Rajam

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About Rajam

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  1. The Withered Heath preview

    I might be wrong on this one, but Straight Shot also works on indestructible enemies, like Brown Water Rats and Undead Thrall, who need the defense debuff in order for Straight Shot to work
  2. With the inclusion of Folco I don't see the point in making decks with less than 3 heroes
  3. End of cycle. The Crossings of Poros was a tough quest: the first rounds I was barely making any progress (in the very 1st turn I revealed two Desolate Land: a location whose threat is equal to the highest number of characters controlled by a single player), and I almost died by threat (reached 48 with the Gandalf-Elrond deck). To make things worse, the side quest which doesn't let me to reduce my threat appeared. Northern Trackers + Rhovanion Outriders were the MVP in this quest, as in round 4 or 5 I could clear all the locations in the staging area and finally was able to make significant progress. Cleared the encounter side quest, triggered the response to reduce my threat by 3, and next turn I cleared Double Back to reduce my threat even further. During stage 2 the encounter set was Mountains of Shadow: the one that increases my threat rapidly. During stage 3 the random chosen set was Desert Creatures. When I reached stage 4, I had to add four extra enemies from the set-aside sets, which joined the Black Serpent and another enemy previously revealed that round. I was fully setup when this happened: Gandalf with Shadowfax, 3 Dúnedain Warning and A Burning Brand, plus Hour of Wrath (credits to the Tactics deck) to make things super easy. Final results: Campaign log: Arwen Undómiel, Caldara, Círdan the Shipwright, Aragorn, Háma, Mablung, Denethor, Elrond, Gandalf Fallen heroes: none Grace of the Valar tokens earned: 1 --- With the exception of The Mûmakil, it was the first time I played the quests from the Harad cycle. It was an... alright cycle. Actually I think this is the cycle I like the least, but that doesn't mean it's a bad cycle or something like that; the story is cool, but some quests were a bit disappointing, and I would've liked even more desert (and desserts ) and less Orcs. maybe I need to wait for the Nightmare decks before making a final judgment. Dungeons of Cirith Gurat was obnoxious; I don't enjoy quests which drag you around forever. My favorite quests in this cycle were Escape from Umbar, Desert Crossing, The Mûmakil, and Race Across Harad. Mostly The Mûmakil; it was refreshing to fight new types of enemies. Hardest quests were Escape from Umbar and The Long Arm of Mordor, easiest were Desert Crossing and The Mûmakil. Personally I also found The Black Serpent quite easy, maybe I need to try it more times since it's supposed to be DL 8. I might play a cycle on Nightmare mode next. I'm thinking in Khazad-Dûm because I have played none of the quests in this cycle in NM mode. Don't know yet. The Grace of the Valar tokens is a really cool idea. You people should try it and report your results!
  4. The Withered Heath preview

    Such well distributed stats on Grimbeorn Grimbeorn + Captain of Gondor + Armored Destrier + The Day's Rising + Some other restricted attachment + Raven-winged helm Armored Destrier could be replaced with Raiment of War
  5. Played The Dungeons of Cirith Gurat last night. I had to restart my first attempt because I forgot the "reveal an encounter when cards are rescued" forced effect on stage 1, and the game was clearly rigged. The official gameplay lasted forever, easy top 3 in terms of game duration; might as well be the longest (took me ~3 hours o_O). During stage 1 I cleared 6 side quests (3 player and 3 encounter), and also I didn't bother that much by attempting to prevent getting allies captured all the time, and those were the main reasons this game took so long. The first rounds I got swarmed by enemies but thanks to Háma + Thicket of Spears I could endure. By the end, the Gandalf-Elrond deck got emptied, and I cycled the Caldara deck twice. I think I put into play every possible ally/attachment in those decks. Despite the game was so long, threat was never an issue thanks to Double Back, Favor of the Valar, Secret Vigil, and the encounter side quest which reduces threat when the allies it captures are rescued. Thror's Map is an awesome card; those pesky locations with their travel effects weren't an issue Campaign log: Arwen Undómiel, Caldara, Círdan the Shipwright, Aragorn, Háma, Mablung, Denethor, Elrond, Gandalf Fallen heroes: none Grace of the Valar tokens earned: 1
  6. Add and Surge

    If an encounter card with surge (and/or doomed) is added to the staging area, does the surge/doomed keyword resolve?
  7. The Black Serpent was surprisingly easy. Maybe I got lucky as I never got overwhelmed by enemies; I had plenty of bothersome locations though. The Serpent's Redoubt was specially recurrent. Only recently I realized I played the forced effect on that location wrongly as it only applies to allies played from hand; I was exhausting everything, even Vilya'd allies and A Very Good Tale'd allies. I turtled stage 1 as much as I wanted, defeating several side quests and swarming the table with allies. Definitely didn't felt as a difficulty 8 quest; maybe in solo it's harder ¿? Campaign log: Arwen Undómiel, Caldara, Círdan the Shipwright, Aragorn, Háma, Mablung, Denethor, Elrond, Gandalf Fallen heroes: none Grace of the Valar tokens earned: 1
  8. Beneath the Sands was a bit tough, at some point I almost got a game over because I had two locations on the staging area whose threat is equal to the number of characters controlled by the 1st player, and the 1st player had... 13 characters o_O. Despite questing with something like 48, I still lost that quest phase by 6 points, reaching threats over 45 with two decks. In the next turn I cleared those locations thanks to Northern Trackers + Rhovanion Outriders and I could breath with the help of Secret Vigil plus Double Back. Campaign log: Arwen Undómiel, Caldara, Círdan the Shipwright, Aragorn, Háma, Mablung, Denethor, Elrond, Gandalf Fallen heroes: none Grace of the Valar tokens earned: 1
  9. Race Across Harad wasn't really a problem either. The most fearsome moment came when the location with 5 threat that adds itself onto the Orcs' area came into play, and I had to cancel its effect to prevent the Orcs clearing their quest before I do. Other than that, the quest was pretty long and my threat was pretty high, although under control thanks to Favor of the Valar. Campaign log: Arwen Undómiel, Caldara, Círdan the Shipwright, Aragorn, Háma, Mablung, Denethor, Elrond, Gandalf Fallen heroes: none Grace of the Valar tokens earned: 1
  10. The Mûmakil was a piece of cake. I Vilya'd Firyal turn 1 which discarded several encounter cards with surge, and cancelled the dangerous treacheries when needed along with A Test of Will. Gandalf equipped with Dúnedain Warnings, A Burning Brand and several attachments to ready him helped to control the attacks of the wild Mûmaks. Campaign log: Arwen Undómiel, Caldara, Círdan the Shipwright, Aragorn, Háma, Mablung, Denethor, Elrond, Gandalf Fallen heroes: none Grace of the Valar tokens earned: 1
  11. Played The Long Arm of Mordor. I won in my second attempt. In the first one I stupidly tried to turtle stage 1 and kill the initial enemies before advancing, which was my mistake as I slowly got location-locked and lacked enough resources in general. Died by threat on round 6. On the second attempt I rushed stage 1 and turtled stage 2 which worked pretty fine. The Caldara deck got Firyal, the Tactigorn deck got Yazan, and the Elrond-Gandalf deck got Kahliel. I switched the Firyal and Yazan allies on this last deck for Gimli and Vigilant Dúnadan to avoid duplicates. On my second attempt I also used some of my sideboard: I switched the Pelargir Shipwright allies for Ethir Swordsman on the Caldara deck. I should've also switched out Thicket of Spears and Oath of Eorl on the Tactigorn deck but I was too lazy to do so. On this second attempt I used the Grace of the Valar token I earned by losing in my 1st attempt and decided to begin with an extra resource on all decks. Campaign log: Arwen Undómiel, Caldara, Círdan the Shipwright, Aragorn, Háma, Mablung, Denethor, Elrond, Gandalf Fallen heroes: none Grace of the Valar tokens earned: 1
  12. 17 Denethor (Leadership) 14 Legolas (Tactics) 13 Elrond (Lore) 12 Arwen Undómiel (Spirit) 10 Aragorn (Tactics) 10 Gandalf (Neutral) 8 Damrod (Lore) 8 Pippin (Lore) 7 Aragorn (Lore) 7 Glorfindel (Spirit)
  13. I began to play the Harad cycle with these rules. I play three handed (is as chaotic as it sounds). So far, I beat Escape from Umbar (tough) and Desert Crossing (was a breeze). Campaign log: Arwen Undómiel, Caldara, Círdan the Shipwright, Aragorn, Háma, Mablung, Denethor, Elrond, Gandalf Fallen heroes: none Grace of the Valar tokens earned: 0 ---------------- Here are the decks I'm using: Caldara 2.0 Main Deck Hero (3) Arwen Undómiel (The Dread Realm) Caldara (The Blood of Gondor) Círdan the Shipwright (The Grey Havens) Ally (26) 1x Bofur (The Redhorn Gate) 1x Elfhelm (The Dead Marshes) 3x Glorfindel (Flight of the Stormcaller) 2x Imladris Stargazer (Foundations of Stone) 3x Jubayr (The Mûmakil) 3x Northern Tracker (Core Set) 3x Pelargir Shipwright (Assault on Osgiliath) 3x Prince Imrahil (The Flame of the West) 3x Rhovanion Outrider (Temple of the Deceived) 2x Rider of the Mark (Road to Rivendell) 2x Zigil Miner (Khazad-dûm) Attachment (8) 2x Ancient Mathom (A Journey to Rhosgobel) 3x Light of Valinor (Foundations of Stone) 3x Narya (The Grey Havens) Event (13) 3x A Test of Will (Core Set) 3x A Very Good Tale (Over Hill and Under Hill) 2x Dwarven Tomb (Core Set) 3x Elven-light (The Dread Realm) 2x Will of the West (Core Set) Player Side Quest (3) 1x Double Back (Escape from Mount Gram) 1x Gather Information (The Lost Realm) 1x Send for Aid (The Treachery of Rhudaur) 3 Heroes, 50 Cards Cards up to The Mûmakil AraMaHama Main Deck Hero (3) Aragorn (The Lost Realm) Háma (The Long Dark) Mablung (The Nîn-in-Eilph) Ally (14) 3x Defender of Rammas (Heirs of Númenor) 2x Honour Guard (The Wastes of Eriador) 3x Legolas (The Treason of Saruman) 3x Marksman of Lórien (The Drowned Ruins) 3x Ranger of Cardolan (The Wastes of Eriador) Attachment (12) 3x Blade of Gondolin (Core Set) 1x Magic Ring (The Crossings of Poros) 3x Rivendell Bow (The Watcher in the Water) 3x Rohan Warhorse (The Voice of Isengard) 2x Secret Vigil (The Lost Realm) Event (21) 3x Feint (Core Set) 3x Foe-hammer (Over Hill and Under Hill) 2x Hands Upon the Bow (Shadow and Flame) 2x Hour of Wrath (The Dread Realm) 2x Oath of Eorl (The Black Serpent) 2x Straight Shot (On the Doorstep) 2x The Wizards's Voice (The Voice of Isengard) 3x Thicket of Spears (Core Set) 2x Wait no Longer (The Mûmakil) Player Side Quest (3) 1x Gather Information (The Lost Realm) 2x Keep Watch (Beneath the Sands) 3 Heroes, 50 Cards Cards up to The Crossings of Poros It's a kind of magic MP Main Deck Hero (3) Denethor (Flight of the Stormcaller) Elrond (Shadow and Flame) Gandalf (The Road Darkens) Ally (19) 1x Beorn (Core Set) 1x Bilbo Baggins (The Road Darkens) 3x Envoy of Pelargir (Heirs of Númenor) 2x Erebor Hammersmith (Core Set) 1x Faramir (Core Set) 1x Firyal (The Mûmakil) 1x Gildor Inglorion (The Hills of Emyn Muil) 1x Henamarth Riversong (Core Set) 2x Master of the Forge (Shadow and Flame) 1x Quickbeam (The Treason of Saruman) 1x Treebeard (The Antlered Crown) 3x Warden of Healing (The Long Dark) 1x Yazan (The Mûmakil) Attachment (21) 1x A Burning Brand (Conflict at the Carrock) 1x Armored Destrier (Temple of the Deceived) 3x Dúnedain Warning (Conflict at the Carrock) 2x Favor of the Valar (The Battle of Carn Dûm) 2x Gandalf's Staff (The Road Darkens) 1x Magic Ring (The Crossings of Poros) 1x Shadowfax (The Treason of Saruman) 3x Steward of Gondor (Core Set) 1x Thror's Map (Over Hill and Under Hill) 2x Unexpected Courage (Core Set) 3x Vilya (Shadow and Flame) 1x Wizard Pipe (The Road Darkens) Event (8) 3x Daeron's Runes (Foundations of Stone) 3x Wealth of Gondor (Heirs of Númenor) 2x Word of Command (The Long Dark) Player Side Quest (2) 1x Gather Information (The Lost Realm) 1x Send for Aid (The Treachery of Rhudaur) 3 Heroes, 50 Cards Cards up to The Crossings of Poros
  14. I like the idea. Although, any chance to bypass the 'fallen heroes' rule if I'm using Caldara? Even with the nerf I still use her, but with the 1-time restriction I dont care about reviving her...
  15. Despite having the full card pool, there are plenty of heroes I've never tried... Argalad Bard the Bowman Beorn Sp Beregond Bombur Le Boromir Brand son of Bain Celeborn Dáin Ironfoot Dori Dúnhere Dwalin Elfhelm Elladan Elrohir Le Éomer Ta Éomer Lo Faramir Fastred Fatty Bolger Folco Boffin Frodo Baggins Glóin Halbarad Haldir of Lórien Hirgon Idraen Lanwyn Sp Legolas Ta Merry Mirlonde Na'asiyah Nori Óin Ori Sp Pippin Le Prince Imrahil Ta Prince Imrahil Quickbeam Rossiel Thalin Ta Théoden Sp Théoden Thorin Oakenshield Tom Cotton Treebeard o_O