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Joker2016

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Everything posted by Joker2016

  1. To me they are saying "listen dummies, events are discarded once they're done, don't make us write it on every single card." Wouldn't call that a house rule.
  2. Well cataclysm explicitly states that cataclysm events once resolved are not left on the board, whether it says so or not. One could extrapolate this to mean that's how they intended it to be in the base game easily enough.
  3. Digital edition leaves the boulder and avalanche on the board. It also does the same with Ambush. I disagree with leaving events on the board, it's ridiculous.
  4. Went and read both rules, two thoughts: Step 8 of core game setup is worded as many life counters are printed on the character card into play, pretty explicit. Additionally when it says these steps for the woodlands are added to set up, it seems to me as if they would go after all the steps in the core game are followed, not mixed together simultaneously. Hence you wouldn't set up anything woodland, including tokens, until after the core game is set up and you have already placed life counters well before getting to step 5 of woodland setup.
  5. Talisman: always keeping you on your toes for minutia, lol
  6. It's not that bad, while I agree it is a bit fiddly and probably wouldn't have much bearing on the outcome of a game, it only takes an extra few dozen seconds to scan the backs of the discard pile when cleaning up. It already takes an eon anyway lol
  7. Just happened to randomly read the character card, I actually believe you would actually start with 4 cones but a life value of 5, as when your life value increases you do not gain a life by default.
  8. In a roundabout way the new rules clarified some issues we have been asking about here. 1) if you start a new character and the starting space has a terrain card, ignore the terrain card. 2) events do not stay on the board once encountered 3) no terrain cards in the inner region, jail, or town square
  9. Oh great I didn't know about that. I fear change!
  10. Don't know if it matters but Amazon has been saying Mar 31, now it says apr 14 :/
  11. Yes, please no space Marines, anti gravity platforms, battle droids or chainswords.
  12. It doesn't say you lose a turn and then gain a point, it says you must miss a turn, and you gain a point, that's a vital difference.
  13. I'll just point to the digital edition once again: the moment you pay, you gain the point, or multiple points if you lay enough. I'm actually going to agree with uvatha for once or at least in part: you definitely gain however many points you paid for immediately, and still miss the turns even if the academy is destroyed. Reading the actual card verbage makes it obvious: pay gold, you then gain the points and must miss the turns. Pretty easy actually.
  14. Good question lol. You immediately gain the point and lose the gold, so that couldn't be undone, I suppose technically if destroyed before you miss your turn you would simply not miss that turn.
  15. When chrome translates it for me it translates it to 6 charm cards, on the original game it translates them to talisman cards. Dunno if it's translation difficulty though lol.
  16. I didn't say wanderlust is bad at all, it's probably my favorite ending. If it becomes, as you say it is meant to be, a fact that you cannot win because you cannot complete the conditions of the ending because of terraforming, that is horrible. Like when I was the ninja on DE without the dungeon and got the quest to discard a follower. But much worse than that.
  17. I bet the talisman cards are actually quest reward cards.
  18. Its the way its meant to be played "terrible or not" Its all in the rules. Yes a house rule fix might be in order if its to difficult to play. I completely disagree that "this is the way it is meant to be played." No way in hell anyone at FFG considered past present or future that while playing the wanderlust alternate ending that two or more of the region endings might be terraformed and thus make the game awful. They don't even care to update the faq. Ever. We here put way more thought into this game than anyone at FFG.
  19. The utmost correct by the book way of playing it is to continue playing until random chance or something else removed the terrain card. But that would be terrible. Also keep in mind that two of these end spaces would Need to be terraformed to make the ending unfinishable as wanderlust only requires 3 finished expansions. In this case, Best to just house rule it that if one of those spaces is terraformed simply passing through it counts, as the idea of wanderlust is completing through the expansions, for example you don't have to defeat the Lord of darkness just complete the encounter.
  20. I think they gave up on FAQ. there's just too much content.
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