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Joker2016

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Posts posted by Joker2016


  1. Went and read both rules, two thoughts:

    Step 8 of core game setup is worded as many life counters are printed on the character card into play, pretty explicit.

    Additionally when it says these steps for the woodlands are added to set up, it seems to me as if they would go after all the steps in the core game are followed, not mixed together simultaneously. Hence you wouldn't set up anything woodland, including tokens, until after the core game is set up and you have already placed life counters well before getting to step 5 of woodland setup.


  2. In a roundabout way the new rules clarified some issues we have been asking about here.

    1) if you start a new character and the starting space has a terrain card, ignore the terrain card.

    2) events do not stay on the board once encountered

    3) no terrain cards in the inner region, jail, or town square


  3. I'll just point to the digital edition once again: the moment you pay, you gain the point, or multiple points if you lay enough. I'm actually going to agree with uvatha for once or at least in part: you definitely gain however many points you paid for immediately, and still miss the turns even if the academy is destroyed. Reading the actual card verbage makes it obvious: pay gold, you then gain the points and must miss the turns. Pretty easy actually.


  4. I didn't say wanderlust is bad at all, it's probably my favorite ending. If it becomes, as you say it is meant to be, a fact that you cannot win because you cannot complete the conditions of the ending because of terraforming, that is horrible. Like when I was the ninja on DE without the dungeon and got the quest to discard a follower. But much worse than that.


  5. The utmost correct by the book way of playing it is to continue playing until random chance or something else removed the terrain card. But that would be terrible. Also keep in mind that two of these end spaces would Need to be terraformed to make the ending unfinishable as wanderlust only requires 3 finished expansions. In this case, Best to just house rule it that if one of those spaces is terraformed simply passing through it counts, as the idea of wanderlust is completing through the expansions, for example you don't have to defeat the Lord of darkness just complete the encounter.

    Its the way its meant to be played "terrible or not" Its all in the rules. Yes a house rule fix might be in order if its to difficult to play.

    I completely disagree that "this is the way it is meant to be played." No way in hell anyone at FFG considered past present or future that while playing the wanderlust alternate ending that two or more of the region endings might be terraformed and thus make the game awful. They don't even care to update the faq. Ever. We here put way more thought into this game than anyone at FFG.


  6. The utmost correct by the book way of playing it is to continue playing until random chance or something else removed the terrain card. But that would be terrible. Also keep in mind that two of these end spaces would Need to be terraformed to make the ending unfinishable as wanderlust only requires 3 finished expansions. In this case, Best to just house rule it that if one of those spaces is terraformed simply passing through it counts, as the idea of wanderlust is completing through the expansions, for example you don't have to defeat the Lord of darkness just complete the encounter.

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