wurms

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  1. Deathfire is great in the list. I use him with Ion Missiles and Cluster mines. Allows to control a big ship and get perfect shots with the rest of your squad the following round. He also takes aggro off Vessery. EDIT: And cluster mines make Fenn Rau scream like a little girl
  2. All I know is FFG will be walking a very thin line with any cheap Scum ship that has 2 crew. Dengar + Zuckuss, Zuckuss + Inspiring recruit. K4 + Zuckuss on missile carriers. An Auzituck Gunship for Scum would be too good.
  3. Kath Scarlet (Scum) (38) Expertise (4) Dengar (3) "Hot Shot" Blaster (3) Engine Upgrade (4) Bossk (35) Expertise (4) Jabba the Hutt (5) Inspiring Recruit (1) "Hot Shot" Blaster (3) Total: 100 View in Yet Another Squad Builder No blind spots for either ship, which are the ship's weakness. Meh, not bad. Kinda like it. 6pts worth of extra Illicit for 5pts of crew. Kinda evens out and shores up some weak spots on the ships.
  4. Paratanni is difficult because its hard to kill. Either chasing a PS9 Fenn who you have to trap at range 2 somehow, or pray for dice, or go through 2 focus and 2 evades (Latts) on Asajj. Stressing the entire squad to make Asajj hit a little harder is not the right call. Eventually Manaroo has to go right, and Fenn has to go father than a 2 turn or bank. I think the best option is dropping down to a Scout, frees up two points for Intel Agent and Tactical Jammers. Use scout as a blocker and then get an extra green dice for the ship that fires through it to Asajj or Fenn. Or, can equip Greedo crew. The scout is the least threatening in the squad, and its damages will be face up from attacking after Fenn and Asajj. With that one point, take initiative or give Scout black market slicers. Asajj stresses, and if she doesnt need to clear it, the Scout can attempt to get a damage card through. Could help vs regen ships like Corran.
  5. Exactly, two TLTs wipe the floor with her, she cant regen without being range 1-3, so if she tries to regen one shield, she will lose three from TLTs. Stress also screws her, no actions, no slam. 1 agility, byebye. Lots of ways to stop her, but will people incorporate them into squads? Probably not. Ion cannons, tractor beams, ion missiles, most control elements are automatic on a 1 agility ship.
  6. An academy can still fill the theme, because it is a blocker, denying tokens and actions. Especially against Kbombers
  7. He knows what you are up to and can change his plans accordingly
  8. Yeah, if you picked up an F/O, go with Juke, I was just working with what you had, and LW is not a bad option. With Juke it is one of the lists that beat me in regionals and I think took 4th or 5th overall.
  9. Splitting fire. Lot of newcomers go for easiest target instead of focusing on one target until its dead. Very easy to plant a fresh ship in front of them at range 2 and have them fire at it instead of the ship at range 3 with 1 HP left. They lose without killing one ship, but have done a combined 10 damage.
  10. Unfortunately, you cant do PS 7 and above because the EPT bot gives Biggs Veteran Instincts. They need to just put on the **** cards to fix Xwings "You cannot equip this on Biggs". Don't beat around the bush. Let's get Luke on the ****ing table already.
  11. Autothrusters suck What's this? Twin Laser Turrets? *Heart* Autothrusters Three-bank wins the game Will miss rock and get a shot Flips dial, "two-bank" Barrel roll and boost Stress and a focus token Soontir is my name Focus and evade Not now or ever, my friend Carnor says "Hello"
  12. Flying a punisher and thinking it is the best ship in the game.
  13. I've flown this quite a bit and it has been effective: Scary Rey Rey (45) Intimidation (2) Finn (5) "Zeb" Orrelios (1) Engine Upgrade (4) Millennium Falcon (1) Cassian Andor (27) Veteran Instincts (1) Fire-Control System (2) Gunner (5) Operations Specialist (3) Engine Upgrade (4) Pivot Wing (0) Total: 100 View in Yet Another Squad Builder I love this Cassian build. He can boost away to safety, switch to landing mode. Then turn around, and with Gunner, opspec, FCS, he gets full mod shots, or tosses a focus to his squadmates, in this case Rey who always wants a focus. His ability allows her to Kturn every round, so she doesn't need Kanan. She can even land on debris, he clears it, and she has an open dial next round. Another trick, is to drop FCS for accuracy corrector (can drop Title on Rey) in this same build. Then Cassian can automatically cancel his dice, and toss a focus to anyone range 1-3, kinda like a Manaroo, if he absolutely needs to, like for instance Poe who got Hot-Shotted by RAC, or Rey who is range 1 without a focus. At PS8 that is really powerful, then Gunner gives him another shot for at least 2 hits guaranteed, and if he misses he tosses another focus. I prefer the FCS build, but if I flew Poe, I would probably want a guaranteed focus token to toss to him.
  14. Colonel Vessery (35) Lone Wolf (2) Twin Ion Engine Mk. II (1) TIE/x7 (-2) Countess Ryad (34) Push the Limit (3) Twin Ion Engine Mk. II (1) TIE/x7 (-2) "Deathfire" (17) Extra Munitions (2) Homing Missiles (5) Cluster Mines (4) Long-Range Scanners (0) Total: 100 View in Yet Another Squad Builder
  15. I like seeing Heff on the mat! Do you feel like you are putting out enough damage? Everything seems to be just about keeping Biggs alive. I usually fly Heff with Zeb crew, so when people bump into him, he gets to TL them then gets a range 1 shot, while they have to shoot at Biggs, helps increase damage output. Nice report and awesome pics!