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Joker2016

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Posts posted by Joker2016


  1. I HIGHLY recommend one of these:

    http://www.litko.net/products/Fantasy-Battle-TurnTracker.html

    I put ongoing events by the dial as they are occurring and track the rounds with the dial, I can track three things at once easily. Also this way I can take the event cards off the board and not rely on remembering them amidst the other cards on the board, and we can encounter other cards on those spaces. As for characters missing turns, we put the game piece on its side to signify that he's down and out.


  2. It is worded exactly like fountain of wisdom, reliquary etc. You choose to do it or not. To count the followers on the space as normal encounter cards would mean you would be entitled to take all of them, not just one. If that were the case, then you would have to take all the cursed followers, but it's not the case.


  3. The followers are a subset at the place, they are not encountered unless you choose to encounter one by claiming it, the card very specifically states you may take a follower, it does not say you must take a follower. You cannot be forced to take a follower you never encountered. You could even choose to take a good follower over a cursed follower if you like.


  4. Nice.

    I wonder how the Haven cards work if there are "bad" followers in the discard pile?

     

    What do you mean? They are placed there like any other followers, except that you of course have to take them should you visit Havenville.

     

     

    ---

     

     

    Looks good, but after all this time of silence, all we get are a few more adventure/terrain cards and  1 + 2 1/3 board spaces?! :huh:

    That's hardly enough to quench my thirst for knowledge.

     

     

    But I have to say, I like the change from the Sentinel to the Demon. (Probably means you can use either Strength and Craft to beat it

    and get to the middle region.)

     

    I wonder if the Oasis heals you for free just by landing on the space??

     

     

    Sidenote: Imagine the Blightwood Rabble in a 6-Player Game that's been going for a while. :wacko:

    Actually it says you may take a follower, in this instance you would not have to take cursed type followers.


  5. As far as the story bit, Medusa turns people to stone, so for two turns you're stone and can't do anything, and frost bite either freezes you solid for a turn or gives you pneumonia or something. So then the question would be does the magic making you a frog still continue to expire while you're made of stone? I'd still say yes lol.

    The funny thing is, were a FAQ released about this, it too is just the opinion of individuals, and they probably play a lot less talisman than many of us (I've been playing since 1988 myself), their job just happens to be making games.

    I did just take a gander at the rules and it says under Losing a Turn:

    Any instructions resulting in the loss of a turn by a characters encountering them ends the characters turn immediately. This counts as a missed turn for that character if there are other cards to be encountered: otherwise, he misses his next turn instead.

    This wording seems to support a missed turn is a turn, as a half completed turn "counting" as a missed turn was still a turn, was it not?


  6. For what it's worth, I played a game of Talisman Digital Edition last night and an AI character was Toaded by the Leprechaun Adventure Card on the Highland Entrance.  On his next turn, he moved to the Crags and rolled a 2, triggering a missed turn. Sure enough the missed turn did not count towards his turns for being a Toad.  I know the DE of the game isn't exactly a rules judge or anything, but I read this thread and had to share my observation.

     

    However, I agree with others in this thread and in my games play it as if a Toad misses a turn it counts for their Toad turns.  Being a Toad is already bad enough that you lose your stuff and typically lose a few life in the process.

     

     

    Destroy Magic remains in effect until Character 1 actually takes a turn.

    Quote a rule or FAQ for this and maybe I'll listen. although DE is not a 100% argument solver, in DE when you are toaded and miss a turn, it counts for one of your three toaded turns as it should.

     

    So which is it?  Does the digital edition count missed turns or not?  One person says no.  Another person says yes.

    In digital edition a missed turn counts as a turn.


  7. It's not hard to understand you're just wrong. No one is saying that rounds come into play, but rather that a missed turn is indeed a turn. I don't care if whoever wrote temporal change was more specific. A missed turn is still a turn. You're basically arguing that missing a turn is a ninverse temporal warp. Nonsense. But at any rate we aren't going to agree obviously, all I can do is point to DE and say they get priority on rules over random internet guys myself included.


  8.  

    The intent behind being turned into a Toad for three TURNS is that you must hop three spaces and face three potential encounters as a Toad.  That cannot happen if missed turns count toward those three turns.  Admittedly, some have argued that that's just lucky for the Toad, then.  But that's not how it is intended to work.  The same argument can be made in the opposite direction; i.e., if the Toad misses turns and must remain a Toad for more than three rounds then that's just UNlucky for him.

     

    And if you take the argument that a missed turn is still a turn, then any special items or abilities that you have that grant you something (such as a spell) at the start of a turn must still apply.  Nowhere in the rules does it state that they don't apply if you miss a turn.  So if a missed turn is still a turn, then anything that you get at the start of your turn you still get, even if you don't get to do anything else.

     

    Missed turns cannot count toward the total time being a Toad because they are not turns.  The Toad is a Toad for three turns.  If those turns never happen, then the Toad never stops being a Toad.

    How do you know the intent is to hop three space? The intent is to be a toad for three turns. Otherwise the card would read you are a toad until you hop one space three times. You are dead wrong. If a toad gets a ride from the ferryman isn't that a turn? Yes. If you are use a card like the pathfinder or another stranger that lets you teleport for your movement isn't that a turn? Yes. If you are lost in the crags and cannot do anything for your turn did you still have a turn although missed? Yes. And yes you are correct, anything that affects your character for multiple turns absolutely keeps ticking away during missed turns. Why wouldn't they?


  9. I don't have a problem with it, I'm saying it's ridiculous. As just eloquenty stated, a round is one set of turns for every player. WOULD THAT NOT TELL YOU THAT A ROUND COULD NOT BE COMPLETED UNLESS A MISSED TURN WAS COUNTED AS A TURN? the card for a toad does NOT say three movements, it says three TURNS. a missed TURN IS STILL A TURN. otherwise you couldn't call it a missed TURN. You'd have to remove a toad from the game in order for it to not experience it's MISSED TURN. and that is only possible with the transformed card.


  10. I asked my wife and a couple friends, and the split opinion was 2-2. I see a turn as whatever happens to a character during their turn in a round, even if it is missed and nothing happens. The two that disagree with me seem to get hung up on the idea that you must have a movement phase to have a proper turn. I simply don't agree. In theory a toad could miss 5 turns, possibly more, if targeted by players and with epicly rotten luck, the idea that someone could hang around as a toad for 8 rounds when the effect is meant to be 3 just seems like nonsense to me. A toad hopping around a maze or swamp for a turn still had a turn, and an entire round to be a potential victim to everyone else.


  11.  

     If the turn is missed then the turn never happened.  If the turn never happened then Destroy Magic remains in effect.

    I just had this thought:

     

    What if character casts destroy magic that lasts until his next turn, but before that happens he is killed. Does destroy magic remain in play for the rest of the game? Mind blown!

    I didn't say what you quoted me as saying here, fyi.


  12. If the word round was used as someone suggested should be the case, you would have the problem of debating when the effect stops. If it's one round does it cease it's effect at the beginning of your next turn? the end of your next turn? or halfway through your next turn at the exact point at which the spell was played or the card encountered? And then you would have this same stupid argument, it's not a round for that character if that character doesn't "get" a turn right? So it would stay in effect another unt that character participated in a "round". It's nonsense. Time is time and a missed turn is still a turn. If a MISSED turned was a void in time, they would call it a void in time. The adjective MISSED precedes the noun TURN. hence it is a TURN that has been modified to be MISSED. Give me a break.

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