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LeadBelly

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  1. Not at all! You are right, I've put these on the table before. I was looking to see if someone had been experimenting with any jankiness. Rey (80) Rose Tico (9) Finn (10) Rey's Millennium Falcon (5) Ship total: 104 Half Points: 52 Threshold: 6 Tallissan Lintra (35) Heroic (1) Trick Shot (2) Advanced Optics (4) Ship total: 42 Half Points: 21 Threshold: 2 L'ulo L'ampar (38) Heroic (1) Trick Shot (2) Advanced Optics (4) Ship total: 45 Half Points: 23 Threshold: 2 Total: 191 Rey (80) Rose Tico (9) Finn (10) Rey's Millennium Falcon (5) Ship total: 104 Half Points: 52 Threshold: 6 Green Squadron Expert (34) Heroic (1) Ship total: 35 Half Points: 18 Threshold: 2 Nien Nunb (55) Heroic (1) Integrated S-Foils (0) Pattern Analyzer (5) Ship total: 61 Half Points: 31 Threshold: 4 Total: 200
  2. Nice combos for sure! But I fancy flying Rey.
  3. This duo was one of my favorite 1.0 lists, can it still be fun in 2.0? What do you think of this? Rey (80) Heightened Perception (3) Rose Tico (9) Finn (10) Deadman's Switch (2) Engine Upgrade (7) Rey's Millennium Falcon (5) Ship total: 116 Half Points: 58 Threshold: 6 Poe Dameron (68) Predator (2) R4 Astromech (2) Integrated S-Foils (0) Pattern Analyzer (5) Black One (2) Heavy Laser Cannon (4) Ship total: 83 Half Points: 42 Threshold: 4 Total: 199
  4. Definitely! If you play it right, range one and stressed through a rock, that is 5 dice. Enjoy the look on your opponent's face!
  5. I usually bring 1 large rock and two large debris but I would also go all debris perhaps. Flown well, Nien can do some dirty dirty shenanigans over debris with PA. I sometimes like to send the As up the side and around the back of enemy formations, they can be there by turn three no issues. With the T70s, cagey ones and barrel rolls to keep them far and out of arc. Once the it looks like I will be able to have all arcs on a target swing all ships in. Again, I want to be super cagey with this list and only engage when it's going to hurt. It's a patience game.
  6. I've seen/played variations on this: Poe Dameron (68) Heroic (1) R4 Astromech (2) Integrated S-Foils (0) Heavy Laser Cannon (4) Ship total: 75 Half Points: 38 Threshold: 4 Nien Nunb (55) Elusive (3) Integrated S-Foils (0) Pattern Analyzer (5) Black One (2) Heavy Laser Cannon (4) Ship total: 69 Half Points: 35 Threshold: 4 L'ulo L'ampar (38) Heroic (1) Advanced Optics (4) Ship total: 43 Half Points: 22 Threshold: 2 Total: 187 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v6!s=200!231:172,5,,175,,,10:;298:119,,,175,206,171,10:;239:172,,,186:&sn=Unnamed Squadron&obs=
  7. They might as well call it Heroin because it's a rush when you reroll three blanks into three evades. Totally worth the single point!
  8. I think what is appealing about this list is that there is no trick really. You fly well or you die. Now, there are a lot of positives. All Init 5 offers a lot of flexibility in maneuvering and reacting to opponent moves as well as the opportunity to take some ships out before they shoot. There are not many card combos to remember, basically do you want S-foils open or closed and don't forget to Heroic! The pilot abilities are all very good but don't need to synergies to shine. Your points are quite nicely spread out so that if you lose half points or even a whole ship, you are not fighting an uphill battle the rest of the game. I have a sneaky feeling the Awings will see a point increase this summer. Here are the two variations I fly, one with bid and the other without: Resistance 5 Bid Tallissan Lintra (35) Heroic (1) Ship total: 36 Half Points: 18 Threshold: 2 L'ulo L'ampar (38) Heroic (1) Trick Shot (2) Ship total: 41 Half Points: 21 Threshold: 2 Ello Asty (56) Heroic (1) Integrated S-Foils (0) Ship total: 57 Half Points: 29 Threshold: 4 Nien Nunb (55) Heroic (1) Integrated S-Foils (0) Pattern Analyzer (5) Ship total: 61 Half Points: 31 Threshold: 4 Total: 195 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v6!s=200!240:172,,,:;239:172,133,,:;299:172,,,175,,,:;298:172,,,175,206,,:&sn=Resistance 5 Bid&obs= Resistance 5 No Bid Just add Advanced Optics to Lulo and Crackshot on Tali
  9. This is what I love about Xwing! Thanks for the write up!
  10. Being really cagey with this list is essential. Only engage at the optimum time and in the meanwhile try to engineer a kill box. Keeping the S-foils closed on the T70s initially is the way to go I think.
  11. https://www.twitch.tv/firstearth You can see the lists in the stream for the event. I also saw the winning list in a blog somewhere, sorry can't put my finger on it now. It was super fat Han and Jake.
  12. I don't want to sound negative, but there is quite a learning curve to this game, don't give up, everything is a chance to learn and be better.
  13. Let us know what you go with and how you do!
  14. I would try to set up rocks to leave a some nice open lanes from my edge to the opponents but also close enough together to take advantage of the delta's maneuverability. Fly Wolfe up the middle, Palp can discourage some shots and if not the opponent get stressed. Fly the deltas out on the flanks. I would avoid jousting with them. Select a target and set up a kill-box. Go to town! (simply said I know)
  15. Flying Resistance 5s won't give you an auto-win, it will still be about flying. Sometimes when you put a lesser flown archetype on the mat you have a better chance because players are unfamiliar with how to counter it. I find that when I read through these list threads, innovation gets squashed under suggestions of tried and true lists. Don't get me wrong, they are good for a reason and all the advice is good but I like the trial and error aspect of XWing. Look at some of the lists that are winning events (UK SOS for example) that are not exactly deemed competitive.
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