bad in Wave 3/4 if that meta lasted for 6 months because Rebel float were a lot of top tier lists globally but now Wave 5/CC saves it.

     

    I don't play Rebels but I have suffered the CR90B Float Flagship killer. Maybe a Rebel else can put something up?

     

    As an Imp you have so many options to kill floatillas/squadrons that it isn't an issue. (Jedeon/Marek, Jonus/Ship, Rhymer, ISD battery, Raiders, Arquitens)

     

    All factions have equal access to H9 and other acc generation -edit-thanks snipafist and token remoal aka: Intel Officer. I have lost more floatillas to this than H9.


  18. Don't forget about Ketsu Onyo...she isn't allowing ANYONE to run away, Intel or not! 

     

    I think Ketsu with Xwing/YT1300 has the potential to severly hammper if not crush the x2 HWK lists. Kestu is also great for escaping bombers in a critical turn. They can't chase you. But i'm yet to see it or put it on the table!

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