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Rajam

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About Rajam

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    Santiago, Chile

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  1. About Gandalf hero, when you play a card from the top of your deck, is that considered to be triggering an ability (for the purposes of the Local Trouble treachery)? Local Trouble When Revealed: Attach this card to the hero with the highest threat cost without a copy of Local Trouble attached. Counts as a Condition attachment with the text: When attached hero exhausts, readies, or triggers an ability, raise its controller's threat by 1.
  2. Any cleared side quest means you can deal 1 extra damage to the dragon. That's it really
  3. Another option would be that the immune enemy/location still gets added to the staging area, but since it can't have attachments, the guarded player card doesn't get attached to anything and you... can claim it asap : S How do you contact Caleb again?
  4. What happens if I play a player attachment card with the Guarded (enemy or location) keyword, and the enemy (or location) that would guard the card has the "immune to/cannot have player card attachments?
  5. ^ Why didn't you play Vilya + Beorn on round 1 to defend against the Southron Company?
  6. What happens with the attachments that read: "Attached ally gains X" when the attached ally becomes a hero with Sword-thain? What happens with the attachments that read: "Attached hero gains X" when the attached hero becomes an ally (thinking in Spirit Prince Imrahil here)?
  7. I've all the nightmare packs released but only played about 30% or 40%% of them due to time constrains. What I've played is: - Mirkood cycle except for Escape from Dol Guldur and the Dead Marshes. Return to Mirkwood is the one I recommend as well. Hills of Emyn Muil the least. - Khazad Dum cycle except for Shadow and Flame. Flight From Moria is super swingy depending on which quests you get (the one that makes you reveal 1 encounter per player is brutal in multiplayer), and probably the hardest. 7th level and Into the Pit are fun, although not that hard. - Peril in Pelargir is your average nightmare quest. I've also played The Siege of Cair Andros and The Morgul Vale with a group of 4 people, and I'm pretty sure we didn't achieve any victory in a whole day playing those quests o_O - The Fords of Isen, To Catch an Orc, Into Fangorn, The Nin-in-Eilph and Celebrimbor's Secret from the Voice of Isengard cycle. To Catch an Orc is the toughest, although I dislike the mechanic of removing like half your deck. The Nin-in-Eilph is recommended if you like challenges. Celebrimbor's Secret is easy and not that recommended tbh - I played the whole Angmar Awakened cycle and this is definitely the cycle I recommend the most. It has the best nightmare quests I've played: Intruders in Chetwood, Deadman's Dike, The Treachery of Rhudaur, Battle of Carn Dum, The Dread Realm. The "easiest" quest imo is Across the Ettenmoors, despite having some titanic monsters, it doesn't add any sort of special mechanic. Escape From Mount Gram becomes one of the hardest quests after being one of the easiest in regular mode. My personal favorite is Battle of Carn Dum and probably the nightmare I'd recommend the most. As a side bonus, the NM art is superb in this cycle. - The Fate of Numenor is the only nightmare I've played from the Grey Havens cycle and is a recommended one, with an overall better balance (all encounter cards feel about equally punishing). (Haven't played NM Saga quests yet) Honestly, the NM quests only get better as you go on. The Mirkood cycle is a bit meh, but then you get Angmar Awakened and NM quests shine. I recently got the last NM packs from the Grey Havens cycle and I'm confident they'll be top notch material : )
  8. 1 Bilbo and 3 Wizard Pipes Ring of Barahir and Thror's Map instead of Self Preservation. Your deck will have 6? artifacts for Gandalf (not counting Vilya and necklace of Girion), which means 6 hp for Gandalf, for only 1 resource and no restricted slot used! Or if you're planning on using Elrond to defend, he already has Vilya, and then add Magic Ring, Necklace of Girion and Ring of Barahir for 4 hp With such high will power (9 from heroes right from the go), try to make room for the 'Gather information' side quest Some other cards to consider: Expert Treasure Hunters Steward of Gondor Firyal Beorn Treebeard Jubayr Legolas Rhovanion Outrider instead of Northern Trackers if you play solo. Cheaper and with more willpower, and in solo you shouldn't have much locations in the staging area Master of the Forge Cards I'd take out: Miner of the Iron Hills 1 Arwen Ethir Swordsman (add Firyal, Faramir and some other power ally instead) Glamdring (you already have enough attack, and if you want to draw cards, expert treasure-hunters is better) 1 Asfaloth 1 or 2 Galadhrim Greating. Instead add Favor of the Valar, or maybe better, Will of the West to recycle Elrond's Counsel and whatever valuable ally/attachment you may lose Hasty Stroke. With Burning Brand and Gandalf Staff you should be ok. Instead add more card draw or resource acceleration to find your key pieces faster
  9. Fresh Tracks... is not a good card imo. I'd replace those cards and move the Ithilien Lookouts to the Hobbit deck due to Secrecy, which would leave 3 cards open for the trap deck. Then I'd swap out Thalin and add Legolas, plus 3 Hands upon the bow. Maybe add Great Yew Bow. With Legolas you also have more targets for those 3 Bow of the Galadhrim. -1 Glorfindel, +1 Firyal
  10. I play two-handed, and I'm aiming at building a pair of decks capable of handling every single quest in the game, including nightmares... and without losing, ever. That means I'm not just aiming at having 'correct' winning ratios, but even further, 100% victory ratio (or at last as close as I can get to that). No sideboard (I really want to avoid the mess of swapping in-and-out cards for different quests). My decks should be prepared to handle even the hardest nightmare quests, like Escape from Dol-Guldur, Return to Mirkwood, Shadow and Flame, HoN cycle, To Catch an Orc, Deadman's Dike, Battle of Carn-Dum, Battle of Five Armies, etc etc etc Currently, my decks are: Denethor-Elrond-Gandalf Main Deck Hero (3) Denethor (Flight of the Stormcaller) Elrond (Shadow and Flame) Gandalf (The Road Darkens) Ally (21) 1x Beorn (Core Set) 1x Bilbo Baggins (The Road Darkens) 3x Envoy of Pelargir (Heirs of Númenor) 2x Erebor Hammersmith (Core Set) 1x Faramir (Core Set) 2x Firyal (The Mûmakil) 1x Gildor Inglorion (The Hills of Emyn Muil) 1x Henamarth Riversong (Core Set) 1x Legolas (The Treason of Saruman) 2x Master of the Forge (Shadow and Flame) 1x Quickbeam (The Treason of Saruman) 1x Treebeard (The Antlered Crown) 3x Warden of Healing (The Long Dark) 1x Yazan (The Mûmakil) Attachment (23) 1x A Burning Brand (Conflict at the Carrock) 1x Armored Destrier (Temple of the Deceived) 3x Dúnedain Warning (Conflict at the Carrock) 3x Expert Treasure-hunter (On the Doorstep) 2x Favor of the Valar (The Battle of Carn Dûm) 1x Gandalf's Staff (The Road Darkens) 1x Magic Ring (The Crossings of Poros) 1x Shadowfax (The Treason of Saruman) 3x Steward of Gondor (Core Set) 1x Thror's Map (Over Hill and Under Hill) 2x Unexpected Courage (Core Set) 3x Vilya (Shadow and Flame) 1x Wizard Pipe (The Road Darkens) Event (5) 3x Daeron's Runes (Foundations of Stone) 2x Word of Command (The Long Dark) Player Side Quest (1) 1x Gather Information (The Lost Realm) and... Caldara 2.0 Arwen-Caldara-Círdan Hero (3) Arwen Undómiel (The Dread Realm) Caldara (The Blood of Gondor) Círdan the Shipwright (The Grey Havens) Ally (27) 1x Bofur (The Redhorn Gate) 1x Elfhelm (The Dead Marshes) 3x Elven Jeweler (Escape from Mount Gram) 3x Glorfindel (Flight of the Stormcaller) 2x Imladris Stargazer (Foundations of Stone) 3x Jubayr (The Mûmakil) 3x Northern Tracker (Core Set) 3x Pelargir Shipwright (Assault on Osgiliath) 3x Prince Imrahil (The Flame of the West) 3x Rhovanion Outrider (Temple of the Deceived) 2x Zigil Miner (Khazad-dûm) Attachment (7) 3x Light of Valinor (Foundations of Stone) 3x Narya (The Grey Havens) 1x Necklace of Girion (The Wilds of Rhovanion) Event (15) 3x A Test of Will (Core Set) 3x A Very Good Tale (Over Hill and Under Hill) 3x Dwarven Tomb (Core Set) 3x Elven-light (The Dread Realm) 1x The Galadhrim's Greeting (Core Set) 2x Will of the West (Core Set) Player Side Quest (1) 1x Gather Information (The Lost Realm) Any help would be appreciated, either suggested cards, or changing heroes, or even small changes like amount of certain cards.
  11. Thanks for your responses. About Cold-drake and A Burning Brand: Do you still have to check if the shadow card dealt to Cold-drake had a shadow effect (even if you're canceling it with A Burning Brand), or because you're canceling the shadow effect, the forced effect on Cold-drake will always trigger?
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