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Joker2016

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Everything posted by Joker2016

  1. Digital Edition is the second best thing to the rulebook and FAQ when talking about issues such as this. Nomad Games must have had some sort of access to the people at FFG when creating DE, far more than you or I. To what heaps of rule problems and timing issues do you refer?
  2. And please show me where losing a turn in a swamp or getting lost in a maze, crypt, crags, or forest is equated with entering the twilight zone and magically causing time to not pass for a character that has missed a turn. And then take it up with Nomad Games while you're at it. It's a ridiculous point to try and make. Clearly it's meant to be in play for a certain amount of time, and since talisman has no clock, turns and rounds are an adequate substitute. In DE when you miss a turn, it goes to your character, says xyz misses a turn, and moves on. It doesn't pretend you don't exist or have been magically wiped from existence for a moment. It's a span of time that you cannot do anything for.
  3. This was discussed here: https://community.fantasyflightgames.com/topic/182739-toad-misses-turns/ Community conensus seems to be missed turns are still turns. To suggest a toad that is lost for a turn in a crypt or canyon or what the hell ever and thus has no effect on the current race to the crown of command has been removed from.space and time is nonsense. Exact same would apply to destroy magic. A missed turn is a turn.
  4. Quote a rule or FAQ for this and maybe I'll listen. although DE is not a 100% argument solver, in DE when you are toaded and miss a turn, it counts for one of your three toaded turns as it should.
  5. Couldn't dusagree more, By that logic missed toad turns wouldn't count towards your three turns as a toad, since they are technically missed, but we all know this to be incorrect.
  6. No, it would end at the beginning of the missed turn, as even thought the turn is missed it still technically occurred.
  7. Yeah great. Let's make the game take as long humanly possible. How about an ongoing event where you need three talismans to get to the crown of command. That would be almost as much fun.
  8. Correct, I find it easy to remember the rule by thinking of the ninja and followers, he cannot have any followers so even when he draws the hag or poltergiest and must take them, he cannot.
  9. I like how DE dealt with the scribe, although removing him from the game altogether is just as acceptable.
  10. I haven't always agreed with the way DE deals with this card, one can only infer that perhaps that they meant for it to be discarded after played but it is not worded as such, but it was clearly meant to plow through and discard whatever is in its path at the least, the one that really annoys me in DE is the Ambush event, DE treats it more like a place than an event and it makes no sense whatsoever. An avalanche and a boulder are physical things that could stick around although I don't imagine an avalanche can be triggered over and over and keep moving in reality, but to my knowledge an ambush cannot possibly be a physical spot where different enemies continually ambush travelers.
  11. Joker2016

    Horus Heresy

    Anyone else wonder why this game is called Talisman: The Horus Heresy? There does not appear to be anything remotely Talismanesque about this game, except maybe the game engine. If they did this historically half the fps games would have been named Doom: Insert Name Here, the other half would be Unreal Tournament: Insert Name Here. I don't get it.
  12. You may use fate to reroll one of the two, after that neither you nor anyone else may use fate to do another reroll as is the case anytime that a character rolls multiple dice.
  13. Its a tough one, seems the only way to do it is by house rules that your group agrees to. It just doesn't seem right that one can gain a bunch of free items, like potions, and hang onto them, but at the same time it seems like if you morphed to a character that begins the game with a spell, gaining and keeping the spell upon reversion seems to make sense.
  14. The target is the character, you can most certainly use it to determine the number of pit fiends, and someone could cast it on you when you're about to fight them also.
  15. Seems way too random to determine a winner
  16. Regarding shuffling has anyone come up with something more ingenious than hand shuffling? There are just so many cards! I tried one of those electronic shuffling machines like they have in Vegas, but it didn't like the smaller card size and it appeared it was a bit of a rough mechanism and would mark up the cards eventually.
  17. But one could argue he is beginning anew since he really wasnt in the game while transformed, its the same logic exactly.
  18. So would you also say that if you are the knight and change form that you get a new sword and shield when you become the knight again?
  19. Your base values do not change. This is where its important to understand value versus total stat. Basically it swaps all of the strength and craft tokens you have "gained" but not strength or craft from starting quotas or gained through objects or followers. Meaning anything you've gained from turning in trophies, rolling a 6 at the forests or crags or from the temple, landing on stream of knowledge, etc, all of that swaps around.
  20. I'm curious on what you think is annoying in Sacred Pool? I find that a very simple and solid expansion. I find the woodland solid as well, it is actually my favourite corner - but it does add a bit more complexity to the game, but it is a good addition. I think the only aspect of Firelands that I do not like, is the burning of cards because it just adds unneeded complexity. But I would rate that much higher. Sacred Pool's fault is a minor one - it's rather themeless. Word to that
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